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Villius Dux

Warlord of the Central Plains Tribes: "I don't know how good of a plan this is, but I am involved in it either way."

0 · 232 views · located in Kurinta

a character in “Remnants of a War”, as played by Cypher

Description

Chieftan Villius Dux, Grand Warlord of the United Tribesman of the Central Plains
Male, Mid-50s

Dux is a tall, robust man who, despite nearing what most civilized folk would call "old age", has a build and physique that even the most well-built prizefighter would be driven mad with envy. Dux stands at no less than 6'7" tall, although with his back straight and shoulders set he could easily be 6'10", and weighs in at a scale-tipping 290 pounds, give or take a few ounces. His torso is large and muscular, crossed with the angry scars of countless fights and battles marking his endless crusade for supremacy. His arms, likewise scarred and muscular, are sheathed almost entirely in ink; tattoos symbolizing his shames and his triumphs, his victories and defeats; a tapestry of his life story that extends from his left wrist, across his back, and down to the elbow of his right arm. He is missing parts of his right index, right middle, left ring and left thumb fingers, all of which have been replaced with minor prosthetics. His face is the size of a large dinner plate, and remarkably flattened. His mouth has one long scar running from the right corner of his upper lip to the left corner of his chin, and there is also a scar crossing the bridge of his nose and his forehead. His eyes, set deep in his large skull, are a light brownish yellow. His hair is gray, and shoulder-length, usually stored in a number of braids. He has a short, well-kept beard.

Dux's size and stature make it somewhat difficult to find proper clothing, and as such his clothing varies wildly from day to day. He generally prefers a pair of thick canvas cargo pants, fastened about his waist by a faded red sash and ornamented pistol belt, and high motorcycle boots with steel caps. His torso is covered by a heavy leather jacket, patched together with bits and bobs of various shades and hues (missing the right arm), over which is laid the warlord's mantle; a handmade bandolier of silk and scrap metal signifying his leadership role. In battle, he will strap metal plates over essential parts of his anatomy (chest, upper and lower arms and legs, neck and occasionally head), but otherwise it remains unchanged.

Augmentations: Dux is remarkable among tribals for having some cybernetic augmentations--his skin has been reinforced with a Kevlar weave and his bone density has been augmented with titanium fibers. His right arm has a collapsible shield attached to the forearm; at a mental command a metal arm extends and forms a 4-foot wide circular shield that can be used to deflect melee blows and stop light small arms fire, in addition to its offensive capabilities.

Skills: Dux is a formidable melee fighter, skilled mostly in fighting with blades, shields and his fists. He is an adept speaker, capable of delivering speeches to rally troops or convince noblemen to turn over their lands, or likewise to shake information from prisoners or force fighters to surrender. Finally, he is a skilled tracker, capable of following signs of both man and animal for many miles in addition to covering his own.

Weaknesses: Dux is slow, even compared to an unaugmented human. His natural musculature, plus the added weight of weapons, armor and augmentations, can fluctuate between the aforementioned 290 and almost 400(!) pounds; although he is strong enough to counteract most of the weight he is still vastly slowed by all of this, and a quick fighter can overwhelm him with enough patience and care. Dux is also a berserker. Although this may seem like a positive aspect, Dux will never surrender until his opponent is beaten or has surrendered, regardless of how wounded he may be. He has nearly died on hundreds of occasions due to refusing medical care for grievous bodily injury because "THE FIGHT HAS NOT YET BEEN WON".

Weapons: Aside from the aforementioned shield, Dux has a one-handed, single-edged longsword made from reforged scrap metal. It is very heavy and unwieldy for those not skilled in its use. He also has a large-caliber handgun assembled by his tribe's gunsmith specifically for him; efficient in short range combat and accurate out to 40 meters, it is especially powerful against unarmored opponents and displays some aptitude for dispatching lightly armored combatants.

Personality: Under the outer exposure of the uncultured savage tribal warlord, Dux is an intelligent, well spoken, culturally minded man. He is a jovial and happy man, if a bit boisterous and loud, and enjoys drinking and war games just as much as he does music and food. He is something of an entertainer, with a good head for storytelling and song and a powerful voice that commands attention from all listening. Despite this, he remains somewhat humble and grounded, and is deeply concerned for the safety and welfare of his people, and would go to any length to ensure their survival. His grudging pact with Lenassia and Keldos is evidence of this fact.

Alignment: True Neutral.

Background: Originally known as Kyle Waverly, the man who is now Villius Dux was a simple farmer and who was mayor of a small farming village within what was once Kurinta. In the midst of the war between the two great nations, Dux was conscripted into the military and forced to the frontline, where he served a great while and became somewhat distinguished as an able fighter and good leader of men. He served dutifully and proudly, and wished only that he would have a home to return to once he was discharged. When his number came up, he left the service with honors and intended to return home.

It wasn't to be.

In the midst of the war, with the eternal shift of the lines of battle and cloak-and-dagger actions of troops trying desperately to win a war, Alessian troops razed his village to the ground and killed or drove off its citizens. Distraught and angry at Aless, and the newly formed peace, Kyle Waverly revoked all symbols of his old name and took up arms against both nations, moving into the central plains of the continent and raiding citizens of both sides of the conflict indiscriminately. As time passed and the legend of Waverly--now Villius Dux--grew, others started to gather under his banner as the world splintered around them. Many raider groups now inhabited the central plains, and Villius Dux's small squad, over time, was pushed out of the limelight. Years passed, and Villius decided that obscurity was not for him or his people. He began to raid other raider tribes in the plains and wastes, assimilating those who would accept his terms and brutally dispatching the rest.

