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Qa'naro

"Well, I may be a sinner, but it wasn't me this time."

0 · 1,713 views · located in Skyrim

a character in “Skyrim: The Mentor & The Sellswords”, as played by RolePlayGateway

Description



Basic Info

Name: Nein; formerly known as Qa'naro the Striped Piper.
Race: Khajiit; Pahmar-raht
Age: Twenty-two
Gender: Male

Physical Description

It's a shame, really. Nein's a large beast of monstrous proportions, easily located on the larger end of the size-chart. He has no awkwardly placed limbs, gangly musculature, knobby knees, elbows, or knocking bones. He's got a stocky fighter's build that tapers towards his waist, accentuating his barrel chest and strong shoulders. He's a big fella', extremely block-shaped, muscular, and sturdy; strength without sacrificing agility. Impressively tall, which isn't unusual given his familial lineage, Nein could be considered intimidating if it weren't for his gregarious attitude – that's why it's a shame. He's got a well-defined muzzle, a twitchy pink nose and rose-budded ears. His rugged features characterize him. Though truncated, Nein's torso supports heavy-duty, high-rise shoulders, corded with pure muscle. His scruffy coat is reminiscent of a Bengal Tiger; orange-ochre with various striations of black and dark brown covering the expanse of his body, traversing backwards. The fur on his belly is slightly softer, less coarse, and creamy white in colour. Perhaps his most unusual physical quirk is the length of his swishing tail, comically fluffed whenever he's frustrated, anxious, or lying.

He's a brick; a brick house letting it all hang out. Seriously, though. Now, if you press him enough, he'll swear he's got the softer paws, the softest fur, and the biggest heart of all Khajiit in the Northern region of Skyrim. He's no iceberg. It's in the nonchalant way he moves, with his shoulders pulled back, his chin held high, and his thoughtless gait carrying him, always forward – as if he doesn't know where he's going, but it doesn't really matter anyway. He's all loaded springs and flitting glances, continuously checking out his surroundings to find a suitable exit if things get too heated. His eyes are the most inadvertently, intrusive blue. It's almost as if they don't sit properly in his face, like they belong to a much smaller, perhaps even human, man. One who's hands aren't rough paw-pads, equipped with sharp black claws. One's who's teeth aren't so sharp, so plenteous, because if you counted them you'd find that he wasn't missing any; Nein smiles enough to remind everyone that he's got them safely tucked away behind his dark lips, ready to tear out any throat if he so wished. Lastly, there's soft white whiskers streaming up from his eyebrows, his dotted snout, and striped cheeks. Even if he had any scars, it isn't likely you'd be able to tell with his double-coat of fluff protecting him from the elements – but, he's got a small patch of fur missing on his right buttock from a nasty incident involving a candle.

Personality

If there was anyone, or anything, as conflict-avoidant as Nein, then it'd probably have to be a twitchy-nosed rabbit scurrying for it's hovel. He's very tolerant of others, probably because he's so insufferable himself. He's an unscrupulous eel; as flighty as any small rodent. He's the kind of individual who adapts near-instantly to all situations or instances because he values his own life so much – his survival instincts are as strong as any Nord's pride, as any Khajiit's addiction to the shadier indulgences Skyrim has to offer in their own caravans. For someone who's so cautious around Skyrim's inhabitants, Nein's as curious as a kitten, and it's likely to get him killed someday. Despite others' perception of him as a hyper-violent barbarian, or at least before he actually opens his yapper, Nein is incredibly intelligent and might regularly surprise people with his insight. He's naturally gifted when it comes to picking up signals, or perceiving where the conversation is going. He can also be very well-spoken, which isn't usually a Khajiit-born trait, and can communicate complicated ideas with an ease quite unlike what people would expect from him. This isn't to say that Nein doesn't occasionally slip into his silken Elsweyr accent, lilting this way and that; purely for the giggles. He knows you don't find it endearing. If you're surprisingly fond of it, then he'll still try to use it as a form of enticement.

