Introduction
The city of Minstrel is the capital of the continent of Greganesh where live the Fae constituting of the Fairies, the Light Elves and the Dark Elves, the Tribes constituting of many different type of Orcs and Goblins, the Mountainous Dwarves that holds domain over the underground and last but not least the ambitious and populous Humans. Each race of course is at odds with each others withe the Fae keeping to themselves, the Tribes hunting all that moves, the Dwarves being ready for anything to amass their riches and the Human that tends to see themselves as superior to all the rest.
All that tension is further heightened for beings that decide to live in the capital as it is further divided in guilds that all have the brightest of them all as Knights of the realm. The guilds are as such: The Warrior Guild, the Priest Guild, the Mage Guild and finally the Thief Guild, all competing for funds and fame and stopping at nothing to gather the favor of the royal families residing in the castle, each family representative of a race.
The knights are further divided into companies and that's where you come in, in a year a new tournament will take place to elect a brand new company which will have the favor of the court. Will you be strong enough and sly enough to train and win, you that have just entered your new guild? You will have to train hard and work even harder to get the support of your new guild. Don't give up!
Races:
Fae:
Light Elves: Fair skinned with delicate features, blond, green or blue hair and a love for nature, they are agile creatures with a long lifespan.
Dark Elves: Earth Toned and pointy eared, they are the offspring of a Light Elf with a Human, making them a midway between the two races.
Fairies: Of all the colors in the spectrum these diminutive beings are endowed with a special kind of magic and can fly on their wings that seems to be made of light.
Tribes:
Orcs: Violent giants of greenish to black skin, they are as strong as they are simple minded, able to take down most creatures in one blow.
Goblins: Mischievous and diminutive, those sly creatures can be green, orange of black in color and can be found nearly everywhere in the kingdom. They lack of a proper musculature makes them poor warriors, however.
Dwarves: Small and stocky, they are renowned for their beard, their skill with smiting, their stout constitution and they love for riches. They are solitary creatures when it comes to other races.
Humans: Ranging greatly in personality and abilities, this is the most versatile race, their versatility however preventing them to being truly great... or will their will and ambition fill the gap of their nature?
Guilds:
The Lucian Order, commonly known as the Priest Guild uses healing powers derived from nearby plants and their own faith to heal their allies. The best of them are very good martial artists as well!
Available Weapons: Knuckles and Claws.
The Warrior Guild is pretty straightforward and boast the complete domination of the mercenary and guarding forces of the kingdom. They mostly are a bit like low profile Knights.
Available Weapons: Swords, Hammers and Axes.
The Mages Guild are the scholars of the kingdoms with their skills derived from their sharpened minds and the mana of the ether, they are fearsome enemies to have.
Available Weapons: Staves and Wands.
The Thief Guild are the masters of the kingdoms' Underworld, from petty thievery to assassination, they have their hands on all that touches the shadows and the other side of the law.
Available Weapons: Daggers and Whips.
Character Sheet:
Name:
Age:
Gender:
Race:
Guild:
Appearance: (A picture please)
Personality:
History:
Equipment: (Keep it basic, you are a rookie, after all!)
Inventory: (What you don't have as equipment)
Stats:(Put a total of 25 points into these stats)
Strength: (More Physical Damage)
Dexterity: (More Evasion and Accuracy)
Constitution: (More HP)
Intelligence: (More Poweful Spells)
Wisdom: (More Mana)
Skills: (Special attacks and spells, put a maximum of 3)
-
-
-
- 2 posts here • Page 1 of 1
The Story So Far... Write a Post » as written by 2 authors
Today the whole capital was in effervescence by the appearance of various posters announcing the approaching tournament, urging the guild to have an influx of new hopeful. The competition will be rough, of course, but the rewards will be well worth it, many thought. And so our story begin, with each hopeful slowly making their way to their desired guild.
The Lucian Order, or more commonly the Priest Guild, was situated in the north of Minstrel, it's headquarters near the northern gate of the castle near the Lion lane. They were fervent practitioners of the ways of Light and thus were strong in both mind and body, their Faith giving them holy powers and they toned and disciplined bodies making their whole being one sole deadly weapon augmented by finely crafted knuckles or sharp claws, capable of both mercy and divine punishments.
The Thief Guild were in the sewers of the South District, their headquarters well hidden from those that were not one of their own or an hopeful and their connection reaching far and wide in the whole realms. They were a bunch of deadly cutthroats and skilled brigands that were ready for anything to reach their goal. They used the southern Snake Gate as the rally point and used poisoned daggers and wicked whips to discipline their enemies into complacence.
The Warrior Guild were placed near the Western Wolf Gate and were a bunch of mercenaries that were the best bodyguards around short of hiring a company of actual knights. They used swords, hammers or axes to destroy their enemies and were taking part in duels regularly to keep their skills sharp. Most were honorable and as close as a real family but there were some bad apples, as they say.