Time passed, his forces grew. The tribes, slowly, began to unite. Villius Dux became the warlord of no less than thirty combined tribes, a raider feared for his ruthlessness but admired for his restraint to those accepting his name and banner. Villius set his sights beyond the plains, and began to burn villages and towns on both sides of the former nations. One such village was Keldos.

In recent times, Villius had grown more ambitious, setting his sights on larger and larger towns as his nation of 50,000 grew in size and power almost daily. But with Keldos, he was prideful and greedy. He offered Lenassia, its queen, an ultimatum--face Villius in single combat. If she fell or surrendered, her town would burn, her people killed or captured and sold. If she bested him, he would be at her mercy.

She thrashed him. Soundly. Villius, stunned at this shocking defeat, placed himself at Lenassia's mercy. And, surprisingly, she spared him. Villius then cemented an uneasy but necessary alliance with Keldos, and his blade and tribesmen are at her service.

So begins...

Villius Dux's Story

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Character Portrait: Villius Dux
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#, as written by Cypher
After the end of the world, nobody really begrudges you for drinking before noon. This was a fact that Villius Dux was very well acquainted with.

Society still objects to starting fights, though. This he wasn't acquainted with. Dux was perfectly fine with starting a fight; in his tribe, in fact, starting fights was encouraged. Fighting helped to vent pent-up frustration and anger, which in turn helped keep his tribesmen under control, preventing them from engaging in destructive acts against his property and others'. It lowered the need for a police force, it settled short-term grudges--what was there to dislike?

But so-called "Civilized Society"--like Keldos, for example--frowned upon a man decking another man in the face for calling him "inbred tribal scum" and throwing him through a door into the street. "Civilized Society" also frowned upon a citizen attempting to resist arrest by destroying a fire escape. But for some reason--probably because he was being kept as Lenassia's "pet"--they tossed him into the so-called drunk tank to let him sober up when, in actuality, he wasn't even tipsy yet, and released him by three in the afternoon. Just in time for him to appear at Lenassia's christening of the railroad. His appearances served a dual purpose; for one, it was to show that not all tribals were backwards brainless savages, as public opinion seemed to dictate. But the largest one was probably to demonstrate how powerful Keldos was--that it could subjugate even the most powerful of opponents and make them kneel before its queen. Dux may have been a large man of a somewhat surly temperament and apparently low intelligence, but he was not stupid.

Nonetheless, he assumed his place at Lenassia's side, permanently affixing one hand to his sword hilt. He waited as she spoke, rolling his eyes at the concept of a railroad. 'My feet have always gotten me where I needed to go,' his thoughts said, 'Why would we need a train when we have oxen and roads?' Outwardly, he let out a low, contemptuous grunt. He waited until the crowd had dispersed, and then let his demeanor drop, removing his hand form his sword. He followed his queen to the palace, knowing there was a war to be plotted.

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Character Portrait: Oryx Lachus Character Portrait: Lenassia Eredon Character Portrait: Villius Dux
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Oryx simply blanked out during the Queen's long speech about hypocrisy and innocence and fairness. Oryx didn't really care- while the people in Keldos might be fortunate; there are countless others that are still suffering. Honestly? Oryx could hardly stand to listen to the Queen on her high horse, priding about her own people. But what about the others? What about the slaves from Terinthia, or the workers in Lazepus? There's so much strife everywhere, and yet this Queen only thinks of her own people. How narrow-minded. It's not fair that only Keldos got to be a happy place. They aren't the only people in the world. Oryx and Atropos both shared the same ideal. Take for themselves, but help make the world a better place overall. And, truly, her heart yearned for him right now. Atropos...

However, Oryx snapped back to attention after her lecture was over, but she decided this time to keep her tongue shut. No point in incriminating ehrself further; she'd rather not give the Queen more ammunition to use against her. The sooner she's out; the sooner she can reunite with Atropos and the Moirae Bandits and continue with their job- robbing from the treasuries of the Keldos Palace. Oryx hid a little smirk as she surveyed the area- useful information, as long as she can remember every detail.

There's a good side to everything... I swear there was a locked door that could be the way to the treasury...

But then the worst possible thing happened. Her father, Villius Dux, once Waverly, glanced up at the scene and charged up to meet them, almost bashing her in with his large shield. But he stopped at the last second, and Oryx saw what he felt. Recognition. Her heart sank deeper, knowing that her disguise had ultimately failed, so she glared daggers at her estranged father.

"You're gonna let this one go," Villius said in his deep and raspy voice, staring hard at the Queen with a passion Oryx only recognized on his face from the battlefield. "And I'll tell you why. You kill her and her people come after you, and one thing you do not want to have to deal with are the Moirae Bandits. And that would be a very, very dumb move."

A strange unpleasant feeling tore through Oryx's body as she heard those words. Her father defending her like a father should. She knew that he knew, but now Oryx hoped that he wouldn't tell the Queen; that he'd leave this between them. This is when Oryx started thrashing, refusing to see her father's face anymore, fighting vainly to wrest control back into her own hands and escape this wretched palace. But no can do, however, and the next words her father spoke were like ice in her heart.

"Secondly, You're looking at someone that may be my daughter."

Rage burned through her body as she scowled hard at her father and the Queen, struggling as hard as she could to break free from the guard's grasp. Afraid to face her past. Her embarrassment of a father, losing to Lenassia in a fight, and becoming little more than a slave.

"Shut up!" Oryx shrieked; out of control. "I'm not her! Shut up! Villius Dux, lapdog of the Queen, you don't know anything!"