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Aevon: Titania's Cycle

Aevon: Titania's Cycle

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Epic high fantasy in a rich, original setting. Wage war against fascist theocrats, hunt monstrous aberrations in eerie wastelands, and discover ancient secrets buried by the sands of time--all of these adventures are possible and more.

1,250 readers have visited Aevon: Titania's Cycle since CR22 created it.

Introduction

Concept

Aevon: Titania's Cycle is an attempt at a player-driven RP, where your and your fellow roleplayers' creativity and spark will largely dictate what the direction the story takes. I intend to give you as much information as is reasonable by which to accomplish this, as well as provide narration and the voices of the characters you will interact with. While there may be plothooks, let me try to stress that these are not necessarily the way that you should go, or even need to go. While you will start this story as a group, if you wish to become an individual character searching the world for truth, love, or whatever you heart desires, you may do so.

However, this does mean I'm placing a good deal of faith in you to be as creative and original with your ideas as you can be, as well as have a fair understanding of how roleplaying works. Please, try to be cooperative and mature both in and out of character.

Setting Synopsis
Aevon: Titania's Cycle takes place in a full-bodied high fantasy world, complete with all the standard fantasy cliches: elves and dragons, dwarves and sprawling dungeons, magic and adventure. As suggested by the title, this is not a new world--rather, not too long ago the world went through a massive, destructive change that significantly altered the landscape and reality. However, this is not a post-apocalyptic tale, but rather a "post-post-apocalypse," when the world is finishing its reconstruction and people have begun to forgot the struggles of the past. Part of your journey may be devoted to unearthing ancient mysteries, or perhaps carving out a name and fortune for yourself in the world. It's all up to you.

The first chapter of Titania's Cycle will begin in Craelhom, one of the largest human nations in the world. You will be taking the role of a "penitent," a person who happened to get on the bad side of the ruling theocratic Church, and you along with several others will be paying for your sins through civil work of some sort. Whether or not you choose to go through with your duties is up to you, but you may run the risk of arousing the Church's wrath if you neglect them.

Characters

There are a wide variety of people in the world of Aevon: Titania's Cycle, each possessing their own unique abilities and qualities. You may choose to create for yourself a powerful, lawful knight seeking to make the world a better place, or perhaps play as a wandering scholar, ever thirsty for more knowledge. However, immediately clear from your mind any desire or interest in creating a angst-fueled fallen angle or almighty sociopathic demon--such is not the way in the world, and so it will not be. Feel free to read any of the character's I've posted for an example of what I'm looking for.

Explaining the Character Template

Name -- Fairly straightforward. While there is a nomenclature system for most proper names in the RP, you shouldn't be expected to follow them.
Race -- Please read up on them and select one from a list, found here
Gender -- Fairly obvious. Please don't make a fuss over my word usage.
Age -- Liable to be race-related.
Blessing -- Related to ones magic capabilities. You may read up on magic and create a Blessing from here
Description/history -- While it might be fun to write out a long, detailed paragraph for your character's appearance and backstory, I would prefer you saved your eloquence and word-crafting for the in-character posts.
Philosophy -- This is essentially a short summary of your character's beliefs and goals.

Character Template
Code: Select all
[b][u]Name:[/b][/u]
[b]Race:[/b]
[b]Gender:[/b]
[b]Age:[/b]
[b]Blessing:[/b]

[b]Description:[/b]

[b]History:[/b]

[b]Philosophy:[/b]

Toggle Rules

1. The mechanics of the world come first.
  • If you're unsure if something could plausibly work, feel free to ask before you go through with it.
  • Do not write as if actions will occur, rather write as if actions might occur.
  • Death is final.
  • NPCs and enemies will be under the same rules as the player characters.

2. Stay classy.
  • The content will mostly stay at about the level of a tasteful R-rated movie.
  • Sex and violence can be interesting facets of storytelling. Anything in excess is pornography.
  • Please understand that inter-character conflict can be good, and that this doesn't mean other players dislike you.

3. Characters are to be original and native to the setting.
  • I will be more than happy to work with you make a character that is well grounded in the world while still maintaining your own flair. Feel free to ask me any questions about character creation.

