"Don't assume from my name that I am an archer. I tell you, I've never touched a bow in my life!"
Name: Bowman Warrick Woodcroft
Nickname: Prefers both Bow and Man, but will tell most people Manny.
Age: 22
Sexuality: Pansexual
Species: Human. Nothing more, nothing less.
Occupation: Works as a mapmaker and gets payed very little for his efforts. Has also helped in the efforts to rebuild the city of Ingotstone.
Likes
The forest | Parties and celebrations | His mother's famous honey baked breadroll | Horses | Exploration and travel | Astronomy | Stories and legends | Watching parades | Holidays | Ships and sailing | The family business | Drawing | Strange creatures | Owls | Reading | Good food | Music | Bards | Knights | Letters and messages | His dagger | His life | Theatre | Praise and worship to the gods | Mystery | Taverns | Meeting new people | Wisdom | The elderly | Magic | Potions | His friends and family | Merchants | Cheap prices |
Dislikes
Fights | Persecution due to religious belief | Drunkenness | Misjudgment | Again, his life | Cooking | Farming | Bragging, especially if it comes from the rich | No faith | Those who can't appreciate art | Containment | Repetition | Bigotry | Those who threaten or look down upon the weak | Lying | Stealing | Racism | Slavery |
Hobbies
Sketching | Reading | Writing | Painting | Sculpting | Music, which includes singing and playing the flute | Occasionally, traveling | Worshiping the gods, as he is a very spiritual man | Conversing and meeting new people | Coin collecting | Teaching geography | Learning new languages |
Fears
Watching loved ones die | Not being able to protect those that he loves | Drowning | Needles | Violent sea creatures | Being trapped in tight spaces | To some degree, heights | Guillotines | Being hanged | Being imprisoned | Getting eaten alive |
Skills and abilities
Bowman is one to use his brains rather than his little brawn. If there's one thing that he can use to solve any problem, it is his mind. He may not have received an education, but the peasant man has the intelligence of an amateur scholar. Since he sketches maps of the country for a living, he has practically etched the image of Halcion in his mind, and is excellent when it comes to geography. He is an avid reader, and has learned quite a lot about educational studies such as math, science, and history. He has taught himself how to speak a variety of ancient languages, including Elvin, dwarven, and that of foreign countries. This means that if given something in an unreadable language, Bowman will be able to translate it with ease. Knowing different languages and cultures makes him skilled in speech. He is a reliable source for someone wishing to make allies with an enemy, as he has a way of charming people.
Of course, one must not forget that Bowman is an artist through and through. Having to sketch continents and locations every day has made him skilled in art, particularly sketching and painting. He has the rare ability to draw places and people from memory. The peasant is interestingly crafty, and is good with anything that uses his hands. This includes sculpting and wood carving. He is also a writer, and wishes to write a history book of some sort before he passes away. Although merely a hobby, Bowman has musical talent as well. He is a skilled flute player, and isn't a bad singer either. He has been known to cheer people up with his songs.
Weaknesses
Any smart or sane man knows that having Bowman around is a burden much more than a blessing in terms of survival. The man is not strong in the slightest, and has little to no experience in combat. In fact, Bowman knows that the only way to win a fight is to talk the other person out of approaching him. That being said, it is almost impossible to have him defend himself or others without getting hurt in the process. He is a very easy target to exterminate. His clumsiness, as well as his curiosity are both things that can lead him to trouble. He seems to attract bad luck, and so if he is not cautious, he will end up hurting himself. Although he is proficient in geography, astronomy and world languages, he doesn't have the greatest survival instincts. He doesn't know how to distinguish edible berries from poisonous ones, and he barely has any idea what to do if a pack of wolves approach him. He also can't swim for his life, and will end up drowning himself before he has a chance to call for help.
Equipment
Bowman travels very lightly. As he wanders through the woods in his filthy peasant clothes, he carries a large brown leather knapsack over his shoulders. Inside the knapsack he keeps the usual essentials; food, water, clothing, money and one spare potion just in case something happens.He has piles upon piles of scrolls and parchment in his bag, as well as ink and a quill for writing and drawing. He also keeps charcoal in his possession as well. He slings along a few books with him to read on his journeys when he is idle. This includes some educational books, as well as some historical novels. Unfortunately, Bowman does not know how to make a fire. When dusk approaches, he merely wraps himself with a soft woolen blanket and sleeps wherever he can find safe shelter. Although he considers his tongue to be his greatest weapon, he carries a dull iron dagger in his left pocket at all times. He claims to use it in self defense, despite the fact that he barely ever draws it when he is actually in danger. He also carries a wooden flute with him and practices when nobody is around.
Flaws
- Bowman can't cook for his life. He almost burned down his wooden house in his youth due to a cooking accident.
- He may be talented in flute playing and singing, but Bowman is in no way a bard. He can't dance or act even if he tried.
- The peasant, unfortunately, is a lightweight and cannot take strong alcohol or liquor without promptly being drunk in less than five minutes. Although he does like the atmosphere of taverns, he tends to stay away from bartenders.
- Although possessing a knowledge in speech and communication, he can be awkward sometimes
- He was picked on as a child for possessing abnormally large 'troll ears'. He considers his ears the strangest part of himself and would chop them off if doing so was painless.
Personality
Bowman is quite curious, almost dangerously so. In fact, his curiosity is what makes people assume that he is younger than he really is. His curiosity is what spurs him to keep moving on, to never give up, and to live life to the fullest. His eagerness to learn also accounts for his almost 'fearless' persona. He will disregard danger and risks if doing so means that knowledge will be gained in some way. Despite never having a formal education, there's no doubt that Bowman has a sound mind capable of figuring out the hardest of problems. This is why people are baffled when looking at Bowman's common-sense, which is inscrutably low when compared to his scholarly intelligence. It's so hard to explain why he can get out of anything a common man would struggle at, but yet he gets himself into so much trouble that could have easily been prevented.
