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Miseri

"I am not the cause, only a symptom."

0 · 431 views · located in Earth

a character in “A Tale of Seven Children//Endless Hourglass”, as played by Zalgo

Description

Image


I. Physical and Mental Profiles

I. Physical Profile.

- Name -


+ Miseri.

- Physical Age -


+ Variable.

- True Age -


+ As old as the concept of misery.

- Gender -


+ Female.

- Race -


+ Demon.

- Subspecies -


+ Spirit of Sadness.

- Description -


+ In her most common form Miseri is most frequently described as "Eerie". While being a facsimile of a human her appearance is highly unearthly. She has eyes which are far larger than normal, no nose and a lipless slit for a mouth. Her skin is paler than snow and her face only really varies between two states of emotion. When disinterested she appears gloomy and bored, her eyes half lidded and often looking off rather than concentrating on anything in particular. When she is interested in something her large dark eyes will fixate on it unblinkingly. She neither smiles nor frowns, only ever maintaining a listless neutral expression.

Physically her common form has the consistency of a marshmallow. While her body maintains a similar stiffness she possesses no bones, her entire mass consisting entirely of a homogeneous soft white substance. She holds no blood, no bones, no bile or even brains for that matter. Her body is unicolor and soft no matter how deep one digs. It doesn't even seem like the laws of physics hold any sway over her form as her body operates very similarly to that of a ghost. Her feet do not touch the ground as she simply flies freely about, her limbs can twist and distort however she wishes, she can pass through walls and even disconnect from parts of herself at any time. Parts separated from her will simply float in the direction they were last moving until they simply fade away. Her dress conforms to neither the flow of the wind nor the pull of gravity, simply swaying whichever way she wishes it to.

II. Mental Profile.

- Personality -


+ The name Miseri is more than just a creatively derivative stage name. It is one letter away from being quite literally the very thing she is made of.

There is nothing in the world that brings her joy. She lives in sorrow and her only motive is to wallow in the sorrows of others. To feed on sadness is her sole purpose, everything else serving as simply a means to that end. Despite being an entity founded upon a single emotion to serve as the fiber to her being she is not without preferences. While accustomed to servitude she definitely doesn't care for it, much preferring to pursue her own interests. In addition she holds herself to a certain code of conduct that she takes very strictly.

When at work her dependability varies based on how concerned she is with the nature of her job. If she feels she's serving only the needs of others she'll be quite lackadaisical, doing only as much as she must and frequently letting her interests in another's despair steal her attention away. When her job directly benefits herself in either the short-term and/or long-term she'll behave far more professionally, becoming far more serious and goal-oriented. Regardless of the nature of her business however she is always quite muted in personality, soft spoken and calm like a quiet whisper upon a still lake. No matter whether she's bored and disinterested or fascinated with someone she's always soft-spoken, never raising her voice or acting out in big displays.

- Likes -


+ Sadness, the essence of her existence.
+ Rain which falls like tears from the sky.
+ Grey clouds which hide the sun away, bathing the land in pallid light.
+ Cold winds and snow which leech the warmth of happiness all the way down from the very bones of it's victims.
+ Autumn, the season of fading to remind that life too must inevitably reach it's end.
+ Tears, saline born of sadness not unlike Miseri herself.
+ Ruins which serve as a reminder of glories now lost.
+ Hide & Seek. She's always seeking yet she always chooses to hide.
+ Freedom with which to seek out even greater forms of despair.
+ Company, the one thing Miseri loves.

In truth she likes nothing but she favors these above other things.

- Dislikes -


+ Happiness, her antithesis.
+ Sunshine which brings joy and vibrance to the land.
+ Spring, The season that brings hope and love to all but herself.
+ Optimists, those who would turn a blind eye to the woes of the world.
+ Smiles of joy or mirth.
+ Warmth that brings comfort and happiness to it's subjects.
+ Fools who aren't able to get the job done.
+ Those that would steal away her freedom for their own ends.
+ Solitude for sadness has no meaning if there is no one to feel it.

- Fears -


+ Having her soul devoured by another demon.
+ Her sister.

- Hobbies -


+ Spying on others & Contemplating how best to depress.

- Secrets? -


+ "Any unspoken truth is just a secret waiting to be unkept."

- Outlook on life -


+ "To witness the purest tears I would trade an eternity for that single moment."

- Affiliation -


+ Unknown.

- Moral Alignment -


+ True Neutral.

III. Statistics.

- Willpower -

+ S+.

- Faith -

+ EX.

- Mana Capacity -

+ Variable.

- Magickal Proficiency -

+ SSS.

- Physical Competence -

+ E.

II. Innate Abilities.

- Active Abilities -


+ Miserable Manifestation {Variable}: Miseri can craft a body to inhabit made from the essence of sadness itself. This body can possess any qualities bestowed upon it by Miseri upon creation. More powerful bodies require more essence to create. Once made if this body is destroyed then the essence spent on it is lost to her. She typically makes her bodies inexpensive so they're very weak generally.