Think he's stubborn? Think again. If Nein's wrong, then he'll openly admit it and move on. He has no qualms with being corrected and he'll learn from his mistakes – unless said mistakes were amusing. He's an amoeba, an anomaly, an unknown entity that thrives on social endeavours. If Nein could be any animal, then he'd most likely be a mane-tossing horse. He's a flashy entertainer that enjoys having a good time. He thrives in a group, even if they don't particularly want him around. Said group members may be his close friends or family or complete strangers; honestly, Nein would treat them all the same. As soon as you don't ignore him and you're not trying to slit his throat, then you've entered his circle of fastidious forever-companions. It isn't likely you'll shake him off unless you tie him to your horse and abandon him in Skyrim's frosty wastelands. These individuals are important in his life; their presence is his lifeforce. He likes to stick with them and does not stray far. He feels secure and comfortable within his group; therefore, he doesn't have a need or a want to leave it. There's plenty of adjectives to describe him in a group setting and most of them aren't very flattering: needy, clingy, want want want. Warm tent? Hot food? Cold drinks? You've found yourself your new best friend. But under all that fur and fluff, Nein's thick-skinned and isn't easily deterred or threatened. Not much fazes him, but that doesn't mean he's uncaring or nonchalant. He's calm, collected, and understanding; as warm and approachable as a sweet bun.

He's extremely affectionate with his companions, and he likes soft touches and gestures to show how he feels – which is another problem, because apparently people in Skyrim aren't the touchy-feely sort. He's openly affectionate as well, and not afraid of showing how he feels about people; such as delving into conversations that border on embarrassing. But, Nein's only trying to flatter you. He's protective of his companions, and slightly possessive, especially the ones closest to him, and he will not hesitate to stand up for them, even if it frightens him. He is excessively conflict avoidant for the most part; however, if something or someone he cares about is threatened, as mentioned before, he will not flee, and he will defend them with everything he has. Generally, people aren't very sure whether or not his affection equals his complete trust – and it isn't likely that he does trust anyone, because his facade tends to change with the slightest breeze. He's never solid, and he's an incessant moocher. Nein's a brash peacock; a show bird, a beast who's gifted with his words, and an unusual companion who's resources are plenteous.

Equipment

If it wasn't weird to wear layers of fur, then Nein would've done it long ago. Fortunately, his erstwhile fashion sense has stopped him from making that faux pas. Instead, the Khajiit prefers to wear modified pieces of leather, which consists of: a thin leather vest that looks as if it were made by Elven hands, a pair of dark cotton trousers, leather ankle wraps, a sky blue Elsweyr cape wound around his waist and iron plates of armor strapped to his thighs and knees. His weapon of choice is strikingly odd given his passive temperament. He carries an iron great sword. His clanking iron bracelets are purely accessories. He carries a brown satchel to carry the rest of his goodies in: dried food-stuffs, vials packed with medicinal herbs, lock picks, and his flute. The last of his possessions is rather useless; Nein has a lute strapped to his back, proportioned awkwardly with his body type. It's an average bardic lute; two stringed, long necked, pear-shaped body with a fretted finger board.

Abilities

Outwardly he's a gifted Two-handed Warrior; looking deeper, he's merely a sing-song Bard with sticky fingers and the uncanny ability to squeeze into places much too small for him. He is a cat, after all. His bones are as flexible and malleable as putty, so he's able to twist in most directions without causing him excruciating pain and irreversible damage. He's an acrobat, an entertainer, and a willy escape artist who'd rather love than fight; which is a piss-poor combination in the rough heartland of Skyrim. Somehow, Nein still manages to wriggle himself out of the worst situations and, for the most part, comes out completely unscathed. He's a wordy individual who'd rather talk himself out of those situations rather than swing around his sword like a savage, because refraining to lop off an individual's head, which should stay safely connected to those shoulders, could possibly earn him an ally, or at least a temporary alliance that would further his own goals. He's always on his toes, so it isn't likely you'll pull anything from under his nose, whether it's intentional or not – his innate sense of perception keeps him alive and kicking. However, it's just as unlikely for Nein to mention anything if he feels like things aren't going as planned.

History

It's often claimed that one’s surroundings during childhood help develop the personality of said individual; branches out accordingly in whichever direction. The highest of nobles can be seen becoming indifferent and overly pompous to their commoners, while the lowliest of peasants may turn bitter to the world around them. Surprisingly, Qa'naro's tale was not filled with endless sorrows, or losses beyond repair, or irreversible damage that shook his very core – no, it hadn't been anything remotely close. So, in Qa'naro's case, he'd been exposed to great losses at an early age without actually being affected. He was abandoned before he'd even been able to open his eyes to the world and fully comprehend what was happening. From what he knew of them, Qa'naro's parents were lowly fish-mongers who'd immediately given him up when he was born, dropping him like an anchor they'd rather forget. He felt nothing. How could he? He couldn't remember their faces. He couldn't remember their voices. It was almost as if they hadn't existed at all. They'd never cultivated any happy memories, so if he managed to reflect on them, it was as if we were looking back on an empty slate.

