An Aeromancer.
Quiet and shy, Aeri prefers being around soldiers to other people because there she feels almost normal, and fairly safe. She forces herself to pretend happiness almost constantly, if only to prevent herself from ever slipping into a depression.
Aeri has the unique ability to manipulate air and winds at a high level thus making her and Aeromancer.
Personal:
Hat of Silence - a red beret that prevents Aeri from hearing any sounds more than 30 feet away when she speaks the word 'ssejin.' The spell is held by a diamond in a brass setting, and is ending by Aeri clapping her hands.
Favorite moves:
Push - a blast of air at speeds of up to 150 mph. Will blow you away!
Air walk - Though she can't fly, she certainly can get above your head, by walking on nothing!
Pressure - Aeri can holding anything in the air she wants to, using pressure.
Vacuum - Don't make her too Angry! She can create a perfect vacuum in a space as big as two cubic feet for 30 seconds! And the smaller the spall, the longer she can hold! At 1 in cubic, she can hold that vacuum for an entire minute!
WindWall - This fun shield deflects projectiles, small creatures, and any poisonous gasses.
Whirlwind - When Aeri panics, she tends to use Whirlwind. It'll spin her opponent right out of the battle alright, but it also does significant damage to the surroundings.
Whispering Wind - Far away? No problem. Aeri can talk to you on the wind itself. Though heaven help you if she's feeling mischievous.
Air Chain - No you've gone and done it. Aeri is going to tie you up using chains made of air? Confused? Just accept it.
Aeri grew up in a simple village full of simple people. By age five, she knew she was different though. By age 13 she lost both parents, he mother to childbirth, her father to jail. She also lost her sister that year to a church fire.
At this point, Aeri went on a traveling adventure, dropping out of seventh grade, hoping to raise the funds for her father's release. Unfortunately, though she was able to earn the money, her father had died to sickness before she could rescue him. Without even a grade school diploma, and having not completed high school, there was very little that Aerilyn could do for work, so she turned back to what she had learned while adventuring: Merc Work.
Aerilyn, by now more than proficient with a gun, became a mercenary for hire, joining a band in order to find work. She worked hard, and moved up in the ranks, going on hundreds of successful missions with her team mates, until on fatal mission went wrong.
Bad information led to the death of most of her teammates. Aeri only survived because she accidentally used her aeromancer powers, rather instinctively. With this, she survived but the rest of her team died. Eventually, Aeri made her way out, and it was revealed that the last mission had lost her any chance on naturally hearing again. She had been using the wind to bring her what words over people spoke.
From there things got worse, and Aeri became a danger, a liability. The company, unwilling to fund a trainer for her, or help her find one, fired Aeri. Without work, her money quickly disappeared, though not before she bought a small plot of land in the middle of the forest and had it cleared and a mage build her a small one room hut made entirely of stone. It held no doors or windows, merely openings where such things would normally be.
She craved the wind now, but couldn't stand the onslaught that being near people brought to ears that should hear nothing. She went into town only when she knew it would be mostly quiet. Suffering from PTSD, and survivor's guilt, and with no education or training in her powers, Aerilyn lived apart from society, making a few simple wooden carvings to sell from time to time, and teaching herself how to use the odd magic she had been given.