[Playlist]SR-71 - LuckyMachinea Supremacy - Player One[Name]: Loke Ser'ian[Age]: Thirty[Gender]: Male[Guild]: HHH[Hometown]: Nosit, Lenar[Appearance]:A tall, and weighty caucasian man. Loke stands at a proud 5,8 feet in height, and a matching weight of 160 pounds. His build is a muscular one, although not at all bulky. A natural strength, one might say I suppose... His charcoal black hair is a big mess of a hairdo. Loke prefers to not give it that much attention, though does like to keep it from spreading to every angle possible. Though that proves to be a failed task right there., and thus likes to wrap a white cloth around his head. It helps to keep his crimson, hawk-like eyes visible. Loke's face is harsh, and firm. Definitely a fitting shape for a man of his age. His caucasian skin is rather rough, filled with scars and other markings. The most notable, the large, 'X'-shaped burn mark on his left hand, plus the ring finger missing from said hand. Both are 'debts' cashed by Loke's gamble-opponents.
[Personality]:[Characteristics]:A rather loud, and present person. Loke enjoys a good time of fun and games with anyone willing to join him, as long as you can manage a laugh and a smile. He doesn't seem to take things seriously, and that is mostly true; as he likes to spend his time gambling, and generally tries to keep life a game. But he does have his own principals, though. Hey, he did not join a Guild for nothing! Protecting innocents is what he does, although whether Loke is able to see the difference between good and evil is always debatable. I never said this Joker was a perfect, Lawful Good kind of person. Loke doesn't seem to dislike anything, not even the people who shun him for his carefree lifestyle. Well, maybe he dislikes the part of his genetics that won't allow him to grow an awesome beard. But that's just a silly, quirk thing, no?
[Thoughts on Guild-members]:Black: "Ta Shrouded Wha'?! Oi, d'ya mean Black by chance? He be sittin' right there." The amazing 'Shrouded Spellsetter'. Although Loke just knows him, and shall always refer to the man, as Black. He's the Guild Master, so he naturally earns some damn amount of respect from Loke! Plus, the man's got a hell of a poker face going on! Not that it stops our Gambler from beating his superior in a card game. He does think of him as a good friend though, someone you can rely on, if not a bit shady at times...
Lucy: Although technically not in the Guild, she still works for the group. And thus, Loke treats her as a fellow companion. Loke would say he really doesn't socialize with the young girl, although practise shows that he's probably the only Guild member who encounters her scolding/disciplining side. "Ain't got somethin' ta talk 'bout with ta Lass, Mate. Well, aside from stoppin' ta girl from treatin' me as a kid." Ah, a thirty year old being taught his place, by a fourteen year old. One of the daily, lively events in the Guild I'll wager.
Vivian: "I dunno know wha' a Mind Walker is, but I'll try ta stay on Viv's non-threatenin' side fer now." Ah, Loke doesn't know what to make of her. He gets along well enough with the woman, tries his best to make her feel welcome. "Her face is all bandag'd up 'n stuff. O'course I'd take pity!" But it always seems to him that Vivian tries to not be too much part of a social community. Doesn't stop Loke from trying to get her attention. But it always ends in that awkward nod and smile greeting.
Bryndis: "A guy, girl, person. Don' mind ta confusion..." Well, nobody said nothing can confuse Loke. It's just weird that it has to be a girl, who dresses like a male during job assignments. Doesn't help either that her, I mean his, argh! That Bryndis's personality changes whilst cross dressing. At least while she's off-duty her personality is more comical, and less serious. Makes chattering that much easier and stuff. Great girl, if not a bit odd with that cross dressing thing.
[Combat Chart]:[Gambler]:Not many dare take this tricky, and deceiving path. A Gambler is a magic user, who has abandoned every kind of rationality, and has taken a chance with Luck. They are no longer the robed, mystical fireball throwers they once were, and instead lean more towards the more tactical/ranged way of combat. A Gambler uses throwing weapons, preferably objects he or she plays with. (i.e.: Dice, Playing cards.) Their advantage to using this type of weapon, lies in its luck-aspect of hitting or missing its target. (i.e.: Dodging, or blocking the thrown object. Throwing, weight and length of the thrown object, and even experience. All these aspects are used to calculate the hit-probability.) A Gambler can use his former talent, magic, to slightly enhance certain 'non-physical' aspects of the weapon(Like I said, throwing, dodgeability, and blockability.), in order to increase the chance of damaging an opponent with the thrown object. It is not entirely certain how it is done, and neither person who has walked this path, was able to fully explain his abilities. All they know is that a Gambler is like a coin, they have two sides. In this case, a lucky, and an unlucky side.
