Secrets. To the wise these are more valuable than any currency.
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Normal || Traumen | PengoSolvent ||
Angry || Dark, Darker, Yet Darker | The Great Anansi ||
Emotional || Mystery | McMaNGOS ||
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♔ Nickname ♔: Queen
♔ Age ♔: 24
♔ Gender ♔: Male
♔ Faction ♔: Assassin
♔ Race ♔: Human/???
♔ Sexuality ♔: Asexual
♔ Nationality and Place of Origin ♔: Ireland / Ireland
♔ Physical Description/Clothing Preference ♔: He is a rather thin sort, not particularly tall or strong in any sense. He has pitch black iris's and his hair is as black as the night sky during a new moon. His skin is absurdly pale to the point of almost looking sickly yet even parts that show color on pale folk such as lips are withdrawn in color giving him a similar complexion to a marble statue. When at work he typically dons business wear, straight black suits with black ties. Casually he tends to wear black shirts with full sleeves and jeans. During the day he always wears shades, even indoors. He tends not to fuss with hair too much, only really brushing it to keep hair out his eyes more than anything.
♔ Personality ♔: Off-putting would be the best way to describe him. He always seems quite serious, carrying himself with a high level of gravitas. He doesn't laugh and he almost never seeks conversation unless it is directly relevant to his interests. Those who see him might see just a loner who prefers solitude over the company of others however it's not so simple.
Often he can seem cold and uncaring. While at times that might be true he does care about things. He can be particularly determined when it comes to mysteries. His will is strong and when he puts his mind to something he can be difficult to shake until he has found what he seeks. Though he is enamored with mysteries he himself is one as he is especially furtive when it comes to details about himself. At times he can come off as rather unearthly given his quirks.
Rare are the times he smiles. He only ever looks pleased when he finds answers. This has much to do with his passion for the unknown but that's not all. He's very well read and speaks excellently despite talking so infrequently. While often appearing quite humorless he can be sarcastic when appropriate and demonstrate a keen sense of wit when applicable.
♔ Special Talent ♔: Magical Infusion - Forth can fuse magic to things to grant them special properties or functions otherwise unavailable. By using a portion of his own personal essence he can create these magic items. For lesser magical imbuements he can make them function permanently until destroyed though the process is exhausting and takes longer. To give objects greater magic he needs to either permanently sacrifice a portion of his own essence, weakening his personal magic overall, or feed the item a continual stream of his own magic to keep the magic from fracturing apart under it's own strength. He can only maintain up to a small number of items at all times due to his current magical strength. Thankfully for lesser magics he can substitute his own power with ingredients that possess latent arcane potential.
♔ Arcane/Physical Powers ♔ :
Home Beneath
His most notable power is that he can enter the darkness and slip beyond reach of the "Above Realm". By stepping through a surface large enough to pass through that is sufficiently dark he can enter the realm of the dark, another world existing as a sub-layer of the one humanity calls home. In this realm Forth can see through any surface dark enough to act as an entrance. Lit surfaces still act as barriers which block movement and sight for him. While he can enter his home from any dark surface large enough he cannot leave quite so easily. In order to leave he needs to find a door to an interior that's large enough for him to fit in and dark enough to allow passage into the room. If those requirements are met he can step through the door into the over-realm. Closets and wardrobes often meet these parameters nicely which is why the old myth of monsters living in children's closets came to be.
Summoner
With his magic he is able to call to his aid a number of different entities which are either bound to or created by him. These entities do not exceed him in magical power and he can only have multiple summons out so long as the sum of their combined magical power is not greater than his own. They remain until he dismisses them and obey his commands to the best of their understanding.
Dark Dweller
Thanks to his partly non-human biology he can see perfectly in absolute darkness and can even pick up details that people would find difficult to see in optimal lighting. In addition Forth can instinctively sense darkness. One last detail regarding his untold heritage is that his blood can have some unpleasant side effects if drank by others. What happens if his blood is ingested by a vampire has yet to be known and he generally prefers to keep it that way.
♔ Primary Weapons ♔: His weapon of choice is a magical striker shotgun which he had imbued with the power to replicate any round placed in it's barrel, allowing it's wielder to fire without needing to ever reload.
♔ Dislikes ♔: Direct Confrontations, Sunlight and talking about himself.
♔ Talents ♔: Research, Investigation, Puzzle Solving and an ironclad mental fortitude.
♔ Flaws ♔: He's at his most vulnerable when he's unprepared.
♔ Fears ♔: Beings far older than the earth who lurk in realms which are sealed away for everything's sake.
♔ Secrets ♔: Most of his history is one big secret. He deliberately avoids discussing anything past his teenage years.