The Mage Guild was all about the unknown and about scholarly pursuit, their sharp minds dissecting mysteries like they were nothing and the occult studies permitting them to create, learn and cast strong spells with their staves of wands from the harmless creation of light to the deadly art of Necromancy. Nothing but the physical realm was out of reach of a mage.
The youths were but rookies but as they say, the first step lead to victory, and so their fate was forever altered by their intent to become one of the elite.
Setting
0.00 INK
That was when he found the ghoul. The ghoul, possessing a human, lashed out with inhuman speed, nearly knocking over all the tables in its way. Terran suddenly blocked, parried a punch, and smashed his fist into its face. The ghoul, stunned, stumbled back a bit. Get it out of here, he thought. Never fight a ghoul in a crowded place. Ever. Seizing the stunned paranormal, he easily flung it out the door and into the cobblestones outside. It quickly recovered and lunged at him. A well-placed kick to its chest knocked it back 10 feet. The ghoul got up and continued its attack. Terran used an uppercut and a downward smash combo to level the ghoul and then pulled out the vial of holy water. The ghoul, knowledgable enough to know what that would do to its victim and itself, quickly tried to get rid of hit. Terran's hand was sweaty and after a fierce struggle, the ghoul knocked away the vial, only to be splashed by the other, the real holy water, which Terran had in the other hand. A flash of bright light and a scream later, and the possessed human was freed. The ghoul had been destroyed by the power of the holy water. This man was injured, and Terran began syphoning mana from his surroundings. Using his Quick Siphon, he healed the man and brought him into the tavern.
The most important thing to do for a victim of a ghoul was to make sure they were well-nourished. Terran bought himself beef stew and some mutton for the man. He was fairly healthy, a look of exhaustion on his face. "Thank you", he said to Terran. Terran nodded."Its my pleasure. How's your chest?" Terran envisioned the footprint that was probably upon it. "I can't feel it yet." The man looked at him and laughed. "I suppose thats a good thing or I would not accept the food you're getting me." Terran smiled and laughed with him as if they were old friends. They bumped their mugs of ale together and drank. Together they ate their food and Terran helped the man home. Mission accomplished. He headed back toward his guild to report his success.
- 2 posts here • Page 1 of 1
View All »Arcs
Arcs are bundles of posts that you can organize on your own. They're useful for telling a story that might span long periods of time or space.
There are no arcs in this roleplay.
View All » Create New » Quests
There are no quests in this roleplay.
Add Group » View All » 0 Factions to align with
Here's the current leaderboard.
There are no groups in this roleplay!
Game Master Controls
Welcome home, Promethean. Here, you can manage your universe.
Arcs
Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.
Add Quest » Quests
You can create Quests with various rewards, encouraging your players to engage with specific plot lines.
Add Setting » 1 Settings for your players to play in
Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.
Navigation
While not required, locations can be organized onto a map. More information soon!
Add Group » 0 Factions to align with
There are no groups in this roleplay!
Collectibles
By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.
Once an Item has been created, it can be spawned in the IC using /spawn Item Name
(case-sensitive, as usual) — this can be followed with /take Item Name
to retrieve the item into the current character's inventory.
Mobs
Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!
Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!
Current Mobs
No mobs have been created yet.
Spawns
Locations where Mobs and Items might appear.
Events
You can schedule events for your players to create notifications and schedule times for everyone to plan around.
The Forge
Use your INK to craft new artifacts in Minstrel Knights. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.
Notable Items
No items have been created yet!
The Market
Buy, sell, and even craft your own items in this universe.
Market DataMarket conditions are Quick Buy (Items Most Recently Listed for Sale) |
Open Stores
View All » Add Character » 3 Characters to follow in this universe
Newest
Terran Hadcliffe
Diligance is my strength!
Talon Starhunter
Success is the sweetest revenge
The Narrator
The storyteller of this grand tale
Trending
Talon Starhunter
Success is the sweetest revenge
The Narrator
The storyteller of this grand tale
Terran Hadcliffe
Diligance is my strength!
Most Followed
Talon Starhunter
Success is the sweetest revenge
The Narrator
The storyteller of this grand tale
Terran Hadcliffe
Diligance is my strength!
View All » Places
Fullscreen Chat » Create Topic » Minstrel Knights: Out of Character
Discussions
-
- Topics
- Replies
- Views
- Last post
-
-
Minstrel Knights
by Artsydaze on Fri Mar 22, 2013 7:36 pm
- 2 Replies
- 479 Views
- Last post by awesomeskaterdude
on Sun Mar 24, 2013 2:13 am
-
Minstrel Knights
Most recent OOC posts in Minstrel Knights
Re: Minstrel Knights
Here I was gonna make a Dark Elf Thief... Well the saying "Damn they got here first!" really hits home.
Ok ill think up a char. Maybe a Mage or somfing. Like a zap-itty-zap kinda mage. Idk, ill get back to you on that.
Minstrel Knights
Welcome to the OOC of Minstrel Knights, sit back and talk about the plot, the world or it's inhabitants or just get to know each other better! Just be sure to be polite and respects each other and myself and we will get along just fine, no drama outside the IC :)!