Performance and theatrics and entertainment became his bread and butter. It was the gypsy-merchants and loose-tongued thieves that took him in, when he was but a babe swaddled in pock-holed blankets. The troupe was led by a sharp-eyed, dark-skinned Redguard; full of bluster, life and an exotic charm that couldn't be ignored. It felt like they travelled all throughout Tamriel; straight through Hammerfell, Cyrodiil and Morrowind. They played characters from old fables, of fairies and creatures and mischievous imps that led traveller's astray; spinning torches, twirling on the balls of their feet, utilizing illusion and acrobatics, and always earning extra coin by subtly dipping their fingers into purses while they watched them perform, awestruck. The usual seasonal routine of the troupe was to stop in the main city every winter, when the people were less able to leave far from their homes. If it got cold enough, then the troupe would travel until they met with more favourable temperatures. They weren't beyond scavenging the lands or traipsing on owned properties.

If anything, they'd been the closest thing to a family that Qa'naro ever had. As the years passed, his abilities developed further, and soon enough, he'd acquired his own separate act that involved playing his lute and singing – an act reserved for bards. He was well-liked wherever they performed. Soon after, Qa'naro earned himself the title: Qa'naro the Striped Piper. The troupe gained two more performers, totalling eight in all and named themselves: Dancers of the Red Road.

It was only when he was a little bit older, perhaps a couple years into his adolescence, that Qa'naro first experienced betrayal. It came hot and heavy and completely unexpected. In those moments, it's easy to see how he lost his ability to completely trust in anyone. Now that he looks back on it... the details have become hazy and inconsequential, hardly worth the effort of remembering. The Dancers of the Red Road were settling on the outskirts of a village, recovering from their last performance, when the small group of Thalmor passed, seemingly uninterested in such a ragtag group. Curious by their strange appearances, the Khajiit-boy eavesdropped on them while they conversed with their troupe-leader, Arteria. The sly glances in his direction were mistaken for flattery – because, honestly, there wasn't a time when Qa'naro could sneak around that woman without being found. What had confused him, at the time, was when the Thalmor snatched him up by the armpits and began dragging him bodily away, while he kicked and screamed and shouted for his troupe-mates to save him. They hadn't. A few turned in his direction, gawking at Arteria, but it was the look on Arteria's face that confounded him most of all. She'd felt nothing. He was dispensable.

As soon as Qa'naro arrived at Summerset Isles, Qa'naro realized what had happened, what was to be expected, and why they'd taken him in the first place. He was being given to a young girl, who belonged to the Second Aldmeri's Dominion, as a gift, as a slave, as whatever she wished him to be. She was an Altmer girl by the name of Celria; though, he was forced to refer to her as Your Grace. Her behaviour was erratic, but was mostly confined within the realms of vanity and pride. These were the day's that Qa'naro, hastily renamed as a Nein, valued most. His days in the Dancers of the Red Road had been muddied by betrayal and hardly worth his thoughts. She was surprisingly gentle, and it didn't hurt that she was born in nobility and that she was surrounded, or drowning rather, in wealth. Nein became less of a person, and occasionally a companion, and more like a prized object that needed to be pampered and ordered about in a timely fashion. The majority of his adolescence was spent lazing about on padded cushions and silken sheets, showering his lady-master with lullabies and melodies and poetry dedicated to her beauty. She ate it up. In a strange way, they might've been friends. His shackles were only as tight as he wanted the to be – so he never fought against them.

The darkest day had happened when a Hammerfell assassin made it's way through Celria's window, unhampered by the guards patrolling in the hallways, and managed to plunge his dagger through the woman's heart. Without her, Nein's life was less than an insects – nothing, worthless, expendable. He hadn't had time to save her, but in his fury, he'd ripped out the assassin's throat with his teeth. His instincts, so tempered by fealty and submission, had told him to stay with Celria's corpse and await his punishment. His heart soared for freedom and so he fled from the estate, carrying himself out the very window the assassin had come from. By the time they'd found her body, the Khajiit was long gone. It'd taken him months to arrive in Skyrim – the only place that wasn't completely crawling with Thalmor, who'd already put a heavy price on his head for the assumed murder of Celria. Those that did find him were met with surprising brutality, discarded in the woods as if raked and torn by a wild animal; a sabre tooth of sorts.

Currently, Nein's found a caravan with like-minded Khajiit's to follow, though they don't share the same wide-eyed kinship that he feels.

Image

So begins...

