Magic is Born
In Character
About five years ago, an unknown agency started kidnapping young children and teens for experimentation. These children and teens were left in a small cell in which they were taken out one by one to be experimented on and were living lab rats. They were treated horribly, rarely given food and sometimes starved, the conditions were bad, the cell not clean and them always wearing the same clothes, only able to move when told. When they were taken out to be experimented on, they were injected with a serum, then often tested to see how their health was. The others however, were made to do physical labor at times while waiting, to both break their spirits and keep them from having enough energy to escape.
They stayed in the lab in their single cell for about a year, some of them dying, the others watching them slowly wither away. Some of them changed, physically or mentally, but a few of the strong ones had hope. One day however, when the youngest of them died, due to physical torture for trying to escape, they all decided they had had it, and they now had nothing to lose. The kids and young teens rebelled, and eventually made their way out of the lab, but most of them injured. Not only were they physically wounded but some developed emotional issues on that day. There were also a few, that did not make it.
They then discovered they had been kept in the middle of nowhere, and had to walk several days before finding society of any kind. Eventually recieving food, clothes, and temporary shelter. They couldn't however, return home, after being presumed dead, and no one knew, where home was.
Years later, they are no longer together, each of them trying to forget the past and living life best they could. However, the past is coming back to haunt them, as their serum just kicked in. They hadn't realized but that serum slowly changed their DNA, and they had slowly began developing powers. Each of them have slowly or will slowly awaken, and because of this those who captured them before are after them again, and several people think they are acting strange, arising suspision in their area. So now, they have realized they cannot stay where they are anymore and must leave.
But where will they go? What will happen to the teens? Can they survive their own power? Will they be overcome by it? What of those who are emotionally unstable, can they handle their new abilities? Will they find eachother? Will their old captors find them? Are there others after them? Will they be too fearful to face them if they have to? Are thir captors like them? Will they just run away and hide?
Rules:
No god modding
No controlling other characters unless they allow it
Your character has either just awakened, or will soon, you didn't master your abilities by any means, and dont have all that are listed under your type
Violence, swearing, romance, and nudity allowed
Literate posts only, no one liners and more than a paragraph please
No speed posting
If you are leaving for some time tell us
Dont everyone choose the same type, please
Use the ooc for plans and questions
Realistic pictures only and no famous people, please
You CAN play a captor, its the same profile sheet without the magical type and things like strengths/weaknesses/likes/dislikes are optional for captors if you don't want people to know.
One character only unless you are doubling as one of the people who captured them
I will allow newly captured characters, but I only want about three of those, as they are mainly after the magical users, but having new captured people would be interesting
Soul Reapers: These people use what might be considered dark magic, and have a lot to do with the undead.
Ability range: Necromancy (undead are able to turn on their summoner, however), conjuring, energy manipulation, shadow magic.
Others: Some are known to ressurect the dead or talk to spirits. It is rumored that the more you ressurect, the more unstable you get over time. (Available: 1) (Taken: 1)
Saints: They are considered healers to most people, they have very holy magics.
Ability range: Healing, energy shields, power over light, self regeneration.
Others: None that is known of. (Available: 1) (Taken: 1)
Mind Masters: These people are that of their title, masters of the mind. They tend to be very intelligent and quick thinkers. Most have great intuitions.
Ability range: Mind reading, esp, telekenises.
Others: Ability to read auras, ability to sense and control moods, some people are even said to be mediums. (Available: 3) (Taken: 3)
Anti Mages: These people specialize in canceling out all types of magic. The require very little energy in every ability they have.
Ability range: Binding (transparent rope that binds a person's body, cancels out magical abilities, the rope is magical itself.) Anti magic field (An area in which is created by it's user that allows no magic to go inside, however, no magic can go out or be used outside either, other than its castor)
Others: Cancellation (User sacrifices their abilities and usually their life to render another magical user's powers useless, all and all, they take away all their magical abilities.) Most users die after this, however. (Available: 1) (Taken: 0)
Elementals: These people specialize in one element, and their strengths vary from person to person. Their styles are different as well, some people who are more creative, tend to be stronger.
Ability range: Control over one of the following: fire, water, ice, earth, wind.
Other: Varies depending on element.
Fire: Can stand intense amounts of heat.