Regardless, through and through, Bowman is a kind, gentle, and caring man with a heart made of the finest gold. Generally optimistic, reasonably confident, and positive, he can bring a smile onto anyone's face if he tries to cheer them up. He's never had a hard time making friends, as he can act civilized and proper or casual and laid-back depending upon the person. Charming in the naturally subtle way, he can easily sway people over to seeing his side of a situation. He is accepting and understanding, and will never discriminate those with different race, belief or view than him. In fact, Bowman has participated in slave rebellions despite the fact that he has never been a slave himself. (Luckily, he's never managed to get caught by authorities) Very mellow and easy-going, he can keep his cool and almost never release a temper even in the most heated of arguments. This makes him great for debates, as well as simple persuasion.
Bowman, unlike most of the Halcions that reside in the twelfth providence of Tabitha, is not obsessed with death, warfare, violence or bloodshed. He is an artist, viewing sketching and painting as cathartic releases of the emotions he bottles up inside. His passion and creativity in art is mostly spawned from his upbringing. His family owns a map making business, and so he had to learn how to draw at an early age if he wanted to eat. Not only is he interested in the classic sculpture, drawing and painting fields of art, but he is also intrigued by music. He views music as stories with sound, and takes great pride in hearing musicians as they play their instruments or sing lyrics to ancient songs.
Despite being a mostly cheerful and friendly man, he does have his flaws. He can be abnormally selfless at times, and will recklessly throw himself into danger or become a martyr if he sees fit. He knows he's not much use to a team of warriors anyway, and would agree to have himself killed if it meant the survival of others. When he is depressed, he will often times become distant from other people, as well as very single-minded. This usually influences other people to become depressed as well. He may have the musical talent of a bard, but he cannot act or LIE for his life. His naturally ever-present awkwardness will seep through his charismatic facial expressions whenever makes up a fib. Last but certainly not least, he has become remarkably more rebellious in his matured age, the latest example of this being his decision to leave home and embark on a journey to Farendell. His decision was influenced by his hatred of containment and doing the same thing every day. Some may think he is crazy, but he believes that the trip will finally bring him a taste of much-deserved freedom.
History
Bowman's history is nothing special in the slightest, at least not according to him. He was born in Ingotstone and has lived in the city for his entire life. He grew up with a family of two older brothers and three younger sisters. Unfotunately, the second youngest child in his family died of sickness when she was little. Although not having a particularly large impact on the young boy, watching his sister struggle gave him an idea of his life and what it was like to be the lowest of the low; a peasant with little to spend and little to eat. Essentially, Bowman remembers much of his past as just trying to survive everyday life.
When he became old enough, he started to help out at the family business. Although just fetching supplies everyday and managing customer sales was hard enough work, Bowman couldn't help but wonder what it was like to be in his father's persona where he would actually get to draw the maps. As Bowman grew, he began to dive into the world of literature and art. He started to make a hobby out of drawing simple pictures. As he practiced, he got better at sketching. His family took notice of his gift, and decided to put it to good use. By the time he was eleven years old, Bowman's father started to teach him geography, as well as how to properly prepare maps.
At first, Bowman loved his new job as a map maker. He'd meet new explorers and famous warriors every day who had adventured across the land. He would have to take what the travelers described about the landscape and translate it into geography. It was hard, but it was definitely rewarding. Getting to hear the stories of far-off lands and ferocious creatures was something the young boy had ambitiously looked forward to. Although he would get more and more compliments from customers about his creations every single day, map making started to take a toll on the now full-grown man, and he began viewing his job as boring repetition. Unfortunately, he knew he would have to be drawing up maps for the rest of his days.
When he wasn't working, Bowman was heading over to the library to read and study, or he was partaking in a guild of protesters who wanted to give freedoms to the prisoners of war and slaves from foreign countries. One day, as he was marching through the streets with the guild, soldiers started to rally up the people and arrest them. Fortunately, the peasant escaped, and he avoided ever having to spend time in jail. Time passed, and a few months later, the dragon Cyrodil mysteriously attacked the city of Ingotstone. Bowman remembers the day as being like a nightmare. He scattered through the city to help as many people as he possibly could while also trying to protect the family business. Unfortunately, the building didn't stand for all too long, and all the maps that had taken the family many hours of hard work to sketch had been burned to ashes.
The next three months after the devastating attack had been the hardest months of the peasant man's life.While rebuilding the business and drawing twice as many maps as he did in the past, Bowman had also volunteered his time to clean up the city and rebuild all the ancient architecture that had been destroyed. Once he got through that time period, everything finally seemed to be exactly how it was before. Well, not everything. His siblings were now getting older and were starting to go their own separate ways, while he was stuck working at the business. Map making was now starting to become a burden for Bowman. He wanted to travel and study at a prestigious college, but his parents wouldn't let him. Many arguments ensued, and he started to feel trapped, as if his whole life had now been forced upon him.
Then all of a sudden, a light shone out of the darkness. News that the queen was still alive spread all over the city, and many of the man's friends claimed that they would be making the journey to Farendell. Having drawn places for all of his life yet never seeing any of the destinations in person, he started to crave adventure as much as his friends did. His mind filling with thoughts of rebellion, Bowman made the rash decision to leave his home in the middle of the night and embark on a quest by himself. The note he wrote to his father and mother before he left stated that he decided to go in order to document the historical event, but really the peasant isn't too sure why he's travelling to the dragon's lair in the first place. He feels that he will get something out of it, however, and knows that he should follow his instinct and explore the land before he will never have a chance to do so again.