The Story So Far... Write a Post » as written by 7 authors

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#, as written by CR22
Chapter I, "Exodus"

Werhom, it always seemed, was only ever "acceptable" to live in. Though a few rather shabby mansions clustered together in the heart of the city, the true beneficiaries of the town's mineral wealth lived to the south in Saeo-Craelhom, where they could lounge in opulent splendor with the rest of the Church's favored disciples. Rather than money and aristocracy, the town's true culture was that of brutally hard work, stoic pragmatism, and a rather biting acrid air on account of the eternally-glowing smelter that coated the land with polluting smoke. This was a place of industry, of fire and tunnel, and those unfortunate enough to allow themselves to be caught up in its gnarled, rotten hands were no longer bothering to fight against its raspy grip.

The one Church in the city was located just to the east of the smelter's deadly plume, and the faint wisps of smoke that floated by had the curious effect of staining the structure's stained glass effigies, so that the morning sunlight which would have otherwise illuminated the Lord's Early Triumphs only imbued the scenes of war and conquest with a faint lurid glimmer. It was only in the evening, when tired, sweaty workers poured in for their daily prayers would His Works shine radiantly, blotting their ashen skin red and gold and blue as they reflected upon their deeds as they knelt in well-worn pews.

Leasur Monavain loved this Church. He loved the feeble, clammy little Priest who bustled to and fro, placing one trembling palm on this dwarf's brow, or that woman's shoulder. He loved the way the windows kept every morning cool and grim, precisely the way he liked it. He loved the pews, with their long sharp needles that dug into the sinners' legs, or better yet the smooth stone floor that bruised their knees purple when he demanded extra-long prayers. It was a beautiful monument to the suffering of this city, a perfect representation of all that the blighted land stood for, and as he languished on the steel altar he salivated slightly at the thought of these miserable penitents' demise. Just slightly.

"So," his voice had some low undercurrent of quiver to it beneath the rather sour sound of strained vocal cords, "they send me you, and tell me that I am to make you useful. Such a pity." He pulled himself up to stare at them, intense eyes glowering. "I would rather have seen you impaled as on the walls as a warning to all other who would dare offend the Church, but the letter insisted that you be made useful.

"I don't care what you've done. It doesn't matter to me--you've all sinned in the eyes of the Lord, and that should've been enough to land you a spot on the torture rack, but unfortunately there are deeper sinners than you in this world. And our High Priest, in his infinite wisdom, has seen fit to execute two sinners with one stroke by sicking you penitents on more vicious curs, in return for you going back to wallowing in whatever filth you normally indulge in. Personally, I'd go and do it myself if only to have the pleasure of watching you scream for mercy as we pulled out your evil with hot iron tongues, but I'm not personally responsible for this, today."

Another paladin, previously unnoticed, stepped from the shadows and handed Leasur a small scroll. "Ah...thank you, Hadrian. These are you orders, penitents. You are to follow them to the letter, and if you dare deviate from them I will personally see to your suffering, and you will not enjoy that."

A Shabby Scroll:
O you who would see yourself redeemed in the eyes of the Lord:
There is a woman in the western hills, a vicious witch who is called
"Nemonus"

She has sinned against the Church by sending men to defile its halls
She has sinned against the Church by whispering blasphemies
She has sinned against the Church by aiding its malefactors
She has sinned against the Church by tormenting Its faithful

See this woman dead
and see yourself redeemed in the Eyes of God
and His Church.

Go Victoriously in the name of Hector

"Any final questions before you leave, sinners?" he asked, licking his cracked lips. His old scar was aching today, and its constant pain was both a blessing and an annoyance.

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#, as written by Thorait
Ashir walked and walked that was the only thing he could remember before walking in a beautiful building that was the church. He had to say that Humans were a race that knew how to build with beauty. His legs made a rasping sound over the floor and he had problems holding his grip on this flat and slippery ground as his feet were not made for this area. He cursed his ignorance to speak logic in the land of religious prosecution but he could just not understand it. If they followed a good and loving god why was you then killed when not believing? He stood in front of some sort of Paladin and the first words were enough to see the extremism in his mind. Arish heard his task and slowly raised both of his hand as they were bound because him having long and sharp claws in a church could end nasty, "Why send untrained and unmotivated "Sinners" Wile there are highly strained and highly motivated Paladins? Would that not be more effective?" He tried to stay calm under the eye's but he was scared by that man, even more than his old bullies and maybe even more intimidating than his Gyoerth. But he ignored the fear and looked in the eye's with most of concentration wile he checked the other penitent's as he would need them.

