Introduction
RACES/RANKS WITHIN RACES
VAMPIRES
Vampires are elegant, powerful, and dangerous. They are an ancient race that grew into power after the Human War ripped the earth apart, and are now the dominant predatory race. They are susceptible to things such as Holy Water, which will burn their skin and take some time to heal, Garlic, which can make them sick and/or naucious, fire, which will also burn them(duh), and can be harmed by weapons, but have a high healing rate, inhuman strength and speed(which varies depending on the specific Vampire and Vampire Family) and must drink Human Blood to survive. The best way to kill them is to harm them to the point that they are regenerating very slowly, sever their limbs and head from their bodies, and burn the pieces. Vampires are made when a Vampire drinks a Human's blood, and that Human, before dying or bleeding out, ingests in some way shape or form, the Vampire's blood. This can be accidental or on purpose. Vampires often suffer memory loss when they have just been turned, becaues by draining them of blood their Master has taken in their life force and memories. This is reversed when the Newborn drinks a small portion of it's master's blood. A Vampire master has little control beyond overall power over their offspring. They cannot reproduce sexually, and are also incapable of getting STDs. Vampires do retain souls when turned.
The Council of Vampire Elders(NPCs) - These are ancients who have been around since before the human war, who rose up to make sense and bring order to the new world. They do not tend to interfere with the other races, and tend only to make laws and handle severe emergencies within the Vampire community.
The Elder Noble Families(Playable) - These are Vampire familes that have been around for millenia, some since the founding of the new world order. They strive to keep order within their race and prevent them from wreking havoc.
Nobility(Playable) - These families think tend to develop God Complexes, they are old enough to be powerful, but young enough to be reckless and believe that they are better than all others, regardless of rank or race. They tend to rebel against the rules laid out by the Elders.
Craftsmen(Playable) - These are the Blacksmiths, the Carpenters, the Tailors, etcetera of the Vampire race. They are generally found in Vampire towns or traveling families or sometimes large family residences.
Commonfolk(Playable) - These are the average Vampires that make up towns and/or can be commonly found traveling.
Newborns(Playable) - These are the Vampires who have just been turned from Humans to Vampires. They are reckless, overly bloodthirsty, and extremely strong. Memory loss is common among Newborns, and these memories are often recovered through drinking a small portion of their "Master"'s blood.
Lost Ones(Playable) - These Vampires wander aimlessly, always seeming to be looking for something. They were left or abandoned by their Masters after being turned, and thus generally suffer permenant, or near permenant memory loss. They are rarely seen, as they often die without proper training as to how to survive.
The Forlorn(NPCs) - These are barely Vampires, as they have given in to their bloodlust, and become mindless beasts that attack anything with a heartbeat. They often used to be Lost Ones who could not learn to survive subtly and go mad from starvation.
WEREWOLVES
Werewolves are tough, and filled with explosive amounts of power, whether in humanoid or wolf form. Their fur is thick, skin tough, and they are almost entirely made of muscle. They generally operate on four legs, but are capable of maneuvering in a bipedal manner, though they will always be faster on four legs. Fur patterns are allways natural and can be of any kind of wolf. Their humanoid forms are strong as well, though not quite as strong as the wolf form, with tough skin, and once again, they are mostly muscle, ranging from lean to beefy. They often travel in packs, and are highly susceptible to Silver, and less so to other materials, regardless of what form they take. Werewolves also have regenerative powers and extensive lifespans.One is turned into a Werewolf if they are bitten and survive. Werewolves are capable of sexual reproduction, but only with other werewolves, and are impervious to STDs.
Werewolf Elders(NPCs) - Ancient Werewolves with full mastry of their abilities. They are often found as Pack leaders. Though more numerous than the Vampire Elders, they are usually not nearly as old, or youthful. They do not always transform at the full moon. These werewolves are also capable of mental communication when in wolf form.
Mature(Playable) - These are Werewolves that have good control, they can chose to shift forms, and to shift back when they've shifted intentionally. However they are still forced to transform during the full moon, though they remain concious throughout the transformation. They are sometimes found as leaders of newly formed Packs.
Adolescents(Playable) - These Werewolves are starting to get the hang of using their powers. They can sometimes choose to transform or transform back, but are often not concious during transformations and still lose control on occasion. They are forced to transform by the full moon and often are not concious during these transformations.
