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Vilhjalma Litsdottir

Berserker turned Mercenary

0 · 356 views · located in Uppsala

a character in “On Icy Shores”, originally authored by DBN006, as played by RolePlayGateway

Description

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Full Name: Vilhjalma Litsdottir
Title(Mr./Mrs./Lord/Lady/Sir/): Berserker
Nickname(s):

Sex: Female

Age(and how old they look): Looks to be in her 30s
Orientation/Sexual preference: Homosexual

Height: 5'5"
Weight: 11st
Age: 34


Eye color(s): Blue


Body build(slim, muscular, etc.): Muscular and somewhat busty, her body was forged by years of forestry work.
Body abnormalities(Cleft lip etc.): Vilhjalma is missing her left arm, cut off just above the elbow in a battle.


Hair color(s): Blonde
Hair length: Long
Hair style: Loose with a braid near the right ear, left side cut short


Complexion: Fair-skinned
Scars: Scars of varying size crisscross her arms, legs and torso, with Odin's valknut scarred onto her left breast
Tattoos(what they are and where): She has a tattoo running down the right side of her face
Piercings(what they are and where): None
Dress: Vilhjalma is dressed quite plainly for one of the Northmen, save a few things. She is never seen without her dane axe or the saex strapped to the small of her back. Her only protection is a leather vest laced on the sides and a bear pelt hanging from her shoulders. Rather than carry foreign coins the mercenary woman wears a few pieces if silver jewelry (rings and bracelet on her right, an arm band on her left bicep) and carries a purse full of hacksilver.

Mental state: Sane, mostly.
Personality: Vilhjalma is a quiet woman, contemplative and content to her own counsel. She is prone to sullen moods of melancholy and can often be found staring off into the distance. She is however a proud warrior, mindful to keep her pride in check least it cost her another limb. She can be charming in a mature way when she wishes to be, typically in the presence of her own gender. She is slow to anger these days, a berserker's rage waiting for those that do manage to rouse her fighting spirit. The weak and bullied can find a guardian in her, a caring mother bear that will maul any that seek to harm someone under her protection. Even now she seeks a good death in battle so that she might be taken to Valhalla.
Most prominent personality trait: Vilhjalma is a stoic woman, for better or worse. She is often found in silent contemplation, her dark moods often dulling sensations of both pleasure and pain.
Best traits of their personality: She is always true to her word.
Worst traits of their personality: Vilhjalma has become something of a hedonist of late, enjoying feasts and good drink followed by a young lady or two to warm her bed.

Current faith(religion): Norse Pagan
Current superstitions/quirks:

Marital status(Single, married, dating, etc.): Single

Occupation: Mercenary. Once a feared Shield-Maiden and Berserker, the loss of her left arm has led Vilhjalma to wander as a mercenary for hire. Make no mistake, she is still as deadly as ever.

Good habits: Bathing once a week, exercising
Bad habits: Drinking

Special skills(Not meaning powers): While a force to be reckoned with when wielding her dane axe, Vilhjalma was raised as a forester. She has skills in hunting, tracking and felling trees for use as lumber.

So begins...

Vilhjalma Litsdottir's Story

Setting

Characters Present

Character Portrait: Lady Arlette Character Portrait: Gunnar Eriksson Character Portrait: Brynjar Witch-Breaker Character Portrait: Kotah Character Portrait: Aethelstan of Lincoln Character Portrait: Ekkhart Dumont
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Stormy seas and frozen fields greet the start of our story. It is February, not long since the death of Charles the Great, and Europe lies in turmoil. The sons of the dead emperor tear at the spoils left behind, leaving the back door to their kingdoms unguarded. Saxon England, reeling from another summer of raids by the Vikings, turns upon itself, the rising power of Wessex challenging the older kingdoms of Mercia and Northumbria. Across the North Sea the Norsemen of Scandinavia winter their longships in triumph. Yet another successful year. However, power struggles at home leave the Vikings in need of yet more wealth.

It is in this time of chaos and violence that out story begins in two very different places; Winchester, the capital of the kingdom of Wessex, and Uppsala, the principal holy site of the Norse faith in Svithjod. Our characters are as of yet unawares of the great task they will be called upon to achieve. They will face danger, death, and the fickle nature of gods and creatures old and forgotten. What is their task? Who can say, but that whoever completes it first will change the course of history forever.

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Two moons have passed since the Yule festival, but the land still cowers in the grip of winter. Snow lies heavy on the ground, and icy winds whistle through the dense forests around Uppsala. A place where no man rules. A place where the gods alone reign. The skies are heavy with rolling clouds, threatening another heavy snowfall, even as the winter light fades quickly. Wolves prowl these forests, their howls echoing across the hills and hidden valleys. Only the strong survive here. This is a land of warriors, chosen by the gods for glory and conquest.