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Harvad looked down on the stone floor, while the preacher stood babbling about the righteous god of his. Harvad could puke, when he looked at the aristocrats of this land. He missed his own land, where the workers were held in high regard for their work. Or at least in the city and area his family controlled.
A surface atrocity began speaking, trying to reason with the preacher. Harvad gave him a silent poke with his elbow, as to indicate that he was trying to do the impossible, and should rather shut his mouth and do as he was told.
Harvad couldn't help but feel an urge to call out a heretic warcry, create a small hammer of his armor, and charge the preacher and paladin. But he knew, that he couldn't succeed when in the middle of hostile territory.

Harvad looked at the preacher. "I'll do as told, but be wary, that you are not protecting the relations between the Stonesoul nobles. We may be a small house, but we are influential. This will not be forgotten." Harvad said it, in a void tone. Void of emotion and anything that could hint about his true feelings against these people.
He rose from the seat, that he'd been given. The only thing he'd gotten himself with his nobility. How little these holy men cared about the influential and powerful, blinded by their false diety's powers.
"Where's my weapons? I'll go take care of that stupid witch of yours, as long as you holy folk won't bother me further." Harvad said in an unpleasent way, merely on the verge of barking it out as an order.
They'd taken his silver hatchet, and he didn't feel very comfortable about that, in a city with a giant stove. They could be melting his dear shield and hatchet at this very moment. The very thought made his stomach hurt, and his heart sink. He loved that hatchet.

The setting changes from Arc I -- "The Price of Knowledge" to Aevon

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The setting changes from Aevon to Arc I -- "The Price of Knowledge"

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His arms were forcibly bound behind him, the binds so tight that his elbows almost touched. There was a constant, almost agonizing pain shooting up his shoulders. Long, flat stones were placed between the ropes and Eirik's skin to prevent him from freezing them and breaking free, again. Before he was constrained, he managed to snap the forearm off one of the guards and then beat said guard with it until the arm shattered. Now a paladin had his arms in a pressure point lock, any suspicious movements and the paladin could hit it and easily take the man to ground. Eirik felt practically powerless in this situation, something he wasn't accustomed to at all. He had also been blindfolded to prevent any other mishaps that he might try to pull off.

The paladins led Eirik down numerous halls; his sense of direction was obliterated. After about ten minutes of walking, he was dropped to his knees after having the back of them kicked out. They smacked the solid floor, sending more pain through his body. The man didn't expect kindness out of these people, especially after all the trouble he had enjoyed causing them, and he didn't want it. The violence they instilled on him meant he managed to hurt both them and their morale. He was just waiting for them to kill him.

They removed the blindfold and he knelt before a preacher who was explaining to them that they would go out on a mission to slay some woman. Eirik had other plans to be had.

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#, as written by CR22
"Ah...and there's the violent one," Leasur remarked when two guards dragged Eirik into the chamber. "Were it that you could display a little more self discipline, you might be found yourself glorified in Hector. No matter." He motioned for the guards to cut the man loose, knowing full well he personally could subdue the savage were he to attempt anything.

"As for your question, insect," the paladin began to draw on the inner Light that so suffused his every passion, "every one of the faithful is pure in the eyes of the Lord. Redemption is not necessary for us--we are without sin and need not repay any debts. Oh, and--"

There was the briefest flash of light, and Leasur's eyes shined with silver and white for a moment as he unleashed a vicious blast of pure agony on the Maawlaevi before him. It was a spiritual attack that, while preserving the tissues and consciousness of its victim, would cause every nerve to jitter with pain, every muscle to spasm with divine paroxysm. It was not true Agony, not the soul-wrenching, body-contorting anguish that he learned to inflict on the battlefields, but merely a mild lash to ensure that his words were well understood. In a moment, it would be over.

