Introduction
The team sent consists of 8-10 people split into two teams.
Alpha team:
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5.open
Bravo team:
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5.open
CS is very simple. Your name, rank, four weapons one automatically a knife, and your position on your squad.
Only one officer (not me since I'm gm), everyone else is between Corporal and Sargent first class. The officer is a lieutenant . I will have NPCs for plot and when I want to introduce a new type of creature.
Types of creatures
Infector
Looks like a spider with a tail. Most common. One is easy. swarm, your f@$&ed.
Dread
Most human like have one extended claw, rest of body deformed. Can slash at you. Slow moving. Usually in twos and threes. Swarms are bad.
Dread evolved
Two claws with working legs. VERY fast. Don't be caught alone with one.
Crawler
Four arms and a tail. Crawls on ANY surface. Travel in packs. Can infect with poisonous quills it shoots at you.
Beserkers
Big muscular creatures. Hard to kill. Elbow and knee joints or the back are the only weaknesses.
The SS Kelly Its the size of a small aircraft carrier. Its full of close small hallways and major compartments. There is cargo in many of the compartments, perfect for the creatures to atrack...
There are more creatures but only time will tell how or when...
View All »Arcs
Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
There are no arcs in this roleplay.
View All » Create New » Quests
There are no quests in this roleplay.
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Here's the current leaderboard.
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Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 1 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
Add Group » 0 Factions to align with
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Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
No mobs have been created yet.
Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in Dead Platoon: A Modern Day Dead Space. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
No items have been created yet!
The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
View All » Places
Fullscreen Chat » Create Topic » Dead Platoon: A Modern Day Dead Space: Out of Character
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Dead Platoon: A Modern Day Dead Space
by Akiriu on Sun Jan 16, 2011 1:09 am
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- Last post by Atheol Cowin
on Wed May 11, 2011 12:34 pm
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Dead Platoon: A Modern Day Dead Space
Most recent OOC posts in Dead Platoon: A Modern Day Dead Space
[OOC] Dead Platoon: A Modern Day Dead Space
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