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A small settlement lies along the river Mälaren, smoke rising from a few crouching huts. The only sounds as the long dark approaches are the occasional bark of a dog, and the crunching snow as some of the people move about the buildings. The huts themselves are simple wooden affairs, aged and insulated with sod. One structure stands taller than the rest, a small hall, from which the sounds of singing can be heard. Though not as grand as some other halls, this one appears homely. Going down to the shoreline, a small dock pushes out into the icy waters of the Mälaren. A few fishing boats have been dragged up onto the bank, and two longships sit tied to the dock, their dragon-headed prows silent and imposing in the gathering dark. Just outside the main village, there is a ring of standing stones. Some of these stones are carved with intricate runes, telling tales of warriors long dead, and gods long distant from the realms of men. More stones lead away from the circle, and along a well-beaten track into the forest.

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High above the river and the settlement, sits the ancient temple of Uppsala. In all the world, no other place can bring someone closer to the gods. The forest around the temple is eerily quiet, and approaching the temple is in itself a task, as you always feel as if you are being watched by unseen eyes. Tokens, and offerings to the gods litter the trees, some as simple as wicker symbols, some forming small piles of bones. Even as the more grisly offerings are covered in a layer of snow, the empty sockets of skulls still bear an oppressive quality to any prospective worshiper. The temple itself is a tall, wooden structure, its eaves decorated with images of the gods. Small braziers flicker outside the doors, the flames flickering in the cold wind. Inside the temple the light is dim, the interior lit only with a multitude of candles. Statues of the gods loom out of the shadows, in places with solitary worshippers knelt in front of them. A woman, her flaxen hair in two long braids, kneels in front of a statue of Freyja, her belly showing the early signs of pregnancy even through her cloak and furs. An old man stands before a statue of Odin, his once strong hands shaking as he holds them raised to the heavens.

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High above the waters of the English channel, sits a great, stone-walled town. Above the wall can be seen the tower of a cathedral, and myriad rooftops made of everything from thatch to tiles. The ruins of some ancient Roman buildings are evident outside the wall, and the great stone roads leading to and from the gates are obviously from the same time. The guards on the walls huddle round braziers, as cruel winter winds whip along the ramparts. As night closes in the gates are sealed, great wooden cross-beams laid in place to hold them shut. But despite this the town is still lively. Many people go about the streets, and light spills onto the muddy streets from houses and taverns. The sounds of a busy town fill the air, but louder than most is the sound of blacksmiths’ hammers. Working hard into the night, the smiths labour to produce hundreds of swords, and the heads of spears. Wessex is preparing for war.

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Close to the center of town is the palace, home to the kings of Wessex. Once a Roman villa, the palace has been expended by generations of Saxon kings, though the hypocaust remains intact. The halls are richly decked out with tapestries and oak furniture, carpets and furs covering the stone floors. In the main hall, a throne sits on a raised dais, looking down across two long tables leading to the main door. A group of housecarls sits drinking at one of the tables, their conversation often interrupted with raucous laughter. Fires burn brightly in the fireplaces dotted around the palace, and servants scurry along the corridors. In a chapel, attached to the royal chambers, a richly dressed man kneels before an ornate altar. King Egbert prays for guidance. His recent wars against the Welsh have seen Wessex soar in prominence and wealth, but now he faces opposition from the king of Mercia, the largest landholder in England.

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The setting changes from Dark Age Europe to Uppsala

Setting

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Character Portrait: Vilhjalma Litsdottir
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#, as written by DBN006
Snow crunched beneath the mercenary's calf boots as she made the journey to the temple at Uppsala. Her woolen tunic and leather armor vest kept her warm enough, especially since her woolen cloak whipped about in the wind. She used her Dane's axe like a walking stick, guiding the one-armed warrior along the snow-covered path. It wasn't a difficult hike for her, just a long one.

She would make her offering to the temple before the statue of Odin before returning to the settlement below. She carried with her a pair of leather gloves worn by a war chief during a battle she'd recently participated in. It has been a successful campaign and she'd taken the gloves as part of her payment. They'd been used most notable before the battle, ritually strangling a captured enemy spy in Odin's name. They should make a fine offering, no?

Setting

Characters Present

Character Portrait: Kotah Character Portrait: Vilhjalma Litsdottir
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In the forest, part of a snow drift shifts as if breathing. Silver eyes watch as a one armed warrior walks up a long path to a great temple. Slowly, the snow falls to the ground as a large white cat with brown stripes stands. It moves far too lightly for a beast that size. As the warrior passes it follows silently leaving no trace behind it.

