Full Name: Jo-Jo doesn't know if he even has a full name. As it is now, he just goes by the nickname a friend once gave him.
Nicknames: Jo-Jo. He'll let just about anyone call him that. His enemies have another name for him. The Falcon. It's a play on his ability to hunt down evildoer a without a shred of compassion.
Age: Jo-Jo has just had his 16th birthday. He's a man now, though no-one would ever say so.
Gender: Male, silly...
Species: Human, Jo-Jo is under the strict impression he's the last human in all of Ooo.
Alliance: Jo-Jo is Good. He obeys rules when they're put in place to protect the innocent, but when the rules start holding him back, Jo-Jo has been known to break them. He will only do so in pursuit of evil. Regardless of whatever rule he's breaking in the process, Jo-Jo will never kill, never unjustly imprison, and never use violence against those who cannot defend themselves. Period.
Location of Residence: Jo-Jo lives in a small cottage in the wide open Grasslands of Ooo. He suffers from severe wanderlust, but he does appreciate having a home to call his very own. He's just bought it and looks forward to filling it with souvenirs from his adventures.
-Exploring. Jo-Jo is a huge fan of going on quests. He doesn't just do it for the loot, though that is a major perk. Jo-Jo just likes being in places he hasn't before and trying new things.
-Candy. Jo-Jo's sweet tooth is massive. He knows the candy people are actually alive, but...
-Justice. Jo-Jo's sense of justice, right and wrong, and morality are massively well defined for a boy just barely a man. Jo-Jo likes when good wins out and people are happy.
-Magic. Jo-Jo views the world through the eyes of a child. As such, Jo-Jo loves to watch magic unfold before his eyes.
-Cute things. Jo-Jo is the world's biggest softie around cute baby animals. If it's relatively small, cuddly, and soft, Jo-Jo wants to hug it.
Dislikes
-Unnecessary rudeness. Jo-Jo hates people who disrespect others with no cause.
-Evil. Jo-Jo is a stalwart defender of good and innocence. While he values life above all else, Jo-Jo is not above killing things that are evil.
-Bitter things. Jo-Jo doesn't mind tea if he can put sugar and honey and lemon in it, but he hates coffee above all foods and beverages.
-Science. Two words: BO-RING! Plus, science ruins the fun of magic...
-Shoddy Craftsmanship/Not taking pride in your work. Jo-Jo firmly believes that everything is done for a purpose. Why put something out there unless you poured your heart and soul into it's creation.
Appearance:
Jo-Jo has shaggy blonde hair that he cuts rarely, barely allowing his green eyes to show through. He prefers it to look carefully disheveled, but would never admit to it. His features are sharp, hinting at forced maturity, but his overall facial expressions seem childish and soft. He is just tall enough, sitting at exactly 5' 10" and weighs just under 140 lbs. He's rather skinny, but he's no where near scrawny. His muscles are lean, and he has barely a scrap of fat on him. His hands are well worn from work and much abuse. He wears a little paint under his eyes when he's on the job, but otherwise his face has no blemishes. It's his back that is covered in small, criss-crossing scars. Jo-Jo doesn't know how he got them, but he expects they're something he was just born with. Finally, he has an almost crooked smile when dealing with his closest friends. It appears to be more of a smirk than a smile, but those who know him understand he's just joking around.
His sense of fashion is rather... steam-punky at best. He wears an overly large gold and bronze gauntlet on his right arm that often glows with blue and yellow energy, his other hand is covered in a simple, black leather glove. He wears brown leather boots that are light but sturdy. They rise all the way up to his mid-calf. He wears very distressed and faded blue jeans held up by numerous belts and even coils of rope. Underneath his brown, leather jacket, Jo-Jo wears a simple, white linen shirt with a collar. Atop his head rests a pair of green lensed goggles that he only wears when he needs to concentrate perfectly. They often blink with green energy.
