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The Heroes' Guild

The Heroes' Guild

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For gold, glory, and good!

1,571 readers have visited The Heroes' Guild since Indigo created it.

Introduction

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The Heroes' Guild


The World of Khadesh is ever-changing. Times of peace, and times of war each take their turn as the Great Wheel of Life spins, neither reigning for too long. Good and Evil reach into the hearts of them all, continuing thier struggle for balance. This world is populated with numerous races, each with thier own myths, legends, and stories. But one legend in particular, is known to them all.

The Rogue King, Vorian Barkov. A man of such grandeur and skill the likes of which had never been seen. He had stolen some of the most valued treasures, rescued the fairest princesses, staved off the ungodliest hordes. Stories amass, some perhaps more fiction than fact. The one that is most well known, and that is also true, is that he won a his life and crown in a duel of wits and strength. The King of Decatur, an arrogant and prideful man, had taken it upon himself to bring the Rogue King to justice after he caught Vorian 'compromising' his daughter during an awards ceremony (which Vorian was awarded one of the high honors of the kingdom due to his contributions of espionage). The people of Decatur protested Vorian's incarceration, but the King could not simply let him go. So he arranged for a contest, through which Vorian could earn his freedom. A labyrinth was constructed and filled with the most fantastical beasts that gold could buy.

In the end, Vorian triumphed over the obstacles laid before him. This did not satisfy King Ruker's pride enough. So in the end, it came down to a game of poker between him and Vorian. The stakes increased exponentially as it turned into an ego battle royale. The King was so sure of his hand that he wagered his entire kingdom, and the official Game Master accepted his wager at Ruker's insistence....And the straight flush lead by the Jack of Hearts beats the full house of Aces and Kings. "It was the day when a simple Jack became a King."

Vorian was kind to his opponent, and made him the Duke of Henly and allowed him more than enough time to move out of the Royal Palace. Being as wiley as a fox though, he knew that Ruker would want to somehow reclaim his position, so he married the daughter he was caught diddling. Princess Regina was a sweet lass after all, who went on to become a sweet wife. Eventually the union produced a pair of twins, Alexander and Alexia. While many thought that this would mark the end of the Rogue King's adventures, they were quite wrong. He continued his explorer's lifestyle, leaving his knowledgeable Queen behind to run the country. The epic stories perpetuated, creating an exciting living myth for the people. A hero...

So where does that bring us?

The Rogue King has three years been missing, and been declared by the Parliament of Decatur to be deceased. Queen Regina has become the Queen Regent. The twins are 23 years old but lived a 'sheltered' life (according to some key political figures). It was primarily thier fathers wish that they did not come to court very often, save for holidays. Politics, nor the duties of a royal had been in thier education (which was vast, each of them had thier own private instructors). A law was hereby passed that said the 'youths' had to do two years of explicit education on what thier inheritance of the throne meant before they could claim it. The people felt that the Queen Regent would be more than capable of managing the country until they reached this new majority.

Alexia is quite the figure in her land, due to her frequent public appearances and charity work with the poor and the sick. She is determined to continue this kindness, and to reach the benevolent hand of Decatur even further,...and to complete her requisite study of the law.

Alexander's idea was far more extravagant. He has decided to mold his war studies and yet apply his background in philosophy and logic. "I will found a Guild of swordsman, thieves, wizards, magicians, great thinkers, and mechanics. We shall work together to bring justice to those who are in need. For the people of not just Decatur, but those who require brave souls to do the will of the people. In will do this in reverence of my father's passing, with the hope that more great men shall walk among us recognized, and united."

Welcome to the Heroes' Guild.

Toggle Rules

Character Building Parameters

I like to leave this as open as possible, but let me put down a few basic guidelines for making a character. If you can abide by them you're good to go.

1. Characters must be essentially of a good nature. The idea of the guild is to help others, also make money and gain renown, but the primary motivation is to be goodies. Therefore any 'evil' character will be declined. This also includes races that are primarily evil i.e. Drow, Vampires, Goblins, and so on.

2. The setting is fantasy, so think classic D&D/Everquest style. However, technology is at it's fledgling state. There are trains now, though they are not widespread, and guns are just starting their appearance. So...lets say nothing later than 1900 when it comes to equip and backstory.

3. Your character has to contribute some useful skill in order to be apart of the Guild. This includes fighting, magic, healing, and so on, but also things like weaponsmithing for example.

4. Characters must be original.

5. Please no anime pictures. Nothing against it, it's just that when the setting is not anime, I just feel that anyone who uses anime pics has just declared thier character 2D....which would be really awkward in a 3D setting....

6. The world of Khadesh is currently open to being created by others. So come up with countries, and culture as you see fit. (If I particularly like your char's homeland, we may just incorporate it into an adventure!)