A brief smile twinged across Leasur's face in the silence following the attack, and he felt the necessity to address the dwarf: "Good Sikhom, I don't give a damn about your noble house--we are beneath the sky here, and Craelhom's beautiful sky, nonetheless. However, I do apologize for any rudeness you may have suffered previously--if your weapons or armor were taken from you, along with the rest of your fellow sinners, then you may retrieve them from the northern barracks as you leave town. Be assured though, if any of you make trouble in Werhom, my Lord's patience will be exhausted and you will die. Good day."

As the paladin turned to exit to the rooms in the back of the church, he stopped for a moment. "Oh, you'll find the witch in the mountains to the north of the city, in the hills west of the mines. There should be an old logging road leading up to where she's been hiding--bring me her alive, if possible, or at least her head when you are done." He departed the room, and Hadrian soon slipped after him.

***

"Was it really necessary to do that to the Yeorc?" Hadrian asked when the two paladins stepped out into the morning air of Werhom. The smelter's fumes were diverted slightly in the gentle wind, and the air was remarkably clean today.

"Of course--it is a penitent," replied Leasur. "Our Lord cannot bear to hear the whines of insects when there is battle and conquering to be done."

The older man grunted. "Well, if you insist. Do you think they'll bring it back?"

"What, that book you think the witch has? Possibly, if it looks valuable enough. Penitents are known to scavenge the corpses of sinners for their own material gain. Filthy practice, they're like rats. Come, let us visit the prison--I need to make sure the sinners are acceptably uncomfortable."

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#, as written by Thorait
Arish looked to the paladin and wanted to give a irritated sigh of feeling the unfair racism and a over zealous religion but the pain hit him first. Pain never bothered Arish very much as he had suffered almost his entire live but this was a another story. His back legs seemed to be useless for a second, he fell to the ground and wanted to scream but his mouth did not obey him. All of Arish's limbs made spastic movement's around him wile he lay on his back like a beetle. Then it ended and he rolled back on his feet as showing his belly never was a good thing in his home country. He let out a little sigh of frustration and he felt a anger but he was skilled in hiding anger and then there was the fact that humans could not read his face or see his legs moving somewhat faster or his sharp weaponry almost sliding out of there place.

Arish tried to talk to the dwarf as he had done some research on there kind and found there skills interesting "The stonesoul house? You must be Harvad stonesoul. I once did some research on your house and I ran on your name. I am Arish Maawlaevi of the Yeork from the hive Myagoeth or I was from the hive of Myagoeth but not important. Pleased to meet you." Arish wanted to let all of the so called penitents work together to perform there task so they could go there one way faster.

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Malek sat towards the back of the cell, testing the ropes that chains that bound his hands. He stood behind the other prisoners, easily seeing the paladin over their heads. He was head and shoulders above just about any human he'd met, and had found it very frustrating to constantly have to stoop to get through doorways in these crowded human cities. The chains around his hands were well made, and though they strained as he pulled, they held fast. More irritating were the binds around his jaw. Seems the paladin had thought he would bite, so they'd bound his muzzle with a sturdy rope. He couldn't open his mouth, and the ropes were starting to cut into his skin. There was not a lot he could do with the Paladin watching, for he was confident that as soon as he tried to remove them, the Paladin would inflict some kind of over-the-top punishment for such a small thing. Once the Paladin left, he tried to hook the rope with one of his sharp canines, but, though he managed to wriggle his mouth open a little bit, though rope was too taut for him to get a good grip.

Seeing the dwarf, he managed to called out, his voice muffled from the ropes but still deep and rumbling. "Hail, proud dwarf. Seeing that you have been left without binds, some of us could use your assistance, if you'd be so kind."

The setting changes from Arc I -- "The Price of Knowledge" to Aevon

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Quintos hated the Church.

He hated the self depreciating Paladins who seek to uphold the Church, but in truth, they are nothing more than bullies who seek to oppress the poor and weak while dining and plotting with the aristocracy of this stupid country to gain power.

He hated equally the preacher, their babbling of faith to their stupid god and heresy makes him want to puke. Why would anyone believe in such useless stuff when they have the strength of will to make their own? No, this country is weak, filled with soft people, the upper echelons of which are nothing more than slave drivers. The Church is in an even worst state, they have captured one of those who defend them through sacrifice, blood and sweat. Yet all they do is trial him and expects him to deviate from his mission in order to execute some old witch who speaks the truth?

