Alias: Adeen, The Little Match Girl
Age: 17
Gender: Female
Height: 5'5"
Weight: 113 lbs
Basic Appearance: At first glance, she is a girl who seems to belong to the bright side of life. Fair hair cut to her shoulders and bright blue eyes that shine even if there is only a hint of light gives her an aura of innocence and childish naiveté. Her figure is underdeveloped and on the smaller side, enhancing her youth. But look closer, and watchers will see a missing finger on her right hand and perhaps the pale mottled spots of healed skin faintly visible on the right side of her face. Adeen doesn't really care what she wears but prefers not to wear dresses or skirts but rather something easier to move, fight, and/or run in. Whatever she wears, it usually has a top with a hood to cover her head in.
Personality: Adeen is apathetic. She doesnât care if what she says is offensive to the other unless it is the queen or a superior. On the other hand, instead of acting bored she may be more mocking and sarcastic to others. When truly angered however, rather than a spectacular conflagration, she instead grows colder and closes off.
Likes: Fire, warmth, and when in her more thoughtful moods, being left alone and unbothered.
Dislikes: Cold, males (she is just rather wary of them rather than a complete dislike), and the growing amount of rebels.
Psychological Disorder(s): Pyromaniac. Loves to see things burn, the beautiful dance of the flames...
Background: Born in the slums, Adeen never knew her mother and lived with her father in a âhomeâ, which was basically a roof on what might be considered walls. The broken down walls and roof were filled with cracks that let in the frigid iciness of winter constantly. Each night was always a search for the slightest hint of warmth out of the snow and wind blowing through the cracks despite them being stuffed with straw. Adeenâs father was a man who, with the little money they managed to steal or beg off, wasted it on drink and... other pleasures. If he saw her when taken by the rages induced by drink, he would beat her and kick her out of the house or wherever they were. Adeen was stuck in that poor city, where she would hover through the streets, offering matches to the passers by in hopes for just one person to buy it or stealing bits and pieces when she couldnât manage.
On one of those drunken rages, her father tried to sell her off to prostitution, but the man who tried to take her never managed it â seized by images of monsters and horror, he ran off raving. Adeen can only remember flashes of the cold calculative fury when she went back to her âhomeâ and burned it. Her father tried to escape, but never managed to. Feeding off Adeenâs need for her father to not come after her again, her father had been hit by an illusion that the door was blocked up stiff and unyielding. He never knew he had been slamming his fists uselessly against air while trying to escape the flames that caught him.
Adeen discovered a wonderful pleasure in the screams and the flames. She left the town and wandered from place to place, burning her miserable victims and stealing to survive.
Partner: No one.
Current Story: Adeen was caught and taken by guards to the queen who made her just another pawn to help quash the growing rebellion. Since it was something to focus on, Adeen takes to the job eagerly and will follow any orders from the generals or queen if it will help in crushing the rebels. She fully expects â maybe even anticipates â that the moment she has outlived her usefulness she will die.
Weaponry: Blades that are hidden in arm guards. They wonât stand against any ârealâ weapons, but are still thin and sharp enough to slide through the chinks of the armor of the unsuspecting.
Powers Fire: Resistance to fire, like burns, as well as creating fire at the slightest snap of her fingers. Also, skill over illusions: making others see, smell, taste, etc. what isn't there. However, for her to catch people in her illusions, it requires direct eye contact. When catching someone in an illusion, Adeen must concentrate completely on the âweavingâ of the details so she must stay still and focused on the task. She also will be unaware of her surroundings so anybody may walk up and attack her.