{"Hello everyone!"}
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{ Main Hexcode || 228B22/Forestgreen \ Secondary Hexcode || 808080/Gray
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{Everyday Life || Saori Hayami & Nao TĆyama}
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Full Name:
Rane Ollum
Magic Name:
Masked Trap
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Gender:
Male
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Age:
16
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Duration at FoxTrot:
A good 4 months
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Born with an appearance that oozes femininity, Rane possess a perfect silky dull colored white hair and light-blue gray irises. With long eyelashes and a sharp chin, small lips and ears, a frail-like body stature, coupled with his short height of 5â5â it doesnât take too much for one to mistake Rane for a girl. He even has a slightly high pitched voice to match with it.
When he is free from missions, Rane is usually spotted donning a green unzipped jacket along with a pair of short white pants and a plain white t shirt underneath the jacket. But whenever Rane takes on a request, he wears a full set of uniform that consists of a large purple witch hat and a blazer of the same color. Under the blazer, a lighter colored purple vest that has an even lighter colored trims and belts on the surface. Lastly, a long and baggy purple pants to go along with the attire. Raneâs guild mark is on the left shoulder, slightly to the back and nearer to the base of the neck.
Rane is very optimistic and is filled with a bundle of energy dedicated to helping others. His pure motive to help anyone in need, even at the cost of risking his life originates from the foster parents who picked him up. Without any sort of ulterior motive he helps everyone with equal fairness. He is extremely stubborn when it comes to this and will not back down from helping anyone unless given a reason not to. One that Rane finds acceptable, that is.
This of course leads to being able to treat everyone and anyone equally. While he may not be able to properly distinguish ulterior motives or reasons behind an action, Rane tries his best to not underestimate anyone he meets. Whether it is someone with a bad reputation like the ones in his guild or children attempting to steal from him, he is prepared to interact with them without judging them for who they were rumored to be. Rane acknowledges that he is only 16 years old so he may not have experienced much as compared to others.
Aside from containing that energy in the acts of kindness, Rane also channels it to training himself, physically and mentally. During the times where he is free from missions or work, he is often seen participating in sports with the local children or training by himself near his quarters or the guild. That is because his magic, Spirit Takeover, requires him to have a large magic pool to be powerful. While in the current state he is already considered to have quite a large one for his age, Rane still strives to train each day with the help of his three spirits.
But despite all those, Rane has one very crucial flaw to him. Due to a past event that occurred in his life, Rane has a distorted view of the death of people. He thinks that they donât die but rather sleep for a long time. Although no one has ever commented on it or tried to correct Rane, aside from his spirits, no one knows that it was actually him denying the death of these people. He was close to being in a fight with a couple of people because of this.
Though all in all, Rane is an outgoing and enthusiastic person. While his tendencies to help just about everyone might trouble most people, he is always hanging a smile on his face and brings along with him an aura leaking happiness everywhere.
Town Reputation: Because of Raneâs tendency of wanting to help some of the people he comes across, he is often seen by most others as a kind and honest child. There are those who appreciate this honesty of his, but itâs also due to the same reason that he is often sought out to be taken as hostage or kidnapped in various cases. That is if he wasnât as his fragile appearances may show him to be, hence his title Masked Trap(Also due to him often bringing around a mask and using it as a vessel to use his magic).
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Magic Type: Holder â Spirit Takeover
Specialization: Offensive | Defensive | Stealth Support
Description: Raneâs magic, the Spirit Takeover, requires the mask that he often carries around with him. When injected with magic, the mask activates and connects a link with one of the three spirits that Rane has and allows the spirit to manifest as an armor. However, perhaps due to the magic being incomplete, when those spirit manifests as armor, it also takes over the mind and body of the host. This results in a huge change of personality and physique.
But no matter how much it changes Rane, the magic relies heavily on Raneâs remaining magic inside him. Should the magic run out, the armor returns into its original form, the spirit and Rane regains control over his body again. He loses conscious whenever this happens so as this is extremely dangerous especially during a fight, Raneâs spirits has agreed to release control whenever his magic reaches a dangerously low level.