7. Your character's age must be proportionate to thier skill level. This will not turn into a high school for the overpowered. Being badass takes time. Period. Let your character develop naturally through RP time.

Other than that, go nuts!

Basic Rules for Play

I think everyone here knows what it means to be an ethical RPer. No godmodding, try to use decent English, no cybering in the main areas, etc.

Eventually the goal of this RP is to allow not just me to be a GM, but also for people to come up with thier own adventures and campaigns so that they can cultivate their own characters' growth. That being said, there is a caveat to this: I DON'T WANT NO F*#KIN' DRAMA WHORES. I'm down for your character having it rough sometimes, but if you turn this RP into one big pity party that surrounds your cross-dressing princess who's on the run from 10 mercenary groups and 5 evil sorcerers and several suitors....I'm going to boot you. This game is about adventure, not about how emo you are.

I've written up alot of descriptive goodness so that the structure and flow of the hall is set. Read this stuff, or you'll make yourself sound like a moron.

The Story So Far... Write a Post » as written by 8 authors

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Calvin nodded again as the Prince spoke his approval. He removed his helmet and ran a hand through his short hair. He listened as the Prince greeted the remaining people in the room.

Then, the mute lady came over to him. Being bound by the knight’s code, and out of common respect for another physician, Calvin returned her curtsy with a bow.
“Good morrow, errr…” Calvin trailed off as he forgot to let her write her name down first. “… fair maiden.” He finished. As his Father had taught him, when in doubt, flatter. “I look forward to working with you.”

The setting changes from Khandesh (Fantasy) to The Guild Hall

Setting

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Kinne almost laughed at being called a fair maiden, simply because of how odd it sounded to her to get called that. She felt a tap on her shoulder, and turned to see whom she assumed to be "Greta", as the woman was holding a pen and some paper. She handed the paper to Kinne, who nodded and mouthed a thank you, before Greta turned and walked out the door. She turned the paper, resting it on one hand and scribbling down her name with the other. Her handwriting was rather spidery, but it was very readable, unlike some notes to herself she'd written about patients. Even she herself hadn't been able to decipher some of those. When finished, Kinne turned the paper so that it faced away from her, so people could see her name. To make sure, she pointed to herself, then to the paper, to signal that what she had written was her name.

The setting changes from The Guild Hall to Khandesh (Fantasy)

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#, as written by Deined
Griffon stood to the side of the crowd on the far end of the room watching as the prince greeted the others in the room. "I wonder how long this whole greeting process is going to take." He said quietly to himself. He deduced this was going to take longer than he thought, he still needed to greet the silent, feral looking girl sitting on one end of the room, and it appeared as if another man had walked in when no one noticed.

He walked back to the bench where he had left his things and proceeded to sit down and began reading his book where he had left off before, waiting for then to finally get down to business. He wondered if they were going to start off on a task from the get go, or if the prince wanted to sample their abilities before hand. Whatever was going to happen he was just glad he could find work this early being a newly assigned mage.

View All »Arcs

Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.

There are no arcs in this roleplay.

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Here's the current leaderboard.

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Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 2 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

Khandesh (Fantasy)

Khandesh (Fantasy) by Indigo

An information board.

The Guild Hall

The Guild Hall by RolePlayGateway

Welcome Home.

Add Group » 0 Factions to align with

There are no groups in this roleplay!

Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

Current Mobs

No mobs have been created yet.

Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in The Heroes' Guild. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

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The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

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View All » Add Character » 11 Characters to follow in this universe

Character Portrait: Prince Alexander
Character Portrait: Bardious Cain
Character Portrait: Calvin Rumex
Character Portrait: Xad Namric
Character Portrait: Kinne Liandoran
Character Portrait: Bjurnhir
Character Portrait: Tokala "Fox" Harjo
Character Portrait: Adriac Veras

Newest

Character Portrait: Tokala "Fox" Harjo
Tokala "Fox" Harjo

"It is the power of the mind to be unconquerable."

Character Portrait: Bjurnhir
Bjurnhir

Aye, Yer not to bright are ye?

Character Portrait: Kinne Liandoran
Kinne Liandoran

.........................................

Character Portrait: Xad Namric
Xad Namric

" Wisdom does not come from age, it comes from different experience's."

Character Portrait: Calvin Rumex
Calvin Rumex

"The Warrior Medic"

Character Portrait: Bardious Cain
Bardious Cain

You broke it again eh?

Character Portrait: Prince Alexander
Prince Alexander

Come, we have a legend to create!

Trending

Character Portrait: Kinne Liandoran
Kinne Liandoran

.........................................

Character Portrait: Calvin Rumex
Calvin Rumex

"The Warrior Medic"

Character Portrait: Xad Namric
Xad Namric

" Wisdom does not come from age, it comes from different experience's."

