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The Summoner

The Summoner

0 INK

The Gods have silenced their voices, and Darkness creeps upon humanity. When all hope seemed lost, mankind found salvation in the powers of the Lunar Children. Man no longer fears the darkness, but can they fight the darkness within themselves?

807 readers have visited The Summoner since ParcifalZen created it.

Leobwin are listed as curators, giving them final say over any conflict & the ability to clean up mistakes.

Introduction

Welcome to Midgard! A land of magic, exploration, and mysteries of arcane nature.

Toggle Rules

The following is a "Code of Conduct" so to speak, that is not meant to be followed strictly, but merely exists to maintain order.

We are a group based around original content, thus we only accept Original Characters.

Refusal to RP with another player is acceptable only with justified reason. If you simply do not like they player, you cannot refuse to RP with them, but can ignore them IC.

This is a mature group. Mature themes lie within. If you cannot handle it, then you may leave. Note that this does not mean RP sex is allowed within this group, even for story purposes. "Mature" should not translate to "Pornographic", so please keep that amongst yourselves.

We do everything we can to avoid drama. If someone starts OoC drama over our Campaigns, or during OoC chats, or anything of the sort, you are advised to get them to stop as best as you can. If they remain stubborn, a moderator should be consulted. As I have stated, this is a mature group, and should know how to get along like civil members of society.

We will not tolerate attacks on others based on Race, Sexual Orientation, Religious or Political Views, or personal preferences.. If you want to talk about such things, try do so among yourselves.Lastly, we expect everyone here to cooperate and get along with one another. Any and all complaints should be sent to me via message, and I shall address them. -General Manager ParsifalZen



A Note:
Characters very well may die, and the fate that you have written for your character may be changed.


In Character
  1. Characters may die.
  2. Fighting is perfectly acceptable.
  3. Kills are allowed, but are only official and permanent upon GM approval.
  4. Implement realism into your roleplay.
  5. No moding of any kind.
  6. Do not use OOC knowledge IC.
  7. Do no cross OOC grudges and such with IC grudges.
  8. Characters may not have an arsenal of powers and abilities at their disposal.
  9. In regards to powers and abilities try and keep your list down to a reasonable amount, especially if your character is not of mythical origin.
  10. Characters should follow their current storyline properly. They should also be true to form.
  11. Multiple storylines can be going on concurrently in the room. Pay attention, if this is the case.


Out of character
  1. Quality over quantity - make sure your posts are well written and descriptive - not long and overly windy.
  2. No moding of any kind, including using OOC knowledge IC.
  3. Do not spam or advertise in the room.
  4. Fighting in this room will be turn based ONLY.
  5. Do not park unless you have been given the go ahead to do so.
  6. NO excessive OOC unless it is clear that you may be OOC and chatter OOC-wise.
  7. RP is expected while the room is active unless otherwise stated.
  8. If you enter, then leave and room hop obsessively, you will be banned.
  9. Do not ask to be hosted.
  10. Keep cybering to a minimum. If, for any reason, it is done in excess, and involves a great deal of explicit material, take it to a whisper.
  11. No guests. If you are one, whisper host for permission to remain so for a limited time. If the reasoning is not good, prepare to be kicked or banned.
  12. The pace of this room is FAST. If you cannot handle that, there are a few things that you can do:
  13. Start your own storyline, with a slower pace.
  14. Don't enter the storyline(s) at all - just RP freely in the room.
  15. Keep up.

Combat & posting
  1. When posting and you are not in a group, you may post as many times as you like, especially if entering.
  2. Turn-based fighting ONLY, unless otherwise agreed upon by a host, and approved by both combatants.
  3. If you are in a group, start a posting order.
  4. Before fighting, whisper a host to get a fight referee, to moderate the fighting.
  5. D&D spells are welcome.
  6. If characters are in multiple locations (IE: Sheba and Dedan), then whisper the person you wish to engage in RP with first.
  7. Combat between combatants should be discussed in whisper first, in case of a argument.
  8. If you have a key character here, try and show up for RP at least 3 out of 7 days to RP, if only for an hour.
  9. Characters may NOT possess powers and magical abilities, unless given the go ahead by a GM.
  10. Failure to comply to these rules may result in the nullification of private or group fights, by a host.

Hosts
  1. Hosts run the room and decide the laws and such.
  2. Do not ask to be hosted, or host someone unless they are on the host list, or approved by a GM
  3. Before kicking someone, (unless there is an exception put forth by a GM), warn them once. The warning must be OBVIOUS, in case of future disputes.
  4. Before banning someone, warn the person twice.
  5. To have questions answered, talk to a host. ANY host.
  6. If a host is away, do not pester them.
  7. A host may lose their hosting privileges if they abuse the rules more than twice.
  8. Hosts are expected to moderate a room. Check other's posts for discrepancies, explain themes, and answer questions. If a host does NOT do this, then why are you hosted? Expect to lose your hammer.
  9. A host may lose their hosting priviledges if they do not do their jobs, and aren't around to even moderate the room more than twice a week.
  10. It is up to the brown host to figure out what's been going on if they have been absent.
  11. If you're a member, and you show up for one roleplaying session, disappear, then you WANT to know what's been going on, don't expect any host to answer you, and if they do, expect it at their leisure.

