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The Ordain

The Ordain

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The Forsaken Gods have returned and seek to reign the Old World under their influence once again. With the former heroes of the Ordain passed away, the World must select a new batch of heroes to fight this uprising and restore stability to the World.

5,179 readers have visited The Ordain since mcdavis created it.

Introduction

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Millennia ago...
A great disturbance among the Ancient Gods materialized. A group of Gods broke apart from the others and clashed against their authority. These group of Gods were denounced as "the Forsaken" and war inevitably arose. The Forsaken's numbers were meager and weak against the vast armies of the Ancient Gods' commands, forcing them trade into forbidden arts of fighting and magic to match the power against them. The Forsaken used their dark abilities to mold together and form powerful, mortal entities to infiltrate into the Old World under their bidding since the Gods themselves were physically unable to enter without forfeiting their immortality. These mortals were called "the Idols" and acted as generals to the Forsaken's armies; each manipulated an army of their own and pillaged and burn whatever they went through. On top of the that, the Idols were blessed with powers unique to each that made them an abhorrent force that soon became infamously feared by the Old World civilians still faithful to the Ancient Gods' way of life.

The Ancient Gods were starting to lose the faith of its people as the Idols swept through the world and rallied up the numbers of their horde. They came together in a meeting and decided to recruit the most prestigious mortals of the realms to match the power of the Idols, but to battle in the name of righteousness and redemption; peace and stability. Fighters were recruited from every nook and crevice of all places and summoned to the Old World's Capital, Taivas, to accept this task. The fighters found all were distinct from each other. Representing their life and culture in the ways they fought and with the weapons they used - no two were the same. These mortals serving under the Ancients became known as "the Ordain".

The Ordain sought out the Idols briskly without hesitation. The Idols were unmatched to their courage and ferocity and fell to their feet one by one. The armies of the Forsaken soon began to dwindle and disperse and peace was restored throughout the realm. The Idols were imprisoned away in icy chambers on an island of death and despair and the Forsaken Gods disappeared never to be even heard of. Until now...
Now the magic guarding the icy chambers has weakened and the Forsaken Gods were able to release its generals from their cages. A world under their control is still craved by the Forsaken and revenge against those who imprisoned them to such a harsh fate has doubled their nefarious plot worse than before. No mercy will be spared to those who do not pledge allegiance to the Forsaken and only death will be given.

The previous order of the Ordain have passed on from this world and the Ancient Gods must act quickly before the Idols are able to reach into Taivas and take control of the Old World. Without much time to spare, the Old Gods have had to quickly request for fighters to take up arms under the new command of the Ordain. Messengers have been sent across the planet to summon the fighters into Taivas to accept the offer and await orders. These fighters have shown they are a force to be reconciled with, but some have conjured up ruthless paths that could dare question whether they can be trusted. Will the Ordain turn out to be saviors of the Old World once again? Or determine the end to the World of which it has been?


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The Cast of the Ordain and Skeleton
The Ordain
Filled! Check out the character page to read of about each of our characters.

The Idols
<Taken>The Northern Sun: A demi-god of brute strength and power. He wields a mighty hammer that stands as tall as himself and able to devastate multiple foes at once with a single sweep. He is very hot-headed and straight to the point; mind-games and traps are not his methods of attack and prefers to jump straight into a fight head first.
<Taken>The Western Spirit: A deadly magi who is capable of freezing his enemies and shattering their bones into millions of fragments. His coldness and cruelty make sense for there is no other that can control the power of ice better than he. He wields a great scythe with its blade coated in razor-sharp ice capable of piercing any sort of armor.
<Taken>The Eastern Ghost: A creature who specializes in control and manipulation. She can make you see things that aren't really there. If your mind is not willful enough to resist her telepathy, you'll easily and quickly become another one of her puppets. She gets a bitter enjoyment out of seeing comrades kill one another.
<Taken>The Southern Moon: Her victim rarely sees her until their blood is ripped from their veins. She is a powerful and cunning assassin that is able to plunge all her surroundings into darkness in even the brightest of places. She prefers dual weapons of all different sorts that she keeps sheathed away around her attire. In a match with her, expect all sorts of surprises because it is impossible to tell what may come at you next.

As of now, there are no open parts for a major role. If you are interested being a part of the RP and would not mind the role of a minor character, send me a PM!

Character Skeleton
Allegiance: (Ordain or Forsaken)
Character Name:
Gender:
Sexuality:
Race:
Age: (Idols of the Forsaken are over thousands of years old)
Profession: (Profession or lifestyle previous to joining their allegiance; feel free to detail. Do not fill out if applying as an Idol for Forsaken)
Weapon:
Fighting style: (Be descriptive please!)
Personality:
Appearance: (Provide picture or good description)
Background: (Do not fill out if applying as an Idol for Forsaken)


Some random additional (and irrelevant) information about the RP...
The idea of this RP is to be a sort of action/fighting thriller with roots in fantasy and magic. I hope this RP catches on and active RPers wish to be a part of this. My inspiration of this roleplay came from something I read years ago that I just fell in love with, but the writer had quickly discontinued it right when it was starting and that disappointed me quite a bit. I added my own little inspirations into it and changed around the story to my own personal tastes, but in the most part it still has the originality that caught my interest in the first place and as I hope it does too with yours!

The names of people, places, and things (hey! nouns!) that I have created in the RP are, for the majority, derived from components and etymology of the Finnish language, which I find absolutely fascinating.

Toggle Rules

1. No godmodding and autohitting (if unsure of what this means, just ask me)
2. Every post IC must be at least 3 paragraphs and/or 20 sentences! This is the minimum requirement, so please do not apply if you are not willing to make the effort.
3. Cursing and violence is accepted and expected to happen, but please keep it within the boundaries of the ToS.
4. No sex on script.
5. I want this roleplay to be active with at least 1-2 posts a week per character; so please do not apply if you are not willing or able to honor this. Of course if you ever have something come up, just notify me and that's acceptable.
6. Do not injure, disfigure, or kill a person's character without their permission (this goes along the lines of "autohtting").
7. Keep unnecessary mistakes to a nail-drop minimum. By that I mean always read over your writing and grammar/spell check.
8. Deus Ex Machina: where an author uses some improbable (and often clumsy) plot device to work his or her way out of a difficult situation. Keep this out of the RP because no one likes to read it and its below the level I expect this RP to be.

Browse All » 12 Settings to roleplay in

Schiendi

Schiendi by RolePlayGateway

A large, arid territory that is covered in hills of sand that stretch for miles. Ruled over by the Ghollmarra, it is the home of the people of Schiendi. The territory is war-torn against the abhorrent Demoni forces and is home to the infamous warriors known as the Herald of Shiendi.

