SCAPE-Z168 -X-Machina-
Bedman's Theme - Guilty Gear Xrd
Age: 18
Gender: Female
Specie: Human
Physical Description: A girl with long blue hair, clad in a pink nightgown and nightcap (with "SCAPE" emblazoned on the rim along with two vitality gauges), earmuffs/headphones, and a respiratory mask. She is fast asleep, affixed to a purple bed. This bed has a dreamtime sensor up top, two mechanical spring-loaded legs, a cow catcher, hidden wheels, and two weaponized "limbs". One is a lamp with eyes, fangs, and a phosphorus-charged "tongue". The other is a large pink teddy bear with a giant fang-riddled mouth and no lower torso. Two alarm clock bells surround a dark-red goat skull-shaped device.
Personality: Almost completely blank. She is completely obedient to Migwar, as her telepathic speech implies.
History: Chaos was setting in, and many of Migwar's weapons and soldiers have escaped. To prevent any havoc wreaked by them and reclaim their property, Migwar sent out their most powerful soldier - SCAPE-Z168, the Eternal Nightmare. She has interfered with the heroes many times, snatching up Migwar's property. Her very presence seems to have some leverage over the typically-cold River Eidral...
Equipment: SCAPE is equipped to a mechanical bed called NightTerror. It has spring-loaded mattress-like feet (with hidden spikes), a lamp-shaped device that charges and emits photon/heat blasts, and a teddy bear-like appendage that produces a somewhat-toxic liquid from its fangs (this thing can even drape over victims' heads and suffocate them).
Abilities: With NightTerror, SCAPE had heightened psychic powers through dreamtime. She can make psychokinetic constructs from dreams and use the skull-like device to trigger the Nightmare, mutating these constructs into horrific monsters. The two bells can emit damaging sonic waves, though they can't wake her. Nothing can.
Other: ?????
Specific Moves
- Ring-A-Ling!: The bells set off a noise shock around self, launching away anyone too close.
- Doll Drool: The teddy device spits a blob of its fluid onto the ground. It's sticky, and touching it will poison the victim with a stamina-sapping neurotoxin. It can also be slathered on the walls.
- Pick-Me-Up: The mattress feet spring SCAPE upward sharply. She then comes back down, crushing foes if given the chance.
- Nightmare: The skull device emits a signal that affects SCAPE's dreamtime projections, creating different nightmarish effects.
- Cloud Nine: Creates and sends out an undulating cloud. On contact, it devours foe and explodes in a ball of lightning.
- No Escape: Teleports in a flash of black light.
- Bell Toll: The bells create a sonic barrier that reflects projectiles.
- Lampblack: Charges up, then launches a jet of fire from the lamp device.
- Bubble Nap: Creates dreamtime bubbles that send struck foes to sleep.
- Dreamy Lamb: Dreamtime projection. Hops forth at foes playfully. Nightmare turns it into a screeching goat skeleton that combusts violently.
- Dreamy Dolphin: Dreamtime projection. Leaps up and down in place. Nightmare turns it into a zombified shark that rushes straight forth with razor-sharp fangs.
- Dreamy Robin: Dreamtime projection. Flies around in the air back and forth. Nightmare turns it into a monstrous raven that dive-bombs foes.
- Dreamy Puppy: Dreamtime projection. Playfully follows foes. Nightmare turns it into a two-mouthed wolf that chomps foe and spins him/her around in a savage tornado.
- (Arc Drive) Runaway Bed: The wheels on NightTerror pop out as it rushes through foes several times in teleport strikes.
- (Arc Drive) Cremation Nightmate: The lamp device emits a powerful vortex of flames upward.
- (Arc Drive) Scapegoat Trick: Counters an attack by replacing self with a decoy bed and crushing both with a teleport slam.
- (Overdrive) Dream Eater: Emits a beam that makes foes sleep, then devastates them mentally with their worst fears.
- (Master Drive) Lambs of Slaughter: Using Nightmare on a flock of Dreamy Lambs can make them warp to foe and erupt into hellfire on him/her, with the help of more Dreamy Lambs.
Inspirations
- Bedman (Guilty Gear Xrd)
- Wizeman (NiGHTS: Journey of Dreams)
- Dreamy Luigi (Mario & Luigi: Dream Team)
- Scarfy (Kirby series)
- Nightmare (Kirby's Adventure)
- Jill Valentine (Resident Evil 5)
Trivia
- "SCAPE" is derived from both "scapegoat" (the namesake of Migwar) and "dreamscape". 168 comes from Leviticus 16:8, which mentions two sacrificial goats, or scapegoats, for the Lord and Azazel.
- What's a common animal related with going to sleep? Sheep. And what are sheep related to? Goats. Migwar is named for the Japanese word for "scapegoat". These themes all apply well to SCAPE.
- "SCAPE" stands for "Super Cerebral Amplification Projection Entity".
- The lamp and teddy devices are based around things that would be present at bedtime for most children, as are the alarm clock bells.
- Using the teddy appendage as a choking mask isn't too out there. It's based on one of the many strange murders by Dr. Phibes - a frog mask that mechanically suffocates the wearer.
- The spikes in the mattress feet may be a play on a "bed of nails".
- Bell Toll functions like Hsien-Ko's Henkyou Ki.