QUENNEL MURALES -Neo Pantheon-
Vega's Theme - Super Street Fighter 4
Age: 19
Gender: Male
Specie: Human/Zoiskar
Physical Description: A tall, slightly-tanned boy with vivid green hair and an indigo mark on his right arm (resembling a circle with two wings to the sides and a snake head above it). He wears a brown leather headband, a brown shirt, an orange short-sleeve jacket, green gloves, green pants, a yellow scarf, orange socks, and black shoes. He often carries a long red pole.
Personality: He's like a big brother to the younger folks in Santa Vida. Street-smart like no other, he knows how to make it through almost any situation. He tries his best to help others, but may not realize when others show no appreciation for it. His favorite quote is "Life is the biggest game of them all!"
History: A Latino kid in Santa Vida who barely escaped from the thugs of the Pendenza Syndicate. His parents killed and having lost track of his siblings, Quennel hid out in a basement out in the woods. What he didn't realize is that he got unknowingly locked into a disposal chamber for a makeshift torture room above-ground, courtesy of Pendenza. Fearing that no one would come to his rescue, he just waited it out in that cellar, barely surviving on little sustenance from dripping water and charred corpses, and praying that he'd have a way out. Then, when it seemed like he'd draw his last breath, he had a dream where he encountered a large winged serpent...and when he awoke, he had a strange mark on his arm, and his wounds leaked some sort of strange oil. He found that he could manipulate this oil to make all sorts of things happen. With it, he managed to escape from that house, fighting off the Pendenza goons that took notice with mystical fire. Now, he just might be a beacon of hope for Santa Vida.
Equipment: He only wields a 6-foot-long laundry pole, which acts as a channel for many of his occult powers. He can generate all sorts of attachments on the pole by thought, from axe blades to spearheads to...pogo stick springs?
Abilities: As a Magma Zoiskar, he has access to occults of the Fire, Nature, Sun, and Shadow elements. Not only that, but he bleeds a strange substance called brimstone oil, which can be used to paint various strange murals. He can paint puddles, platforms, traps, even set doubles that attack as he does. He can also merge into walls, interacting with their painted material in many ways.
Other: The brimstone oil in his veins can freeze quickly if he's exposed to extreme cold, rendering him immobile for longer than usual.
Specific Moves
- Firewall: Fire occult. A slash of his pole, and a shield of fire appears.
- Jet Thruster: Fire occult. Uses his pole to rocket toward foes in a cone of flames.
- Searing Sigil: Fire occult. Paints a divine sigil with brimstone oil. At command, it will ignite.
- Flare Chase: Fire occult. Casts forth a fireball that seeks out foes and explodes on contact.
- White Inferno: Powerful Fire occult. Surrounds self in a pillar of blazing white fire.
- Giga Flora: Nature occult. Summons a large flower from nowhere which travels forth, blocking attacks.
- Spring Rose: Nature occult. Summons a flower from the ground, bouncing foes and self upward.
- Sleep Blossom: Nature occult. Summons a flower that emits a powerful sleep-inducing pollen.
- Shearing Rose: Nature occult. Slashes forth rapidly, leaving a flurry of petals in the wake.
- Gaian Flourish: Powerful Nature occult. Strikes the ground, resulting in a gigantic burst of petals and mystical trees.
- Photo-Flash: Sun occult. Creates a light sigil that bursts into blinding light if a foe gets near it.
- Solar Flare: Sun occult. An upward arc slash of light that launches foes.
- Enticing Light: Sun occult. Casts a light orb that draws in foes' attention and drags them toward it.
- Rebound Laser: Sun occult. Casts a light beam that bounces off foes and surfaces repeatedly.
- Golden Halo: Powerful Sun occult. Casts a powerful ring of light around self, expanding outward quickly.
- Shadow Shear: Shadow occult. Creates a slash that erupts into several dark slashes. Parries attacks easily.
- Seeker Fang: Shadow occult. Casts dark spikes that home in on foes.
- Black Beartrap: Shadow occult. Creates a shadow sigil that disappears. If foes get near it, it restrains them with a large shadowy beartrap.
- Terror Snake: Shadow occult. Directs a long chain of shadows around, striking foes repeatedly and inducing fear.
- Dark Gripper: Powerful Shadow occult. Casts a shadow on the ground that creates a gigantic hand, snatching foes and swallowing them into the darkness for a while.
- Platform Paint: Uses his oil to paint platforms on walls.
- Self-Portrait: Paints a double of himself. Attacks nearby foes as Quennel attacks.
- Ignition: Snaps his fingers, making any brimstone oil spilled from him burst into flames.
- Oil Splatter: Slings oil from his arm forth, possibly covering foes in it.
Inspirations
- Dragoons (Final Fantasy series)
- Scrooge McDuck (Duck Tales)
- Donatello (Teenage Mutant Ninja Turtles)
- Merge ability (Legend of Zelda: Link Between Worlds)
- Eliza (Skullgirls)
- Quetzalcoatl (Aztec mythology)
- Snow Villiers (Final Fantasy 13)
- CAT (The World Ends With You)
Trivia
- Quennel's unique mark resembles a winged serpent behind a sun, relating well to Quetzalcoatl.
- Quennel wields occults of the Fire, Nature, Sun, and Shadow elements. The first three are fitting for Quetzalcoatl's role as a sun and agriculture god. Shadow relates to him being a warrior god, as in the UMS stories, the Shadow element relates to courage.
- His blood is changed to brimstone oil. Brimstone is usually used with fire in the Bible for divine punishments. Here, brimstone is a component of fire, and later on hellfire, a powerful purifying element.
- Quennel's style is best described as "painting guardian". Many of his techniques involve keeping enemies at bay with long range and mural traps.