Valk`aa

Valk`aa by RolePlayGateway

A vast, frozen wasteland whose area is rather flat and coated in ice. There is little civilization in this area, but of what there is it is mostly congregated along the coasts and known as "harbor towns" because of the numerous ports and docks.

Geemrot

Geemrot by RolePlayGateway

A thin, border of mountains that stretch deep into the clouds. The trails and paths are known for their hazardousness and with one wrong step could leave a traveler dropping to their death. The area is home to nomads, but also mighty and powerful giants. Rumor has it of a strange, sophisticated culture that dwells in a grand kingdom covered away from sight by the mountains.

Hessil

Hessil by RolePlayGateway

A great rainforest area that is totally engulfed in trees. Beneath the trees green leaves and branches, only few sunlight rays pierce through. For this reason, the area is extremely dark in most of places. Thousands upon thousands of species ranging from exotic and beautiful to strange and terrifying habitat the area. Rivers of water are found within every mile and boat is a common method of transportation, but be aware of the creatures underneath the waters.

Kingdom of Tongarah

Kingdom of Tongarah by RolePlayGateway

A great, civilized kingdom who has kept hidden from the rest of the world since the beginning of time. Their people are of a strange elven race unlike any other, with features considerably humanoid with ivory skin and dark black hair. Historians relish of a great magic unique to the area said to be able to devastate entire armies with a single spell.

Ehletten

Ehletten by RolePlayGateway

A temperate region considered as human territory; it has the largest congregate of the human race in Old World and also is the location of the great human city of Silveiyi, considered the first human settlement that has thrived even before the first war of the Forsaken Gods

Mea Ruuj

Mea Ruuj by RolePlayGateway

A vast tundra region where it always rains and the fog never clears up. A traveler will never see the sun until they cross into Ehletten, but the kingdoms spread out around the area are breathtaking.

Deserted Island

Deserted Island by RolePlayGateway

A cursed, abhorrent area that is rumored to be the original location where the Idols first came to life on Old World.

Roktahloj

Roktahloj by RolePlayGateway

A great area that shares characteristics with its bordering Geemrot. It's landscape is extremely diverse - ranging from the rolling mountains to plateaus and canyons as well as even a great crater planted in the region. A lot more friendlier of a region than Greemrot in regards to travel, it is a land of culture that admires the art of fighting and battle.

Sagah

Sagah by RolePlayGateway

A savanna area nestled inbetween Hessil and Roktahloj. It is home to many different types of wildlife species and the paths generally become outgrown and become lost along the way. The bones of previous travelers lost among the grasses of this region are often a common sight.

Old World

Old World by mcdavis

Old World lives up to its name as the oldest habitat and home of the original forms of life. Evolution has caused it to be the home of over thousands of indigenous species and races, plants and organisms, and even empires and cultures. The continents and lands around the Old World consists of tundras, deserts, beaches, savannas, and forests.

Taivas

Taivas by RolePlayGateway

The central capital of Old World and essentially the home to the politics. The streets are lined with embassies where every nation is able to assemble together to stay in contact with one another. There is no city as grand or comparable to Taivas in the entire Old World, but for being such a central metropolitan location also means that crime and corruption lurks around every alleyway. Visitors take caution during nightly strolls.

The Story So Far... Write a Post » as written by 12 authors

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Onillren took in the scene of Aiya's place with a discerning eye. The quiet structure of the household was quite welcoming in contrast to the busy, near depressing scene of the current state of Taivas. He watched as Tyro plopped down into the comfort of the chair, as Aiya's servants went about their business and tasks, and as she exited to change into her outfit. While they tried their best not to stare and appear rude, he couldn't help but notice the wayward stare of her servants when they crossed gazes with him, as well as Tyro. Though with as fast as they recomposed themselves it would appear that they were fashioned to this form of business or happenings. Onillren would immediately take a mental note of this as Aiya once again reappeared and once again made the offer of hospice.

"I shall be content when the food arrives. Until or after that you will find that I am not a demanding guest friend Aiya. I thank you for this moment of rest as I am sure that our journey on the morrow shall find it rare."

With the end of his words he simply walked around the apartment, checking the windows and doors. The three of them made a formidable looking force that for much could not be underestimated. However with such a distinctive and diverse appearance that the three of them composed it would unfortunately not be that easy to not appear a target. Granted if the enemy did employ assassins it would be hard for either of them to make themselves blend into any crowd.

Thus did he reach into his pouch to reveal a small runic stone. He briefly lifted himself into a bout of concentration, muttering a small incantation before holding the stone with both hands, a brilliant cerulean glow would permeate in the room, following Onillren as he walked towards the main door and windows, drawing a line with his fingers upon the ground that one would step upon if they were to walk inside the apartment as well as underneath the windows where a foot would tread given one attempted to enter unwelcome.

From where his fingers traced a line the cerulean glow would leave a trail, instantly revealing five arms, void of flesh wailing about and the slightly audible sounds of moans from the abyss that they were trapped. After he felt as though enough were cast, he turned to look at his comrades and the others that were in the Apartment.

"You will have to forgive my caution. But I feel as though our quest requires the utmost in protection and security. Fear not the effects if a mishap should occur. The trap is but a sensory one at most. For if an intruder were to appear the desolate hands would grasp at their ankles, and a large wail will pierce the silence and draw our attention."

He turned to look at Aiya, bowing solemnly before speaking out again. "I suggest you leave a note for Jada upon her return to knock upon the door thrice before entering. That way I'll have more than enough time to resolve the trap so that she is not taken by their ever reaching grasp."

At the end of his words he turned around and knelt down on his knees, eyes closed in small meditation while both hands rested upon his thighs, right above the kneecap. A small smile crept upon his features as he sat in the middle of the room. "Tyro can have the mattress. I will be content here. For as far as things that I need shall go, I am a simple man thus only company would be nice, and conversation. What I am curious the most about is how the two of you shall defend yourselves given we come under attack, the route that we shall take northeast, and some things that the two of you like."

He took a deep breath again, mentally checking to make sure his traps were kept under control.

"Silver is my favorite color..." he spoke, waiting to hear the voices of his comrades. He would remain like this until their food was served, and until he was bade the next day to begin their perilous quest.

