This is a list of locations that can be found in Guild Pact.
The capitol of the Divinity empire that lays withen the Gates of Heaven
The place where memorys are gathered by the Relic of thoughts
This is the mountain city of the now Temple Dwarves, this is where Forgemaster Brundul spends most of his time, in the great forges deep down at volcanic levels.
It was made about 400 years ago and the Rashad took it over 196 years ago. It is giant and has many outlining walls and motes
The Astral Keep is the heart of the Unitate
Weimar is the stronghold of the guild. It has massive walls which protects the citizens within and it is built with military thoughts all along, right from the size of the houses till how many men can be allowed on.
The human race has always been in need of a strong leader. The race???s constant warring with itself has led to its rise and downfall, thus the Imperial Statesmen rose up to unite the humans and bring it under a single control so it can stand united against the horrors of the world and defend its people against those who wishes to see the humans suffer and sacrificed for whatever evil deity that is worshipped.
The oracle provides a direct communication link to the Gods in the other realm, other than this it can do very little, however there is speculation among the Cardinals that it may be a sealed portal.
Durak-Mur is a huge fortress city and was built by the Acolytes of the First Seer around the Oracle. It now accommodates the majority of the guild and provides a secure stronghold to defend against would-be attackers.
This is a trade city, possibly the most popular one when it comes to buying and selling between guilds.
Places under Jiraba Temple
Rasad Tebun was founded by Yeman Took to redeem those who had sinned and he slowly amassed a huge army of cutthroats, assassins, and thieves
Of the light there was one Of the darkness there was another Alike in power Apart in goal Under the Sun Under the Wind Under the Rain Under the Thunder Neither conquered Neither ruled Light was hidden Darkness was revealed Shattered by storm Sundered by the blade Strength sleeps In fires of the land Power waits In blades of the mind Spirit split In stone of the heart Wholeness retained In walls of moon and stars Unite the vessels Of Steam and Mage and Metal Fortified by stone and sky Summon the Sun Summon the Wind Summon the Rain Summon the Thunder Restore the storm Unleash the Primal Lords
One of the many fortresses that exists, however, this one has managed to stand against any invasion and have never fallen in the hands of any enemy of the Guild. It is a symbol, for the people of the Guild, that this Guild will stand strong against any enemy and will ensure the unity of humanity
The most religious city of all. It is a mixture between being a city of trade, a fortress and a massive temple. It is where the Archbishop resides and governs the church throughout the lands of the Guild. Also, it is where the relic is stored, under the watchful eye of the Temple Guardsmen.
A mining city where the majority of the stone, materials, and other earthly material is dug up and then transported to other parts of the guild???s territory.
Just outside of the Gates of Heaven lies the coast of the Caspian with a single river of crystal clear water running over the soul fall where the Divinity built Soul cove
the place where the tinkering minds of Terrera come together to make the most amazing things from trinkets to clockwork birds that fly with magic
The land border on the opposit side of the land of Terrera than the Caspian sea
The forest city that is home to the elves
home of the merfolk
The Caspian sea borders the kingdom on the west and south it only just recently being explored for the first time
The main docks of Terrera
This forest is commonly has forest fires of unknown origin fabled to be caused by a relic of flames
This forest is said to be haunted by ghosts and as such has never been fully explored by any guild
Home of the council of guilds where all the leaders have a throne for meetings of all the leaders
this sky island moves around the Caspian sea as the moon moves in the sky as if it follows behind the moon
Home of the Divinity faeries
The empire of the holy order Divinity
The castle where the Alverez guild defended for three days and three nights against superior numbers who eventually took the keep
Home of the Divine merfolk