[Weapons]:- Throwing Cards:A set of fifty-six throwing cards. (The four suits; Diamonds, Hearts, Clubs, Spades. And four Jokers.) They can be used for playing card-games, but their main purpose is for fighting. They've been crafted out of steel, and each card has had their edges fully sharpened to make sure they stick to whatever non-metallic object it hits. Each suit is packed seperately in a black, leather pouch that are clasped onto Loke's leather belt.
- Glaive:A steel glaive that, when thrown, will return to its owner. (Or at least in that direction.) Granted, it doesn't get itself stuck in its target. The blades, as I mentioned, are crafted from the fienst of steel. The handle, however, had been made out of the finest leather. It allows for a more steady grip, and less chance to hurt yourself whilst throwing the Glaive.
[History]:[Back-story]:On the outskirts of Nosit, lay the small unmeaning village of Lenar. 'Twas but a meaningless settlement that held only the less capable magic users. A mage coming from Lenar, was rarely known for his ability to conjure up firestorms, or for his ability to grow crops in a flash. They were more likely known for their ability to, yet again, torch an important wheat farm. It was in this village, Loke grew up into a fine young man. His mother was a maid at the local inn, whilst his father was a travelling healer who used what little ability he had to cure the sick and weary. Because of his father's absence He rarely ever visited his wife and son., Loke spend much time in the tavern, where his mother served. Local peasants, or travelling mercenaries were daily obstacles he had to deal with. That means, their angry faces and raging tantrums when he torched their arses for shits and giggles.
It went like that for a few years, at least until Loke finally met his match. An old drunkard who had frequently visited the tavern. He called himself Lucky, and he enjoyed the more unctonrollable things in life. Like gambling. Lucky taught the boy his morals, and mostly his life. Well, he was old, and with no-one to pass his will on... His mother was slightly worried, but was also glad, for Loke had now found a role-model. Even if that role-model was an old drunkard, who thought life was the same as a coin. It had only two sides. And thus, Loke learned the values of games, life, and making life an eternal game. After Lucky had anounced his leave, Loke wanted to go with him. This man had taught him so much, and he didn't want to lose a good friend.
Although his mother wanted Loke to be happy, she didn't allow him to go with the man. Lucky left, though, not without giving Loke something to remember him by. A nice set of throwing cards, crafted from the finest of steel. And so, his role-model had disappeared from the world, never to be seen again. Loke held up to what Lucky had said; "Life is always a game. Stick to that, and let nothing bring you from the fun you're having.", and grew up into a fine young man. He decided, it was time to set out for himself, and fulfill his own goals...
[Joining the Guild]:Ah! It was one of those fine days in one of the taverns in a regular town located in Fein. Travels were, not what Lke had expected. He'd spend more time drinking and gambling in a tavern, rather then actual travelling. Nonetheless, a nice cold pint, and a friendly game of poker was an adventure, of sorts. His opponent wasn't all that bad either. Black, was how the shrouded man had adressed himself. Damn good pokerface, 'cause ya couldn't tell his facial expression anyway. Loke won, although slightly. Luck was still on his side it appeared. With a nice sum of money, and a new acquaintance, Loke made way to leave. He wanted to continue his travels of course, and with the money he had won, travelling would be much more frequent. Less stopping to collect money and all that stuff, ya know?
That was, what he would've done, had his former opponent (Who had fairly admitted defeat, and even thanked him for a great match.) not yanked him for attention, and lay out a rather 'fun' plan. Ya see, the owner of the tavern, was apparently holding his niece, 'hostage' until the young girl was ready for an arranged/forced marriage. That's what Black told Loke anyway. Pondering briefly about the temporary 'team up', the Gambler agreed to save the poor girl. The plan? A friendly game of Gambling, which involved completely stripping Sir tavern owner from all his property. With Loke's magical assistance, Black won, Even though Loke knew Black was a damned good poker player himself. and left the poor man in loss and confusion. Though mostly in fury and anger.
A solution was agreed to; The owner's niece, for everything he had just lost to Black. A coin would decide the outcome, heads would return all lost property to the owner, whilst blank would force the man to give up his niece to the Shrouded man. 'Twas a real tight outcome! Damned cracks, Loke just had a second to allow the coin to flip once more, and drop more or less on blank. Heh, lucky sods... could've been a bad outcome as well, but, They Black had succeeded in saving a hostage, and Loke had his fun of using his magical ability. All worked out well in the end. Even for Loke it seemed. After the cheering and feasting was over, Black made the Gambler an offer to join his guild. Refuse, was yet again an option that was not taken. Loke accepted gladly, figured he could make money and have some fun at the same time. Plus, 'friendly' gamblers are hard to come by these days.