And only now would he look up and look at the room in which he was locked in, a dark derelict hole. Quintos could almost laugh, to think that the almighty church actually had need of such a prison in order to hold and suppress those who would hold them. The feebleness of power! His wrist was all raw from the string which they use to hold him up. But this was nothing new to him, back when he was fighting in the frontlines; he had managed to escape from pits such as this more than once. No more would he be constrained, but he heard that he would be released if and only if he ran some errand for the Church. The guards thought that it would be safe to talk about what they would do to the prisoners when they were asleep. But they were wrong, the Fyraa never sleeps, for the enemies lurk in the shadow and they are all about. The only reason Fyraa survives is because of the vigilance they possess, and this is not something he has lost over the years.

As they brought him out, he could see that a few of those they call Paladins were standing on the altar of their god, a dwarf beside them. After listening to what appears to be the Paladin’s leader speak, he could summarise what he was supposed to do in a few lines. Go here, kill this and you are free.

As some of the other “prisoners” were asking questions, he thought about what he would need to do. Slip away in the night, kill some guards, if they were sending any and slip away. The Church be damned.

He smiled.

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Harvad looked at the brute. "He said that I was free to go out. I could of course take off the bonds on you others, and take you with me, but why should I do that particular thing, I don't have to, do I?" Harvad said in the most snobbish manner he could.
His grin was miles broad, when he rose from his seat, and went to untie the other fellas. He couldn't stop grinning, showing off his big white teeth.
"I'm lookin' forward to work with you folks, that witch o' theirs'll be dead in a minute." He said, looking at them with his devillish grin.

The setting changes from Aevon to Arc I -- "The Price of Knowledge"

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#, as written by Thorait
Arish looked at his free hands and felt the need to let his weaponry slide out and to kill that paladin as the bastard deserved but he couldn't see him and it was a idea made out of fear and hate so it was a foolish action to do. He looked at the dwarf and then the other Penitents as he preferred to call things by there name. He heard the words of the dwarf and said slowly as a poet "Kill the truth speaker to please the liar." Then he continued in his normal voice "We shall have to locate her first, but as I know a thing or two of magic and how to avoid people it is pretty obvious were the best place for her would to be hiding. Underground as ground makes it as good as impossible to track and to search by magic of any kind." Then searched his belongings and found what he was looking for. They said only armor and weapons and he was anxious of what would happen with other possessions but it seemed they had spared his little backpack filled with books and some metals, although he could see that most valuables were taken but he never cared much about the little gold he had. "Now does anyone have a idea were to start looking for the target." He said the last words with a clear distaste for there goal as it was unfair and just a stupid task.

The setting changes from Arc I -- "The Price of Knowledge" to Aevon

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The setting changes from Aevon to Arc I -- "The Price of Knowledge"

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'Nemonus,' Eirik spoke the name in his mind. The title sounded familiar. Perhaps she was the same witch that aided him and his clansmen so many times before. If this was true; if he met the same Nemonus once again, he wasn't going to sit by idly while this misshapen band of fools attempted to slay her. Her talents proved to be useful against Craelhom before. Why would Eirik betray an ally that might still be willing to bring down the Craelhom hierarchy?

His binds were released, the pain from his arms and shoulders faded after a moment of soothing motions. He rubbed his arms while looking at the other prisoners. The Yeorc, insect, probably slow on the ground but had the ability to fly. Seems kind of timid. Overall, not to much of a threat if Eirik had to engage him. The Dwarf, stubborn, no doubt, and just as self-righteous as the preacher. The iron will would probably keep him going through the battle. He would probably be one of the hardest to take down, with the exception of the bi-pedal lion, he noticed when he looked back. Never had he seen this race. Indeed, they look fierce and they probably are, but he wouldn't be the nastiest creature Eirik has gone up against. And the Fyraa, skinny and lean, most likely agile and quick on his feet. Individually, Eirik would have little trouble. All together against him might prove difficult, and he would fight them all if need be but he was confident in his skills to persuade this group to turn their blades and claws on the preacher.

