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Amara a'Jin

0 · 327 views · located in Cinder Island

a character in “Even Gods Bleed”, as played by wakeangel

Description

Appearance
Hair: BlackImage
Eyes: Gray
Build: Skinny
Skin Tone:Ivory
Height: 4'11”
Weight: 105 lbs
Voice: Loud and abrasive
Handed: Left, but can use right hand fairly well
Body Markings: Harlequin tattoo above and below each eye, tribal flame tattoo circling around her right, upper-thigh
Scar Tissue: Tons of nicks and slashes here and there on her body from training, but no major ones

Amara packs a lot of attitude in her tiny form. She walks with a swaggering, unhurried step, and rarely takes crap from anyone. For one used to her normal, laid-back pace, her swiftness and agility, when shown, is startling. Her youthful face and body irritate her because people notoriously marginalize the young, and she wishes she had a bit more up top to show for her age.

Name
Amara a'Jin

Nickname(s)
Bitch, Brat, Trouble

Alias
None

Race
Halfling, ¾ human, ¼ pixie
(Grandma (on mother's side) was a prostitute and Grandpa was a John with a size-change spell.)

Visual Age
16-17
(she got the tattoos to make herself appear older)

Factual Age
18

Gender
Female

Sexual Orientation
Irrelevant to her life experiences so far

Class
Rogue

Specialization
Thief

Personality



Moral Alignment
Neutral Evil

Quirks
Amara is a brat and a troublemaker, and she is sometimes given to flipping knives, lockpicks or other small items (usually stolen) in her hands.

Fears
She won't admit to any, but she's afraid of her nightmares and worries they may be portents.

Goal
Amara has few goals aside from plans for her next prank on Kraux- and the vague, ubiquitous steal-tons-of-valuable-stuff-and-live-the-rest-of-her-life-in-fabulous-luxury-type dream.

Likes
The rush of pulling off a good score, freedom, money, power, pranks, fruit, causing trouble for others

Dislikes
Her (insert string of curses to make a sailor green with envy) horse, getting caught cheating, getting caught, period.

Strengths
Cunning, Resourceful, Quick, Silent, Deadly, Confident
She has never had anyone to depend on, even her teacher Kratos would have left her to hang and called it 'training', but she refuses to play the victim. She takes full responsibility for her own life and neither asks for nor expects help from anyone else.

Weaknesses
Nightmares: Since the night her Master Kratos died, Amara has been plagued with horrendous nightmares depicting death and destruction on an apocalyptic scale.

Insomnia: Since the dreams started, she's grown fearful of sleeping, and tends to snooze in small snatches to try to avoid them. (It doesn't work.)

Equipment



Abilities & Skill & Combat Rating

[Perfect] - [Excellent] - [Good] - [Above Average] - [Average] - [Below Average] - [Poor] - [Very Poor]

Clothing/Armor
[Average]
Stealth gear including a full body suit head cover and mask, utility belt with various useful items such as a grappling hook and glass cutter.

Combat Prowess
[Above Average]
Hand-to-Hand- a mongrel fighting style taught by Darq that emphasizes avoidance, disentanglement and killing blows

[Average]
Knifeplay- emphasis on precision, killing strikes and defensive fighting
Note: [Below Average] throwing skill (It's just not her forte)

[Average]
Archery- specializing in crossbow use, less proficient with other types

Abilities
The genetics passed down from her pixie grandfather, while giving her short stature and below average strength have also passed on a boost to her reactionary abilities.

[Good]
Agility- double-jointed, extremely flexible, can trust her body to know what to do when dodging or performing other demanding physical tasks like rooftop running

[Good]
Quick Reflexes- can catch a crossbow bolt with her bare hands

[Above Average]
Balance- trained extensively on balance beams and tightropes, can function as if on solid ground on a two-inch wide surface

Spells
Chameleon- Innate mystical ability passed down from her pixie grandfather. When active, Chameleon functions similarly to the lizard's ability, allowing her to blend into her surroundings so long as she remains motionless. The coloring is not exact (for example, she could not stand in front of the Mona Lisa and paint that smile across her face), but very similar. If she moves, she maintains the coloring she has until she stops again or the ability is canceled. (Amara has no idea how or why she can do this.)

Skills
[Excellent]
Infiltration- effectively, Amara is skilled in the arts of breaking and entering, sneaking past guards, bypassing security and remaining undetected in hostile territory. The best scores are the ones that aren't discovered until long after she's gone.

[Below Average]
Sleight-of-Hand- part of learning how to pick pockets, kept up more for fun and quick traveling money via gambling than for use in her trade

[Below Average]
Assassination- Krato trained her in the arts of assassination, as many of the skills parallel to those of a catburglar, and those that don't are useful for self-protection. Aside from training assignments from him though, she has never practiced assassination as a trade. She had no wish to bring down the wrath of the feared Death Guilds by encroaching on their territory

[Good]
Catburglary- Amara's specialization in the thieving world, what she has trained for over more than ten years. She, like her Master Kratos focuses on the big prizes, the legendary scores. Before Jade Lotus destroyed Darq, she had amassed quite a fortune, but it was rumored that Kratos had more wealth than the Darq's coffers and Jin a'Merek's personal assets combined.