Spell List: Vaeros â The Prideful Red Dragon: Like the title suggests, Vaeros is a prideful but powerful red dragon. His manifestation focuses on the pure power of brute force, often overwhelming opponents with inhuman strength. Vaeros usually appears without a weapon but he is able to temporary enchant a weapon in blazing fire to fight so Vaeros is a skilled multi weapon fighter, although Kurena wins by far in terms of the knowledge across many weapons.
Magic includes: Dragonâs Might â By channeling magic power, Vaeros is able to exert over his limits and become extremely strong, however due to his lack of controlling the magic in Rane, he is often exhausted after just one use. Therefore Vaeros, although unwillingly, uses it as a last resort.
The Pride of a Dragon â This magic is dependent on the mental state of Vaeros. When his fiery will, or determination, to fight becomes stronger, his abilities also become stronger. However the opposite effect takes on as Vaeros loses his confidence. He will become weaker the more he loses his prideful attitude and eventually returns into spirit form.
Weapon Make , Dragon Enchant â Vaeros infuses the element of fire to whatever he touches or holds. With the exception of weapons made from magic, weapons with inherent element or legendary weapons, Vaeros can use this magic on just about anything. Even a wooden board. Results may vary.
âIâll show you the power of the strongest red dragon and you shall bow before me as you witness my awe-inducing magic!â
Kurena â The Nine-Tailed Fox : A cool and calm woman, Kurena is the only spirit able to move outside of the spirit realm and interact with the living. She is the level-headed one of the bunch and is always protecting Rane from danger like kidnappers and perve- curious old men. Her armor appearance is similar to that of a shinobi and is very lightly equipped as compared to Vaeros or Duke. Kurenaâs focus in battle is stealth and is mainly used to gather intelligence, resorting to frontal assaults if all else fails.
Magic includes: Shadow Melt â Kurena blends herself with the surrounding environment by dispersing magic and hiding herself. Although it is possible to be used during the day, itâs best to be used in dark places or generally areas with less sunlight.
Hall of Mirrors â Using a mixture of illusion magic and sound magic, Kurena creates âclonesâ of herself and unleashes a stream of illusionary attacks before striking with the real body at a fatal point and potentially ending her opponent.
Fox Fire â Fox Fire can be used even during outside of her armor manifestation. Because Kurena is able to interact with the living as well, Fox Fire can be used to a certain degree. The fire is of a blue color and spreads quicker than the normal fire, in exchange for a slightly lower temperature. During Kurenaâs armor manifestation, the Fox Fire becomes flexible and is able to move like a whip to Kurenaâs command.
âWhen you blink, Iâll be gone so make sure you keep a close eye on me. Youâll lose a limb or two if you donât.â
Duke â The Shining Paladin : Duke is a very kind spirit. Whenever Rane is down, Duke tries the hardest to cheer him up, making Duke the big brother of the three and Kurena the big sister. Dukeâs armor is a huge white knight that stands at 6 feet. He carries with him always a long sword and a shield, completing the image of a paladin. Being the defense of the three, Duke is also very efficient when controlling the output of Raneâs magic usage so the longest active period available is during Dukeâs takeover.
Magic includes: Precise Guard â As Duke is able to control the flow of magic much better than the other two, he uses it to gather a certain point of defense and next to completely negate the damage. His excellent tanking capability is because of this magic, or rather, skill.
Indomitable Spirit â Duke is capable of resisting even mind magic of the stronger tier. While it consumes much more magic than physical damages, utilizing Dukeâs talent to control magic flow he is able to accurately defend against many mind magic. Duke is also able to use this even outside of armor manifestation, so Rane is resistant against some mind magic even in unarmored form.
âDonât worry. I can take on everything you can throw at me, so do your best and bring me down.â
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Rane never met his biological parents when he born. They had dumped him on the side of a road when he only a few months old and had left him to die. But he was then picked up by a couple as they were passing by and was raised by them since then.
