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The Devil's Trap

The Devil's Trap

0 INK

This is a roleplay about trapping demons, angels, or any other spirits using the devil's trap or other symbolic devices. And, once trapped, can tap into the spirit's power and use their energy to their own needs and desires. It is in no way satanic.

926 readers have visited The Devil's Trap since ViVi created it.

Introduction

You have received a letter. You open it and find a picture of a heptagram, with a letter explaining it.

More commonly known, as Solomon's Key, the Devil's Trap is used to immobilize and control demons. It is similar to a circle of salt but more powerful, and can not be brushed or blown away. It is usually painted or etched into the ground. The Devil's trap can also be used to inhibit demonic powers. They not only detain a demon, but are also drawn at entrances as a deterrent to prevent access to a building, room, or container. The devilโ€™s traps seen in Supernatural all originate from The Lesser Key of Solomon, which is a grimoire, or magical text, written in the 17th century. It contains rituals and spells for invoking and controlling both demons....and angels.

Image
This heptagram is used to capture all spirits, and when caught, will bow to your every will. When they enter the outer circle, they can not physically leave it. And so, their bodies are trapped until the user lets it free. When trapped, the user can draw the spirit's power and use it as it's own.

But one should always know not to make a deal with spirits. There is a reason why we are separated from the spiritual realm. Everything about it, is simply two-faced. Never trust a spirit.

If you are interested about learning more about this symbol, find my place of residence at #13 Crestview Lane, Lake Charles, LA. This is a way to stop the madness.


Yayyyy, demons and angels and....stuff...*ahem*.
The devil's trap is in no way a demonic or a satanic symbol. In most cases, it acts as a ward to fend off spirits. I don't recommend ever actually using it, but it's a fun idea to twist it into a roleplay. And if people are interested, I'll start it up.

Toggle Rules

  • No God-mods
  • You can live anywhere, but you all receive the letter and have some spiritual experience.
  • No, you can not be a spirit, demon, or angel.
  • Age must be under 50.

The Story So Far... Write a Post » as written by 0 authors

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Events

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Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

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By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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The Forge

Use your INK to craft new artifacts in The Devil's Trap. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

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Buy, sell, and even craft your own items in this universe.

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View All » Add Character » 1 Characters to follow in this universe

Character Portrait: James Fenris Renfro (Fengy)

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Character Portrait: James Fenris Renfro (Fengy)
James Fenris Renfro (Fengy)

Hobo that travels city to city trying to make a living out of nothing but his two hands, golden tongue, and quick wits

Trending

Character Portrait: James Fenris Renfro (Fengy)
James Fenris Renfro (Fengy)

Hobo that travels city to city trying to make a living out of nothing but his two hands, golden tongue, and quick wits

Most Followed

Character Portrait: James Fenris Renfro (Fengy)
James Fenris Renfro (Fengy)

Hobo that travels city to city trying to make a living out of nothing but his two hands, golden tongue, and quick wits


Fullscreen Chat » Create Topic » The Devil's Trap: Out of Character

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  • The Devil's Trap
    by ViVi on Thu Apr 07, 2011 3:24 pm
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    Last post by ViVi View the latest post
    on Thu Apr 07, 2011 11:50 pm

Most recent OOC posts in The Devil's Trap

Re: [OOC] The Devil's Trap

That's just the general concept, and the plot unfolds in the story. I'm more used to actual roleplaying, like using dice and the what-nots. It helps to really get into character, so I usually run with that and it goes pretty well. I have the beginning set up, which I will post whenever people join. And once I see how the beginning plays out, then the rest will be set. I need to understand everyone's character before I make a plot. It's how it should be, so the story has more meaning to it.

Re: [OOC] The Devil's Trap

Hmmm...this could be fun. ;) I've got an idea for a character. But do you have any ideas for a sort of plot or is it just a general concept?

[OOC] The Devil's Trap

This is the auto-generated OOC topic for the roleplay "The Devil's Trap"

You may edit this first post as you see fit.