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#, as written by Tyro
"Oh take the mattress!" Tyro said through sagging eye-lids. It was a ever greater stampede into the right. Night! I mean night. Soory. *ahem* Sorry. Obviously, Tyro's dwindling attention thanks to tiredness is catching. Even to the omnicient narrator.
"I will sleep literally anywhere. Heating cupboard, pile of washing, a wardrobe with a padded card-board box." But Onillren was trying to get the convosation going. Well! He would be rude not to join in. And he hadn't had dinner yet.,
"I quite like red on white on black." He said. But he had something pretty good for a convosation. But was he really in the mood? Actually, he was always in the mood.
"And I have eight kids." And away that one flew into the air. Or was it too soon? But this was one of those 'get to know one another conversations'. He was fine. But he;d better sit up a little bit. He'd better look like he was paying some attention.

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Lykus had grabbed a Merc's arm as he tried to punch Lykus. He then flipped the Merc over his shoulder sending him sliding across the ground. The next merc had tried to kick Lykus in the chest, however he caught the foot before it made contact. Lykus then swept the other leg from under the Merc causing him to fall heavily on his back. The last Merc tried to hit Lykus with a barrage of punches while stepping forward each strike. Lykus dodged each punch before the merc overstepped one and shifted his balance forward. Lykus saw this balance shift and stepped beside the Merc, pushing him forward in a pivot. The merc fell flat on his face.

Lykus did not strike any of the Mercs, he only deflected and redirected their momentum. The Mercs were beginning to stand again when Erik intervened. Lykus let out his pent up breath, happy that he wouldn't have to completely trounce the fellows. Lykus then smiled to Erik's comment, "What can I say? I try." he said, alcohol apparent on his breath. "One last drink, eh? Then we shall rest. Nothing sends a man into an easier slumber than good booze." Lykus said, his regal air disappearing.

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Erik laughed as he and Lykus re-entered the bar. They walked to the counter and took seats there.
"I'll have one." Erik said to the portly bartender, who gave him the evil eye. "You know where the facilities are this time."
Erik nodded as a pint was thrust into his hand.

He drank it slowly, he assumed it wouldn't have as much of an effect on him, a single one never did. But he never had more than just one.
Time passed, people got rowdy, then calmed down, then got rowdy again. Erik noticed a pattern in it all until finally he and Lykus put down their mugs for the last time.
Erik wished the bartender goodnight, who gave him a rude gesture in return. Erik only laughed.

Erik entered his room and noticed the bed was a bit too small. The innkeeper looked up at him and said nothing. "I'll just curl up I guess." He closed the door behind him and headed to the bed knowing that he'll be sore in the morning.
He didn't fall asleep till late that night, the bar could be seen from his window and he watched people walking in and out, every one of them was acting differently, depending on the amount they had to drink.

Erik finally closed his eyes and had a dreamless sleep.

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Aiya barely resisted the urge to scowl. Not only were intruders locked out, but now she was effectively locked into her own home. Without speaking she reached behind her to the pad of paper and pen resting on the end table. She did what he advised, though her mind raced even as she moved slowly and carefully. No matter how she thought about it, it seemed that a group field trip was unavoidable. Neither Tyro nor Onillren seemed likely to take her word now that they had established their little sense of comraderie. She sank slowly back onto the couch and folded her legs underneath her. The feeling of being locked in was unpleasant. It reminded her of memories from long ago, of days spent alone in her room with food being shoved through a crack in the door. Asahara's punishments were geared more towards her own temperment and amusement than Aiya's crimes.

"While being able to sleep anywhere is quite a useful trait, I would appreciate it if you would stick to more appropriate areas," she said, rolling her eyes. She could only imagine how long it would take Clara to clean the fur out of the cupboards. She kept her mouth shut on the subject of his children. Offspring had the ability to drive rational adults to insanity. She liked to avoid even the subject. Luckily, it seemed to be her turn to throw out a fact about herself.

"I don't think I have a favorite color. They're all the same. As for my ability to defend myself," she rolled up the sleeve of her long-sleeved black shirt to reveal the hundreds of thin needles strapped to her forearm. "I've trained with them for centuries. I don't miss much anymore. Then, of course, as a vampire I am endowed with certain abilities. Strength, speed..." She shrugged. "The usual."

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#, as written by Tyro
"Wha, wha, wha, what?" The V word. Oh dear...Wait? Come on, relax! Firstly, she's fine. She's unlikely to come and give you a bite. She's not going to turn you or anything. That's already happened, in one way, and you ended up fluffy. In her way, you managed to worm out of it! You can survive a little blood letting. You can survive decapitation! Anyway! You know a vampire! And if Sonja can keep herself from killing you then surely Aiya can too. You are, after all, a massive soft toy squirming over a fellow freak. She's not a spider and your not arachnophobic, so to speak. Just save the situation and try not to look like you have a little problem with vampires.
"I would never have guessed!" He said, fully aware he was bolt upright with his tails stood to attention too. At least the slight grin was deliberate. She looked a little pale if you had to twist his arm...Just calm down. "I thought you were just cold..." he said as he sank back slowly and gesturing to his own face to symbolise Aiya's complexion. This does explain a few things...Like the rather antisocial gloom she has and the starch like way she conducts herself. I suppose if your doomed to live forever, sustained by drinking blood of anyone you can, you probably can't keep the upbeat demeanour he has for very long.

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Aiya raised an eyebrow and shot Tyro a glance. The stages were always the same, no matter species or century. First was panic, then caution, then plain old fear. Then they would give her a real long look, taking in her stillness, her calmess and it would occur to them that she hadn't killed them yet, so maybe she wasn't an out-of-control, bloodthirsty beast. That was normally followed by a few polite remarks, usually made in a voice pitched high with fear while the person practically oozed dread. Tyro seemed to have puffed up to twice his normal size. Cold he said. This time Aiya really did roll her eyes.

Boring as always.

"I make it a priority to be sure that no one can guess," she told him. "There are those who would try to shove a bit of wood through my chest first and ask questions afterward. Still, you have no reason to panic." She'd meant to make him feel better, or at least to get his pulse back down, though she lacked the ability to sound very reassuring. "Most of us don't survive very much longer after our human lives due to the bad reputation, but I'm old enough to have perfected my self control." A small smile crept across her face as she watched the color return to his face. "There's not much point in taking by force that which may be obtained through persuasion. But, that is an entirely different subject." She reached behind her again, this time for a small sharpening stone. She settled it into her lap and began sharpening her needles, one by one and replacing them in their holsters. "If it would make you feel safer, you could always lock your door tonight. I'm sure Onillren could stop me before I got to you."