It is common knowledge that his work was less in the field and more in arcane laboratories and similar workshops. Between his advances made to the field of arcane imbuement and his help in establishing the fledgeling science of merging magic and advanced technology he definitely made a name for himself as a genius and a pioneer. Still, his progress was stymied by those who were suspicious of this man with no real past and his tenebrous relations with those higher up in the chain of command.
It was only known by those high up in the hierarchy why Forth was working within the Alliance. Before he had joined the Magician's Alliance Forth experimented in secret, creating things to try and push the boundaries of what was known to be possible. He came to the attention of the Magician's Alliance when he was directly involved in an incident which resulted in the collapse of an entire medical school as well as the deaths of every student caught within. When he was found and caught in an arcane trap he was brought in and questioned. He claimed not to be at fault for the events that transpired but could not deny that he had some hand in it's machination.
Rather than condemn him for the tragedy he made possible they decided to use his talents for their own benefit, giving Forth a rather short leash while he worked under them. Though they maintained a vigilant eye on him he was careful to avoid rousing their suspicions even further. They had him join as a member of the Magician's Alliance just like any other mage because they wanted him close so they could monitor him. They never made any information they had regarding his past known to the rest of the league. A number of mages with notably important positions within the Alliance such as the head of security and the lead administrator had vouched for his admission into the Alliance. If it was known the person they had personally invited into the Alliance's ranks posed such a threat to others it would of tarnished their reputation and cast doubt across their governing body during such trying times. They needed their magicians to have faith in the Alliance so a secret Forth's past experiments remained.
Since then he'd built himself up within the ranks, rising in notability and earning a good deal of respect. Even still those who were privy to his confidential files viewed him with a great deal of suspicion, caution not unwarranted given what he'd done. Everything Forth had earned he was careful to implement, knowing that while his superiors couldn't actively supervise him without a good excuse he could make progress towards his goals. He made certain that he never gave them an excuse to up his supervision so he could remain with some measure of freedom.
It was a gutsy move trying to get in on the elite duo they were putting together to combat the vampire menace. No doubt questions were asked among his superiors as to what he was up to by seeking a spot in this unit. He had been on good behavior for so long and was eager to prove his worth to them so they'd let him on. He might not of appeared as much of a soldier or an assassin like other viable candidates but Forth proved he could be a very effective agent. Through much determination and effort he eventually won out over the others and secured the code-name "Queen".
"Why does he want this?" was a question frequently asked by his wardens. Only Forth knows the answer, an answer he's yet to make known.
♔ Other ♔:The magic items he consistently makes use of is as follows:
Medallion of the Martyr (Greater Magic)
A small stone medallion which protects whoever carries it by taking damage meant for it's holder onto itself. It can absorb up to a fatal amount of damage before breaking apart becoming useless. At his current magic strength Forth can only sustain up to three Medallions at once along with his gun, flask and suitcase.
Flask of the Bountiful Elixir (Greater Magic)
A special flask which can grant any fluid inside it healing properties. If the liquid inside is imbibed then the recipient will be healed of their wounds and ailments. Note that all the liquid must be drank in order to experience the full effect. While almost any liquid can be given healing properties liquids which would cause harm if swallowed will still cause harm during and even after the healing. As such, substances like acid and poison should not be drank from the bottle regardless of it's healing properties. The only liquid which does not heal is one's own blood. As the laws of magic go nothing is free so the user cannot heal him or herself by scooping up one's own spilt blood and drinking it to heal one's self.
The Case of the Missing Pit (Greater Magic)
This grey suit case looks ordinary enough but inside is a hole into a sub-spacial storage box. It allows him to carry lots of stuff as though it were practically weightless and conceals it within so nobody can see what he has. While the box has no weight limit it has a space limit roughly the size of a piano. It can store quite a bit despite it's deceptive capacity but it's not bottomless. Forth keeps his gun and tools inside so he can walk around without raising too much suspicion.
Paints of the Seeing Eye (Lesser Magic)
Using these paints Forth can paint eyes on places and by closing one of his eyes he'll be able to see through the eye he painted. The eye will be only able to see as well as he can see. He can only have up to two eyes functional at once. If a third eye is painted the magic from the first eye will cease making the second eye the new first eye.
Powder of Vampire's Retribution (Lesser Magic)
This power concocted by Forth burns when it comes into contact with anything possessing the essence of vampires. The powder will burn no matter where it might be so long as it remains in contact with a vampire or anything imbued with vampiric power. Regardless of whether it's underwater, covered in ice or even in the cold emptiness of space itself so long as the powder is touching a vampire it will burn. This substance is quite easy for non-vampires to work with. Forth has even filled some of his shotgun round casings with this powder, the modified ammunition kept in a marked drum.