Nickname:
Previously: Devil's Advocate
Currently: Bronze Fox
Age:
19
Gender:
Female
Appearance:
Shreya is quite tall for a female avatar, coming in at 5 feet 9 1/2 inches tall (and for some reason she never lets anyone forget about the half part). She weighs 145 pounds and her body is well proportioned, showing the amount of attention her player put into her. Her figure as it stands at the moment is slightly more on the willowy side, preferring to have only slight curves as a larger bust usually equals a poor shot.
Shreya's hair is long and brown-black in hue, often caught up into a high ponytail or even a braid if she has time. If she is in a rush she will just leave it out, I mean, who would stop to do their hair whilst being chased by enemies right? Her eyes are a pleasant lilac with silver flecks radiating out from the pupils, however if you are game enough to get close, you'll see that she has a pale brown dot in the iris of her left eye only. Her skin is a pale ivory and she rarely blushes. With gently curved lips and a slightly up turned nose, she could occasionally turn a man's eye.
It appears that she can be spotted on most occasions wearing two or three layers, even if it is a warm spring day. Her first layer consists of a black dress, the next layer is a cinched reversible overcoat and usually her last layer is a long sleeved mini jacket with silvery ribbon motifs around the collar and the sleeves. She also wears thigh high boots that have the same ribbon detailing as the jacket, going down towards the toes in an intertwining pattern. Shreya often carries at least 2 weapons with her at all times as well as assorted potions.
Her wings usually arenât on display because Shreya fears that she will be automatically targeted by demonic players if they spotted them. Only in certain battle moves do her wings show up, the feathers are a silvery-white, like the colour of crushed pearls. The wings themselves are quite large, she has a wingspan of at least 7 feet, enabling her to fly and escape from battle if she actually used her wings more often.
Nickname:
Kao or if you're incredibly daring... Ru-ru
Age:
17
Gender:
Female
Appearance:
Compared to her avatar, Kaoru is alarmingly slight looking, weighing in at 120 pounds and 5 foot 7 inches tall. She has short, unkempt looking mid-grey hair and no...she didn't dye it that colour. She has a side fringe and her hair has started to grow again, now that she can't log out of the game to go to the hair dressers and get it cut. Her eyes are one of many shades of hazel-brown and can sometimes appear to be pretty. Her skin is a pale cream and she likes it that way as if she exposes herself to more sun than necessary she gets severe sunburn.
She has a frame in between slight and medium, her high metabolism somehow keeping her weight up just enough so that she has some noticeable curves....if she isn't hiding them with bulky clothes. The majority of her wardrobe is filled with darker colours as she prefers the way they look and although she has no set 'style' of clothing that she sticks to the most, she picks what works for her. Though she is never without the black cuffs that she ripped off one of her brother's old long sleeved shirts when she was 12, she will wear them even if others think she looks ridiculous with them shifting about independently on her wrists.
Personality
Kaoru is a surprisingly noisy young woman, she was always the first to arrive in her class at school and almost certainly the most helpful person on the school grounds. All you had to do was scream out her name and by some creepy yet adorably humorous way, she'd come and find you. However now that she has been trapped in Babylon for 10 months she has become increasingly selective about whom she helps, especially if her brother didn't like the vibes that the other individual was giving off. Though she still makes herself heard on a regular enough basis, she prefers to keep her head down and her true opinions to herself.
She loves to create things, which is why the walls of her room are littered with drawings, photos and sheets of hastily scribbled (most often half finished) musical scores. Her smile was the best thing about her, it used to bubble up so readily from beneath the surface. She survives by avenging those whom cannot avenge themselves and teaching weaker allied players protective spells. Both she and her brother made a point not to affiliate themselves with guilds and in game she usually creates bonds by making contracts first. If that fails, she will retreat. If she feels threatened she will try and evade, preferring to fight another day than to die because she fought against a more powerful opponent.
She knows that eventually someone will come for her, she's killed to defend herself and numerous others. She would expect nothing less...but those who come should remember her appetite for playing around a little. After all, in the game of your life you could always still try and have fun right? It's not like it became homework or something.
Background
In the months before her brother's birthday he mentioned time and time again that he would love to own Conquest of Babylon. Being the attentive younger sibling that she was, she got a part time job after school after looking up how much the game would cost. Kaoru had never really been able to keep a secret from her brother, but Yuuta had just assumed that his crazily talkative younger sister had gotten a boyfriend. After what seemed like an endless amount of week ends where she was paid double time, festivals that she missed and friends that walked away...she finally had enough money to get the game for him. She'd been ecstatic about it, going online to see if there were any sites that were still pre-ordering the game and she thanked goodness that there were.
On the day after the game was released, two packages came to their door. One addressed to her brother, the second to her.