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#, as written by Tyro
"Nah!" Tyro said, waving a hand as he settled again. "I'm over-reacting. I mean, I know one quite personally. She's having a problem with the old blood. Errrmmm...keeping off it seems to nearly kill her. Its Griffin that keeps feeding her." He looked up, having missed most of the stare."She might like a chat."
She was sharpening needles? What? She took her sewing seriously? Years and years of a limbo existence needs a hobby...
"If it would make you feel safer, you could always lock your door tonight. I'm sure Onillren could stop me before I got to you." Aiya said.
"No! I'm sorry! Old habits die hard!" Tyro said, sitting up a little. "I mean, its hardly pleasant with the whole neck thing, so ummm...anyway! You can do what you like."
You can do it once. You can do it again.
"And Samurai's tend to get the same way around me when I look like this." He said, looking from one to the other. "Stories of the Kitsune tended to be around teaching the greedy ones a lesson."

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Togron looked at the pathetic creature, master of the Ki’natorei? Bah, this was another elf with aspirations of godhood. He was familiar however; as Togron dredged up his deepest memories from before the Imprisoning a smile reached his eyes.
β€œIt is good to see you again Daeseliat.”
He knocked the sovereign unconscious with his gauntlet and summoned his Gorem lieutenant, Wuldum. Nearly as tall as Togron himself and wearing the obsidian armor traditional to his corps Wuldum was truly a sight to inspire fear.

β€œHere take the elf and restrain him, break his arms and feet and have the goblins outfit him with wards. We don’t want him setting our sentries ablaze.”

Wuldum bowed and took the royal from Togron’s fist and making a point to snap every finger and toe, even going so far as to break two of his ribs.

β€œCareful Wuldum, I want him restrained not dead. An example must be made of this mortal. To stand before the Forsaken is to stand trial by my hand.”

Wuldum rushed off back to the main camp and Togron returned to the frontlines. Already the effects could be seen of his defeating their leader. The shield wall began to falter in places, and the arrow storm had staggered and at some places along the wall had come to a complete stop. Togron rushed back into the fray, taking note of the Gorem battalion hidden just under a nearby ridge. They could sense that the tide had begun to turn in their favor; even the walls seemed to despair as cracks began to appear along them more readily.

Togron watched as three boulders pounded the walls consecutively in the exact same spot. It seemed as if the goblins had finally calculated the proper trajectory and the projectiles’ lethality had increased tenfold. A fourth boulder sailed across the sky, lazily at first but at its apex it picked up speed, crashing into the same spot as the previous boulders.

The wall groaned mightily as it fell apart, no longer able to take the beating handed out by the Forsaken’s Might.

The Gorems rushed from their hidden position, vicious piranhas among sheep. Fresh and their morale high for their god had returned as promised, they tore through the elvish ranks like a single blade. They filled the breached wall into the city tearing at every enemy they saw, a surgical operation with a single mind. In less than twenty minutes every archer on the wall lay dead or dying. Every magus unconscious, bound and gagged. And any resistance quashed beneath the blades of the Gorem. Half an hour later Togron’s banner sat on the walls alongside the mark of the Forsaken.

The civilians were unearthed from their hiding places throughout the remainder of the day. Troll spears brought any who tried to run down. Orcs tore through the pockets of resistance, this generation feasting on elf flesh for the first time in millennia. Their addiction grew alongside their bloodlust. The women and children were rounded up and stripped of all dignity. They were herded like cattle from one group in the camp to the next till every monster’s lust had been filled, twice.

When every hunger had been sated and every revenge met, they were moved to the city center and slaughtered one by one. Their blood filled massive distilleries and casks. Elf blood was a high-priced commodity in the black market being an inebriant second to angel tears. Also being a magical race in general lent a certain degree of arcane qualities in the body. Togron had just murdered an entire city-state; there would be plenty to go around.

Togron sat on the drained elf bodies like a macabre throne as the magi of the city kneeled before him, many crying as he had forced them to watch their families’ destruction. He spoke to them as a general assembly:

β€œI have fought your fathers before you and they fell to me. What made you think,” Togron glared at all of them meeting one of them in the eyes, β€œyou could defeat me now?”
The one whose gaze he had met blanched in both complexion and hair color and fell on to his side soiling himself.

β€œThe Ki’natorei will be mine, the Forsaken have willed it.”

Daeseliat looked up at him, pain clouding his vision and his will having disappeared with the hundredth child he had been forced to watch die. Togron nodded at Wuldum who motioned the Gorem forward. They stood behind each bound magus, daggers at the ready.

β€œNow tell me, how do I harness this power? No, answer? Then die!"

The Gorem began slitting each of their throats, laughing gleefully like a child in a candy shop. Togron watched Daeseliat’s reaction as he was being forced to watch his arcane champions slaughtered before him. The eldest and mightiest of the once great city of Tongarah, brought to the ground in less than a day by Togron’s power. Daeseliat shuddered and began to cry once more. Togron simply chuckled and Daeseliat spoke over choking sobs,
β€œYou monster, the Ki’natorei will never bend to your will.”
β€œI have goblin engineers to deal with that problem, now lead me or risk losing my mercies. Would you prefer to see your remaining women thrown in with the orcs?”
Daeseliat shuddered and wept harder,
β€œBelow the city there is a crypt, my ancestors are housed within and carry in each of their tombs the secrets they’ve gathered and added to the legendarium of the Ki’natorei. Now be done with the dead and have your Gorem slay me quickly.”
Togron’s smile was a graveyard of the living, buried alive and screaming for repose. He motioned for his goblin engineers.


It took two hours but the various traps and curses were tamed. The scrolls had been unearthed by the goblins and turned over to Togron. He pored over them and howled his delight, throwing them into his war chest he stepped outside his pavilion and beamed at the sight before him.

The city was the daydream of a fire-starter turned reality. The flames rose high above the city and licking the sky and painting it a gruesome blood red that disturbed all who saw it. Even the animals had started avoiding this place, seeing the taint that had formed and spread as a result of Togron’s military victory. And Daeseliat sat, bound, forced to watch his beloved city burn to ash. The zenith of a thousand years of uninterrupted peace crushed in a single day. Its secrets plundered and its people utterly destroyed. He no longer cried but it did not take an idiot to see that the remaining part of his mind and spirit had fled.

When the fire consuming the city had finally eaten the last of the walls, as daemon fire tends to do, Togron ordered Daeseliat’s back skinned and tanned. The goblin’s plucked his eyes from his head and scalped him to add to Togron’s ghastly necklace. Kept alive by dark troll magics he was dissected, aware of the pain as all his entrails and organs were removed from his body. He was to serve as a warning to all that the Forsaken had returned to claim what was stolen from them. His soul remained in his body as it was dipped in boiling gold and mounted on a stake entering the base of his spine and exiting his mouth. His back flesh was cursed by orc shamans inscribing upon it,
Daeseliat lies here
Master of the Ki’natorei
Ruler of Tongarah
And First to fall to the Forsaken
And their Avatar of War,
Togron Goremmach.