If this woman is as much trouble to Craelhom as Leasur claims, then where is the logic in disbanding her from this world? Eirik was sure that these people didn't care much for Craelhom, so hopefully they'd be willing to instead help this woman in her fight against this country.

He stood up, pushing himself up from the ground. Without speaking a word to the others, he left to go retrieve his weapons and armor from the barracks. The twin axes he always carried and the Plate armor crafted by his own hand. After gathering his things, he'd wait outside the church for the others.

The setting changes from Arc I -- "The Price of Knowledge" to Aevon

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--Incorrect Location. Reposted in correct area.--

The setting changes from Aevon to Arc I -- "The Price of Knowledge"

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‘God’. The word permeated through this world, a concept with many forms, each utterance denoting a different intent among bearer to bearer. Most commonly, within her travels, it had been used to refer to a particular manner of deity, or merely the concept of one. Here, in this country, it was spoken as if it were a battle cry, a rallying glory, a reverent declaration. It was somewhat admirable a trait, she supposed distantly, the strength of their convictions within their religious beliefs. But it was also a reckless concept that frayed the world in the hands of some its bearers. As she bore witness to the flaring, condescending bearing and light of the holy man before her, she easily recognized him as some of that number who allowed their religion to push them beyond logic.

However, no hint of this was displayed in her willowy frame, posture tall and neutral. No trace of any manner of emotion was conveyed through the position of her body, motionless body a perfect companion to the smooth rigidity of her mask. A small curl of emotion stirred within her mind at the spiteful conjuration of pain upon one of the others set with this punishment, but her frozen posture remained untouched. Tiraesoleit stood with the disquieting, eerie calm seen by those who viewed silence as emptiness, nothingness, a void, rather than a tranquil resting.
They were tasked to kill a woman who had offered alleged slights against the nation. Easily, her plan formed without any full intent. She would accompany the others who were charged this task as punishment, and find evidence as to whether or not Nemonus, this 'witch', was indeed so grave a threat to completely warrant bringing about her demise. Part of her strained against even considering the thought, citing that whether an individual should die is not in her own hands, but was quieted and separated with a counter-argument so practiced it bordered upon instinctive. If there was even a flicker of doubt as to whether or not she should take part in this, she would merely slip from this country as easily as a shadow and take her journeys elsewhere. It was a vaguely solid structure, but it was enough to satiate her need to prepare for now.

Obviously, due to the fact this matter was a punishment and not a job, they were given no matter of information concerning where they might locate this woman, and no offer of resources to assist them. Silently, she observed the others, gauging the impressions given by their physical appearance and demeanor, and also the small responses offered by the paladin that were directed to some of their number. Only after the man of the cloth had left and the others began to interact did she make any response, moving towards the insectoid creature, remaining at a polite distance. She had encountered some similar to him before, some of his own kind. Quietly, tentatively, she made a small connection to his mind, formatting her thoughts to words. They were soft and muted, like shadows upon the edge of a glade. “Apologies for intruding the privacy of your mind without proper indication.” The almost automatic phrase was something she oft repeated when requiring communication with others not of her own kind. “Do you bear any manner of injury from the paladin? Your exterior appears unaffected, and your demeanor has only mildly shifted with no signs of continued pain, but I cannot be completely sure there is no lasting mark through distant observation alone.”

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#, as written by Thorait
Arish looked at the the Muu'oloth, the Muu'oloth were one of the few races that Arish didn't knew much about else than some biological fact's and a little history but he never really met one. In his eye's racism was the product of being unsure of finding other races that were as smart and skillful or even better so he never made a difference from races. He liked her way of talking and ways "No offense is made from my perspective as there is nothing I believe to be wrong to communicate in anyway. I have no injuries as the pain the paladin inflicts is in spirit I can call myself lucky to not say to much doubt to one that can't live with doubt. I am Arish from Myagoeth, pleased to meet you."

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Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.

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Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 2 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

Navigation

While not required, locations can be organized onto a map. More information soon!

Aevon

Aevon by CR22

[Default]

Arc I -- "The Price of Knowledge"

Arc I -- "The Price of Knowledge" by RolePlayGateway

Chapter I -- "Exodus"

Add Group » 0 Factions to align with

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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Spawns

Locations where Mobs and Items might appear.

