Ā¬ Full |birth| Name: Brolosavek Moltinir Kanvergiss
Ā¬ Spoken |used| Name: Brolo
Ā¬ Acquired |aliases| Names: N/A
n u m e r i c a l :
Ā¬ Appearing Age: 24
Ā¬ Factual Age: 24
s o c i o l o g i c a l :
Ā¬ Class: Sorcerer
Ā¬ Profession: Mercenary for Hire
Ā¬ Alignment: Chaotic Evil
Ā¬ Marital Status: Widower
b i o l o g i c a l :
Ā¬ Height: 5ā11ā
Ā¬ Weight: 160 lbs
Ā¬ Hair: Oily black
Ā¬ Eye: Coal black
Ā¬ Skin: Russet tan
Ā¬ Body Art: Bright electric blue lightning bolts along his left arm, hellish vermillion flames along his right arm.
Ā¬ Scar Tissue: N/A
Ā¬ Genetics: Chondathan
Ā¬ Race: Human
Ā¬ Attributes: No outstanding attributes to speak of
Ā¬ Immunity: No immunities to speak of
m e n t a l l i t y:
Ā¬ Demeanour: Reckless, restless, loud
Ā¬ Tendencies: Short tempered, starts confrontations easily, quick to make enemies, holds grudges
a r s e n a l:
Ā¬ Offence: A vest of throwing knives hidden beneath his cloak
-- type: Ranged
-- paragon: Silver
-- enchantments: None to speak of
-- other: Each are shaped like tiny lightning bolts to revere Talos
Ā¬ Offence: Staff
-- type: Melee
-- paragon: Birch wood
-- enchantments: None to speak of
-- other: The grain of the wood appears as if it is shaped like that of a flame and at the very tip of the staff is a ruby the size of a fist
Ā¬ Defence: The Scales of Talos
-- type: Cloak
-- paragon: Red dragon scales
-- enchantments: Protects from most fire damage
-- other: Worn boldly by Brolo
b a t t l e c l a d:
Ā¬ Upper Body: The Scales of Talos (Cloak)
Ā¬ Full Body: Robes made from blue dragon scales
Ā¬ Head: Clear spindle Ioun stone
Ā¬ Arms: Plain leather fingerless gauntlets
Ā¬ Waist: A belt containing a few spell scrolls
Ā¬ Feet: Hardy traveling boots
a t t i r e :
Ā¬ Casual
Ā¬ Feet: Hardy traveling boots
Ā¬ Legs: Fiery blue breeches
Ā¬ Hands: Onyx black fingerless gloves
Ā¬ Upper Body: Lightning flash white vest, bearing his musculature
p r o f i c e n c y :
Ā¬ Throwing Daggers
Ā¬ Staff
a c c e s s o r i e s :
Haversack to contain all rations, scrolls, parchment, along with quill and ink
s p e l l s:
Magic Missile: A magic missile is a bolt of pure force cast as a spell from its caster's fingertips. The missile manifests itself as a silvery or purplish bolt of energy and while the spell is simple, it can be deadly to weaker opponents. Magic missile is so simple that it requires little concentration or preparation on the part of the wizard casting it. Magic missile can be cast over a distance of about 100 feet.
Burning hands is a transmutation spell. Learned by some wizards of relatively low experience, burning hands momentarily engulfs the wizard's hands in a burst of magical flames and then expels them rapidly into an adjacent area of roughly twenty-five feet in diameter. These flames do no real harm to the wizard but can scorch the flesh of others caught nearby during the fiery blast. The effect is instantaneous but damaging and the wizard requires only a short, momentary rest to refocus himself in order to cast the spell again.
Explosive pyre is a conjuration spell used by some sorcerers early in their training. When a sorcerer casts explosive pyre he or she places a storm of flames around a target of his or her choice within fifty feet of themselves. Any creature caught within this small storm, roughly five feet in diameter, during the next moment is scorched by its flames. Explosive pyretaxes the energy of a sorcerer slightly and requires a short rest of a few minutes or more before it can be cast again.
Flaming sphere is a conjuration. When cast, flaming sphere summons a globe of hot flames within fifty feet of him or herself. The sphere's flames are volatile and any creature caught nearby that is unable to get out of the way is scorched. Though the sphere dissipates almost immediately after casting on its own, with a little effort the wizard can maintain the sphere for several minutes or cause it to flare up again. Once the sphere is gone, however, the wizard is unable to reconjure it without substantial rest.
Acid arrow, sometimes called more completely Melf's acid arrow. When cast, acid arrow conjures an arrow of acid that speeds from the caster's hand towards a single creature within 100 feet. The acid arrow, upon hitting, not only deals immediate damage but leaves a festering wound of acid. Since the arrow is actually made of acid, rather than being coated with acid, it explodes upon contact with its target, spraying its contents onto adjacent creatures to injure them as well, to a lesser degree. It is also for this reason that, even if the arrow misses its initial target, it will still cause some small injury simply by its close proximity. Acid arrow, in spite of being a spell learned early on by most wizards, is of great complexity and requires so much concentration that mages can cast it only once per day.