Young Werewolves(Playable) - These are the Werewolves who survived being turned, and are now beginning to try to sort out their new powers. They have little to no control over when they transform or their actions while transformed.
Newborns(Playable) - These are the Werewolves that have just been turned. They transform often and with no control, and when transformed think of nothing but killing and devouring. Many werewolves don't make it past this stage.
WITCHES
Witches are mysterious folk, living either alone, on the outskirts of society and/or in small, tightly knit Covens. Most of their kind are female, though male Warloks exist. Witches work mostly through herbs and potions made from nature, rather than working magic, though they are capable of the latter, ranging anywhere from simple protective spells to full out dark magic and wicked power, depending on the specific witch. Witch's power is a gift from nature to a chosen few, seemingly at random, though their offspring will always be gifted with such power. Some Witches go power-mad, however, and are swiftly dealt with by other Witches and Covens. The exact nature of a Witch's power is always mysterious and varies per individual and coven. Witches are capable of sexual reproduction, and are impervious to STDs. It is said, though, that they sometimes create offspring with magic, or are gifted children from nature's power.
Coven Leaders(NPCs) - Witches and Warloks in charge of Covens. They are usually old and very powerful, and have a strong connection with nature.
Witches/Warloks(Playable) - Found in Covens or alone, all Witches and Warloks are raised to respect their kin.
Witches/Warloks Children(Playable) - The sons and daughters of Witches and Warloks. They will inherent their parents magical talents without a doubt, but it is up to them whether to use those powers, or return them to nature. Once magic is returned to nature it cannot be recovered, save by a gift from nature in a time of great need.
HUMANS
Humans are the same as they always have been, stubborn, greedy, cowardly, and brave. They are trying now, to survive in a world or beings much stronger than they are.
Nobility(Playable) - The wealthy and leading citizens of Human society. They range anywhere from arrogant lords to kind Mayors and anywere in between. The only real certianity with Human Nobility is that they are Wealthy and hold Leadership positions.
Wealthy Members of Society(Playable) - They may not be nobility, but they tend to act like it and pretend they are. These are the wealthy families who are often seen with the Nobility.
Craftsmen(Playable) - These are the Blacksmiths, the Carpenters, the Tailors, etcetera, for humans.
Commonfolk(Playable) - Commoners found living in towns or traveling.
Peasants(Playable) - The poor and homeless of society. They are often preyed upon by traveling Vampires and mistreated by many of their fellow humans.
Vampire's Servants(Playable) - Some humans find it better to form agreements with the Vampires. They give their blood and serve the Vampire's whims, and in return the Vampires don't kill them and provide protection.
NON-PLAYABLE RACES
These are all races that are non-playable and also rarely seen, with the exception of the rather common Spirits.
SPIRITS
These are souls of the dead who remain behind for various reasons. Some are vengeful, some have unfinished business, and some simply do not wish to leave.
NYMPHS
Nymphs are playful forest and water spirits who often help or hinder travelers, depending on how they are treated. Sometimes in foresters one will find shrines where Nymphs live, and can leave offerings, to appease the creatures and make them more likely to help.
HELLHOUNDS
Hellhounds are vicious creatures who devour souls. Hellhounds prey both on living people and spirits. Seeing a Hellhound is a surefire that someone will die soon.
BANSHEES
Screaming spirits of women, Banshees are said to scare the life out of humans. Banshees are said to bring bad luck if you see them, and death to you or a loved one if heard.
MERFOLK
Merfolk are mysterious amphibious creatures that live in the lakes and rivers of the new world. Whether they only came into being after the war or were there all along is unknown. They live in palace-like underwater communities and have their own sequence of nobility and ranking. (If you speak to the moderator there is a chance that a Merfolk playable character is possible but this is very seldom and being a Merfolk will not make you a special snowflake, it is not an excuse to make a Mary Sue.)
MYTHICAL CREATURES
These are creatures whose existence is not guaranteed. Humans believe in them, though, and often attempt to appease them by leaving out milk or tossing coins over bridges.
FAE
Fae are mysterious creatures known for mischief. Humans often leave dishes of milk out to please the Fae and gain their favor. Witches are said to commune with Fae when speaking to nature, and revere them.
GOBLINS
Goblins are said to live in forests and under rocks, making the forest more dangerous than it already is.
TROLLS
Trolls are said to live under bridges. Humans will often pay a “toll” by tossing a few coins over the side of a bridge so as not to anger the Troll for use of its home.