Setting

Characters Present

Character Portrait: Brynjar Witch-Breaker Character Portrait: Kotah Character Portrait: Vilhjalma Litsdottir
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The tigress moved slowly as she followed behind the warrior. Her muscles were wound tightly under her skin as though ready to pounce. She wanted nothing but to surge forward, not to attack the warrior but to push her faster towards destiny. She could feel it welling up, like a child preparing to be born. Something important was going to happen at the temple. She bared her teeth silently. The human was too slow and it was not her right to quicken fate. All she could do was wait patiently and follow slowly behind. She calmed herself with the knowledge that fate would be fulfilled in due time and took in the beauty of her surroundings. Soon.

Setting

Characters Present

Character Portrait: Brynjar Witch-Breaker Character Portrait: Kotah Character Portrait: Vilhjalma Litsdottir
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#, as written by DBN006
As Vilhjalma finally reached the top of the trail she paused to look up and admire the temple built here. A place of the Gods if ever there was one. Unaware of her stalker and the man in the dark cloak she pressed forward, shaking snow from her cloak as she advanced. She even paused for a moment to warm herself at the flickering braziers on the outside.

She pulled down her hood and shook her hair loose before pushing the doors open and stepping inside. She lingered in the entrance long enough to let her eyes adjust to the dim light before heading in further. Her eyes lingered over the different statues as she passed them, stopping to bow her head at the statues of Thor and Modi. In the end her destination was The All-Father, Odin. Paying little mind to anyone else there she fell to her knees at the statue's feet, Dane's axe laid out in front of her as she reached out to offer the leather gloves she'd brought with her. "May this meager offering please the All-Father. I would have used them myself but you have seen fit to take away one of my arms. Still, my axe and I serve."

The setting changes from Uppsala to Dark Age Europe

Setting

Characters Present

Character Portrait: Brynjar Witch-Breaker Character Portrait: Kotah Character Portrait: Vilhjalma Litsdottir
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The setting changes from Dark Age Europe to Uppsala

Setting

Characters Present

Character Portrait: Brynjar Witch-Breaker Character Portrait: Kotah Character Portrait: Vilhjalma Litsdottir
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The tigress waited, seated just outside the front entrance to the temple, that sense of fate building. She did not sense the man nearby, even if she could she wouldn't have bothered acknowledging him. Her focus was upon the building and the warrior within. The human place of worship had little meaning for one such as her. The gods were not hers and she was not theirs. She did not think they would act upon her intrusion into the temple, but it was best not to push. As she waited she felt the need to change looming. She had been following the warrior since before she could even be called a warrior, silently avoiding her sight for so long. This moment filled her with great apprehension, it was finally time to reveal herself to Vilhjalma. Were she male, this kind of revelation would come at a great price for her charge. Seeing a fate spirit could mean bad luck. However, Kotah knew that this meeting would bring nothing but good fortune. Her warrior was a major piece in the game of destiny and she would guide her to the greatness that she would become.

Setting

Characters Present

Character Portrait: Brynjar Witch-Breaker Character Portrait: Kotah Character Portrait: Konungr Erak Sigurdsson Character Portrait: Vilhjalma Litsdottir
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Brynjar cast an eye over the well dressed man. He had little time for luxuries, but he would indulge the figure whilst he was here. The light had finally faded totally, and a pitch black surrounded the temple, only penetrated by the fingers of light cast by the braziers. In the distance he howls of wolves sounded, Brynjar's fingertips prickling in anticipation. He did not know why the gods wanted him here, but he felt he would soon know.

Shaking the snow off his shoulders, Brynjar fingered the blade of his axe, the carefully oiled and honed weapon glinting in the firelight he sat on the edge of. "I have little need of prayer these days Erak. Prayers are usually for those who need something or anger the gods. For those who speak to them regularly it is of little consequence." He knew the man. He'd known since he set foot off his longship and began the ascent. Brynjar had watched him enter the temple, and the one armed warrior close behind. The creature that followed the woman was still here, but a whisper from the raven that perched in the tree above him told him it was none of his concern.

Brynjar sighed. "Cold winters fast approach and leave slowly. This land is in the grip of giants." The sounds of fighting carried up to his ears and made him scowl. More important things were necessary now. Drunken brawls were wastes of everything that should be held dear.