Character Portrait: Tokala "Fox" Harjo
Tokala "Fox" Harjo

"It is the power of the mind to be unconquerable."

Character Portrait: Bardious Cain
Bardious Cain

You broke it again eh?

Character Portrait: Bjurnhir
Bjurnhir

Aye, Yer not to bright are ye?

Character Portrait: Prince Alexander
Prince Alexander

Come, we have a legend to create!

Most Followed

Character Portrait: Bardious Cain
Bardious Cain

You broke it again eh?

Character Portrait: Tokala "Fox" Harjo
Tokala "Fox" Harjo

"It is the power of the mind to be unconquerable."

Character Portrait: Calvin Rumex
Calvin Rumex

"The Warrior Medic"

Character Portrait: Bjurnhir
Bjurnhir

Aye, Yer not to bright are ye?

Character Portrait: Kinne Liandoran
Kinne Liandoran

.........................................

Character Portrait: Xad Namric
Xad Namric

" Wisdom does not come from age, it comes from different experience's."

Character Portrait: Prince Alexander
Prince Alexander

Come, we have a legend to create!


View All » Places

Khandesh (Fantasy)

Khandesh (Fantasy) by Indigo

An information board.

The Guild Hall

The Guild Hall by RolePlayGateway

Welcome Home.

Fullscreen Chat » Create Topic » The Heroes' Guild: Out of Character

Discussions

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Most recent OOC posts in The Heroes' Guild

Re: [OOC] The Heroes' Guild

Bummer...this seemed like something fun to get into...seems I keep finding the dead ones. Maybe I'll start something, at this rate.

Re: [OOC] The Heroes' Guild

Well this is obviously dead. Cya guys.

Re: [OOC] The Heroes' Guild

I'm still here. I'm waiting for Indigo to continue the story

Re: [OOC] The Heroes' Guild

Hello? Anybody here?

Hellooooooooooo?

Re: [OOC] The Heroes' Guild

Indigo, I've replaced my character with another, much better one. Are you willing to accept him?

Re: [OOC] The Heroes' Guild

Darn it, in my haste to post I forgot to change location! Just imagine it says Guild Hall.

Re: [OOC] The Heroes' Guild

So lets just have everyone move on over to the Guild Hall board, and we'll post on there from here on out. :)

Re: [OOC] The Heroes' Guild

I just kept forgetting to do it before clicking submit. XD;;; Just assume Kinne's wherever makes sense for her to be.

Re: [OOC] The Heroes' Guild

Holy fucksticks Batman! I didn't realize everyone was posting on the 'Khandesh' setting! >.<

And here I was wondering where everybody was! The intent was for the Khandesh thread to be for lore posting, and the Guild Hall one for ICness. I guess I should have specified that a bit more! Anyhoo, I'll get started on replying to all the stuff I've missed! >.<

Re: [OOC] The Heroes' Guild

Yes, at all times! :)

Re: [OOC] The Heroes' Guild

Is this still open for new characters?

Re: [OOC] The Heroes' Guild

First post is up and away! Let's get this party started! :D

Re: [OOC] The Heroes' Guild

Hey all! I just submitted my character. :) Should I be accepted, I'm suuuper excited to participate in this roleplay. :3

Re: [OOC] The Heroes' Guild

Aye it does! I was thinking we could start off with our 'hopefuls' making their arrival at the Guild, and doing the whole 'test' bit. In the place 'Guild Hall', there's an entire descrip of what the place looks like for the most part. :)

Re: [OOC] The Heroes' Guild

Does the guild hall have a library? Will our characters already be in the guild at the start, but not proven themselves, or will they by chance prove themselves for the guild without being in it first? How big is the guild hall?

Yeah, I ask a lot of questions, sorry.

Re: [OOC] The Heroes' Guild

I'm pretty stoked at the diversity of characters so far. Well done, ya'll. :)

Re: [OOC] The Heroes' Guild

I submitted a character, im still working on his history, I just wanted to get him up there.

Re: [OOC] The Heroes' Guild

Rad! There's no such thing really as 'reserving', as there's no preset characters. Just crank one out and get it up there. :)

One thing I will mention as it is pertinent, is that there will be an IC 'test' to prove that you're worthy of the Guild. If you're character has been approved by me, it will pass the test. However, I dislike starting RPs off where characters know each other when the players of said characters don't. It will also allow me to get an idea of everybody's style. IC 'tests's will be administered by the Prince.

Also, once we reach a certain number of characters, we will kick off the first campaign of my making. If I get a crap-ton of characters coming in, I will put a cap on how many players go on the mission. This will not be done randomly, but by what skill sets your characters have that would contribute to the success of the particular mission. If a character is not selected to go on the mission, you're free to RP at the Guild Hall, greeting prospective members, training, getting to know other guild members, etc.