Qa'naro's Story

Setting

Characters Present

Character Portrait: Lynly Snowsong Character Portrait: Dominicus Drayk Character Portrait: Qa'naro Character Portrait: Adrienne Jastal
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"Was it difficult to remember?" Drayk asked Adrienne, the pair of them waiting patiently (to a certain degree) on the road for the caravan to arrive, while Van and Sinder were out of sight, as was the plan. Adrienne would likely be able to tell that Drayk's mind was working about a mile a minute at the moment, only partially focused on the fact that they needed to convince Imperial soldiers to let their prisoners be interrogated. Drayk had never been very good at waiting.

Adrienne blinked, initially confused as to what he was referring. She stood presently shoulder-to-shoulder with Drayk, and the comment caused her to turn her head and tilt it upwards, thinking that perhaps the answer would be writ somewhere on his face. It was, to an extent, but he also looked like he was about to say something else, so she preserved her silence, looking back out and over the road they presently occupied. It occurred to her that she should be careful with her answer, but for once exactly how that should be handled was not immediately clear. It was fair to say that she was much more used to protecting herself and deceiving others than both protecting them and being as honest as she knew how. The revelation was not new.

"I mean, I don't think I've seen you cast a fire spell, but you must have lit the wood for breakfast. I haven't cast a fire spell in years. I'm not sure I'll even remember how." That, of course, he knew to be false, and he wasn't sure whether he disliked the thought or not. He'd been making flames since before he even understood what magic was, or how it worked. It was a part of him, somehow moreso than it was for others who could cast it. A living thing, living inside of him. The word parasite came to mind, but Drayk didn't know if it was appropriate.

The young woman's eyelids half-masted, hooding her dark oculars in a way caught between thoughtfulness and sorrow. "I think that it's the sort of thing one never forgets, though eventually it did grow to feel somewhat foreign, yes," she replied softly. "It seems with magic, what you know is what you always know, but some things cannot be learned. Perhaps we're all just made of slightly-different stuff." Her shoulders lifted, lightly, as though it had never once troubled her that things were that way, as though the thought had never crossed her mind that she'd have once given up all her fire, all her conjurations and illusions, for the simplest spark of healing talent. But this wasn't about her, it was about him, and so she didn't mention anything of the sort. "You'll know when you need to."

Foreign. That was the word. It was still there, not at his fingertips at all times as it once had been, but still within him, only now he hadn't spoken with it in so long that it had indeed become foreign to him. His goal was for a certain kind of peace between him and the fire. Not the domination it had exerted over him earlier in his life, and not the repression he'd forced it away with in the past few years, but a working relationship. Perhaps even that was too generous. All it was capable of was destroying. Perhaps turning the tables on it was preferable, perhaps that was how he needed to think of things.

He would have to ponder it later, as their target at last presented itself down the road, coming around a slight bend and into their line of sight. Several horse-drawn carriages made up the bulk of the caravan, the animals pulling large cages on wheels rather than supplies or free passengers. The Imperials themselves looked perhaps thirty in number, and even from this distance Drayk could see that some of them were not well. A few limped slightly, others cradled arms awkwardly as they moved steadily ahead, guarding their newly acquired prisoners. No doubt the Stormcloaks had not gone down without a fight. They could only hope this Vodrin was among the living still.




Persnickety bastard. The Imperial had the gall to call her out for "not sticking to formation". She was not part of his company, she was just attached to it for a little extra muscle. She offered her services to Legate Rikke, and here she is, being chewed out by a haughty Imperial bastard. If it wasn't for her, the stormcloaks would have done a lot more damage than they did. She truly lived up to her name as a defender in the battle, many of those Imperial men, including the Captain. However, she wasn't the confrontational sort, so she took the tongue lashing with zero excitement or emotion. He could run his mouth all he wanted, but what mattered was how he ran the company. As it were, they were currently traveling down a road in the direction of Markarth. She was perched ontop of her chestnut mare, lovingly named Berry, adjusting her armor and taking stock. The next time they found a hammer and anvil, she had some dents and kinks to work out of both her armor and her shield.

All the while the Imperial beside her chattered on about the glory he had won and the promotion he was going to get. She merely rolled her eyes as she checked her gauntlets over for third time. "For this Lynly, Tullius is sure to promote me. It's not going to be Captain Aelius anymore. No, it's going to be Major Aelius." Lynly didn't even raise her head for this. She instead looked behind her at the battered Imperials and the rolling cage of prisoners. It was almost sickening how this Captain was parading about as he was. They had went through hell, and for what? To capture some of her Kinsmen. The corner of her mouth twitched in disgust and guilt. Was she a traitor to her own homeland? Because she sympathized with the Empire-- no Talos' Empire she would turn her back on her people?

