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Johnathan Alexander

A military trained superhuman, Johnathan Alexander is the best of the best when it comes to guns.

0 · 228 views · located in Wing City Gardens (Southeast)

a character in “The Multiverse”, as played by Valkyr

Description

Johnathan Alexander is a regal man. He keeps himself in shape, and doesn't allow his hair to grow any longer than a buzzcut. He is the archetypical marine soldier, never going anywhere without at least one of his many weapons, and never, ever leaving behind his fatigues -- even going so far as to wear them beneath his everyday clothing.

His advanced age shouldn't fool you, his body is lithe and extremely muscular, and he's able to move with an agility unheard of for a man of 59 years old.

Personality

J. Alexander knows the difference in right and wrong, but doesn't seem to often care. He does what he feels he has to do for the betterment of the world, sometimes disobeying direct orders from his handlers to take what he thinks to be the best course of action. He is tactical, thoughtful, and never leaps into a situation without first going over every, minute detail in his mind.

Equipment

Character Equipment

Colt. 45 ACP 1911: A dual-action, semi-automatic pistol, J. uses two of them, holstered on his waist and easily accessible to him at all times. Extended clips hold 25 rounds per load. They're modified so that they can go fully automatic, or semi-automatic. The one in his left hand has been modified so that it will work properly in the left hand of a person. Each gun is matte black, with silver accents in various locations.

12 Gauge, Sawed-Off Double Barrel Shotgun: J. uses only one of these weapons, and keeps it strapped cautiously over his back at nearly all times. He carries two gun belts, strapped diagnolly over his chest, which are filled with 50 extra rounds of ammunition for this gun, each. (100 Shells in total) He fires buckshot, rather than slugs, believing more damage makes the gun better.

Tavor(TAR)-21: An Israeli made gun, J. Alexander has adopted it for his own personal collection of assault weapons. The magazine holds around 50 shells a load, and can fire them at an immense rate. It can go between one-shot, three-round burst, and full automatic with the flick of a switch. This gun is unique in its class, in that while being an automatic weapon, it has the range and accuracy of a sniper rifle.

M4 Carbine: Having spent most of his life in the American Military, Johnathan Alexander has a deep love and passion for the M4 Carbine, the American Military's main automatic weapon. J. has been known to use this weapon often, but since the introduction of the TAR-21, he's been letting it have its resting time.

Flashbangs: An explosive weapon in the range of concussion forces, the Flashbang is the end-all be-all of confusion generating weapons. It releases a bright flash of phospherous powder, as well as a bang that inhibits the inner ear of a person who hears it. The flash and the bang cause confusion to hinder anyone affected by the blast.

Grenades: An explosive weapon in the range of destruction and death, the Grenade has been used since ancient times, when Pirates created their first "Grenado". Though J.'s are a bit more up-to-date than those ancient weapons, the theory remains the same. An explosion that has the potential to level buildings, and blow apart anyone caught directly in the blast.

Grushnov .50 Cal Sniper Rifle: A Russian made sniper weapon, it is effective for ranges up to 1500 yds, though the recorded shot with any weapon of this type is only 1000yds. J. Alexander can make shots up to 900yds with this gun with relative ease, and seems untroubled by the 1000yd shots. The weapon houses a ten-round magazine, and fires only on single-shot mode.

Ruger .22 Caliber Handguns: Semi-automatic pistols, which are kept in the top of J. Alexander's boots, in a holster that is designed to wrap around the calf and ankle, securely holding the guns in place. These weapons fire one shot at a time, on a dual action trigger. Ten rounds fit into the clips, and the gun can fire them all out in the span of a few seconds.

Character Abilities

Note: This character is designed for both RM, URM, and Medium Powers fighting, powers that are designed for use in Medium Powers, and therefore have no affect in a URM match will be marked with an (M).

Superhuman Attributes: As if a sign of the tough, rigorous training J. Alexander has undergone in his military and intelligence agency history, his abilities have been enhanced by sheer power of will, and a few government experiments designed to create a super soldier didn't hurt either. He can run at a rate of sixty miles an hour for up to an hour, and a hundred and twenty miles an hour for up to thirty minutes. He can punch holes through concrete walls, without even feeling the effects of a backlash. He can live in toxic fumes, breathing them in as one would oxygen without feeling adverse effects. He can also take punches and melee slashes against his body and barely feel it more than like he'd been slapped by a small child.

Expert Marksmanship: J. Alexander has spent his life in the Military, even having lied about his age when he was 16 to begin his first two-year stint in the Marine Corps. Since then he has gone from Military Service to Military Service, training with the best of each faction. He also spent several years working for various intelligence services; C.I.A., N.S.A, Homeland Security, and the Federal Beareu of Investigations just to name a few. Through those he has gained the training he needs, and again a little experimentation didn't hurt, to hit almost any target he sets his sights on.

Expert Hand-to-Hand Combatant: Alex is a master of hand-to-hand brawling, and martial arts. He is capable of advanced techniques in Kung Fu, Muay Thai, Krav Maga, and C.Q.C styles, even melding them together to make a chain of unpredictable movements that utilize basic and advanced techniques in more than one style at a time.

Expert Sword Combatant: J. Alexander is capable of using the Chinese Broadsword, Imperial Straightsword, and the Japanese Katana to the level of an expert, adding into it his increased capability to deal damage through sheer physical might, he is a force to be reckoned with.

Elemental Manipulation:[/b](M)[/b] J. Alexander is able to manipulate and control the four basic elements of Nature; Earth, Wind, Water, and Fire. So much so that he can create them from seemingly nothing, or disperse them easily. Attacks that utilize any portion of these elements are subject to his control, and dispersal.

The Hand of Fate:(M) The Hand of Fate is a magical spell-casting type created by mixing ancient Greek Necromancy with Latin spell-casting. It allows J. Alexander to summon dread soldiers from the dead to aid him, as well as cast basic magical spells that will allow him to alter the world around him to small degrees.

History

At the age of 16, J. Alexander lied about his age, and even provided fake documents, to join the Military in their struggled against North Korea. There he learned that sometimes you have to adjust what you're taught to suit the situation at hand. A point further learned through years of military training, strategical games, and long engagements in countries we're not allowed to know the names of, however, his main priority these last few years has been protecting America from the unseen threats, the terrorists of the world in their various forms, and so he works with the Intelligence Agencies. While the Marines pretend to be the vanguards of America, protecting it from injustice and war, J. Alexander truly is America's one true hero, their one true protector, their only real vanguard.

So begins...

Johnathan Alexander's Story