[Above Average]
Escape- skilled in the art of escaping from bonds, locks, restraints, cages, prison cells and evading recapture

[Average]
Appraisal- determining something's monetary value

[Above Average]
Lock-picking/Safe-cracking- knows most locking mechanisms intimately, along with their weaknesses and how best to compromise them

[Above Average]
Stealth- the art of remaining undetected

[Above Average]
Shadowing- the art of remaining unseen by hiding directly behind/below/above a person or just out of eyesight, reading their movements and remaining unseen no matter which way they turn or look

[Above Average]
Acrobatics - she can flip and tumble, but her strengths lie in feats of balance and agility

[Above Average]
Parkour - Amara quickly came to love her lessons in 'rooftop running' as Krato called it. With the genetic boost from the pixie blood in her veins, she outstripped her master's abilities halfway through her training. It felt really good to be able to finally best him at something, especially something so thrilling. While she eventually surpassed him in other areas as well, parkour has always maintained a bit of a soft spot in her affections because it was the first.

Weapons
[Above Average]
Twin Daggers of excellent quality with curved blades, inset hand grips and serrated top edges.

[Good]
Magic Crossbow of Accuracy with Heartseeker Enchantment -pillaged from Darq's armory on her way out

Equipment
[Excellent]
Krato's Lock-picks are intricately carved out of what looks like bone, but they never break. When she feels like flaunting her trade, she puts the end of one in her mouth and plays with it. The set includes a powerful Negate Stone for disarming mystical locks/traps.

[Average]
Miscellaneous items including a few weeks worth of rations, some feed for Kraux, a bedroll, two changes of clothes, a few canteens, a few lengths of rope, a shovel, an axe.

Accessories
none

History



Thieves' blood flows in Amara a'Jin's veins through and through. Her father, Jin a'Merek, ruled Darq, the biggest, most elite thieves guild in all of Northern Ethonia. Her mother was a captured lieutenant of the rival guild, Jade Lotus, who died on his blade to settle a blood feud only a few short months after Amara's birth.

With the needs of the entire guild pressing on him, Jin turned her over to the compound's wenches to raise. They were too busy with servant's work to care for more than her basic necessities, so by the time she was four, she was left to amuse herself for long periods of time. Everyone there knew who her father was, so no one molested her. A bright and curious child, she would sit and watch the classes, doing her toddler best to imitate what she saw. The teachers ignored her and the students, hand-picked men and women from all over Ethona brought to headquarters to train with Darq's best fighters and thieves, often laughed at her antics, but they respected her effort. Soon she became a sort of compound mascot.

At first, she enjoyed the attention, but after a year or two she grew dissatisfied. Her lack of ability frustrated her and while she was allowed to watch the classes due to her parentage, she wasn't considered an actual student and so received no personal instruction of her own. Only the elite trained here, and thus had abilities far beyond her own. The secrets of how to get from where she was to where they were continued to elude her.

Her politely worded request to her father that she be admitted as a novice or allowed to train elsewhere came back with a curt denial, stating that no child of tainted Jade Lotus stock could be worthy of training in the esteemed arts of the Darq. When she asked if she could to train with them instead then, she was informed that any attempt to leave on her part would be seen as betrayal, punishable by death.

Furious but determined to prove herself, she continued to learn on her own as best she could. Her only recourse now was to find a Master Thief willing to take her on as an apprentice, but those willing to risk Jin's displeasure for something so insignificant as a scrawny pupil were few. Still, she hounded every Master who came to the compound, relentlessly trying to prove her value. Despite all her efforts, in the end, it was the Master who found her.

One day on the training grounds, staring up at the sky from the ground after the seventh failure to perfect a move the others each performed flawlessly, a grumpy voice told her, “Shift your weight forward as you pivot on your left foot.” It was the first time anyone had ever offered her any advice and she leapt to obey, her next effort noticeably better. “Hmph,” was the old man's only response, but after that day she was seldom far from his side.

While he taught her the arts of the lowly street thief to improve her skills and those of the assassin for her personal protection, he disdained their approach to the craft. In his day he had been a renowned catburglar, and it was these skills he taught her- the art of infiltration, how to bypass the most intricate of locks, how to be silent, invisible, untraceable.

”Why work so hard for so little,” he would ask her, ”when you could work hard for so much?” Krato was not a kind man, but he taught her well over the next nine years, and she settled into the life of an apprentice and then an adept as if she'd never been anything else.

The change, when it happened, was sudden. Dreams visited her. Dreams of death, destruction and utter hopelessness. When she woke, her throat tight and raw from screams she never let escape, Krato was dead in his sleep. Two days later Jade Lotus unleashed a surprise attack on the Darq, assassinating her father and burning the compound to the ground. In the chaos, she took whatever of value she could get her hands on, stole Jin's prized stallion from the stables and escaped.

MOUNT


Appearance
ImageHair:Gray-white
Eyes:Brown
Build:Tall and muscular
Height:15 hands
Weight: 1700 lbs.
Body Markings: The smoke symbol of Darq branded into his left shoulder
Scar Tissue:none

Name
Kraux

Nickname
Shithead, (insert random epithet or insult), comparisons to mules, donkeys and goats

Race
Horse

Age
8 years

Gender
Male/Stallion

Abilities
Extremely intelligent for a horse, excellent breeder

Skills
A fully-trained battle stallion

Equipment
Saddle, bridle, saddlebags, halter and tethers

Accessories
Amara keeps a stock of brightly colored ribbons and beads to braid in his mane and tail when she wants to annoy him

Bio/History
Kraux was her father's prized breeding stallion, stolen from a locally-famous warrior. He is a highly-trained war horse, but only obeys those he respects. Otherwise, he is foul-tempered and too smart for his own good. While she often wishes she'd chosen another horse, usually loudly and in terms that would make a bandit blush, she'd make the same choice again.

So begins...

Amara a'Jin's Story