"This is REAL ...all so very REAL ...you can make a Will Save to disbelieve it, but, IT IS REAL."
Faction is LARP-ers Club
Clarke is part of a task force in the LARPer's Club dedicated to oppose the jocks and protect other LARPers, they are compromised of serious roleplayers whose characters have serious combat abilities. They prefer keep their Out-of-Character identities a secret, some remain perpetually In-Character, but most tend not to do so. His codename is 'Elminster'.
Items: Satchels of weird powders, vials of unidentifieable foul. A pair of dice. Few very, VERY odd looking things. And a single copper key.
Weapons (If Any) None, because what kind of lousy wizard wields weapons!? I repeat, katana is for SHOW. Get your filthy paws off it Ghost!
Skills/Abilities
Master Magician -He can pull off incredible feats that boggle the mind, many of them resemble spells from DnD and he'll tell you with all seriousness "That is no trick."
Brain Oddball -He takes his role as wizard way too seriously, becoming a walking dictionary for occult terms, chemistry and all sorts of weird theories. WTF kind of world is round anyway?
Reversed Banana -Yellow on the outside. White on the inside. Or was it the other way 'round? Anyway. Clarke can speak, read and write 6 different eastern languages.
Optional stuff:
He won't always use Magick (yes, he spells it with a K) as a first resort, unless you're a jock or has really miffed him off in some way.
Fun Facts
No card tricks, you can pay him, beg him, sing for him, he will not do it. No. NO. NOOOOOO!!!
History is Clarke was snowed in when he was leaving school, being the earliest to go means having to meet less people on the way. That's good. Yesss? No. When the first students knew they were trapped like rats in a cage, all hell only took seconds to break loose. People trying to run, people trying to hide and people trying to take advantage of the confusion. Some were stepped on, others heavily battered by the fleeing crowd. He took refuge in the Laboratory for days, dropped his bag, and let no one in -till 3 days later, he emerged, ready to take on this brand new world.
Anyway, Clarke used/seems to be this average guy who secretly joins the LARPers' Club after school. As average as an LARPer can get anyway, but if you catch him -he will deny any association with the club ...until now. But the jocks try not to touch him for some reason, few people know he is exceptionally knowledgeable in very odd studies -chemistry, anthropology and the Occult. Especially the Occult. He's becoming creepier, that's for sure.
He's also made the Labs something of his lair, under padlock and key -which he carries around on a necklace. He's hiding something in there ...
Quotes
To be added.
Theme Song
http://www.youtube.com/watch?v=cZZfpOjlYvg
Extra
Clarke used to be the few and best Larpwright in the LARPers' Club, capable of scripting entire events by himself down to the finest detail ... that is until he wore the costume, breaking the Code (that a Larpwright must never participate in a LARP himself) forever.