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View All » Add Character » 13 Characters to follow in this universe
Newest
Adahy Algonquian
Adahy is a native american traveler. She is a werewolf. She used to be in a pack but after a series of unfortunate events she was told to leave. She now travels looking for someone to accept her as a person and not as a curse.
Dagon Bathory
A once famous general now a notorious vampyre
Cerberus Merlo
Warlok whose first grap for air drew the heated breath of a hellhound into his lungs. Not good in any direct combat. Resents vampires but lives under their protection, loyal to his coven.
Oliver Lorence
Oliver is a rather unlucky human born in a harsh world that takes more than it gives. While he is only a human, his knowledge of otherworldly beings gives him a very slight yet helpful advantage some of the time.
Decibal Agnarson
Decibal is a blind werewolf with a sweet temperment trying to atone for his past mistakes. He is searching for a family that will accept him.
Labelle A. Lilion
Lebelle is the present leader of the elder Lilion noble family. She is 800 years old. She is from France but left there to come to Canada to help and protect her fellow Vampires. Is kind and polite. She is known by others as the Lady of the White Rose.
MA Le Devou
A witch who was separated from her Coven/Bloodline at a young age and was then raised partially by a vampire before the world collapsed. She is neutral to all races and remains solitary at the moment.
Anastasie Romaneus
Anastasie is only trying to survive in her somewhat miserable existence, but will do nearly anything for the chance of recovering her memories, and finding the Vampire who turned her.
Trending
Dagon Bathory
A once famous general now a notorious vampyre
Cerberus Merlo
Warlok whose first grap for air drew the heated breath of a hellhound into his lungs. Not good in any direct combat. Resents vampires but lives under their protection, loyal to his coven.
MA Le Devou
A witch who was separated from her Coven/Bloodline at a young age and was then raised partially by a vampire before the world collapsed. She is neutral to all races and remains solitary at the moment.
Adahy Algonquian
Adahy is a native american traveler. She is a werewolf. She used to be in a pack but after a series of unfortunate events she was told to leave. She now travels looking for someone to accept her as a person and not as a curse.
Oliver Lorence
Oliver is a rather unlucky human born in a harsh world that takes more than it gives. While he is only a human, his knowledge of otherworldly beings gives him a very slight yet helpful advantage some of the time.
Labelle A. Lilion
Lebelle is the present leader of the elder Lilion noble family. She is 800 years old. She is from France but left there to come to Canada to help and protect her fellow Vampires. Is kind and polite. She is known by others as the Lady of the White Rose.
Anastasie Romaneus
Anastasie is only trying to survive in her somewhat miserable existence, but will do nearly anything for the chance of recovering her memories, and finding the Vampire who turned her.
Decibal Agnarson
Decibal is a blind werewolf with a sweet temperment trying to atone for his past mistakes. He is searching for a family that will accept him.
Most Followed
Labelle A. Lilion
Lebelle is the present leader of the elder Lilion noble family. She is 800 years old. She is from France but left there to come to Canada to help and protect her fellow Vampires. Is kind and polite. She is known by others as the Lady of the White Rose.
Anastasie Romaneus
Anastasie is only trying to survive in her somewhat miserable existence, but will do nearly anything for the chance of recovering her memories, and finding the Vampire who turned her.
Oliver Lorence
Oliver is a rather unlucky human born in a harsh world that takes more than it gives. While he is only a human, his knowledge of otherworldly beings gives him a very slight yet helpful advantage some of the time.
Dagon Bathory
A once famous general now a notorious vampyre
MA Le Devou
A witch who was separated from her Coven/Bloodline at a young age and was then raised partially by a vampire before the world collapsed. She is neutral to all races and remains solitary at the moment.
Decibal Agnarson
Decibal is a blind werewolf with a sweet temperment trying to atone for his past mistakes. He is searching for a family that will accept him.
Cerberus Merlo
Warlok whose first grap for air drew the heated breath of a hellhound into his lungs. Not good in any direct combat. Resents vampires but lives under their protection, loyal to his coven.
Adahy Algonquian
Adahy is a native american traveler. She is a werewolf. She used to be in a pack but after a series of unfortunate events she was told to leave. She now travels looking for someone to accept her as a person and not as a curse.
View All » Places
0 posts · 2 characters present · last post 1970-01-01 00:00:00 »
The frozen places near the arctic circle.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
The small, humble cave that the werewolf Decibal has made his home in.