His body was displayed for all visitors to see upon the piece of wall that had remained after the inferno.

The next day Togron and his unholy force marched upon the city of Rauncelsus. And soon Taivas itself.

--------------------------------------------------------------------------------------------------------

Tiroch and his troll Shadowdancers rode their mounts into the ground several times in their search for the Southern Moon. And when no replacements could be found they ran, constantly on the move they were bound by the Northern Sun to find his sister or suffer dire consequences.

Tiroch knew he wouldn’t fail however. He had yet to fail his god and now wasn’t going to be the first time. It was when they came upon abnormal tracks that Tiroch realized he was headed in the right direction. They belonged to no common creature of the Old World and Tiroch suspected they would belong to the soldiers of the Southern Moon, the avatar of fear; it would make sense that she would pick an unearthly creature as her main force.

The setting changes from Geemrot to Hessil

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#, as written by Hinasil
Moving silently to the vine walls of the mysterious city of Biyong, the small task force of the Southern Moons army perfectly blended in with the darkness. Many guards were patrolling the great wall, completely unaware of the impending doom. It was near midnight in Hessil, and the attack had nearly begun.

Taking a rest from a long patrol, one of the guards and a fellow soldier were sitting on some stools looking out. "It's been a long day," said one of the guards. The other smirked, "Ya, and the whole day I could see blurs everywhere, but it was just the trees." The guard then stood up, and leaned up against the wall. "I think I should quit this job. My wife keeps saying we need to move to Taivas, and find something safer." Below, the task force had begun climbing the vines that hung all over the wall. The other guard stood up and put his hand on the others shoulder, "Ya, I kept thinking I want to move to a quieter place, away from all the beasts." A few of Lilla's soldiers had made it over the wall, and they started on the hunt. A few were now surrounding the talking guards, timing their movements past the flames mounted on the wall.

"It's a deal then, tomorrow we'll both move to Taivas," they shook hands and smiled. After they finished, on the them picked up his helmet. Putting it on, he saw something dart past the flame nearest to him. Picking up his spear, he held it at the ready. Slowly stepping forward, he jabbed at the darkness... but hit nothing. He turned around saying, "Hey, you know-" his sentence was cut off. His friend turned around, "Do I know... where'd you go?" He grabbed the torched next to him, holding it in front of his with his sword in the other hand. "Stop fooling around," he had a little bit of fear in his voice. Taking a few steps forward, he tripped on one of the stools, causing it to fall down and him with it. On his way down, he dropped his sword and torch. The sword clanged on the stone as it fell off the side. His torch was barely in front of him, and as it flickered, he saw a brown boot.

The original numbers surrounding him had become smaller as they went to clear the wall. The remaining three were playing with him, having some fun. "Why are you on the ground?" He stood up, picking up his torch. Holding it far out, the light climbed up the body. It ended on the neck line, since there was nothing left to light up. The had of the dead body had been severed, causing a pool of blood to gather at the mid-neck line. The guard let out a small yell, but it was gargled as blood climbed up his throat. Having barely enough time before he died, the flame had shown the face of a beast, the likes he had never seen. He dropped to his knees and then fell to the ground, a knife sticking out of his chest.

All across the wall, dead bodies were littered. The next task was to open the gate, making anyone amount of noise to alarm the rest of the city, it was under attack.

The setting changes from Hessil to Schiendi

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Asahara felt herself different, unique among her siblings, although she acknowledged that the difference may be her collasal ego. The nature of her being, of her power was such that she could feel the rumors spreading, the caution mounting, the emotional climate of the Old World ever so slightly turning towards fear and dread, anger and hate. The feeling, the slow trickle of her name slinking across the globe and regard for her Forsaken... well, there was nothing like it. And now, with the last dregs of ice gone from her mind, she felt it more acutely than ever. She reveled in it every night as she lay down to sleep and every morning before she began her day. She paused during quiet moments to breathe it in. Fear had a deep, musky smell, like the smell of bodies shared under the stars.

Beautiful.

There was a heavy thud, and a large, dark shadow hit the ground hard. There was a groan and the man rolled onto his back, the moonlight catching his face. He was bruised and bloodied, one eye swollen shut and the other rolling madly in its socket, watching images that weren't there. A soft voice sighed sympathetically from the deep shadows.

"Why do you keep doing this to yourself?"

The man sucked in a shuddering breath, clamping his hands over his ears. His lips moved unceasingly, though he never made a sound. The sigh came again and Asahara stepped gracefully from the pitch corners of the room. She knelt next to the man's head, laying her hand over one of his.

I love your strength. I love your determination. But really, I have taken the will millions of men and implanted my own. Do you really think none of them tried to cover their ears? Asahara supressed the pleased grin that tugged on the corners of her mouth when he shuddered, his eyes rolling even more frantically. I'm already in your head, Coloras. Stop fighting me and it will stop hurting. It hurts me to see you--

With a roar Coloras lunged, locking his hands around her slim forearm and shoving so that she was under him. He snarled, one of his hands tightening excuciatingly around her arm while the other went for her neck. Asahara didn't even bat an eye. No sooner had her backc hit the ground than Coloras's weight was gone. There was a sickening crack and a wail of pain while she sat up and brushed the dirt primply from her sleeve. Clarissa emerged from the shadows, taking Asahara's arm gently to help her to her feet, all the while eyeing Colaras with black eyes. Her leathery wings came forward around her, pulling her closer as her pale fingers held onto the back of her dress posessively. Only feet away, a tall, lean vampire with black hair held Coloras off of the ground by the neck, his eyes bleeding red and his fangs exposed. Asahara could hear their thoughts just as clearly as she hear Colaras's. They didn't like the danger she put herself in, they didn't like this rough disrespectful human, they didn't understand why she insisted that he stood among them.

"Put him down, pet," Asahara murmured. The vampire cut her an incredulous look out of the corner of his eye, but promptly obeyed her. He receded back to the shadows without a word. Clarissa, on the other hand, stepped closer and slid her touch up to the back of Asahara's neck.

"Mistress..." she murmured. Asahara turned slightly and smiled for her and then stepped out of the cocoon of her wings. She knelt once more at Colaras's side, tisking.

