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The pantheon of gods are the only ones who can say they own humans with conviction, yet they've been gracious and forgiving. But no longer. It came down like lightning, so sudden and fast, you wouldn't have realized it struck until it was too late. One day, mankind simply couldn't connect to magic. No longer could they summon things at will, make fire out of nothing or heal wounds. Suddenly living became so much harder, the very act of foraging for food becoming a herculean effort. People were dying of plagues and illnesses once easily cured, and there were no longer gifts of vision to guide their way. Slowly, the once large human population dwindled down, becoming half of its original greatness in the span of a century. They'd been abandoned. Pathetic weren't they?
This wouldn't be much of a story if mankind simply became extinct, would it? Of course not. Their savior came in the form of a man called Sana, one of the prophets of Cila. He begged, he prayed, he fasted; he did everything he could to speak with the gods of old once again. To hear his god's words as his predecessor once did. Eventually, this holy devotion bore fruit, and he appeared in his dreams and listened to his troubles. Sana wished to see magic rule the lands once again, if only enough to survive. Sana didn't wish power, he didn't wish greatness; he simply wanted his brethren to live and that cry reached Cila.
A hand touched the pink stone that adorned Sana's wrist, and it was there that Cila once again gave mankind the gift of magic. This stone eventually came to be known as Cil, after the god who granted humanity magic again, if limited by these namesake stones. Sana was favored and became Cila's champion, making him the only mortal who could wield magic without the need for these stones.
Due to his involvement with humans, Cila rose to power in the female-dominated Pantheon, which angered or distressed the rest of the ranks. The other gods picked their own champions, made humans who had no use for the Cil. These people, blessed by the gods, eventually became known as Thren.
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But over the course of those few years, one of the Thren had grown intelligent.. and quite frankly, sick. She'd discovered that living sacrifices, like cows, pigs, even plants, would increase her power. When her thirtieth came, she knew she was near her end. However once she'd taken her daily sacrifice pig she instantly felt better. That's when Tien discovered that taking the life force of other living beings would extend her own. Then things became a bloodbath. It started out with forgotten slaves, people on the street. But she needed more, and the need increased day by day.
Then one night, Tien's city was seen engulfed in flames.
A few days later, when Thren from the neighboring cities went to investigate and pay their respects to the fallen city, they found Tien. She was alive, surrounded by death and with the most crazed look in her eye. It was Una's champion who quickly realized that Tien was the reason for all of this, and didn't hesitate to set the Thren aflame herself. But as the wicked witch lay burning, she revealed to them what she discovered. And that was all it took to plant the seed of doubt that would grow into a flower of war.
It was then that other Thren took to trying her words, and upon discovering the truth, massacres broke out. Those who still had their head on correctly looked to the gods for answers. But even the Pantheon was in poor spirits. There was talk of removing the Thren altogether, but they knew that if they did, the balance of power would forever be in Cila's hands as long as humans used Cil. It was then that Riu suggested the Ilia War, to fix the problem with abusive Thren, and to decide who was in power in the Pantheon. To their champions, they whispered it. The secret to attaining a proper life was to kill all their fellow Thren. Many of them were sickened by the idea of betraying their brethren, but upon realizing that those with evil intentions would be the ones to win if they didn't act, participated as well.
It was a war that lasted for three years but at the end of it all, Una's champion proved victorious and once again, the world was in balance. In another twenty years, the same war would break out but eventually, Wane achieved harmony.
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While the legends have faded from memory, the legends themselves certainly haven't. The Thren are alive and well, and the Ilia war still goes strong every twenty years, disguised as a strain of bad luck every fifth leap year. What was once great battles between cities is now primarily a mind game between teams, usually consisting of only two people. It doesn't make the game any less dangerous or exciting, especially for the participants. The stakes and prize are still the same as they were centuries ago. One might say there's even more to lose and gain as the people personally invested in the war have grown.
The system's drastically changed from before, when gods openly chose who their champion would be. The Pantheon has grown reclusive, usually only speaking to their chosen one. The previous winner, the Ilia Thren, as they're called, is granted the gift to find the next generation of Thren. They're taken from their families while young, raised and trained within the Magic Academy's walls. Everyone here knows the truth behind the legends, so there's no need to hide their real nature. In the Magic Academy, they teach Thren as well as gifted magic users. These other students still require Cil to use magic, but require much less of it, making them prime candidates for learning higher magics. It's from amongst these students they will find their Prue, their partner in the coming Ilia war.
The conditions for winning the war hasn't changed much: kill your fellow Thren. There are no real rules, except a high loss of life maybe, similar to what Tien did. Killing the Thren's Prue doesn't count as defeating them, although it will be considerably easier to do the deed once they're gone. You do gain their life force, increasing your power permanently, which is why it's to your advantage to kill as many as possible. The end goal is clear. To be the last one standing, and become the next Ilia Thren. You lose, you're dead. It's that simple.
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Contracts between Thren and Prue are usually one is to one, although there have been cases where a Thren has made a contract with more than one Prue. This is very taxing on the Thren, as Prue are leeching off their partner for their own powers. Prue however, can only form a contract with a single Thren. Any attempts have usually ended in a bloody mess, and I mean that literally. They will suddenly explode, as the surge of energy from two Thren is too much for a human being.
Partnerships are formed before the war starts, to accommodate a time to train and get to know each other. This is one of the reasons for raising Thren within the academy. (The other is that past Ilia Thren, those who've won previous wars, can sponsor and support someone of their choosing.) Once Thren have chosen their Prue, they form a blood pact which can knock both participants out for a few hours after due to the surge of energy.
It's not unheard of for Prue to betray their Thren. In fact, if there isn't at least one Prue that kills their own partner, it's considered a real miracle. This is due to the fact that if the Thren die while their Prue is still alive, the latter is released from the contract and is free to resume life as normal. They're not required to fight in their stead. You don't get to keep the powers, but you no longer have to fight either.
Prue, should their Thren win the war, become Ilia Thren themselves. They no longer need to rely on their partner, and have gained all the abilities of the Thren, without the time limit. Becoming such a powerful magician will set anyone on track for the rest of the life, so rest assured you will be taken care of should your partner win.
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- maccoRULE 1 ⤠how to apply/reserve a character
maccoRULE 2 ⤠guidelines for faceclaims
maccoRULE 3 ⤠expected activity and commitment
maccoRULE 4 ⤠desired literacy and quality check
maccoRULE 5 ⤠character sheet guidelines