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Vullah

"The King Bitch"

0 · 288 views · located in Wolfeil

a character in “Even Gods Bleed”, as played by CR22

Description

Physical Description


Appearance
Hair: Impressive (dyed) crimson mohawk. black roots
Eyes: Gold
Build: Lean, though heavily muscled.
Skin Tone: Grey
Height: 6'7"
Weight: 215 lbs
Voice: Smooth rasp when calm, jarring shriek when excited
Handed: Right
Body Markings: Heavy facial tattooing, general tattoos over entire body. Most are symbolic, some purely for looks.
Scar Tissue: Numerous and varied over most of body, some self-inflicted for aesthetic or religious/magical purposes.
Unique Body Features: Steel-plated tusks.

Name
Vullah

Nickname
"The King Bitch," "She" (among orcs), "The Blood Queen"

Title
"Orc Chieftainess"

Race
Orc

Visual Age
60ish, if you go by how orcs normally age

Factual Age
52

Gender
Female

Sexual Orientation
Lesbian

Mage Ranking
Initiate

Class
Orcish Reaver [Devil Hunter/Arcane Warrior/Berserker blend]

Specialization
Slayer

Personality



Moral Alignment
Neutral Evil

Quirks
* Must either be screaming, or otherwise engaged in violent activities to use magic.
* Loathes elves, dislikes most humans, but gets along alright with the more demonic helborne and dwarves.
* Hates alcohol
* Vullah is almost incapable of sleep--the closest thing she is capable of is an infrequent "doze," or restful trance that she forces herself to fall into every few days.
* Views a good headbutt as a friendly introduction (with anyone she does not fear).

Fears
* Almost nothing, save
- those anyone who could not immediately and absolutely obliterate her in an instant (though she'd need to learn the hard way)
- losing her brother

Goal
* To become queen of the world, her allegiances be damned.

Likes
* Violence
* Tests of strength or combat prowess
* Intimidation and terrifying others

Dislikes
* Conversation
* Submission of any sort
* Elves
* Anything intellectual in the slightest


Strengths
* Brute force -- Vullah is quite capable of bludgeoning her way through any situation, both by magic and raw combat power

* Leadership -- The Orc Chieftainess is an effective commander, and those who serve her generally do as they're told

* Ruthlessness -- She will do anything to get what she wants--any challenge is merely viewed as a momentary obstacle to her current goal

Weaknesses
* Short Sightedness -- Vullah is not capable of thinking things through.

* Temper -- Her rage, while useful on the battlefield, often leads to confrontations and ruined relationships outside of it.

* Fear -- Her fear of Azrael can often be exploited by those close to him.

Equipment



Abilities & Skill & Combat Rating

[Perfect] - [Excellent] - [Good] - [Above Average] - [Average] - [Below Average] - [Poor] - [Very Poor]

Clothing/Armor
Vullah wears light armor, most of which consists of tattered leather undergarments that reveal her countless scars and heavy tattooing. She often wears a thick fur robe when not in combat, however.

Combat Prowess

[Above Average] Magical Combat: Vullah would be a powerful magic user, had she the training, but most often her magical talents are put into vicious head-on assaults.

[Excellent] Armed Combat: Vullah loves battle and combat, and jumps at the chance to tear into foes with any weapon she can get her hands on.

[Good] Hand-to-hand Combat: While less fun than weapons for her, Vullah can still shred most enemies in hand-to-hand combat with her brute strength and plated tusks.

[Above Average] Ranged Combat: Generally preferring thrown weapons (such as hatchets or javelins) to crossbows and guns, Vullah can still shoot a bow fairly well when melee is not an option.


Abilities

[Good] Rage -- The Orc Chieftainess will fly into a blind rage in most opportunities, greatly increasing her resistance to pain and combat prowess.

[Above Average] Evasion -- Due to her preferance for light armor, Vullah quickly learned how to dodge enemy attacks well. Despite this, she prefers to parry attacks or even suffer superficial ones to get her blood flowing.

[Excellent] Orc Commander -- It takes an exceptionally stupid orc to disobey an order from so obvious an alpha female, and even those orcs not acquainted with her will still submit.

[Above Average] Regeneration -- While by no means instantaneous, Vullah's body heals exceptionally fast, even for an orc. Due to this, she has taken near-fatal wounds one day, and torn through a shield wall the next.

Spells

[Above Average] Flame Blast -- A simple, if strong fireball that erupts from Vullah's hand. She prefers using this at short range, with intent to surprise and severely burn her target.

[Good] Unleash Weapon -- Vullah often unleashes the runic magic in her blade when in a battle rage, alternating between fire, lightning, and corrosive magic to destroy anything in her path.

[Good] Channel Power -- Using some of the runes engraved on her flesh in ink and scar tissue, she is able to further increase her strength and agility when at the height of her rage.


Skills

[Poor] Strategic Thinking -- Vullah has no concept of a long term fight, nor could she win a war or effectively manage a settlement for very long.

[Below Average] Tactics -- Her most common form of winning a battle is throwing herself and her soldiers at the enemy until they die.

[Very Poor] Politics -- Vullah does not care for or understand politics beyond, "I am your overlord."

[Very Poor] Academia -- Vullah can neither read nor write, and can barely speak.

Weapon
Weapon Name: Orcish Runeblade
Weapon Type: Claymore
Material:Felsteel
Length:6'
Weight:50 lbs
Weapon Description/Info: At a glance, Vullah's treasured blade seems to be nothing more than a crudely forged claymore scrawled with simple runes. However, despite the weapon's rough appearance, it's an incredibly valuable orcish artifact passed down for centuries by chieftains--the weapon's material itself was a gift from an ancient demon king who was particularly impressed with the orcs' love of violence. The weapon's brutal design makes it difficult for non-orcs to properly wield, while the magical runes that cover it only seem to work well for orcish mages.