+ Spiritus Mundi {S}: Miseri possesses the ability to travel to any location where sadness is felt instantly. She is able to feel all sadness wherever it may be in the world and in an instant appear within it's signal. The greater the despair felt by the subject is the greater a range Miseri has to travel around it. Naturally stronger senses of misery register to her more perceptibly than weaker ones.

- Passive Abilities -


+ Misery Born {Variable}: As a being born from the essence of sadness Miseri is able to absorb sadness from other sentient beings, taking the emotions radiating from their soul and sucking it into herself. This emotional energy is distilled within her own soul and churned into the purest essence of sadness. Her power is directly tied to the quantity of this essence that is present within her spirit. Her mana capacity is also tied to this value, growing as she absorbs more sadness. While this power absorbs a being's sadness it does not alleviate the misery felt by the victim since it feeds on what emotions are projected into their aura rather than those that lie within them directly.

+ Aura of Despair {Variable}: Miseri's latent aura can enhance feelings of sadness within those who are present within the field's radius. It is a subtle effect, it's initial effects being highly subdued within the first few minutes of exposure. There is no "Feeling" that accompanies this power, no perceivable side effects to detect without use of Auramancy. The longer one stays within the radius of her aura the greater it's effects will become. This field does not create emotions of sadness but rather brings pre-existing ones to the forefront of one's mind, causing her victims to focus more and more upon all the things that trouble them until these thoughts inevitably overwhelm the victim with despair. It can take up to a full hour for the aura to reach maximum power. If the victim leaves the aura it's effects will wear off over the amount of time said victim spent within the aura. The strength of the aura is parallel with the strength of Misery Born.

+ Auric Sight {S}: Miseri can see the aura's of all living creatures around her. She can determine both the emotional state and the nature of any being through the appearance of their aura. These auras can be seen through physical barriers and in any level of lighting for as far as the eye can see. Only beings with the means to hide their aura can conceal their presence from her sight.

+ Ghost in a Shell {Variable}: While inside a body Miseri not only gets full access to all her abilities but she also becomes undetectable by all forms of detection magic that are weaker than her. She also becomes immune to magic designed to trap spirits and demons regardless of the strength of the magic since she simply bypasses the magic's qualifications for what constitutes either through the use of an unregisterable body. These effects are lost upon her body's destruction. While outside a body she possesses all the qualities of a transient spirit such as intangibility and invisibility to those without a method of seeing ghosts. If she is outside her body she loses the ability to influence others through her Aura of Despair. Like the rest of her abilities this power is gauged off her overall power as determined by Misery Born.

- Boundary -


+ Yes.

III. Acquired Magick.

I. Active Magick.


+ Analyze Magic {S+} (Instant): This spell allows the caster to learn all the properties of any spell that is rank S+ or lower. Only works on a single spell of the caster's choice per cast. Also, this spell cannot identify spells stronger than S+ rank. Among the properties learned about any one spell the process of casting it is not included since it is not a property of the spell itself but rather a technique designed to shape and issue the spell forth into reality.

II. Passive Magick.


+ Detect Magic {S+} (Instant): This spell allows the caster to see all magic that is not concealed with a masking spell that is more powerful than
Detect Magic S+.

Ward vs Scrying {S+} (Ward): This warding spell protects the caster from magic used to detect and/or remotely view them. The amount of magic this ward is able to negate is proportionate to the amount of mana invested in it upon casting. Lasts for a duration determined upon casting. Mana cost escalates in proportion to the duration determined.

Ward vs Demonology {S+} (Ward): This warding spell protects the caster from arcane magic tailored specifically to effect demons. The amount of magic this ward is able to negate is proportionate to the amount of mana invested in it upon casting. The duration is determined upon casting, increasing the mana cost even further in proportion to the duration that is set.

IV. Acquired Skills.

- Acquired Skills -


+ Psychology {Legendary}: Having studied the minds of all manners of creatures throughout the many ages she has developed a keen understanding of the mind. She constantly studies the mind to further her understanding of how best to create depression in those around her with as little effort as necessary.

+ Soul Arts {Master}: In the countless years that Miseri has lived she has seen and learned a great deal about the nature of the soul. As one of the few fields of study that she'll actively dedicate her vast amount of time into she has developed a keen understanding of it's functions and has learned a fair deal about what can be done with one.

VI. Equipment.

- Miscellaneous -


+ A soul trap.

VII. Biography.

+ Not much is known about Miseri. What few who are in the know can tell is that while Miseri was not the first spirit to be born of pure sadness she wasn't far off.

VIII. Miscellaneous.

+ Despite holding an SSS in Magickal Proficiency Miseri holds little interest in magic for the most part. She only learns spells that are strictly necessary for her continued operation in an ever evolving world.
+ Her sister is named Anodyne. Much less is known about her.

Baka Baka no desu yo.

So begins...

Miseri's Story