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Exile of the White Mountain

A 7 foot tall Gypsy with golden dreadlocked hair tied behind his head. Half barbarian, half noble, Exile has the body of a savage but the demeanor of a scholar.

0 · 159 views · located in The city of Carlin

a character in “Divine Blood: The saga of Psalms”, as played by RolePlayGateway

Description

Name: Exile of the White Mountain
Age: 26
Sex: Male
Occupation: Bounty Hunter (but really will do all types of things for money)
Vocation: Rogue Warrior
Image
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Special Ability's:

Refract - Exiles next 5 attacks deal double damage, and the next 5 attacks against him, regardless of type or amount of damage, are prevented.
Meld - Exile vanishes from vision, cloaking himself from anything without the ability to magically see. Attacks from stealth deal 4x damage and are extremely devastating.
Deceive - Same as meld, but used in conjunction with the blink dagger in order to instantly teleport and vanish.
Psionic Blade - Exile's attacks, melee and ranged, deal damage to anyone on the opposite side of the initial target. This ability can be withheld so not to harm allies.
Track - Exile has incredible tracking ability and once he sets his eyes on the target, he is able to mark this individual for death, giving the position away to all his allies and hastening the speed of all allies close to the marked target. Marked targets may not hide from Exile, he always has vision of them.

Personality

While he is an accomplished and utterly feared presence on the battlefield, he will attempt to avoid violence when possible. Feeling deep compassion for his enemy when he must pick up his weapon against them. Once he understands that physical conflict cannot be avoided, he moves with an aggression and focus thought impossible among the mortal races. Exile is capable of such ferocity because he does no believe that his body, or even his soul belong to him, but are only instances of a greater being that unifies all that is manifest, and unmanifest. He has no fear of death and runs toward it willingly, sometimes desperately in order to accomplish his goals.

Equipment

Exiles favorite form of combat is knife combat. He will strap as many knives and throwing daggers to this body as possible before a fight and is rarely found with less than half a dozen blades at any time. Exile also uses axes and tomahawks with a lesser frequency, but usually keeps a few on his hip. Currently, Exile only has one sacred rune weapon from his tribe. More possible available throughout this story.

Kelen's dagger of escape - With the use of the dagger, Exile can instantly teleport a short distance away. Use of this ability is limited by the energy in the blade, which is gained back through rest, or with a death blow delivered by the blade.

History

There are those who choose not to live in one of the great city-states of Carlin. Instead, they live their lives in small villages or nomadic tribes. There are most certainly perils in these untamed lands, but there are also great freedoms that come from being removed from the politics of the Kingdom of Thais. Exile was a member of one of these nomadic tribes, a large child of surprising strength. Born in a grassy clearing under a red moon, Exile has always been compelled by the primal drive within him. His will was not untempered, simply undomesticated. Although birthed to poor gypsy parents, the champion known as Exile was able to gamble and steal his way to prosperity as a card shark and thief in the seedy underground gambling circuit of Carlin. No matter how close the authorities came to catching Exile, the rogue always found a way to slip through their fingers.

Far east of the Capital, upon the endless plains of Runeterra. There resides a stalwart tribe of people known as the Apachu, who still revere combat and war as penulimtate art forms. Long since banished from their ancestral lands in Ghostlands, they are considered by many to be the most savage race of humans to ever grace the battlefield.They remember the wars of Runeterra and know that the Kingdom Thais can only repress the rising tides of violence for so long. Each member of the tribe is bred to be a disciplined and vicious warrior, preferring to battle soldiers of either the Undead or Carlinian armies only when outnumbered at least ten to one. Apachu warriors are trained not only to be as lethal with their bare hands as the most capable martial artists, but also to fiercely wield the many relic-weapons of the tribe. Such treasures have been handed down from generation to generation, and have harnessed the mystical nature of Runeterra in their very cores. These relic-weapons are among the most dangerous in existence -- and it comes as no surprise that they have found their way to the Carlin Capital in the hands of Exile. This stone-faced warrior is a paragon of his people, his very existence an anthem of exultation to the art of combat.

On the day of his sixteenth birthday, Exile bade his family farewell and struck a path to the east, determined to shed the trappings of ''civilized'' society. Freed of the shackles of cultural expectations, Exile tapped into a well of inner ferocity he hadn't known before. Poachers and travelers who entered his territory did so at terrible risk, and rarely managed to leave it. His feral senses roiled to the surface and he let them overcome him. It was at this point in his life that Exile began to lose his humanity.

A monk on a long journey passed through his woods one day, and Exile decided to scare him, leaping from a nearby brush. The monk casually turned and redirected Exile to one side. Exile, enraged, tried time and time again to best him, but the monk was unassailable. When Exile was exhausted, the monk wordlessly beckoned him to follow, and together they walked in silence to the Hirana Monastery. The monks there took him in, and taught him to harness and control his animalistic fury...most of the time.

Exile became apprentice of a legendary creature from Aiur, a psychic adept who specializes in strategic assassination for the Council. As he imbued Exile with his teachings, his psionic abilities manifest in and out of combat, and can be used to amplify damage while attacking, to protect him from enemy assault, or cloak himself invisibly before lashing out at an unfortunate passerby. And so more often than not, the foes that encounter Exile on the battlefield find themselves dead and buried, their lives cut short as he fades back into the shadows, waiting for a new prey.

It seems unimaginable that such a threatening figure would be allowed to remain at large within the Nation of Thais. There are those that believe he is an assassin for hire, left to roam until he is needed. Others believe that Exile is simply too clever, evading authorities at every turn. Still others believe that he is the demonic manifestation of humanity's dark urges, and therefore cannot be stopped.

One year later, as his clan moved south between the Howling Marsh and the Ironspike Mountains, they came across strangers in black garb. The elder went out to speak with them, but they cut him down mercilessly. They then began the slaughter of every man, woman, and child in the clan. Exile, is now the sole surviving member of his blood line. He contains one focus now, swearing vengeance on those who took his people from him.

So begins...

Exile of the White Mountain's Story

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 “ ya its my post ”

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 “ there you are ”

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 “ you are doing fine, dont be so critical. As this RP warms up, i'm sure you will find the chances to get very descriptive ”