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The Parish - Chronicles of a Witch Hunter

The Parish - Chronicles of a Witch Hunter Open

In the modern world, creatures of the Shadow have begun to emerge and threaten to plague the world in which we hold dear. A group of skilled witch hunters seek to put a stop to the monsters and madmen who desire to turn our world into a darker place...

Owner: Brony Otaku
Game Masters: Brony Otaku
Tags: cults, ghosts, intrigue, modern day, monster hunting, mystery, mythological, new york, undead, vampires, werewolves (Add Tags »)

Copyright: The creator of this roleplay has attributed some or all of its content to the following sources:

http://www.wizards.com/default.asp?x=d20/article/msrd
Requires Approval: Yes

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Introduction

As early as the late 1400’s, hunts have been conducted in the name of all that is “good and holy” in the world. Witchery and cults were seen as the primary focus of these so-called inquisitions, and was often the excuse given to those who questioned the methods of the local clergy who condemned others of committing acts of witchcraft. Our history books have told us this.

What they haven’t told us is what is important to notice.

The Bubonic plague or the “Black Death” was seen as a disease spread by rats in Europe. Though researchers have discovered that the bodies of the dead did not remain dead for long, rising up shortly after their bodies seemingly shut down. The bodies had to be burned to keep them from affecting the population of Europe, and those that survived should have considered themselves lucky indeed.

Dracula. Werewolves. Mummies. Zombies. Witches. Creatures that are mentioned only on Halloween and popularized in the media. Vampires and other creatures of the night roam our world, blending in with an uncanny grace that allows them to travel among us unnoticed. The governments of the world have seen fit to keep these types of things under wraps. Either that is the truth being spread by skeptics and conspiracy theorists…

… or maybe things aren’t really as they seem.

Rules

1. No God Moding. (Should be self-explanatory). To go along with this rule, characters will NOT know of the impending threat of the creatures of Shadow at first but will learn of it over time.
2. Posting should commit to these guidelines: quality over quantity, frequent but not rushed.
3. Interactions with PCs and NPCs should remain within the scope of your characters knowledge of them. Do not control another character without permission. See rule #1.
4. Romance between characters is allowed. Just keep it forum appropriate please.
5. Profanity: we come from a world where peppers our language more often than some of us would like to admit. That’s alright though, because usage (and not over usage) is permitted. Just be sure to keep this board appropriate as well.
6. Please have fun. If you are not into seeking out monsters of the night to hunt down then this game may not be for you.

Character Archetype (as taken from the D20 Modern Core Rulebook)
These classes are representations of the type of character you will play in the game. As play commences, players may end up multiclassing into one or more of these classes.

Strong hero – Boxers, martial artists, some types of soldiers, athletes who depend on raw physical power, blue-collar workers, and others who rely on pure brawn all fall within the scope of the Strong hero.

Fast hero – Athletes who employ speed and grace instead of raw power, stunt people, pilots, professional drivers, law enforcement or military professionals who concentrate on using ranged weapons, and agents (on either side of the law) who employ stealth and sleight of hand are just some of the professional choices available to the Fast hero.

Tough hero – Stunt persons, bodyguards, enforcers, wrestlers, and athletes who demand extreme staying power or who must withstand a lot of physical punishment all fall within the purview of the Tough hero.

Smart hero – Scientists and researchers of all descriptions, academics, law enforcement or military professionals who specialize in using tactics, deduction, or reason, and many kinds of white-collar professionals fall within the scope of the Smart hero.

Dedicated hero – Health care workers, clergy, activists, investigators, and those dedicated to a cause or idea are some of the professional choices available to the Dedicated hero.

Charismatic hero – Persuasive leaders, attractive celebrities and personalities, inspiring politicians, adept negotiators, entertainers, seducers, flirts, fast-talkers, con artists, flamboyant spies, and suave gamblers are some of the professional choices available to the Charismatic hero.

Professions (as taken from the D20 Modern Core Rulebook)
These professions will represent what your character does in the mundane world. There are age requirements in order to be a member of that career, so please make sure that your character meets this requirement.
Academic – 23+
Adventurer – 15+
Athlete – 15+
Blue Collar – 18+
Celebrity – 15+
Creative – 15+
Criminal – 15+
Dilettante – 18+
Doctor – 25+
Emergency Services – 18+
Entrepreneur – 18+
Investigative – 23+
Law Enforcement – 20+
Military – 18+
Religious – 23+
Rural – 15+
Student – 15+
Technician – 23+
White Collar – 23+

Advanced classes*
In D20 Modern there are several advanced classes that a character may get into to represent future career choices. These will be offered to players later as play goes on.

Character Sheet (Please please PLEASE fill out this character sheet using the information I have provided. Thanks!)
Name:
Age:
Archetype:
Profession:
Residence:
Personal possessions carried: (Keep it reasonable)
History: (As detailed as you like. The more I know about your character, the better.)

Available Character Slots:
1.
2.
3.
4.

Other Characters Available For Play:
- Father Laurence (Taken)
- Dorian (Available)
- Lucy (Available)
- Igor (Available)

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Character Portrait: Father Laurence "Allow me to be your beacon through the darkness."

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These poor, unfortunate souls were once a part of this great world, but have been abandoned. Why don't you consider viewing their profiles and making a decision on whether or not you can roleplay them accurately?


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Places in The Parish - Chronicles of a Witch Hunter

Modern day United States Thumbnail
Manhattan Thumbnail

0 postsManhattan

The home of the Parish Headquarters

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The Parish - Chronicles of a Witch Hunter: Out Of Character (OOC)

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Re: [OOC] The Parish - Chronicles of a Witch Hunter

I have edited my character as requested. I tried to reply to your PM, but I don't have enough posts on the site, yet, to use that feature. I do have a question, though. I have a physical description and a personality for my character. May I include those in the character sheet as additional information, or should I just have those play out during the gameplay itself?


Re: [OOC] The Parish - Chronicles of a Witch Hunter

I am interested and have submitted a character for approval.


Re: [OOC] The Parish - Chronicles of a Witch Hunter

Okay Im interested, Im looking to be a character who has the ability to see and communicate with spirits if thats alright with you.



[OOC] The Parish - Chronicles of a Witch Hunter

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