Basic Information Name: Garth d'Vabrille III
Age: 28
Nicknames: N/A
Titles: N/A
Gender: Male
Profession: Wizard/Mercenary - After being exiled from the Tower of High Sorcery, He decided to venture out into the wide world in search of his fortune, working as a Mage-for-Hire.
Alignment: Chaotic Neutral
Sexual Orientation: Straight
Relationship Status: Single
Personality: Garth is a pretty complicated guy. There isn't much he wouldn't do for the right amount of money, but he doesn't particularly enjoy the things people pay him to do most of the time. He likes kids, seeing their eyes light up in wonder as he regales them with stories of his travels, yet he has burned families in their homes on the orders of men who call them traitors and outlaws. He has been paid by bandits to help them rob some wealthy nobles, and then the nobles have paid him to turn around, kill the bandits and give their stuff back. One night he may find himself sleeping under the stars, counting the constellations and listening to the night creatures scurrying about, only to be elbowing his way through a rowdy tavern the next. In short; he likes money and he likes people, but sometimes those two things conflict and it would take a lot for him to not choose money.
Mental Weakness: He values money above all else. His greed does not control him, but it does influence his decisions heavily, often taking the route that leads to the greatest reward and damn the consequences.
Hair: Dirty Blonde
Weight: 160 lbs
Height: 6'3"
Eyes: Blue
Body: Tall and Athletic. Toned muscle, not bulky but well defined.
Skin: Pale
Attire: Blue and white Mage robes and a gray traveling cloak.
Armor: Light leather armor.
Additional Body Traits: N/A
Physical Capabilities: Quite a fast runner and a fairly agile swordsman, though melee is often his last resort.
Skills Smithing - Beginner
Alchemy - Adept - He had some basic training at the Tower of High Sorcery
Survival - Adept - He has spent the last 7 years traveling the lands, he picked a few things up along the way.
Speech - Adept - Being such a worldly man has its benefits, like knowing how to talk to people the right way.
Swords - Adept - Combat is an inevitable part of life, swords are useful for when magic runs out.
Blocking - Beginner
Archery - Beginner
Farming - Beginner
Cooking - Adept - Spend enough time on your own in the middle of nowhere and you'll have to cook eventually.
Leading - Beginner
Tracking - Beginner
Stealth - Beginner
Magic - Journeyman - The sum of 3 years spent absorbing all the knowledge he could get his hands on in the Tower of High Sorcery.
Light Armor - Adept - Spend enough time out in the wilds and you'll soon find that a little armor goes a long way.
Fletching - Beginner
Appraiser - Adept - Going strange places and seeing strange things gives you an eye for detail and value.
Inventory Steel Longsword
Silver Knife
1 Apple
1 Flask of Water (half empty)
1 Bottle of Whiskey (full)
1/2 Loaf of Bread
3/4 Wheel of Cheese
Bag of Medicinal Herbs
Coin Bag (empty)
Magic Spells Name: Dragonbreath
Type: Elemental
Element: Fire
Range: 20 meters
Class: B
Name: Ward
Type: Elemental
Element:Lightning
Range: 10 meter radius
Class: C
Name: Cloudmist
Type: Elemental
Element: Water
Range: 5 meter radius
Class: C
Name: Flare
Type: Elemental
Element: Fire
Range: 50 meters
Class: D
Name: Spark
Type: Elemental
Element: Lightning
Range: Touch
Class: D
Little Biography Garth was born in a small village called Vabrille. His father was also named Garth, as was his grandfather. When he was 18, Garth was chosen by a travelling wizard to be his apprentice at the Tower of High Sorcery. 3 years later, shortly after gaining the rank of Journeyman, Garth was exiled from the Tower when several valuable tomes went missing from the library and were later found in his quarters. Someone had framed him for the theft, probably someone who owed him money, but he didn't know who it was and he couldn't prove it. So he left, setting out to make his fortune by applying his magical skill wherever someone would pay for it. Now he has come to the new land of Arandia, seeking new riches and new adventures.