PARTHIS WALSH -Neo Pantheon-
Monster's Dance (Rondo) - Final Fantasy: Crystal Chronicles
Age: 12
Gender: Male
Specie: Human/Zoiskar
Physical Description: A young boy with shaggy blond hair, and an indigo mark on his left shin. He wears a red long-sleeve shirt with a white collar, khaki pants with a shortened left leg, and red sneakers.
Personality: Normally meek and a crybaby. If pushed too hard, though, he'll take a stand (or at least try to). He likes sports, too. He was initially hesitant about having Ginger stick with him, but the two grew closer and closer as they traveled together. Perhaps this will also do his courage some good?
History: It started one day - Parthis's single mother was under attack by the Pendenza gang, who were looking for something that she had. They couldn't find it there, so they took her life instead. Enraged, Parthis lunged out for the first time, with just a toy sword. He struck hard, but the thugs just kicked him out of his apartment window, falling down onto a car. It seemed like that would be it for him...but then he had a vision of a radiant dragon. At that time, his eyes flashed open, a mark appearing on his leg near his foot, surprising all witnesses. When the Pendenza thugs came out, they were met by Parthis's iron fists! He was taken in by an orphanage, and one day he received a package. In it was the mystical Excalibur...and a baby dragon? In any case, the two team up to liberate Santa Vida from the grip of terror.
Equipment: He wields Excalibur, a channel once wielded by the Zoiskar Sir Arthur. It projects a blade of aura, and is made to do harm only to evil.
Abilities: As a Land Zoiskar, he commands occults of the Earth, Force, Metal, and Time elements. He can also solidify his skin like iron (and later on, orichalcum), becoming resistant to attacks and adding more lifting/striking power. Also, he shares a deep telepathic connection with Ginger.
Other: His metal-like flesh is unfortunately very conductive to electricity, so it will do more pain to Parthis. Not recommended for high-voltage areas.
Specific Moves
- Cataclysm: Earth occult. Strikes the ground, setting off a fissure line toward foes.
- Sandstorm: Earth occult. Conjures a sand twister, fending off projectiles and juggling nearby foes.
- Chargestone: Earth occult. Casts a floating rock that's been charged and follows foes.
- Avalanche: Earth occult. Summons rocks that fall down all around himself.
- Terra Force: Powerful Earth occult. Stabs the ground, making a pillar of energy and rocks shoot upward into foes.
- Grav-Sling: Force occult. Uses gravity to swing foes around and throw them.
- Counter: Force occult. Concentrates energy to parry an incoming attack, then rebound it twice as hard.
- Magnet Strike: Force occult. Charges up, drawing in foes, then strikes with Excalibur.
- High Gravity: Force occult. Generates intense gravity around self, making airborne foes crash into the ground.
- Megaburst Aura: Powerful Force occult. Charges up, then unleashes a powerful aura sphere around self.
- Iron Lunge: Metal occult. Charges up, then lunges forth with a big metal fist. Powers through most attacks.
- Ultimate Shield: Metal occult. Casts a shield forth that blocks all kinds of attacks.
- Grappling Hook: Metal occult. Lashes a claw from Excalibur, snatching a foe and dragging them in.
- Metallize: Metal occult. Hardens entire body like iron, slowing up a bit but boosting power and resisting attacks.
- Silver Wave: Powerful Metal occult. Casts forth a giant wave of energy. Very effective against evil energies.
- Delay Rend: Time occult. Dashes forth, leaving a trail of after-images to rush forth and cut through foes.
- Stop-Watch: Time occult. Stops time around self and allies. Exhausts energy more than most occults if used more.
- Motion Track: Time occult. Gets a lock on a foe, then quickly teleports to him/her.
- Double Play: Time occult. Conjures a shadow doppelganger that follows Parthis and mimics his attacks (on a weaker scale).
- Disruptor Edge: Powerful Time occult. Delivers a slash that rends time and space. Lingers for a long time before closing up.
Inspirations
- Carl Clover (BlazBlue)
- Metal ability (Kirby series)
- Metal Cap (Super Mario 64)
- Mech-Zangief (Marvel vs. Capcom 2)
- Sir Arthur (Arthurian legend)
- Hope Estheim (Final Fantasy 13)
- Lucas (Mother 3)
Trivia
- The name Parthis contains the first four letters of Arthur's name. Its meaning is Hindu for "son of Pritha". To clarify, Pritha wed the solar deity Surya and bore Karna, who would battle against misfortune throughout his life.
- His last name, Walsh, is derived from Welsh, or Wales, where Sir Arthur hailed from.
- Parthis's unique mark resembles a shield with a crown at the top, relating to Sir Arthur's days as a knight.
- Parthis's flesh would soon gain the properties of orichalcum, a fictional metal said to be found in Atlantis, or the Temple to Poseidon and Cleito.
- His Force occults all relate to natural forces, like gravity and magnetic force. Incidentally, they work well with his Metallize occult.
- The main functions of Metallize are very similar to the Mech-Zangief form used in Marvel vs. Capcom 2. It works well with most occults, but is detrimental to Ginger's flight assistance.
- Motion Track is almost like Instant Transmission (Dragonball series), in which he locks onto a signature, then instantly warps to it. But, like Instant Transmission, it requires knowledge of the source and full concentration.