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Permissions

Add and remove other people from your Universe.

Orphanage

By marking a character as abandoned, you can offer them to your players as pre-made character sheets.

Character Portrait: Arish
0 sightings Arish played by Thorait
"A fool you say? A brute you say? A animal you say? Wile you enslave me to do your work? Who is the brute here?"
Character Portrait: Harvad Stonesoul
0 sightings Harvad Stonesoul played by NarrowEye
"I will craft an empire, with my bare hands."

The Forge

Use your INK to craft new artifacts in Aevon: Titania's Cycle. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

No items have been created yet!

The Market

Buy, sell, and even craft your own items in this universe.

Market Data

Market conditions are unknown. Use caution when trading.

Quick Buy (Items Most Recently Listed for Sale)

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View All » Add Character » 13 Characters to follow in this universe

Character Portrait: Kohan Yaktuk
Character Portrait: Sir Hadrian Grael
Character Portrait: Leasur Monavain [NPC]
Character Portrait: Quintos Keremus
Character Portrait: Eirik Bj??rn
Character Portrait: Tiraesoleit Dra Matrolois
Character Portrait: Nemonus of Aestrioth [NPC]

Newest

Character Portrait: Nemonus of Aestrioth [NPC]
Nemonus of Aestrioth [NPC]

"When you really know something, really, truly understand something, confront it, seduce it, make it bend to you, bind it in chains, eviscerate, dissect, it is no more a problem than an aphid is to a God."

Character Portrait: Tiraesoleit Dra Matrolois
Tiraesoleit Dra Matrolois

A pensive wanderer, a woman, a faceless being of magic and starlight made flesh.

Character Portrait: Eirik Bj??rn
Eirik Bj??rn

"The Blood Eagle"

Character Portrait: Quintos Keremus
Quintos Keremus

"We are but tools of Others"

Character Portrait: Leasur Monavain [NPC]
Leasur Monavain [NPC]

"Pain is its own reward for sinners."

Character Portrait: Sir Hadrian Grael
Sir Hadrian Grael

"The Heirarch"

Character Portrait: Kohan Yaktuk
Kohan Yaktuk

A young Daallu human male

Trending

Character Portrait: Quintos Keremus
Quintos Keremus

"We are but tools of Others"

Character Portrait: Sir Hadrian Grael
Sir Hadrian Grael

"The Heirarch"

Character Portrait: Leasur Monavain [NPC]
Leasur Monavain [NPC]

"Pain is its own reward for sinners."

Character Portrait: Tiraesoleit Dra Matrolois
Tiraesoleit Dra Matrolois

A pensive wanderer, a woman, a faceless being of magic and starlight made flesh.

Character Portrait: Eirik Bj??rn
Eirik Bj??rn

"The Blood Eagle"

Character Portrait: Kohan Yaktuk
Kohan Yaktuk

A young Daallu human male

Character Portrait: Nemonus of Aestrioth [NPC]
Nemonus of Aestrioth [NPC]

"When you really know something, really, truly understand something, confront it, seduce it, make it bend to you, bind it in chains, eviscerate, dissect, it is no more a problem than an aphid is to a God."

Most Followed

Character Portrait: Leasur Monavain [NPC]
Leasur Monavain [NPC]

"Pain is its own reward for sinners."

Character Portrait: Eirik Bj??rn
Eirik Bj??rn

"The Blood Eagle"

Character Portrait: Sir Hadrian Grael
Sir Hadrian Grael

"The Heirarch"

Character Portrait: Tiraesoleit Dra Matrolois
Tiraesoleit Dra Matrolois

A pensive wanderer, a woman, a faceless being of magic and starlight made flesh.

Character Portrait: Quintos Keremus
Quintos Keremus

"We are but tools of Others"

Character Portrait: Kohan Yaktuk
Kohan Yaktuk

A young Daallu human male

Character Portrait: Nemonus of Aestrioth [NPC]
Nemonus of Aestrioth [NPC]

"When you really know something, really, truly understand something, confront it, seduce it, make it bend to you, bind it in chains, eviscerate, dissect, it is no more a problem than an aphid is to a God."


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