Lynly sighed, her nerves frayed. She wished the war would end. She wished it was over. She wished she didn't have to fight her kinsmen for an ideal. She rubbed her platinum brow with the lining of her gauntlet, and if that Major Aelius didn't quit yapping his trap, she'd have to slap him with the gauntlet. As if that wasn't bad enough, there was also a blasted Khajiit Caravan following them. Her day was just getting better. And it didn't seem to slack up as two figures appeared on the road up ahead.

How many times had they shirked his company? He'd been knocking elbows with them since joining their merry little Caravan and they weren't reacting as he'd imagined; surely not with camaraderie and lit pipes. Instead, they'd answered with the same bald-faced indifference he'd met with in the majority of city's he'd stumbled in. None in Skyrim seemed to like the beast races, much preferring to keep them out in the cold where they belonged. It was puzzling. Silly bludgers must've been jealous of their silken coats. Why else would they shun them? It wasn't as if they'd enslaved the Nords, injudiciously expelled of their past crimes, when slavery was outlawed, as if it were merely a misunderstanding. Not only were they bitterly bigoted – and beautiful, but he digressed – but those paper-skinned Nords couldn't take a joke; humour must've been as rare as warm weather in these parts. The cat's sharp, intellectual eyes were focused directly on him, flitting occasionally on the Imperial company marching ahead of them. For the time being, it wasn't as if they were bothered by their presence, so long as they stood out of the way. He'd already been told to keep that blasted flute stuffed in the deepest recesses of his satchel.

He puffed his cheeks solemnly and turned his claws in front of him, twisting them about, observing the unfortunate nicks chewed across the edges. Such disarray. Never had they been in such poor condition. Only a good jig would rest his dampened soul – but alas, those Nords would not allow him the pleasure. The rest of the Khajiit Caravan hadn't seemed any keener on his consonant exploits. An involuntary shiver travelled down his spine, reminding him that he'd better snatch up a heavy cloak whenever he had the chance. He was dressed in a tight, form-fitting leather vest, which obscured very little of his furred frame. His garments allowed for flexibility and agility; which was little required in such a frozen wasteland. To allow him to really stretch his legs if need be, in combat, while sprinting, or even climbing. The pines speckled across the landscape were hardly noteworthy. There were no hanging vines or interconnected trees or dewy waterfalls with overhanging vegetation. Even still, the Khajiit was unused to Skyrim's prickly pines, looming mountains and that fluffy substance they called snow.

The striped Khajiit hunched his shoulders against the wind, rubbing his arms as if that would somehow lend him some warmth. They were getting some particularly nasty looks from the surrounding troupe of Imperials, not so subtly thrown over their shoulders as they continued walking. On more than one occasion, he asked why they were following so closely, and each time he was met with the same halfhearted response: same direction, same road, same path, nosey. Apparently, the nomadic merchants wanted nothing to do with his curiosity: or him, for that matter. He caught them saying so one night while they thought he slept. His heart had clenched, forming a tight ball of comprehension. Fine, fine. More the better, they'd lose out on a grand adventure. And so, the striped Khajiit ventured dangerously close to the Imperial group, busying his hands behind his back, and walking as if he were suddenly on a tightrope, performing for a much more pleasant crowd.

The convoy, Imperials and Stormcloaks and Khajiit and all, rolled on into the Reach, their leader remaining proud, even if his company had paid dearly for their capture of the Stormcloak rebels. The Khajiit were a mere annoyance, a threat they had to be aware of, but one they could do little about. They were causing no trouble, and it was unlikely they were spies, nor could it be said that they were harassing the men. Still, Aelius would be asking them to hold back sooner rather than later, especially if they caused any trouble.

He held up a single fist upon noticing the pair of travelers on the road, and the caravan ground to a halt, the Stormcloak prisoners stirred from the monotony, craning their heads about around each other to see what had caused the captain to stop. It was not surprising that they were armed, given their current location. The woman carried a sword and the man a shield, and both wore the robes of mages, though the man's gloves and boots were plated with Nordic-made steel. Aelius spoke down to them from atop his horse, the majority of his men seeming glad for the opportunity to rest.

"Hail, travelers. A dangerous place to stand about in the road, wouldn't you say? This is an Imperial convoy. Please step aside. These prisoners must be delivered to their destination with all haste." There was silence for a brief moment, before a loud and booming voice spoke up from the prisoner's wagon. "Hail, Sellswords!" At which point the entirety of the group of prisoners shouted together. "HAIL!"