Locations
  1. You may not teleport to a location. Travel, however you wish, there. Shadow hopping, and other forms of it are fine, such as spirit travel. Just nothing instantaneous. Even shadow hopping takes time.
  2. If you were located in a location, do not randomly place yourself in a location that's too far away on the map to randomly be there.
  3. Travel must take a reasonable amount of time. This roleplay is supposed to encompass all the components of a normal RPG, so things can happen while you're on the ship, airship, wagon, etc. Make it interesting for yourself - there are enough interesting locations in this roleplay to never stop having fun.
  4. Usually something will happen in each new location you visit - they're not there just for show. So try and be present, especially IF it's a new town.
  5. The money you start off with can be used HOWEVER you want. But if you run out:
    • Don't expect travelling to be easy and such - especially if you're in a group.
    • Get ready to do some begging.
    • Taverns typically have missions, which can bag you a decent amount of gold.
    • Become a Mercenary; Chances are there's someone out there that someone wants beaten up/killed.
    • Get a real Job if possible. Working on a payroll will earn you good, honest gold.
    • Steal if you have to. Just get ready to pay the Karmic Consequences...
    • Being a travelling Merchant isn't too difficult.
Overall, have FUN!

Browse All » 4 Settings to roleplay in

Midgard

Midgard by ParcifalZen

Welcome to Midgard!

Sheba

Sheba by ParcifalZen

Welcome to Sheba, the Eastern Continent of Midgard!

Shadehallow Delta

Shadehallow Delta by ParcifalZen

Welcome to Shadehallow!

Tarshish

Tarshish by ParcifalZen

Welcome to Tarshish, the frozen nation!

The Story So Far... Write a Post » as written by 0 authors

There have not been any posts in this roleplay.

View All »Arcs

Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.

There are no arcs in this roleplay.

View All » Create New » Quests

There are no quests in this roleplay.

Add Group » View All » 1 Factions to align with

Here's the current leaderboard.

Royal Army of Sheba

The Eastern Nation of Sheba's Army, consisting of roughly 25,000 men. Their goal is to preserve the sanctity of Midgard by limiting the use of harmful technological agents. They are Allied with the Holy See.


Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 4 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

Midgard

Midgard by ParcifalZen

Welcome to Midgard!

Sheba

Sheba by ParcifalZen

Welcome to Sheba, the Eastern Continent of Midgard!

Shadehallow Delta

Shadehallow Delta by ParcifalZen

Welcome to Shadehallow!

Tarshish

Tarshish by ParcifalZen

Welcome to Tarshish, the frozen nation!

Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

Current Mobs

No mobs have been created yet.

Spawns

Locations where Mobs and Items might appear.

Events

You can schedule events for your players to create notifications and schedule times for everyone to plan around.

Permissions

Add and remove other people from your Universe.

The Forge

Use your INK to craft new artifacts in The Summoner. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

No items have been created yet!

The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

Open Stores

View All » Add Character » 4 Characters to follow in this universe

Character Portrait: Ser Arches of Sheba
Character Portrait: Darien of Bienna
Character Portrait: Aleta of Arkaim

Newest

Character Portrait: Aleta of Arkaim
Aleta of Arkaim

<Test Character; Please Ignore>

Character Portrait: Darien of Bienna
Darien of Bienna

A woodworker, hunter and proclaimed archer, one of the best in all of Midgard.

Character Portrait: Ser Arches of Sheba
Ser Arches of Sheba

A snobbish and arrogant Summoner of the Great Nation of Sheba

Trending

Character Portrait: Darien of Bienna
Darien of Bienna

A woodworker, hunter and proclaimed archer, one of the best in all of Midgard.

Character Portrait: Ser Arches of Sheba
Ser Arches of Sheba

A snobbish and arrogant Summoner of the Great Nation of Sheba

Character Portrait: Aleta of Arkaim
Aleta of Arkaim

<Test Character; Please Ignore>

Most Followed

Character Portrait: Aleta of Arkaim
Aleta of Arkaim

<Test Character; Please Ignore>

Character Portrait: Ser Arches of Sheba
Ser Arches of Sheba

A snobbish and arrogant Summoner of the Great Nation of Sheba

Character Portrait: Darien of Bienna
Darien of Bienna

A woodworker, hunter and proclaimed archer, one of the best in all of Midgard.


View All » Places

Midgard

Midgard by ParcifalZen

Welcome to Midgard!

Sheba

Sheba by ParcifalZen

Welcome to Sheba, the Eastern Continent of Midgard!

Shadehallow Delta

Shadehallow Delta by ParcifalZen

Welcome to Shadehallow!

Tarshish

Tarshish by ParcifalZen

Welcome to Tarshish, the frozen nation!

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The Summoner

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