Introduction
There has been peace in the real world for 20 years now. The machines do not attack the humans and the humans do not attack them. The human bio-electricity farms are still in operation, and following new guidelines as part of the truce between Zion and the Machine City, those plugged in are always given a choice to be freed and can choose to stay in the Matrix.
All seems well, however trouble is brewing... A rogue group of refugee softwares entered into the Matrix via the 'trainman' program. Since then, it has become apparent that they are a virus cluster. Somehow, fragments of the code used to create the physical projections of the Smith program and the human Neo have come together and formed a sentient group of minds. They are completely unaware of how they came to be, but are extremely dangerous. They can manipulate the Matrix in dangerous ways such as being able to generate items at will, and perform feats that only Agents should be capable of [e.g. dodging bullets, advanced strength, speed and combat knowledge, etc].
A signal was dispatched to Zion directly from the Machine city, it claimed that Zion was the source of the viruses, and that their existence marked a break in the truce. Knowing full well that they are not responsible, the leaders of Zion are furious, the people terrified. A crew has been assembled to go to broadcasting level outside of Zion and enter the Matrix. They would enter via Zion but the leaders are far too cautious to risk any kind of infection spreading. This crew has only a few orders: Find the viruses, convince them to leave or destroy them.
Only one question remains: Can they fix the problem in time to restore peace, and make safe the lives still plugged into the Matrix?
Extra info, etc:
- I will accept only three characters as viruses.
- Agents are NPCs and controlled by the GM.
- Any god modding and you'll get a warning. If you continue to Godmod, I'll kill your characters off and disallow you from further play.
- You cannot kill another person's character without permission.
What you need in your character sheets:
You have a lot of creative room for the look and style of your character. Remember to include information both on how they look inside the Matrix, and out, as the roleplay takes place in both the Matrix, and in the real world.
When making your character sheet you must include your two proficiencies. These are your main skills used in the Matrix. Below is a list of all the proficiencies you can choose from:
- Hand-To-Hand Combat
- Heavy Weapons [Rifles, Machine guns, stuff like that]
- Light Weapons [Pistols, Uzis, etc. You can dual-wield.]
- Melee Weapons
- Vehicles [Picking this means you can drive any car and pilot any helicopter, essentially, if it's transport it's yours to use]
- Concentration [Picking this means you are more able to do difficult tasks such as leaping great heights, moving faster, dodging bullets, etc]
This is an original story line, so original characters only. You cannot play as anyone from the main canon [Matrix Trilogy/Movie/VideoGame Storylines]
View All »Arcs
Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
There are no arcs in this roleplay.
View All » Create New » Quests
There are no quests in this roleplay.
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 1 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
Add Group » 0 Factions to align with
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Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
No mobs have been created yet.
Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in The Matrix: Infection // Overdrive. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
No items have been created yet!
The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
View All » Add Character » 3 Characters to follow in this universe
Newest
Kaine/Syst53r.exe
Exiled Program... With a weird accent.
Auroro
The strong type... And also quite deadly.
Trending
Auroro
The strong type... And also quite deadly.
Kaine/Syst53r.exe
Exiled Program... With a weird accent.
Most Followed
Kaine/Syst53r.exe
Exiled Program... With a weird accent.
Auroro
The strong type... And also quite deadly.
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The Matrix: Infection // Overdrive
by Sheoul on Sun Jun 06, 2010 3:49 pm
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The Matrix: Infection // Overdrive
Most recent OOC posts in The Matrix: Infection // Overdrive
[OOC] The Matrix: Infection // Overdrive
You may edit this first post as you see fit.