"Beautiful, isn't he?" she asked, turning his face forcefully. "His name is Kur'uk... as quick as a striking snake and just as deadly. And her, over there. She is a siren from the southern edge of Schiendi. When I met her, she had no song and had been shunned. I was the one who discovered the quickness of her blade. I suggest you stop trying to hurt me, before you discover it as well."

"I want her to kill me," Colaras grunted. Asahara smiled. He hadn't meant to say that aloud. She was almost through. When she had first met him, the barriers around his mind had been huge and strong. He had been damned from that moment forward. Either she would have control of him, or no one, including himself, would. But he was quickly losing control of himself, even as he locked her out. She continued the assault on his mind, screaming, whispering, swiping, stroking, tearing, even as she soothed him with her hands and her voice. He had a strong will. She delighted in the challenge.

"You don't want her to kill you," Asahara replied in a low voice. "I certainly don't want that." She slid forward with Clarissa and Kur'uk's footsteps shadowing closer as well. Can't you see the weight, the purpose in their eyes? They are more than happy in their service to me. They are fulfilled. I can give this to you.

Colaras choked on his words, only shook his head weakly.

Say it.

Tears slid down his cheeks.

Say it

He sobbed,

Asahara smiled. I can give you the world. But only if you give me something back...

There was a great silence, into which Colaras took a shuddering breath. He looked up at her and Asahara felt his walls tumbling down, an image of his wife and children the last coherent thought that was fully his own. She would have to be sure that he was made aware that she had them killed a few hours ago.

"Mistress," he said, gazing into Asahara's eyes. Clarissa and Kur'uk smiled simultaneously.

"Welcome, brother," they said in unison as Asahara stood, turned, and strode from the room.

"Kill him," she said over her shoulder as the door slid shut behind her.

The setting changes from Schiendi to Taivas

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"You intrude nothing, Sir Lucius. My history is of no secret to anyone whom wishes to know." She said, resting a hand on his shoulder, as if not for his comfort, but for hers. "I'm sorry to hear about your family. But your grypon is not your only close friend as of now." She said, smiling. She honestly only said that, to see if he would react positively as she thought he would. He seemed like the kind that would've had a lot of friends. Good ones at that. But she would wait to hear his response.

"Aye, Lucius." She said, for the first time casually. "Let us make camp here." The two would land, before the paladin would tell his Gryphon to go off somewhere, which it happily did, and would probably find something rather large and tasty...perhaps a horse or llama. But she again digressed, and would look around. "Will we be staying long here?" She asked, looking him over. She honestly didn't know what his full intentions were, but by all means, was willing to listen. She wasn't a very good leader.

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#, as written by Tyro
"So?" The hopeful girl, her button nose and brown eyes wide with anticipation.
"Hmmm?" And there's Tyro, usually oblivious to the wonders of implied meanings.
"Chris? What do you think?" She seemed to grab his arm to stop herself from falling over from the leaning in.
"You, wait, of course you want to know. You wont like it. I'm not entirely keen."
"What? Why? What's wrong with him?"
"He's been almost silent the entire time."
"He's nervous."
"Then why did he agree to come along to this?"
"He wanted to come and meet you." Tyro crosses his arms and looks down at his daughter.
"Ah come on! He's here for you! I'm a small distraction from the real show that should be going on upstairs."
"Daaad!" He raises his hands in defence to the disgusted scowl.
"I'm just saying, your wasting valuable time!"
"You just want to be left alone with Rachel."
"Yes! Bugger off!" He waved her away before walking to the conservatory. The baking summer heat soaked through his fur, seemingly magnified by the glass. He looks up to the red vixen in the swim suit. Senseless to be in anything else with this whether. Her deep blues where framed perfectly by her specticals. Arms slip around his neck. The eyes close as she moves ever closer.

"Hmmm!?" Tyro suddenly says as he blinks repeatedly in the light. The hard chair hasn't done anything kind to his muscles, especially now as he tries to use them to raise himself from its folds. He looks from Onillren to Ayia, a little embarrassed.
"Must have drifted off there. Sorry. Its getting late."

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Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

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Add Setting » 12 Settings for your players to play in

Settings are the backdrop for the characters in your universe, giving meaning and context to their existence. By creating a number of well-written locations, you can organize your universe into areas and regions.

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While not required, locations can be organized onto a map. More information soon!

Schiendi

Schiendi by RolePlayGateway

A large, arid territory that is covered in hills of sand that stretch for miles. Ruled over by the Ghollmarra, it is the home of the people of Schiendi. The territory is war-torn against the abhorrent Demoni forces and is home to the infamous warriors known as the Herald of Shiendi.

Valk`aa

Valk`aa by RolePlayGateway

A vast, frozen wasteland whose area is rather flat and coated in ice. There is little civilization in this area, but of what there is it is mostly congregated along the coasts and known as "harbor towns" because of the numerous ports and docks.

Geemrot

Geemrot by RolePlayGateway

A thin, border of mountains that stretch deep into the clouds. The trails and paths are known for their hazardousness and with one wrong step could leave a traveler dropping to their death. The area is home to nomads, but also mighty and powerful giants. Rumor has it of a strange, sophisticated culture that dwells in a grand kingdom covered away from sight by the mountains.

Hessil

Hessil by RolePlayGateway

A great rainforest area that is totally engulfed in trees. Beneath the trees green leaves and branches, only few sunlight rays pierce through. For this reason, the area is extremely dark in most of places. Thousands upon thousands of species ranging from exotic and beautiful to strange and terrifying habitat the area. Rivers of water are found within every mile and boat is a common method of transportation, but be aware of the creatures underneath the waters.

Kingdom of Tongarah

Kingdom of Tongarah by RolePlayGateway

A great, civilized kingdom who has kept hidden from the rest of the world since the beginning of time. Their people are of a strange elven race unlike any other, with features considerably humanoid with ivory skin and dark black hair. Historians relish of a great magic unique to the area said to be able to devastate entire armies with a single spell.

Ehletten

Ehletten by RolePlayGateway

A temperate region considered as human territory; it has the largest congregate of the human race in Old World and also is the location of the great human city of Silveiyi, considered the first human settlement that has thrived even before the first war of the Forsaken Gods

Mea Ruuj

Mea Ruuj by RolePlayGateway

A vast tundra region where it always rains and the fog never clears up. A traveler will never see the sun until they cross into Ehletten, but the kingdoms spread out around the area are breathtaking.

Deserted Island

Deserted Island by RolePlayGateway

A cursed, abhorrent area that is rumored to be the original location where the Idols first came to life on Old World.