Aelius looked a bit dumbfounded, glancing back at his prisoners. "...Shut it back there!" he called. Lynly merely grinned to herself.

Setting

Characters Present

Character Portrait: Sinderion Direnni Character Portrait: Lynly Snowsong Character Portrait: Dominicus Drayk Character Portrait: Vanryth Galero Character Portrait: Qa'naro Character Portrait: Adrienne Jastal
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Drayk and Adrienne seemed to have gotten into the caravan with little trouble, and Van was glad for that. It meant that they had that much less blood to shed that day. Van was standing behind a large boulder, obscuring his view from the distant caravan. He was close enough to be able to fire off a volley of ice or lightning if need be, but far enough to not be seen by the soldiers. Who, in a matter of fact, seemed too battered to even look for them. It seemed like the battle with the Stormcloaks took a lot out of the Emperor's men. Van nodded toward Sinder as the pair entered the caravan under the careful watch of a nordic woman. Things were going a lot smoother than he expected, and for once, the unexpected was a nice change from the norm.

Adrienne and the nord (or he assumed they did. All he could see over the throng of soldiers was the platinum head of the Nord) went to the prisoner cart while Drayk went around healing the soldiers. A trade Vanryth deduced. For once, could they ever get something for nothing he wondered. Probably not. Then this Stonehammer came into view-- there was no mistaking him. He was a bear of a man befitting the name of Stonehammer. Van found himself wondering how the hell they even managed to catch him to put him in the cage. The soldiers froze suddenly, and even from the distance Van was at, he could tell that something happened. Someone had said something. Whether it was Adrienne herself, or something this Stonehammer said, he didn't know. All eyes were on the Captain, then Adrienne, then Vodrin. What the hell's going on Vanryth wondered.

Alas, that mystery was one to be solved later. Something was carried on the wind, something dire and dangerous. Tis were no sound of battle or even a creature that Van knew about. His eye was forcibly torn from the caravan in order to find the owner of the sound. A dark mass, flying, streaking across the horizon and zeroing in on their position. It couldn't have been... Could it? They were only children's tales about Skyrim's past. Panic ensued in the caravan as Vanryth slowly realized that the thing flying towards them was no tale. It was real.

It was a dragon.

If there was any sign of danger greater than that, Vanryth would be hard pressed to find it. He bolted from the rock he was hiding behind, Sinder hopefully in tow, and ran to the caravan-- Adrienne and Drayk in particular. He ignited a lightning spell in his hand as he ran. Safety in numbers, right? Though how many numbers were required to defeat a dragon remained to be seen. Vanryth couldn't help but silently curse their luck... Along with the initial volley of arrows, a streak of lightning likewise followed their wake.

Sinderion crouched with his back braced against a tree, an arrow nocked to his bowstring, pulled taut. Regardless of their intentions now, there was no telling if any of these Imperials or their Stormcloak prisoners would become violent at any point in the future, and he'd be damned if he trusted any of them. The conversation, such as it was, filtered to his ears in soft tones, and he found himself with an instinctive dislike of the Imperial captain. Then again, Sinder instinctively disliked most people... it was sort of natural when your instincts defaulted to 'kill it first and ask questions later.'

When the first foreign sound whistled in on the wind, Sinder tensed, not quite sure what to make of it. Adrienne's refusal to accept Stonehammer's terms was something he would have been proud of (though perhaps not something he would have decided himself; it was impossible to say without being in the situation) if he'd registered it beyond the mere details. Instead, his every sense was straining towards that sound, and when the second one came, it sent a chill down his spine, lighting something beneath his skin on fire. It took everything he had not to bound off in the direction from which it was issuing, howling his defiance in return.

When the flying creature appeared, he understood why. His very nature was calling him, tugging at the loose threads of his sanity, urging him to fight an impossible battle and rend flesh with claws and teeth, to live with the memory of pure triumph or die with the taste of dragon on his tongue. His rational faculties informed him that it would almost certainly be the latter if it came to that, but each part of him was wholeheartedly commited to rushing into the fray behind Vanryth, the self-preserving considerations muted by the thought that Adrienne and Drayk were right there in the thick of things, and would likely not be able to escape without assistance, if at all.

The whole thing was headed to Oblivion in a handbasket already, as the Captain proved incapable of rallying his men in any organized manner. By contrast, the Sellswords seemed to be mustering, and he personally was at Drayk's side in little time, firing off a steel arrow, aiming for one of the massive reptile's diaphanous, leathery wings. Punch enough holes through those, and it would be forced to land. Whether that situation would be any better than this one... well, that remained to be seen.

