"Is this a matter of hate to you?"
Name: Milleina
”My name…is my own concern.”
Age: 17
”Likewise, my age is my own concern as well.”
Gender: Female
”Heh…I’ll be whoever you want me to be~”
Faction: Spectral
”I don’t hate you though. No, this isn’t a matter of hate.”
Appearance:”Aren’t I gorgeous?” Milleina is a young woman that stands at 5’4” with wavy, dark green hair with straight bangs and neon green eyes. She usually dresses in a somewhat, gothic Lolita style with a headband fashioned from bone and wings as an after-effect of her magic.
Personality: ”How boring…” Milleina is a rather sadistic person with unusual and exotic interests. She rarely bears grudges and she treats the whole affair regarding the extinction of mankind as some sort of game. With the way she conducts herself, there is an apparent sense of detachment to, even her own life, making her all the more unpredictable and dangerous.
History:”Ah…long time ago. Too much of a hassle to recall.” Born in the 58th year of the Lawless Period, Milleina or, whatever her name was back then, lived a rather shabby life as the only daughter of a widowed farmer, who treated her badly all the time. With the apparent family neglect, she sought out other places of sanctuary, eventually stumbling upon a congregation of Spectrals who schooled her in the art of magic.
Whilst she inherited the magic arts, she didn’t inherit the hatred and aggression, using her magic playfully without regards to the consequences. When she reached the age of 14, the Chrysalis struck her home, killing her father. With her newfound powers, she managed to protect herself and realized that, whatever emotion she had with her father was long gone. Realizing that no one is around to keep her in the farm, she headed out, taking whatever equipment she can get her hands on.
The longer she stayed in the wilderness, the more powerful her power became at the expense of her memory. Unable to remember her own name and past, she carried on, playing pranks on tribes and villages, varying from harmless to sinister to even deadly ones, some even ending in the total annihilation of the village.
With each year, she edges closer and closer to larger civilizations. At around this point, she was already near the perimeter of the territory of Lucrezia, where her powers are just waiting to be used.
Equipment and Abilities: Milleina, being the daughter of a farmer has very limited equipment, usually just salvaging whatever she finds interesting. She lacks formal training and has a simplistic style; practically just, wailing at what’s there until it’s not there anymore. Her magic is adequate and gets the job done and she relies on this most of the time.
Scythe – Her father’s farming scythe. She had refined it over the years though not really reaching the ranks of engineered Lucrezian steel. She mostly uses it as a tool for torturing and taunting passerby instead of an actual weapon. It is also used to parry blows and, despite the cruder construction, manages to hold up well enough.
Magic:
Telekinesis – Milleina has the power to move objects with her mind- however, she does have limitations. For one, she can only move still objects- for example, rocks, boulders and the like- but she cannot stop objects in motion (i.e, an arrow shot towards her). The object must also be in her line of sight, and will only stay under her control for as long as she can keep her concentration up.
Charm – A natural charm that acts as a sort of hypnosis tool. Milleina has the ability to command the attention of unaware passerby, bending them close to her will, to do her bidding. A natural recluse, it isn't an ability that sees the light of day all the time.
Biters – The Biters are two, black floating skulls serving as Milleina’s familiars. Mostly used for self-defense purposes, they have some combat capability, attacking opponents like a movable projectile. With their size, Milleina can also use them as a form of transportation.