"Ru-ru its here! Look, look! I pre-ordered it once I bugged mum and dad into getting it, isn't this so cool?!?!" He said to her, eyes all aglitter and she couldn't bring herself to offer him the copy that she'd worked to get for him. She remembered clutching the package behind her as she smiled and shared his joy. He then spun her around and grab the package, the paper tearing and revealing what was within.
"What's this huh? Kaoru....I didn't know you were interested in CoB, we can play together! How did you get mum and dad to fund yours tho-..." He then put two and two together, giving her a big hug before spinning her around.
"You got this for me didn't you...sneaky little fox!" He laughed and tousled her hair, looking at the two game copies before he gave her the one he'd bought. "Now I have your gift...and you have mine." She smiled and then for the next 3 weeks they played well together, working in unison with or without Yuuta's friends in their team.
She became known for evening out her brother's zeal, often telling him to think things through before charging head first into a situation. Despite this her brother somehow managed to step on someone's toes, needing her to mediate between both sides. This earned her the nickname Devil's Advocate as she could see where both sides were coming from, and more often than not they parted on well enough terms.
However that day in the arena everything changed, two of Yuuta's friends testing Ramasama's words...killing each other thinking that they would respawn. Unfortunately they didn't, panic and bloodshed soon ensued and the siblings decided against staying too long in the arena. As Yuuta and Kaoru battled their way out of the arena, one by one their friends stayed behind to fend off attackers until finally it was just Yuuta and Kaoru at the exit. They only had a moment to look back on the horrible scene, bodies scattered everywhere, players falling so quickly that the NPC's weren't able to remove them fast enough.
In the 8 months and 3 weeks since, she'd changed classes; from human to angel. They created a base in an abandoned mill, going out on dungeon raids when they needed more potions or gold. However their last raid went horribly wrong, a group of humans ambushing them after they left the dungeon...obviously they hadn't wanted to chance going in and dying, so they'd left it to someone else and laid in wait. She'd tried so hard to shield Yuuta, supporting him all she could but there had been too many of them. He got seriously wounded and Kaoru had just enough mana to teleport them back to their base.
On Sunday...he was getting better...it was taking such a long time though, and he barely smiled. Kaoru made several barriers at the cost of a fair few mana potions. On Monday he took a turn for the worse, trying to tell her jokes and keep her spirits up. Tuesday Yuuta slipped into a coma. Wednesday he started turning cold. Thursday he was barely breathing and wouldn't get better, no matter how many health potions she dripped into his mouth. Friday he woke up, only to tell her that he loved her and that she shouldn't hate the people who killed him. She tried to argue, calling him names as she begged him to stay with her. She was so scared....so scared. Where would he go? Would he be safe and sound? Would their mother know? Would they bury him?
Saturday was the worst, she had to renew the barriers, whispering a warning to trespassers in case they pushed through. When she returned he was watching her, his face so grey....she took his hand and he told her that she'd survive. He'd be watching over her, trying to keep her safe. All the usual dramatically soppy stuff that had her sobbing and screaming at him not to leave her here, clutching at his chainmail so hard that it sliced her fingers to ribbons. Just before an NPC came to take him away, he gave her a mask. The NPC however was greeted with a hostile and offensively skilled angel, the system deciding against taking the body from the devastated girl just yet. Kaoru learned that the mask was their reward for the dungeon raid, it was the Mask of the Wise.
Mask of the Wise
A mask which depicts the face of a fox. It is mainly white with russet, orange and black designs. It is a rare item that surprisingly can only be used by an angel, there are two other masks similar to it: the Mask of the Fallen and the Mask of the Just. The other two masks can be used by either of the other two races. The Mask of the Wise protects the wearer from minor curses and tracking spells, allows for stronger barriers and increases stealth points. 15% increased Magical defence while equipped, 15% Mana increase and 8 stealth points.
Note at times the mask, for some unknown reason glitches and shows Kaoru's real face to other players for only a few seconds. As of yet she has no idea how to rectify that.
Quickstep Boots
Thigh high boots with silver ribbon detailing, 5% increased armour 15% increase speed and 4 stealth points. Classed as light armour.
Quickstep Coat
A black jacket with silver ribbon detailing, the body of the jacket stops just under the bust-line and the detailing is on the collar and sleeves. Classed as light armour, 5% increased armour 5% increased speed and 2 stealth points.
Blood Angel Tunic
A long sleeveless tunic which is black on the outside and has a red inner lining. 10% increased armour and 10% increased attack damage. Classed as medium armour.
Belt of Fortitude
Red and black leather belt with iron fastenings. 5% increased armour. Classed as light armour.
Angel's Lace
Black dress which goes 1/2 way down the thighs, can also be found in white. Made from a small piece of heaven's clouds, can be dyed black. Classed as medium armour. 10% increased magical defence, 10% increased mana, 10% increased magical attack.
