Detect EvilYou can sense the presence of evil. The amount of information revealed
depends on how long you study a particular area or subject.
1st Round: Presence or absence of evil.
2nd Round: Number of evil auras (creatures, objects, or spells) in the area
and the power of the most potent evil aura present.
3rd Round: The power and location of each aura. If an aura is outside
your line of sight, then you discern its direction but not its exact location.
MendingThis spell repairs damaged objects, restoring 1d4 hit points to the object.
If the object has the broken condition, this condition is removed if the object
is restored to at least half its original hit points. All of the pieces of an object
must be present for this spell to function. Magic items can be repaired by this
spell, but you must have a caster level equal to or higher than that of the object.
MessageYou can whisper messages and receive whispered replies. Those nearby can
hear these messages with a DC 25 Perception check. You point your finger
at each creature you want to receive the message. When you whisper, the
whispered message is audible to all targeted creatures within range.
Remove CurseRemove curse can remove all curses on an object or a creature. Remove curse
does not remove the curse from a cursed shield, weapon, or suit of armor,
although a successful caster level check enables the creature afflicted
with any such cursed item to remove and get rid of it.
Open/CloseYou can open or close (your choice) a door, chest, box,
window, bag, pouch, bottle, barrel, or other container
Read MagicYou can decipher magical inscriptions on objects—books, scrolls, weapons, and
the like—that would otherwise be unintelligible. This deciphering does not normally
invoke the magic contained in the writing, although it may do so in the case of a
cursed or trapped scroll. Furthermore, once the spell is cast and you have read
the magical inscription, you are thereafter able to read that particular writing
without recourse to the use of read magic. You can read at the rate of
one page (250 words) per minute.
Summon InstrumentThis spell summons one handheld musical instrument of your choice.
Animate RopeYou can animate a nonliving rope-like object.
Comprehend Languages -- 1
Magic MouthThis spell imbues the chosen object or creature with an enchanted mouth
that suddenly appears and speaks its message the next time a specified event
occurs. The message, which must be 25 or fewer words long, can be in any
language known by you and can be delivered over a period of 10 minutes.
The mouth cannot utter verbal components, use command words, or activate
magical effects. It does, however, move according to the words articulated;
if it were placed upon a statue, the mouth of the statue would move and
appear to speak. Magic mouth can also be placed upon a tree, rock,
or any other object or creature.