Roktahloj

Roktahloj by RolePlayGateway

A great area that shares characteristics with its bordering Geemrot. It's landscape is extremely diverse - ranging from the rolling mountains to plateaus and canyons as well as even a great crater planted in the region. A lot more friendlier of a region than Greemrot in regards to travel, it is a land of culture that admires the art of fighting and battle.

Sagah

Sagah by RolePlayGateway

A savanna area nestled inbetween Hessil and Roktahloj. It is home to many different types of wildlife species and the paths generally become outgrown and become lost along the way. The bones of previous travelers lost among the grasses of this region are often a common sight.

Old World

Old World by mcdavis

Old World lives up to its name as the oldest habitat and home of the original forms of life. Evolution has caused it to be the home of over thousands of indigenous species and races, plants and organisms, and even empires and cultures. The continents and lands around the Old World consists of tundras, deserts, beaches, savannas, and forests.

Taivas

Taivas by RolePlayGateway

The central capital of Old World and essentially the home to the politics. The streets are lined with embassies where every nation is able to assemble together to stay in contact with one another. There is no city as grand or comparable to Taivas in the entire Old World, but for being such a central metropolitan location also means that crime and corruption lurks around every alleyway. Visitors take caution during nightly strolls.

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Character Portrait: Onillren Herald of Schiendi
0 sightings Onillren Herald of Schiendi played by ParadigmIX
A Blade Sorcerer from the south who is determined to keep the age of the Forsaken from destroying his world.

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View All » Add Character » 23 Characters to follow in this universe

Character Portrait: Tyro the Kitsune
Character Portrait: Erik Rathron
Character Portrait: Kali Brasen
Character Portrait: Lucius DiLuna
Character Portrait: Fabian Ra - The Western Spirit
Character Portrait: Togron Goremmach
Character Portrait: Lorelei Knorr
Character Portrait: Lahyo Nayttejumala
Character Portrait: King Daeseliat
Character Portrait: Jarl Herleifr

Newest

Character Portrait: Jarl Herleifr
Jarl Herleifr

Navigator and Soldier, Member of the Thorbjorg

Character Portrait: King Daeseliat
King Daeseliat

King of Tongarah and Master Manipulator of Fire

Character Portrait: Lahyo Nayttejumala
Lahyo Nayttejumala

Chancellor of Taivas; revered as the "Voice of the Old Gods"

Character Portrait: Lorelei Knorr
Lorelei Knorr

A blind Priestess. Though she can heal others, she cannot heal her own tragic past.

Character Portrait: Togron Goremmach
Togron Goremmach

The Northern Sun: Chaotic Strength Personified

Character Portrait: Fabian Ra - The Western Spirit
Fabian Ra - The Western Spirit

As cold as the ice he uses to freeze his enemies, and a thousand times more deadly.

Character Portrait: Lucius DiLuna
Lucius DiLuna

A paladin and knight whose purpose in life is to rid the world of evil.

Character Portrait: Kali Brasen
Kali Brasen

An elven warrior whom known for her seriousness in battle. It is said that she is so nimble she can deflect arrows with her blades.

Character Portrait: Erik Rathron
Erik Rathron

A skilled warrior who's allegiance lies with the Ordain.

Character Portrait: Tyro the Kitsune
Tyro the Kitsune

The fox in need of a bath and someone to give his heart to...Dawwww...

Trending

Character Portrait: Jarl Herleifr
Jarl Herleifr

Navigator and Soldier, Member of the Thorbjorg

Character Portrait: Lucius DiLuna
Lucius DiLuna

A paladin and knight whose purpose in life is to rid the world of evil.

Character Portrait: Lorelei Knorr
Lorelei Knorr

A blind Priestess. Though she can heal others, she cannot heal her own tragic past.

Character Portrait: Togron Goremmach
Togron Goremmach

The Northern Sun: Chaotic Strength Personified

Character Portrait: King Daeseliat
King Daeseliat

King of Tongarah and Master Manipulator of Fire

Character Portrait: Fabian Ra - The Western Spirit
Fabian Ra - The Western Spirit

As cold as the ice he uses to freeze his enemies, and a thousand times more deadly.

Character Portrait: Kali Brasen
Kali Brasen

An elven warrior whom known for her seriousness in battle. It is said that she is so nimble she can deflect arrows with her blades.

Character Portrait: Lahyo Nayttejumala
Lahyo Nayttejumala

Chancellor of Taivas; revered as the "Voice of the Old Gods"

Character Portrait: Tyro the Kitsune
Tyro the Kitsune

The fox in need of a bath and someone to give his heart to...Dawwww...

Character Portrait: Erik Rathron
Erik Rathron

A skilled warrior who's allegiance lies with the Ordain.

Most Followed

Character Portrait: Tyro the Kitsune
Tyro the Kitsune

The fox in need of a bath and someone to give his heart to...Dawwww...

Character Portrait: Lorelei Knorr
Lorelei Knorr

A blind Priestess. Though she can heal others, she cannot heal her own tragic past.

Character Portrait: Fabian Ra - The Western Spirit
Fabian Ra - The Western Spirit

As cold as the ice he uses to freeze his enemies, and a thousand times more deadly.

Character Portrait: King Daeseliat
King Daeseliat

King of Tongarah and Master Manipulator of Fire

Character Portrait: Togron Goremmach
Togron Goremmach

The Northern Sun: Chaotic Strength Personified

Character Portrait: Lahyo Nayttejumala
Lahyo Nayttejumala

Chancellor of Taivas; revered as the "Voice of the Old Gods"

Character Portrait: Kali Brasen
Kali Brasen

An elven warrior whom known for her seriousness in battle. It is said that she is so nimble she can deflect arrows with her blades.

Character Portrait: Jarl Herleifr
Jarl Herleifr

Navigator and Soldier, Member of the Thorbjorg

Character Portrait: Lucius DiLuna
Lucius DiLuna

A paladin and knight whose purpose in life is to rid the world of evil.

Character Portrait: Erik Rathron
Erik Rathron

A skilled warrior who's allegiance lies with the Ordain.


View All » Places

Schiendi

Schiendi by RolePlayGateway

A large, arid territory that is covered in hills of sand that stretch for miles. Ruled over by the Ghollmarra, it is the home of the people of Schiendi. The territory is war-torn against the abhorrent Demoni forces and is home to the infamous warriors known as the Herald of Shiendi.

Valk`aa

Valk`aa by RolePlayGateway

A vast, frozen wasteland whose area is rather flat and coated in ice. There is little civilization in this area, but of what there is it is mostly congregated along the coasts and known as "harbor towns" because of the numerous ports and docks.