Water: Able to stay under water for large amounts of time, good swimmers.
Ice: Can stand the cold no matter what temperature.
Earth: Have control over plants, able to bring plant life back to life.
Wind: Some can fly, some can levitate, can hold breath for large amout of time. (Available: 3) (Taken: 1) (May change depending on sign - ups)
Mimics: These people are known to mimic anything, but can only mimic one thing at a time. They can mimic anything from appearance to abilities.
Mimicking appearance: The user takes on the appearance of something or someone nearby, they then have all the traits of that person or thing. Example, if they mimicked a cheetah, they would look like one as well as be as fast as one etc.
Power mimic: This is somewhat different, they can mimic the last power used on them, and then they are stuck with that power until they mimic something else. They do not mimic a range of powers, just the one move used on them.
Other: Mimics can stay looking as something or someone as long as they wish. (Available: 2) (Taken: 1)
Technos: These people have power over all of technology. This does not however, give them power over electricity.
Ability range: Ability to control electronics, ability to fix anything electronic, able to control power.
Others: Can be good with computers, and can learn to be good hackers. (Available: 1) (Taken:1)
Makers: These people bring to life inanimate objects. The more imaginative the person the more deadly they can be.
Ability range: Can bring to life inanimate objects, and become its master. However, it is not full puppetry control. They are also able to change the appearance of an inanimate object that they have not brought to life.
Other: Some are said to be able to clone an object, however it only lasts so long. Length of cloning and the size of the things they can bring to life varies on the strength of the user. (Available: 1) (Taken: 0)
Dream Walkers: These people have a range of abilities, all which tie into the same thing. They tend to be day dreamers.
Abilitiy Range: They are literal dream walkers, and can see and be found in people's dreams whenever they like, when sleeping themselves, their dreams and nightmares can come to life (sometimes, whether or not they want them to), if they are vivid day dreamers they can learn to make illusions.
Other: They can learn to make illusions however, they go into a state of trance because they control the illusions with that they see at that point in time. (Available: 1) (Taken: 1)
Seers: These people have to learn to have good control, because their power often gets the best of them.
Ability range: Ability to see out of the eyes of another; however, must have looked into their eyes at some point in time (they basically end up in someone else's mind altogether, feel what they feel, see what they see, experience their feelings. Sadly, they have no control over them whatsoever, but at least the person never knows they are there.). Ability to see what someone is thinking while touching them, but only things on the surface, cannot see into the past etc. Ability to see through illusions, however it takes time.
Other: It is rumored that they can see up to five seconds into the future, no one knows if they can see past that, or if that is true. (Available: 1) (Taken: 1)
The Mutated: These people are people that survived the injection, but it didn't take on. The didn't recieved the powers properly, or it overwhelmed them and changed their DNA completely.
Ability Range: No powers persay.
Others: The mutated usually have appearance or properties in which have changed. For example: change of eye color to yellow, blue and purple, red. Or change in skin color, gained one wing, must drink blood to survive, have claws, unstable personality or moods, lack of memory, any mutation you can think of, however they do not have particular powers. (Available: Unlimited) (Taken: 0)
The Captured: These kids/teens are the new captured. They are currently in a cell, going through the same process. They have no powers, and are being treated the same.
(Available: 3) (Taken: 0)
Old captured profiles (magical users)
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[b][center][size=200]Full name here[/size][/center][/b]
[center]Realistic picture here[/center]
[size=81][center]Age: (13-21)
Gender:
Orientation:
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Biography:
How the capture changed them:
Appearance:
Magic Type:
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New captured profiles (non magical users)
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[b][center][size=200]Full name here[/size][/center][/b]
[center]Realistic picture here[/center]
[size=81][center]Age: (8-16)
Gender:
Orientation:
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The captors (Those who injected them)
- Code: Select all
[b][center][size=200]Full name here[/size][/center][/b]
[center]Realistic picture here[/center]
[size=81][center]Age: (21+ for those who are new to capturing 26+ if they were around for the old captured, though honestly I would prefer them older than their twenties if old captors.)
Gender:
Orientation:
Job: (What did they usually do? Inject people, torture, guard, enforcer, scientist [1], driver, lackey [new only, do the dirty work usually] etc.)
Personality:
Biography:
Appearance:
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