Saul
Title
The Transcendent Warlord
Alias
Sam (in Gardenia)
Faction
Seramel
Role
â
King
Race
Human - Mage
Gender
Male
Saul stands at approximately six feet, with dark brown hair that hangs across his face and piercing hazel eyes. He has a fairly athletic build, but is unable to walk with ease due to his lame right leg. At night, and prior to engagements, Saul opts to wear his signature set of green-and-white leather armor, complete with bracers and greaves, over a cloth tunic and pants, as this combination of armor provides just the right level of durability and mobility for his Four Pillars. During the day, he wears a dress shirt with a set of black pants - according to him, these are rather comfortable - underneath a black coat (Refer to the above image, sans swords). Due to his lame leg, Saul can typically be seen in a wheelchair during the daytime, but prefers to his his staff to help him walk at night.
Personality
When alone, Saul tends to be more contemplative, and spends most of his time alone wandering the castle courtyard or wandering his room. If asked about what he's thinking, he'll either respond with "the past," or some cryptic answer. With any friends or allies, however, Saul is considerably more jovial, trying to take an active role in whatever conversation that he can get involved in. In battle, Saul shows respect for any opponent that can hold their own against him, but never lowers his guard deliberately against anything. As for his thoughts on being chosen as the King, well, that's a story for another day.
Weapon
Saul's staff, at a distance, looks to be more like a martial artist's weapon than that of a spellcaster. However, the white, 1.7m staff is equally potent as both a magical focus and as a melee weapon. The staff is made from the bones of an unknown beast, fused together with magic and turned into a focus for Saul's spellcasting sometime in his past. It is, however, surprisingly durable, and should not break under normal circumstances.
Fighting Style
Generally speaking, Saul prefers to sit back and use his Four Pillars technique, usually employing only the Hurricane Pillar, to deal with enemies. If faced with a direct fight, however, he will use his powers in a relentless chain to take out how opponent as quickly as possible, due to his inability to move freely in battle. Generally speaking, the chain of magic gradually shifts from hurling fiery arrows, to using concussive blasts and blades of air while his enemy is a decent range from him. When the enemy in within close quarters, Saul uses his Earth magic to push or stagger his opponent, but quickly follows up with his Air magic, in an attempt to gain some distance between both him and his enemy.
Despite primarily using magic, however, his dress and choice of weapon seems to indicate some level of familiarity with combat using a staff.
â[Role Ability] Sense Presence - Saul can feel the spiritual presence of the other "pieces."
â[Role Ability] Augmented Power - Saul's abilities and powers are augmented.
â[Role Ability] Contract of Royalty - Saul can exchange his crest with an allied member of his faction.
1) Four Pillars: The Four Pillars technique (although he technically only uses three of the four) allows Saul to divide his power between (up to) three replicas of himself, each of which has command over either Earth, Fire, or Air magic. However, his energy - and magical prowess - is split between the clones and himself (he must also rest for a full day if a clone is slain in combat), and each clone present immobilizes one of Saul's limbs. In addition, he cannot send the clones further than half the distance of the city from his current position. However, since he is controlling the clones, any knowledge gained is immediately transmitted to Saul, and their shared senses provide valuable tactical information to Saul. Note that the Four Pillars lack Saul's lame leg, and are able to fight in a much more mobile fashion than Saul is not capable of.
2) Granite Pillar: The Granite Pillar allows Saul to harness the power of Earth in its full potential. This Pillar focuses primarily on defensive techniques, placing a priority on blocking and counterattacks. As such, the Granite Pillar can (and will) pull up walls of earth or cause tremors at a nearby location. In addition, the Granite Pillar will use a replica of Saul's staff - by creating a kite shield out of stone, with the staff at the middle.
3) Infernal Pillar: The Infernal Pillar specializes in long-range combat, allowing the clone of Saul to hurl flame at his opponents from a relatively long distance. Typically the Infernal Pillar will use magical arrows of fire, or fireballs.
4) Hurricane Pillar: The Hurricane Pillar - which Saul prefers the most - lies between the Infernal and Granite Pillars, specializing in mid-range combat. Typically hovering above the ground, the Hurricane Pillar specializes in mid-range combat, using razor-sharp blades of wind and concussive blasts to fight.
5) Resplendent Trance: Once every two days, Saul can place himself into a twelve-hour trance that fully restores his magical energy.
Most of Saul's history will be revealed in-RP, typically during flashback sequences and whatnot.