What on earth...? Adrienne, generally quite quick of wit and not at all lacking in academic knowledge (the benefit of a highborn education), found herself momentarily floored by the appearance of a creature from myth. To be frank, she'd never really thought that dragons were real, let alone that she'd ever actually see one. Her doe-eyes were wide as saucers, her jaw slightly slack until she closed it automatically, shaking herself. If I don't do something, I won't be seeing anything much longer! she reminded herself, her hand flying to the hilt of her sword. Not much use at the moment, given its elevation. Biting her lips, she took stock of the situation quickly. Complete chaos in the Imperial ranks, and the Stormcloaks were all but begging to be released.

Understandable; she wouldn't want to be some flimsy steel bars away from dragon-food either. Well, she supposed there was nothing else for it. Either she let them out and maybe some of them would stay to fight as they'd promised, or she let them die, and there was no way she'd be able to do that. Resolved, she hurried to the cage, examining the lock. She was no good at picking these things, and frankly anything else would take too much time. Brute force was going to have to be enough, but that was something she lacked. Pursing her lips, she called up the magicka, blasting the lock with a concentrated dose of frost. It iced over immeidately, and she hoped that would be enough to make the steel brittle enough to crack under enough pressure. "Stand back," she warned the Stormcloaks inside, though whether any of them heard her was questionable at best.

Turning to the female mercenary who'd accompanied her here, the person most likely by her lights to actually help free these people, she spoke, loud enough to be heard over the din. "I've frozen the lock! If I heat your sword, you should be able to break right through it! Will you?"

"Yes," was the monosyabllic answer. Lynly had already drawn her shield and sword at the first sign of trouble-- which was in this case the cry from a fable. Scales and leathery skin, teeth the size of her torso and talons sharper than the sharpest skysteel sword. During her span as an adventurer, she had faced many foes and slain many, though a dragon was nowhere on that extensive list. She doubted that it'd stay that way, as it was much more likely that she would be added to the list of the thing's prey. If they were to even have a hope to survive this, they were to band together and fight as one. She held out her blade for the woman's magickal flames. Once the iron was glowing red from the flames, she struck hard on the frozen lock. Ice and fire met in a hissing symphony, shattering the lock in the process.

With nothing left holding the door to the latch, it swung wide to allow the prisoners to fight and die as true sons and daughters of Skyrim should. With a blade in their hand and steel in their eyes. As the prisoners escaped their prison, Lynly tried to catch the eye of Stonehammer, nodding toward him, speaking the most words she had thus far, from one nord warrior to another. "Empire or Stormcloak, an honorable man and a son of Skyrim should not die in a cage like some rabid dog. Take up arms, Stonehammer, and fight with honor. May we meet each other in Sovngarde if all else fails," She said, her shoulders square and her back straight. All evidence of the socially awkward Nord was erased upon the sight of a good battle and in the company of honorable men. She respected Stonehammer, respected him much more than the cowardly captain. So much in fact, she may even forgive if a certain... Imperial went missing during the fight.

"Stay close," she told the mage, taking her eyes off of Stonehammer. Lynly doubted the woman's robes could stop the fire of a dragon, nor it's teeth, though she had her own doubts about her own armor and shield. She had said that she would go with the woman, and she took that as being her temporary aegis. Lynly was nothing if not the honorable sort herself. It was in the Nords' blood. She held the shield out in front of her in a defensive stance, watching as the dragon flew, and waited.

The Khajiit who'd been prancing so close to the Imperial caravan might have been intimidating in appearance, but his quick-witted, survivalist intelligence begged to differ – so when the dragon's leathery wings beat across the skies like two mighty sails, billowing against the heavens, he'd suddenly disappeared. Cowardice has always kept it's proprietors alive. Healthy, warm, and whole. Recklessness and bravery usually, always in his experiences, ended in rolling heads, missing limbs, and a brokenness that could only be salved with heaping amounts of ale. Perhaps, even time couldn't, or wouldn't, apply it's soothing balm. Some hurts were incurable, inescapable. Shame was a Nord's most distinctive weakness, snaking through their bellies in the most agonizing ways. It ate them up, chewed, and spat them out. What was a Khajiit's weakness? An unhealthy curiosity, an insatiable need for shiny objects, and a dissatisfied need for moon sugar. His own weaknesses weren't far from the mark of usual Khajiit vices.