Jo-Jo is child-like in the extreme. He's whimsical, lackadaisical, and more than a little naive. He wears innocence all around him and spreads his joy and wonder wherever he goes. He loves to be helpful and always offers his advice, physical assistance, and even his treasure with anyone who might need it. Jo-Jo loves to see people smile. He's a total softie and his heart melts when he sees something cute. Jo-Jo can frequently be seen smiling and he's always doing something. He loves to run errands for people who can't do so themselves. His heart is as big as the land of Ooo itself and his smile is as wide as the day is long. Jo-Jo is undoubtedly one of the kindest people you'll ever meet and is one of the more positive influences on the land of Ooo. He is well known throughout the kingdoms as a travelling knight who will always offer his aide to anyone, no matter how small the request.
On the flip side, Jo-Jo is a merciless defender of good and will pursue evil to the ends of the earth. He is downright tenacious in his pursuit of wickedness and will not sleep while hunting, often refusing to eat as well. When he hunts, he becomes much colder than usual. His tone becomes almost mean, though he never says anything rude. His mannerisms lose their child-like innocence and charm and are much more curt and mature. This has earned Jo-Jo his not so friendly moniker of The Falcon amongst those who dislike him.
History
Jo-Jo doesn't know much about his past. His farthest memory back is receiving the locket he wears around his neck from a woman who as much older than him. Jo-Jo expects it's his mother. However, he doesn't know what happened to her or his father. However, Jo-Jo does remember the face of an evil man. A red-haired demon who destroyed all Jo-Jo had ever loved. His home and his village were gone, not a single house was left. By some miracle, Jo-Jo survived perfectly unharmed. The locket around his neck was the only thing on him. Even his clothes were torn away. Jo-Jo doesn't know who the man is, he doubts he'll ever find him, but rest assured, Jo-Jo has dedicated his life to bringing the monster who killed his family the same misery that Jo-Jo feels every night before going to sleep.
Jo-Jo was raised by Candy people, who found him by pure coincidence. He lived with them in the city, learning all he knows about magick, math, and academia in general. When he was twelve, his surrogate mother and father told him everything. Now, Jo-Jo is searching all of Ooo for a magick powerful enough to turn back time and erase the damage done by the red-haired man.
Powers and Abilities
As a human, to allow himself to fight evenly against creatures with massive strength, magickal puissance, or amazing dexterity, Jo-Jo spent a lot of time learning and studying. He learned everything he might need to be an exceptional adventurer and a jack-of-all-trades. He is well versed in cartography, linguistics, survival, hunting, fighting, etiquette, and academics. He's even able to read old, dead languages, as well as magick runes. He has to be, as he tends to travel alone, therefore he needs to do everything himself.
Biologically, Jo-Jo is pretty mundane. He's not capable of superhuman feats of strength, dexterity, or endurance. Mystically, however, Jo-Jo is a bit odd. He wasn't born with the talent or ability to be a wizard, and yet, inside his very soul swirls vast amounts of pure magickal energy. The reason that this is possible is rather simple, though Jo-Jo is blissfully unaware as to how and why it works. He tends to shrug and just say, "Magick is donks..." Regardless, Jo-Jo's body is special, something even he doesn't know about. As a result of exposure to massive amounts of ancient, magickal energy, Jo-Jo's body and soul became permeated with magick. Soon, his soul, accepting the vast flux of energy as a norm, attempted to balance itself out by generating magick. Half of the energy comes from Jo-Jo's diet, which is why he's such an insane glutton. The other half is absorbed directly from Ooo itself. While Jo-Jo will never be a true wizard, as he has neither the talent or ability to shape his natural magickal energy into spells, he can channel that power into the artifacts he's found so far, allowing him to perform some useful combat magicks.
Jo-Jo has three magical items that he uses for combat and he keeps them on him at all times. The first is the oversized gauntlet on his right hand. By channelling power through the gauntlet, Jo-Jo can fire bolts of glowing yellow magickal energy. These bolts strike as hard as the average crossbow and are roughly the size of a walnut. The magick has an effective range of 100 meters and travels at a speed of roughly 315 fps. By allowing more magick to flow into the gauntlet, Jo-Jo can modify the bolt's power, but at a price. The more energy Jo-Jo allows to flow into the gauntlet, the longer he has to wait before he can fire again. Jo-Jo is capable of making the bolts hotter, colder, electrified, or he can overcharge them with magick. The more energy Jo-Jo puts into an elemental effect, the stronger it becomes, however, the bolts will maintain their standard range, speed, size, and striking power. If Jo-Jo overcharges the bolts, he can make them wider, shaping them into a crescent shape, and allowing them to affect more area. He can increase their speed, striking power, and range as well.
