Time Jump
Joseph was the first to make it to the haven, though he took a more roundabout way due to him having to turn around virtually in a circle to escape the slender. One by one the others slowly appeared as well, Dan coming next having not encountered the slenderman, followed by Alex who was being followed by Anton. The slenderman made an appearance before the two just as they came to the edge of the camp, thus causing them to have to run the remaining distance as he was in his rampage form. Leon was the final person to arrive, himself having been chased for almost the whole time until someone else had distracted the creature, allowing him to stumble into the safety that was the haven.
The Haven was a large, open, green clearing, covered over with short grass and encompassed entirely by the thick forest that acted it seemed as both a barrier, and trap. With itās presence came a feeling of being watched as the slenderman could be lurking anywhere within the trees that surrounded this so called and deemed, safe haven. While it may very well be that, it didnāt feel as such.
Looking around there were four tents in a rough semi circle in the center of the clearing, each already setup and laden down with various means that would somehow, hopefully, come in handy.
The first tent was a low, circular dome looking style with the tarp tapering over the top and pulled outwards like an umbrella crown, secured in position and to the dirt by several strings and pegs. A large entrance stood in the front of it like a covered balcony, the flap being held open nearly parallel to the ground by two large poles. Inside there was a single worn bow, about ten arrows, a dulled three inch switchblade and rusted break-action shotgun with two shells.
The second tent stood next to the first, considerably higher and more squared off, looking like a sort of standing pentagon. A double door configuration made up the entrance with a single window set into each as a screen. The poles that made up the support of this tent were on the outside and crossed over the entire body of the shelter, more or less actually holding it up than supporting it. Inside this tent, one could find a fishing pole that was in need of repair as the reel was broken, a roll of duct tape, an old oil lantern and a packet of gauze.
The third tent was setup like a sort of trapezoid, though the center of the triangle being more prominent both up and out compared to the two parts that made up the sides. A criss-crossing set of poles supported the top, and two semi-circular beams made up the uppermost corners of both sides. A large doorway that rolled upwards was cut into the front, allowing one to see inside where it seemed two walls blocked off access to the sides, governed strictly by two other zipped doors. Inside this was a rusted pot, a can of soup, a box of stale and somewhat moldy granola bars and five bottles of water.
The last tent was probably the first thing most people noticed as it was considerably larger, being a massive dome shape with several small pockets protruded from around its sides, these being smaller living cells each accessible through a small zipped door along the inside. It was held up by a series of large half circle poles, each of the tiny ālimbsā needing just one support that pulled them slightly outward, also giving them a fair amount of space. The inside circle was at least 20x20 with each of the smaller quarters possibly six feet. Inside each of the tiny rooms is a note reading,
āHello and welcome to the island! There is no escape and you probably already know that there is a monster with you. All you have to do is survive and await the next note which will say where the next of these save havens is. Here is a map, and please, try not to die.
Signed,
YourOnly Hope.ā
Looking at the map, a single location is marked along the western border seemingly just north of a river along the boundaries of the ocean. This is the current position. Other areas shown include the mines, the slender totem, an air base, the docks and the slender lair. Written crudely over the lair, the words match the same barely legible scribbles as on the note, stating simply, āA place you donāt want to go.ā