He did not desire to die today. Not with all of his dreams unmet. Nein pressed his back against an outcrop of rocks, raking his claws softly against it's rough surface. He imagined their horrified faces, mouths agape, eyes bulging. If they weren't ash and dust, incinerated by the dragon's fiery breath, then they'd end up in it's maw, ripped to gory bits. This was the first time he'd ever seen one – hadn't then been mere stories? Told to children to keep them from being naughty, or to describe what had happened in great, long-forgotten wars. This was different. This was very real. An overwhelming sense of self trembled down his back, prickling through his fingers, lending him hefty amounts of adrenaline. He would have stayed there until the dragon promptly killed every single one of them, or if by some miracle, they'd managed to stave the dragon's attack and kill it themselves. It seemed unlikely. But, it was her. Somehow, Nein found himself hooking his arm around the rock, swinging himself around so that he could make his descent. She was all lean lines and graceful movements. It was enchanting. He watched her dark head lift for air and caught the flush of exertion staining her cheeks. Ready for anything, and everything, even at the dragon's approach. It was a foolish thought, but he'd always been curious.

The Khajiit's fingers closed around his greatswords hilt, reaching around his broad shoulder. The blade came free from it's sheath with a sharp shiiink; clean from disuse, sharp from frequent applications of whetstone. It was odd. Even having his own blade made him feel out of place, as if it weren't meant for his hands, or paws, rather. No longer did he have decorative chains binding his wrists, or his ankles. He was free to do as he wished. These were unselfish acts of bravery, and courage, and loyalty. Certainly, all of these peculiar traits were unknown to him. For now, Nein would play at dauntlessness, and carry on his role as an uneducated Khajiit. He sidled alongside the woman who'd caught his eye, glanced at her sideways, and focused on the horizon.

The shouts and chaos among the men was more than enough to drown out Captain Aelius' cries of "What are you doing?" and "You do not have the authority to release those prisoners!", and as soon as Lynly had begun her swing to destroy the lock, he curiously began to put distance between himself and the prisoners' cart, swiping a bow from a nearby horse, and joining his men in attempting to put holes in the dragon's wings.

The Stormcloaks themselves scrambled to get out of the cage, all except for Vodrin Stonehammer, who waited patiently at the back, for his men to be free first. His face had gone more or less blank, no real emotions present to give away his thoughts, but the man seemed awfully calm, considering that he was in the midst of a creature from legend. As the last of his soldiers removed themselves from the cage, he stood, responding to Lynly words. "If all else fails," he echoed, before he dropped from the cart with a heavy thud, boots hitting the ground. There had been a moment of uncertainty among the men of the two armies, an instant in which they looked to each other and searched for any signs of hostility, but that was quickly erased. The two sides banded together, the Stormcloaks reclaiming weapons from a cart that had collected them after the raid, their mutual enemy uniting them.

Drayk had chosen to intensify his focus on healing the soldiers rather than concerning himself with the dragon, and the fact that it had just trapped them between two walls of fire. His magicka was draining quickly at this rate, too fast, considering how long this fight would probably last. "Adrienne!" he called. "Got any magicka potions?" He couldn't help but notice the massive Stonehammer as he healed others. The Nord was still unarmed, walking a relaxed pace towards a horse at the head of the column. A few of his men spared glances in his direction, before returning their attention to the more pressing concern that was the dragon. Drayk himself couldn't help but think of their own situation. That man was still their only lead, and the only way it seemed they could get his help was by killing that Imperial captain who had run off into the midst of his men...

No. The thought wasn't worth entertaining. Adrienne had turned him down, and so could he. They wouldn't sink to where they had been, even if that meant the Mentor would be lost to them.

The dragon had gained altitude since the ground troops had been able to coordinate a more effective attack against it. A lucky arrow here and there pierced a wing, and Vanryth's lightning was clearly having some effect, though it wasn't clear if it was doing anything more than annoying it. Eventually, it reached a height almost out of reach of the arrows, and circled, causing some of the men, and Drayk, to wonder if it was possibly going to be leaving. But those thoughts were dispelled when it suddenly pulled its wings in, fell into a dive, hurtled towards the ground, opened its mouth, and launched a pillar of fire before flapping its wings open and regaining height.

The Khajiit caravan that had been trailing the Imperials was hit directly, and more or less obliterated, adding a new kind of shout to the din: the screams of a living being on fire, those intensely agonizing moments before the release of death. It wasn't something Drayk could shut out, and he found himself standing quite still, forgetful of what he had been doing before, staring blankly at the ground a few feet in front of him, hearing only the screams of the dying.