Equipment
* Orcish Runeblade
* Tattered leather armor, and heavy fur coat
* Wrapped leather boots

Accessories
None

MOUNT


(Vullah's war wolves frequently die, and she has long since stopped growing attached to them. Her orcish entourage will often have several spares for her to ride)

Appearance: Varies, Vullah has a preference for either black ones, or those with strange coloration
Hair: Black or uniquely colored
Eyes: Varies
Build: Always Large
Height: ~6'+
Weight: ~1000+ lbs
Body Markings: Varies
Scar Tissue: Varies

Name
Orcish War Wolf

Nickname
"Warg"

Race
Orc wolf?

Age
Varies

Gender
Almost always male

Abilities
[Good] Combat -- Wargs are exceptionally agile, strong, and vicious creatures as a result of their breeding, and can tear apart an armored warhorse with little difficulty.

Skills
[Poor] Training -- Wargs generally only obey things that intimidate them, as such, most orcs (let alone humans and other races) cannot properly ride the beasts.

Equipment
* Steel plated teeth -- for maximum armor penetration on bites

Accessories
* Iron spiked collar

History



Group Affiliation
The Holy Kingdom of Azrael

Faction
Orc Tribes

Marital Status
Possesses an ever-growing harem of "wives," who are semi-frequently given out as rewards to her favored soldiers.

Relatives
* Twin brother -- Kulak
* Uncounted "children," though none are blood related

Residence
Vullah has a private residence all to her own in Mallowacre, but for the past sixteen years she has lived in a war band

Social Rank
Chieftainess

Occupation
Chieftainess

Blood Pact
None

Bio/History

Vullah, and her brother, Kulak, were born in the Pitts nearly fifty-four years ago, when Azrael was just a mage and the orcs were little more than a loose coalition of tribes locked in constant civil war. Being twins, (a rarity--orcs are commonly born in broods of five or six), they were able to receive much more attention and praise from their father, a particularly brave and vicious, if otherwise unremarkable orc warrior. Perhaps it was a result of this "nurturing" that allowed them to rise as quickly as they did.

Vullah should have undoubtedly been the son of that brood, and it shows. Using her curiously dangerous natural ability, she quickly proved herself to be far too violent, arrogant, and strong to be subjugated to the common second-class status of female orcs, and soon began to earn renown and fear in her tribe for her merciless assaults and apparent immunity to death. Though it is common for orcs to quickly heal after fights--a naturally developed survival mechanism for people so accustomed to war--Vullah's abilities were remarkable, allowing her to heal broken limbs and deep gashes in a matter of hours. This, coupled with her natural aggression, soon earned her a place among hr tribe, and the fear and respect among her enemies.

Kulak, in comparison, was much more intellectual and calculating than his twin--where his sister would charge, screaming with battle rage, he would hold still and watch. However, he was far weaker than Vullah, being even of below average strength for an orc, a matter he quickly realized. As orcish society is and was determined at its bloody heart by personal combat strength, he knew he could never obtain the leadership position he so deserved and desired, while his sister would lead his tribes into glorious ruin. Thus, he worked and works yet hard to maintain a close relationship with his sister, as is one of the few individuals who can calm her down and speak reasonably with her.

It was by Vullah's bloody sword that the old orc chieftain, a strong orc who commanded Mallowacre, was beheaded. With Vullah and her brother being a mere twenty years old, the initial power vaccuum almost overwhelmed the dangerous pair, though after five years of constant siege warfare and desperate political alliances the twins emerged as Overlords of Belholt. Vullah claimed the title, naturally, and her brother was content to let her have it, as she could easily best him in single combat and he could not confidently meet such a challenge from any usurpers. For the next decade, while Azrael amassed his power, she learned the (most basic) secrets of orcish combat magic and dominated the Proving Grounds.

It seemed strange and slightly humorous to the God King, then, when he came to Mallowacre with Abaddon to convince Kulak to join his Holy Kingdom, that he was confronted by the savage female orc. Leaving the Proving Grounds to Abaddon, the God-King engaged the more intelligent sibling in a meeting that ultimately lead nowhere--until the two emerged to a grisly scene.

Vullah had been severely maimed and nearly killed by the demon, with most of her bones broken and her guts spilled across the Proving Ground's sands. Horrified, Kulak ran to his sister and commanded that she receive immediate traditional medical treatment, refusing any sort of magical healing. Intrigued, Azrael stayed to watch the she-orc's remarkable regeneration, and found himself mildly fascinated with the rapid reconstruction of her limbs and internal organs--a process that took nearly two days of constant rest. When Vullah had regenerated, she immediately pledged her subservience to Azrael, a move that startled her brother and amused the powerful warlock, who accepted and commanded that she arrive on the mainland with a small group of orcish warriors in a year--a "testing" group.

The testing group did its job incredibly well; for a small group, of a mere 200 orcish warriors, of which some 100 were warg riders, they quickly laid waste to the God King's enemies across Ethona--or, more accurately, terrorized helpless villagers in the name of the God King and raided the less established peoples for sport, including the Korr.

As the orcish war party swelled into an army, Azrael began to utilize them as a means of physically enforcing his power across the main continent. Vullah was kept well sated on a constant diet of bloodshed and wives, while her brother was given the resources to maintain his control over Belholt and wage war on the elves to the southwest. Now, Vullah commands some one thousand orcs, all whom are loyal to death and terrified of their warmistress.

So begins...

Vullah's Story