0 posts · 1 characters present · last post 1970-01-01 00:00:00 »
A dark and foreboding estate, home to the Bathory Vampire Family.
0 posts · 1 characters present · last post 1970-01-01 00:00:00 »
A quiet place of knowledge in a small busy town. Full of books of all kinds.
0 posts · 1 characters present · last post 1970-01-01 00:00:00 »
A small, sturdy town, with thick walls made to keep out vampires and werewolves. One of the few safe havens for humans for miles.
0 posts · 3 characters present · last post 1970-01-01 00:00:00 »
A mysterious forest believed by humans to be haunted. It is covered in strange white roses that never wilt or decay, and bloom even in the winter. These roses are believed to drain the life force of anyone foolish enough to go near them.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
The Lilion mansion in the heart of the forest, is the residence of Labelle Lilion, and many of the vampires and servants under her care. It is covered in the same deadly white flowers as her forest, though those that live there know that they are dormant.
0 posts · 0 characters present · last post 1970-01-01 00:00:00 »
A large forest surrounding New Fort Albany, that, like all forests in this world, grows dangerous at nighttime. Home to many nessecary plants and animals for the humans who live there.
Fullscreen Chat » Create Topic » Sonata of Eons: Age of the Ageless: Out of Character
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Sonata of Eons: Age of the Ageless
by leviathanIllustrator on Fri Jul 19, 2013 11:54 am
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on Sat Jul 20, 2013 9:35 pm
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Sonata of Eons: Age of the Ageless
Most recent OOC posts in Sonata of Eons: Age of the Ageless
Re: Sonata of Eons: Age of the Ageless
Re: Sonata of Eons: Age of the Ageless
I am working on a character sheet right now, but I was curious as to the locations. From my understanding (from what I read in the Intro) the setting is somewhat medieval in Canada correct? Is there a specific place there or if we live in a cabin in the woods can we simply put that?
Also, what are the main goals of our characters? I was re-reading the intro and noticed you have everything except what our characters should be working towards. Is it simply survival?
Re: Sonata of Eons: Age of the Ageless
Re: Sonata of Eons: Age of the Ageless
I should have a character up sometime tonight or possibly sometime tomorrow. It kinda depends on how fussy my daughter is going to be today lol
Re: Sonata of Eons: Age of the Ageless
Name:
Age:
Race:
Social standing/Rank:
Family/Pack/Coven(If non-human):
Abilities/Limitations:
Appearance:
Location:
Location of Origin:
Occupation:
Languages Spoken/written:
History:
Personality:
(I figured I'd make a post so it would be easy to find. ^_^;)
A solitary witch would have the potential to be anywhere between 13 and 300, I'd say, because they age a a very slowed rate compared to humans.
As far as witches seeing Fae... That isn't something I'd considered, but a very valid idea, so I'm going to go with yes, most witches can see/commune with the Fae because the Fae are technically spirits of nature!
Thanks for being so patient with me, I'm pretty new at this. ^_^;
Re: Sonata of Eons: Age of the Ageless
1. Age range- how do witches age in this and what age range that you are wanting for a Solitary Witch?
2. Do you have a character sheet you want us to use?
3. In the Mythical Creators section under Fey, it has that humans believe in them and thats it. I was wondering about witches. Being creatures of the elements, like the Fey are, it would be interesting if some Witches could see or interact with the Fey. Just a thought :)
Re: Sonata of Eons: Age of the Ageless
Re: Sonata of Eons: Age of the Ageless
Re: Sonata of Eons: Age of the Ageless
Another question, how to the Vampires, Werewolves, and Witches interact? Do they generally get along? Are they generally at war? Does any race try to help humans out?
Last question I was wondering is do you have a certain character sheet you would like us to use. Images? What are your preferences, if you even allow us to use them.
Sorry for all the questions, but I thought I would ask so I know.
Sonata of Eons: Age of the Ageless
I'd really appreciate it if the following character sheet could be filled out for all character applications, that way any important details are covered! If you have any questions or concerns with the character sheet then feel free to ask the mod either in the OoC area or via private message. If your character starts a human and then is later turned to another race then please update the character sheet so people can keep updated on your character too! If you have any more questions please feel free to ask!
Name:
Age:
Race:
Social standing/Rank:
Family/Pack/Coven(If non-human):
Abilities/Limitations:
Appearance:
Location:
Location of Origin:
Occupation:
Languages Spoken/written:
History:
Personality: