the Harlequin Shadowdancer of Desna.
Chaotic Good: Minh is not bound by the codes of man. In most cases, he is on the roads, travelling with carvans, or just wandering through a forest to seek out shrines of Desna, or just a serenely beautiful spot to gaze at the stars. When he is in town, he tends to spend his time in taverns, telling grand tales of times past, heroes are his favorite topic to tell of. He has an almost perfect memory when recalling such tales, woven into him by his father and grandfather since he was young. Not quick to anger, Minh is a very calm, but eccentric person. When he does get angry, you will never tell until you're pinned to a wall with a Starknife protruding from your chest as the Harlequin sings a tale of glorious battle into the night sky. Apt to stay away from civilization, he is well acquainted with the Gentry, of Fae Folk. Often preferring to sleep under the stars rather than the taverns he frequents for the interactions. Minh tends to shy from combat, not because he is afraid, but simply because getting into arguments takes up time he could be spending enjoying the beauty of a child's smile, or the forests. Therefore, he rarely raises his weapons to anyone, instead using them in his performance to do tricks and show off.
Twin Starnkives: Favored weapon of his Goddess, Desna. Carries two enchanted blades: Restless Slumber, and Serene Silence. They are enchanted to return to his hands if thrown by ways similiar to a boomerang.
Smoke Bombs: Minh is more apt to run from fights, or just avoid them at all costs. For this reason he carries smoke bombs to cloud his assailant's vision so that he can escape in the shadows, where he is most at home.
Shiney Trinkets: Being a friend of the Gentry, Minh often picks up rare, shiney objects on his long journies, which he gives willingly to most Fae who will spend some time listening to his tales.
Growing up in a caravan family, most of his time was on the roads and mountain paths. His father and grandfather, and further back still, had always been known for their warm spirits and tales of distant feats of herosim whenever they visited towns to trade and buy supplies. Since he was young, he'd shown a knack for being a devious one, showing off his skills in pick-pocketing and stealthiness by playing harmless pranks on the other carvan kids. As he grew up, the Deity Desna showed favor in him, often times his carvan came across her symbols: Buttferflies in thousands, or small Monarchs and patches of Moths. Always these events were accompanied by great fortune for the family, and they were usually discovered by Minh himself. LAter he would devote himself to this goddess, embracing the night, and Desna's teachings while balancing his own heritage of the Travelling Harlequins. Minh is dangerous to cross, utilizing shadows to travel quickly and undetected before striking from them and seemingly disappearing before a chance of reaction is available. His favored weapons, and that of his goddess, are the Starknives: Deadly, four-pointed blades that were akin to giant shuriken, with a handle cut in the middle for gripping. They could be used for slashing, stabbing, or throwing. And when thrown, were known to always somehow find their way back into his hands, dripping with blood, or otherwise depedning on the target. While he is a skilled combatant, he is quite aloof, and therefore slow to realize when things are going downhill. More than a few times he has been caught off guard and when this happens, he often gets hurt VERY, VERY badly. He is virtually useless in open combat, preferring to strike from the shadows, and along with some glamour tricks learned from the Gentry, render himself invisible if there is any shadow other than his own nearby. If caught in open combat, he is basically screwed. As well, archers are his bane.