Next are the goggles on Jo-Jo's head. By channeling magick into them, he can grant himself vastly improved Vision. Jo-Jo can use the goggles to zoom in and out, letting him see farther. Jo-Jo can adjust the clarity of his vision so as to allow him clearer images. The goggles are also capable of providing the distance to an object or person, a general scan on what the thing is based on Jo-Jo's knowledge about the object or person, the ambient temperature around the object or person, and his percentage chance to strike it with a bolt from his gauntlet based on the movement of the object or person.
Finally, is Jo-Jo's bracelet. He wears it underneath his gauntlet on his right hand. It's a simple silver chain with a key charm on it. By channeling energy into the key charm, Jo-Jo is capable of performing a short warp with a maximum distance of 120 feet. This "jump" or "blink" is instantaneous and hard to get used to if you're a first timer. Jo-Jo can use this to take others with him, but no more than two at a time. Further, they have to be holding his hands. Otherwise, there are three conditions that have to be met for the "jump" to work. Upon leaving the warp, Jo-Jo must be directly above solid ground. Jo-Jo has to be moving so that he, "enters the door" upon warping. Finally, Jo-Jo has to "open the door" with the hand the bracelet is on. This trick takes a lot out of Jo-Jo. While he can still run, jump, and fight physically, the warp makes him magically fatigued for a period of three minutes. He cannot use any of his other tricks for the next three minutes after he's warped.
Weaknesses
Jo-Jo is hilariously weak against pretty women. He melts like putty in their hands and cannot fight one. Ever. He is very awkward around girls he finds attractive. He blushes for, what appears to be, no reason, he wears his heart on his sleeve, and he will always help a woman who asks for his aide.
Jo-Jo is a sucker for well made anything. He loves painstaking craftsmanship and adores well-worked materials. He's a real idiot about it sometimes, but he calls himself an appreciator of good work. So great is this appreciation, that it will often distract Jo-Jo from what he's currently doing. It can happen at anytime, like when he's running from a monster or disabling a booby trap.
Finally, Jo-Jo cannot hold his root beer. If he imbibes even a drop, he makes a fool out of himself and quickly passes out. Most attempts to revive him are met by silly one-liners and vicious critiques on the clothing style of the person attempting to rouse him. If it weren't so rude, it'd be hilarious.
Items
Jo-Jo has a few items that he always carries with him. Firstly is his clothes. Jo-Jo has several pairs of that exact outfit back in his home. He wears leather boots that are light but sturdy. He wears a few belts, as well as some rope, around his waist. You never know what you need it for. Jo-Jo has a magickal pack with an extended carrying capacity. It can carry a large amount of supplies without feeling as if it weighs more than ten pounds. Next are Jo-Jo's goggles which allow him to see as he does. He doesn't wear them, though, unless he really needs to concentrate. Jo-Jo's gauntlet is something he wears at all times. It is capable of forming Jo-Jo's vast magickal energy into bolts for him to fire. Underneath that gauntlet is Jo-Jo's key bracelet. It allows him to short warp and he only uses it when necessary. Next, Jo-Jo is writing a book. It's something he always keeps on him. Jo-Jo js using the book to compile his knowledge about the mysteries and wonder of Ooo as well as the secrets of t's magic. He's calling it, "The Adventurer's Guidebook." Finally, is Jo-Jo's locket. Inside it is a picture of him as a baby as well as a small bell and a single magickal rune on it. The rune reads, "Heart".
Theme Song: This is War by Thirty Seconds to Mars, Demons by Imagine Dragons, and Simple and Clean by Utada Hikaru. All are songs that show Jo-Jo's resolve to make things right as well as his own inhibitions about himself.
Password: "Shmowzow! It's AAAAAA~DVENTURE TIIIIIIIME!" ~Jo-Jo