The couple was an odd pair. They were both brimming with positivity 24/7 and can always be seen with a smile on their faces. They did everything with an enthusiastic and optimistic attitude. That was why Rane was infected by this behavior as he grew up. Eventually the three became what was possibly the happiest family in the world, even if it was limited the area around them.
During his 5th birthday, Rane received a mask as a present from his mother. To Rane, it looked creepy at first. He was slightly scared because the mask felt frightening but because it was given to him by his mother, he gladly accepted it. The same night was when he encountered and befriended the spirit known as Kurena.
She was sealed to the mask a long time ago and because of the magic that Rane possess, she was free from it. She then pledged her loyalty to Rane as gratitude for releasing her, troubling Rane somewhat. That day onwards, discovering his magic power, he started sneaking out of the house to use his magic and communicate with the various spirits living in the forest. Of course, sneaking meant not being found by his parents and it back fired on him.
When a group of soldiers marched into the forest, Rane thought they were lost. Taking upon himself and following the ways as taught by his parents, to âHelp anyone in needâ, he went to search for these soldiers with the help of his spirit friends; only to be captured by said soldiers.
The next moment he woke up, he found himself kneeling in front of his parents who were lying down on the group, bruised all over. Not understanding what was going on, he called to his parents. They didnât reply. After that, he tried looking around them while still calling out to them and realized what was next to them. It was a pool of blood, specifically, theirs.
Rane fainted after failing to register the scene before him. Without any idea or hint as to what was going on, he woke up again to find himself outside in the forest and covered in a blanket. As he sat up he found Kurena wearing the mask given to him by his mother sitting to the side of a campfire. Kurena told him that she was requested by his parents, who they should have no knowledge of as to who Kurena was as far as Rane knows, to bring him out and to travel the world.But Rane quickly accepted that fact without questions and went on a journey with Kurena.
That was also the day Rane had reached 15. His birthday present was freedom to the outside world.
Along the way they encountered various people and were eventually accompanied by Vaeros and Duke. Though it wasnât long since theyâve met, but the two of them willingly followed Rane and Kurena. Vaeros tried to deny but Kurena forced him anyway.
Then a year after Kurena and Rane departed from his home, they arrived at Ivalice. Upon hearing the infamy of the Fox Trot guild residing within the city, Rane became interested. Unusually so. What made Rane join the guild was due to him tripping and accidentally breaking a glass said to be very expensive because it was found from an expedition into the dunes. And so Rane for four months had been working hard to pay off his debt, but even though he has no idea how much he owes, he still shows a happy attitude despite his debt.
Even now, Rane continues to help around the guild and doing missions, training when heâs free and chatting with his spirits happily.
Family:
Sol Ollum | Deceased | 58 | Foster Father
Mella Ollum | Deceased | 53 | Foster Mother
Partnership: âA partner? Hmm. Maybe someone strong? I donât mind anyone really but if itâs possible Iâd like someone powerful like Vaeros? Or maybe someone kind like Kurena? Oh oh, maybe someone like Duke? Ah, so hard to decide!
Ah thinking about it, maybe Onyx and his friends. Theyâre like my spirits! Itâll be fun if we could fight together as six people! Or maybe itâs four? But theyâre powerful just like my spirits so we can be very strong if we did missions together!
But Miss Sera is okay as well! Sheâs so mysterious and cool, sheâs just like Kurena but without the tails! She can summon demons too! Isnât that cool? I like Remi too. She can turn into a scythe or blades for Miss Sera and fight together, just like my Spirit Takeover magic, right? But a lot of people call her Reaper and say sheâs evil. Maybe Miss Sera is super powerful?â
Will be updated after character list is FINALIZED.
Totsuka Saika | Yahari Ore no Seishun Love Come wa Machigatteiru
Rane Ollum / 16 / Masked Trap / code6435