Lady Luck
A long sword which was supposedly blessed by one of the archangels, made of steel with a silver filigree hilt. Reasonably uncommon weapon, increased attack speed and damage.
Cupid's Bow
Japanese style bow, multicoloured arrows. She named it Cupid's bow as a little ironic joke, because it looks nothing like the traditional image people think of when they hear the name.
Cat's Paw Gloves
Black gloves with armour on the back of the hand and down the fingers, allow for increased grip when climbing, increased speed and stealth.
Blessed Soulsâ Shield
A steel kite shield with purified soul gems embedded beneath the steel outer layer. Twisting the grip under the shieldâs boss in the centre will cause sharp spikes to come up along the outer border and around the boss in the middle. Medium class armour.
Assorted health and mana potions.
Angel's Kiss
Healing spell, regenerates 20 points of health every 1.5 seconds. Mana cost: 20
No chant needed
Barrier
Magical barrier spell, defends against both physical and magical damage. Can be placed at the entrance/exits to areas and around teams. Short messages can be released from the barrier upon it being breached. Mana cost varies on size of the area, players being protected and how long the message is.
âMay this protect.â â 3 word chant
Cleansing Shriek
It is a spell that takes the form of a 'sound wave' and repels enemy players in a complete 360 degrees around Shreya. It deals slight magical damage if the player is within 3 feet of Shreya's position. At lower mana usage it slows enemies down for 1.5/2/3 seconds, at higher mana usage it stuns enemies for up to 4 seconds.
âGive me space!â â 3 word chant
Knock 'em Down
A spell where Shreya plunges Lady Luck into the ground before pulling the sword back out, causing what appears to be an earthquake to emanate from where the sword was pulled out. It deals physical and magical damage but costs quite a bit of mana to perform.
âHope youâre readyâĻhere comes the boom!â â 7 word chant
Teleport
This is a spell where Shreya removes herself and her party from a battle if she feels that they can no longer continue without loss of life. Mana cost varies on how many players and how far she can take them. Her limit for teleportation is 5 players (including her); distance limit is not yet known.
Purifying Arrow
A spell that infuses her arrows with purifying fire, which burns demonic players if they are hit. It deals mainly magical damage. Costs 20/40/80/120 mana
âBurn baby burn!â â 3 word chant
Quicksilver
Increases Shreyaâs speed for 1.5/2/3 seconds and also boosts her stealth. Costs 20/40/80 mana
No chant needed
Saving Grace
Only becomes able to be activated when Shreya is below 45% health the spell itself lasts for 45 seconds and allows combos within that time limit. The spell itself regenerates health of her and her allies and then in turn poisons enemies for up to 2/3/4 seconds. High mana drain, rarely ever used.
âHell hath no fury like an injured angel.â â 8 word chant
Fortuneâs Wheel
Where Shreya spins in a 360 degree circle for up to 4 seconds with Lady Luck drawn, stunning the enemy each hit and therefore allowing for stacks. Total stacks allowed 10, with attack damage going up by 5 each time.
Battle Blitz
Shreya (if Cupidâs Bow is equipped) will launch up to 3 volleys at an enemy target, slowing them and dealing both magical and physical attack damage. If Shreya has Lady Luck equipped, she will rush forward and strike the enemy rapidly before flying backwards to her original placement on the battlefield.
Wisemanâs Waltz
A move that allows Shreya to get a little closer to her opponent, striking where she can to do as much damage as possible. The skill ends after 3 seconds and she then jumps back out of the way with a final strike from Lady Luck.
Fencerâs Focus
Shreya is able to detect weaknesses in her enemyâs armour and attempts to strike it. Can lead to minor or major damage depending on where she hits, can become a combo attack with Wisemanâs Waltz activated at the same time.
Foxtrot
A retreating move, allows Shreya to dodge attacks and teleport out of the area to a safe place she knows. It also stuns the surrounding enemies for up to 3 seconds, the teleportation can be completed in 2.5 seconds at the slowest.
More could be added if she learns others at a later date.
High flyer
Passive, increases attack speed and defence against physical attack.
Dark Magic Weakness
As she is an angel, Shreya is weak against attacks from the creatures of darkness.
Light Magic Resistance
Shreya is a creature of light, making her a little more resistant to magical attacks from her own kind.
Mask of the Wise
Passives and such that are attributed to the mask are found below.
Owl Eyes
Passive and a buff, increases vision (both distance and her ability to see things in the dark). Also allows Shreya to see if she is being followed, i.e. if someone is trying to attach/use tracking spells or abilities on her. Attributed to the Mask of the Wise.
No Trail, No Tail
Passive, makes Shreya leave an extremely faint trail; only high level players would be able to track her at the best of times.
Sweet Tooth
Passive, when she eats or drinks something sweet, she gets slightly faster health regeneration.