Geemrot

Geemrot by RolePlayGateway

A thin, border of mountains that stretch deep into the clouds. The trails and paths are known for their hazardousness and with one wrong step could leave a traveler dropping to their death. The area is home to nomads, but also mighty and powerful giants. Rumor has it of a strange, sophisticated culture that dwells in a grand kingdom covered away from sight by the mountains.

Hessil

Hessil by RolePlayGateway

A great rainforest area that is totally engulfed in trees. Beneath the trees green leaves and branches, only few sunlight rays pierce through. For this reason, the area is extremely dark in most of places. Thousands upon thousands of species ranging from exotic and beautiful to strange and terrifying habitat the area. Rivers of water are found within every mile and boat is a common method of transportation, but be aware of the creatures underneath the waters.

Kingdom of Tongarah

Kingdom of Tongarah by RolePlayGateway

A great, civilized kingdom who has kept hidden from the rest of the world since the beginning of time. Their people are of a strange elven race unlike any other, with features considerably humanoid with ivory skin and dark black hair. Historians relish of a great magic unique to the area said to be able to devastate entire armies with a single spell.

Ehletten

Ehletten by RolePlayGateway

A temperate region considered as human territory; it has the largest congregate of the human race in Old World and also is the location of the great human city of Silveiyi, considered the first human settlement that has thrived even before the first war of the Forsaken Gods

Mea Ruuj

Mea Ruuj by RolePlayGateway

A vast tundra region where it always rains and the fog never clears up. A traveler will never see the sun until they cross into Ehletten, but the kingdoms spread out around the area are breathtaking.

Deserted Island

Deserted Island by RolePlayGateway

A cursed, abhorrent area that is rumored to be the original location where the Idols first came to life on Old World.

Roktahloj

Roktahloj by RolePlayGateway

A great area that shares characteristics with its bordering Geemrot. It's landscape is extremely diverse - ranging from the rolling mountains to plateaus and canyons as well as even a great crater planted in the region. A lot more friendlier of a region than Greemrot in regards to travel, it is a land of culture that admires the art of fighting and battle.

Sagah

Sagah by RolePlayGateway

A savanna area nestled inbetween Hessil and Roktahloj. It is home to many different types of wildlife species and the paths generally become outgrown and become lost along the way. The bones of previous travelers lost among the grasses of this region are often a common sight.

Old World

Old World by mcdavis

Old World lives up to its name as the oldest habitat and home of the original forms of life. Evolution has caused it to be the home of over thousands of indigenous species and races, plants and organisms, and even empires and cultures. The continents and lands around the Old World consists of tundras, deserts, beaches, savannas, and forests.

Taivas

Taivas by RolePlayGateway

The central capital of Old World and essentially the home to the politics. The streets are lined with embassies where every nation is able to assemble together to stay in contact with one another. There is no city as grand or comparable to Taivas in the entire Old World, but for being such a central metropolitan location also means that crime and corruption lurks around every alleyway. Visitors take caution during nightly strolls.

Taivas

Old World Taivas Owner: RolePlayGateway

The central capital of Old World and essentially the home to the politics. The streets are lined with embassies where every nation is able to assemble together to stay in contact with one another. There is no city as grand or comparable to Taivas in the entire Old World, but for being such a central metropolitan location also means that crime and corruption lurks around every alleyway. Visitors take caution during nightly strolls.

Schiendi

Old World Schiendi Owner: RolePlayGateway

A large, arid territory that is covered in hills of sand that stretch for miles. Ruled over by the Ghollmarra, it is the home of the people of Schiendi. The territory is war-torn against the abhorrent Demoni forces and is home to the infamous warriors known as the Herald of Shiendi.

Hessil

Old World Hessil Owner: RolePlayGateway

A great rainforest area that is totally engulfed in trees. Beneath the trees green leaves and branches, only few sunlight rays pierce through. For this reason, the area is extremely dark in most of places. Thousands upon thousands of species ranging from exotic and beautiful to strange and terrifying habitat the area. Rivers of water are found within every mile and boat is a common method of transportation, but be aware of the creatures underneath the waters.

Geemrot

Old World Geemrot Owner: RolePlayGateway

A thin, border of mountains that stretch deep into the clouds. The trails and paths are known for their hazardousness and with one wrong step could leave a traveler dropping to their death. The area is home to nomads, but also mighty and powerful giants. Rumor has it of a strange, sophisticated culture that dwells in a grand kingdom covered away from sight by the mountains.

Old World

Old World lives up to its name as the oldest habitat and home of the original forms of life. Evolution has caused it to be the home of over thousands of indigenous species and races, plants and organisms, and even empires and cultures. The continents and lands around the Old World consists of tundras, deserts, beaches, savannas, and forests.

Sagah

Old World Sagah Owner: RolePlayGateway

A savanna area nestled inbetween Hessil and Roktahloj. It is home to many different types of wildlife species and the paths generally become outgrown and become lost along the way. The bones of previous travelers lost among the grasses of this region are often a common sight.

Valk`aa

Old World Valk`aa Owner: RolePlayGateway

A vast, frozen wasteland whose area is rather flat and coated in ice. There is little civilization in this area, but of what there is it is mostly congregated along the coasts and known as "harbor towns" because of the numerous ports and docks.

Ehletten

Old World Ehletten Owner: RolePlayGateway

A temperate region considered as human territory; it has the largest congregate of the human race in Old World and also is the location of the great human city of Silveiyi, considered the first human settlement that has thrived even before the first war of the Forsaken Gods

Kingdom of Tongarah

Geemrot Kingdom of Tongarah Owner: RolePlayGateway

A great, civilized kingdom who has kept hidden from the rest of the world since the beginning of time. Their people are of a strange elven race unlike any other, with features considerably humanoid with ivory skin and dark black hair. Historians relish of a great magic unique to the area said to be able to devastate entire armies with a single spell.

Roktahloj

Old World Roktahloj Owner: RolePlayGateway

A great area that shares characteristics with its bordering Geemrot. It's landscape is extremely diverse - ranging from the rolling mountains to plateaus and canyons as well as even a great crater planted in the region. A lot more friendlier of a region than Greemrot in regards to travel, it is a land of culture that admires the art of fighting and battle.

Deserted Island

Valk`aa Deserted Island Owner: RolePlayGateway

A cursed, abhorrent area that is rumored to be the original location where the Idols first came to life on Old World.

Mea Ruuj

Old World Mea Ruuj Owner: RolePlayGateway

A vast tundra region where it always rains and the fog never clears up. A traveler will never see the sun until they cross into Ehletten, but the kingdoms spread out around the area are breathtaking.

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