Setting

Characters Present

Character Portrait: Brynjar Witch-Breaker Character Portrait: Kotah Character Portrait: Vilhjalma Litsdottir
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#, as written by DBN006
With tribute paid and prayers made, the crippled berserker got to her feet with some assistance from her axe. Her remaining arm was stronger than ever but her core muscles were still adjusting to the missing weight on her left. A good thing it did not deminish her ability to slaughter opponents. "I will earn my way into Valhalla yet," she swore to the statue of the All-Father before turning her back to it.

As she made her way out of the temple she stopped to pay brief but sincere respects to the representations of Thor and Modi. She even blew a kiss at the statue of Freyja. If she somehow ended up in Fólkvangr rather than Valhalla, being loved by a goddess for eternity might not be so bad. Not so ideal as endless the feasts and battles of Valhalla though. All better options than an peaceful death in bed followed by the cold grip of Hel.

With hand and shoulder Vilhjalma pushed open the temple doors and let herself back out into the cold. The weather had taken a turn for the worse apparently. "Not a good sign."

The setting changes from Uppsala to Dark Age Europe

Setting

Characters Present

Character Portrait: Brynjar Witch-Breaker Character Portrait: Kotah Character Portrait: Vilhjalma Litsdottir
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The tigress nodded as her charge exited the temple. The man seemed wiser than most, he seemed to understand the flow of fate and fortune however much he talked in pointless riddles. She would speak more to him, but now was not the time for that. She stood, her fur ruffling in the cold wind and approached the one armed warrior.

The crippled Berserker was ready to start down the temple's meager stairs when she stopped. She'd missed it at first, white fur blending in so well with the snow. She had no excuse for missing the dark stripes. Despite having no idea just what a tiger was she was still certain seeing such a creature was significant.

The creature stretched as if bowing and then moved backwards to rise onto its hind legs. Slowly it shrank, giant, clawed paws becoming frail looking hands. Powerful furred muscles became lithe, smooth skin. And the deadly muzzle became a smiling female face. She stood there for a moment, smiling as her white gown flapped gracefully in the wind. She closed her eyes and hummed enjoying the sensation of being in a human form. Then she opened her eyes, the same brilliant silver as the tiger's. "Hello, Vilhjama."

Even the blonde warrior knew that the supernatural was not something to mess with and a shapechanger knowing her name brought the trickster Loki immediately to mind. She took half a step back and changed her stance. "You have business with me, spirit?"

She nodded, seeming unpleased by Vilhjalma's change in stance. "I have had for a very long time. But now is when we finally talk, face to face."

"What could you possibly want from me, and why now?" She wasn't openly hostile but there was something to be said for being suspicious. Few would accuse Vilhjalma of having a smooth personality.

"The only thing I want is for you to fulfill your destiny and for me to be there when you do. And now? Times are changing, something big is coming. Now is the time for us to meet, there was no other way."

Hearing the spirit's purpose suddenly made her feel uneasy. Destiny. It was said that even the Gods could not escape or change their destiny, Ragnarok. What if her destiny was something she wanted no part in? She would have no hope of changing it. "Destiny you say...is mine so important?"

"I would not be here otherwise."

"Do you have a name?" She stood up straight once more, Dane's axe resting against her shoulder. No sense asking about this important destiny of hers. Oh it was tempting, but was it better knowing? Maybe one day she would regret not asking.

She nodded, smiling again. "I am called Kotah." She was happy to see her acceptance so readily. She had not known what to expect, so this was a pleasant surprise.

"Kotah, right." The woman sighed. "You already know my name. Introducing you to my traveling companion may be...tricky." Einar, still waiting for her down at the great hall. He was going to think she was mad.

"I can remain hidden, or in the form of a tiger, if you wish."

"That...is up to you, spirit. Kotah." She finally descended the stairs and passed by her newest companion, asking "Aren't you cold?" over her shoulder.

"Tigers do not mind the cold. But being like this...is somehow more freeing." She shrugs then turns back towards the old man. "It was nice talking to you."

The setting changes from Dark Age Europe to Uppsala

Setting

Characters Present

Character Portrait: Kotah Character Portrait: Einar Eldrson Character Portrait: Vilhjalma Litsdottir
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#, as written by DBN006
With mysterious new spirit companion Kotah in tow (see post made under Dark Ages Europe) Vilhjalma made the journey down from the sacred temple back to the great hall she'd started out from. She wasn't sure where she and Einar would be traveling next. Off to sell their services no doubt but to whom? She felt a bit restless of late, itching for a new battle to test herself in.

Her footsteps slowed as she approached the entrance of the great hall, glancing back for the presence of Kotah as she shook snow from her cloak. After a deep breath and a weary sigh she entered.