Name: Biasinge
Titles and/or Aliases: āThe Deceiverā
Role: Archite
Age: 24
Gender: Female
Sexual Orientation: Pansexual
Species: Sanguel
World: Uetryl
Physicality
Height: 5ā7ā
Weight: 104 lbs
Appearance: Frail and deathly to the foreign eye, though Biasinge appears undead, she is very much alive and thriving. Biasinge is extraordinarily beautiful by her raceās standards: her hair a silky winter white, her eyes pure and mesmerizing gold, lips deep red as blood. Horns erupt from her skull, thick, powerful, and tipped in the red of her blood-filled headdress. Strong translucent webbing connects her thin, feminine fingers ending in sharp, black nails that glow gently with the aura of drawn blood. Though fairly strong and lithe, itās clear her prowess lies more in her magical capabilities as opposed to physical - as it should. A woman of her beauty should hardly be expected to brandish brutish weapons such as swords are axes.
Mentality
Personality: Biasinge is haughty and arrogant to the extreme. She sees most others as beneath her and unworthy of her time. She flaunts her beauty as well as her power with an air of extravagance. She has little empathy, little sense of honor, and certainly is not the type to take orders. While her battle prowess is nothing to scoff at, if she can manipulate others to get her way that works just as well. Despite her disdain for others, she hates to be alone and enjoys her time in the spotlight. Opportunistic, selfish, and scheming, though she may have been chosen to be an Archite, to assume her noble or a heroine could cost you dearly.
Phobias/Fears: Intimacy, large animals, isolation, entrapment
Goals/Desires: Power in any form, wealth, interplanetary fame
Skills: Negotiation and manipulation, limited hand-to-hand combat, high intelligence
Abilities
Power Tiers:
Necromancy
Biasinge has the ability to reanimate the dead and summon the souls of the deceased to do her bidding. This power grants her immunity from curses/diseases cast/caused by undead creatures.
Tier 1: Can animate a nearby dead creature for a brief time to do her bidding. Can hear whispers of the undead.
Tier 2: Can animate multiple dead creatures. Has the ability to summon forth a vicious undead spirit (does not require nearby carcass). Can commune with spirits from beyond the grave.
Tier 3: Can give sentience to animated undead to allow them to fight alongside her for a time without having to expend focus/energy directing them. Can summon multiple spirits to rend her foes.
Tier 4: Can call forth undead from below the ground to serve her and arm those that heed her call with spectral weapons. Creatures that these units kill fall under Biasingeās control.
Tier 5: Can forge lumbering undead abominations from the undead around her. These unholy, hulking creatures spread disease and emit foul, life-draining toxins that attack anything organic. Prolonged exposure can cause living creatures to become undead.
Hemokinesis (Blood Manipulation)
Biasinge can bend her blood and the blood of others to her will. Her headdress is filled with blood for this purpose. Letting blood from her own body without replacing can obviously be incredibly dangerous. Too little or too much blood in her system can be deadly.
Tier 1: Can only manipulate spilled blood and blood within headdress. Basic manipulation of blood for physical combat. Ability to solidify blood into shields, platforms, spikes etc.
Tier 2: Can release blood from her body without cutting and slightly increase blood flow to mitigate damage to her own body and generate more blood. Can absorb blood other than her own to heal and regenerate herself.
Tier 3: Can utilize blood mimicry to become blood herself and move freely/mitigate damage from physical attacks. Can control blood inside others to enhance their abilities or to hamper their movement. Can easily induce paralysis/death in small creatures. Solidified blood is stronger and can be forged into various objects.
Tier 4: Can turn victims (or herself) into blood marionettes, allowing her to take control of their bodies by taking control of their blood. Creating blood marionettes requires complete concentration and Biasinge must relinquish ability to move her own body depending on the size and number of creatures she is controlling.
Tier 5: Can increase bodily functions to generate blood freely and rapidly. Marionettes are easier to control and more/larger creatures can be taken over. Can more easily induce paralysis or blood clots in others. Can create sentient blood creatures to serve her. Can greatly buff her own or her alliesā strength and speed via blood.
Hypnosis
Biasingeās eyes are for more than just gazing into longingly; she has the ability to hypnotize others. Combined with her natural persuasiveness, this power allows Biasinge to manipulate others with relative ease. If the target willingly submits himself to her, success rate is greatly increased.
Tier 1: Biasinge can utilize the power of enhanced suggestion to make unsuspecting victims more likely to do as she wishes. She must have very strong eye contact to utilize this ability.
Tier 2: Biasinge can hypnotize an unsuspecting victim into performing simple tasks and actions or falling asleep. Requires direct and prolonged eye contact.
Tier 3: Takes less time to hypnotize victims and is more likely to be able to hypnotize someone even if they are vaguely suspicious. Still requires eye contact.
Tier 4: Weak-willed or completely unsuspecting victims can be hypnotized into performing complex tasks (as well as fighting for her or inflicting harm upon themselves) with ease. Overall more likely to be successful in hypnotizing. Still requires intense eye contact.
Tier 5: Can draw othersā eyes to her own, forcing eye contact. Can hypnotize victims into changing their behavior and demeanor. Can utilize hypnosis to warp and erase memories and even make victims believe they are a different person. Still requires intense eye contact.
Personal
Grimoire: Biasingeās grimoire takes the form of a blood red scepter. Said to be forged over millennia, drop by drop of the blood of powerful individuals from across the seven realms. Only to be brandished by the chosen Archite, the mighty sceptor Bloodbane awaits the day it rises again to make all who oppose its wielder kneel before its might.
Before taking its true form, Bloodbane appears as an old tome bound in leather the rusted color of dried blood. Along the spine read the words āEx Carne et Sanguineā - āOf Blood and Flesh.ā
Brief History: Uetryl and the mysterious Sanguel that inhabit it are a mystery to most of the outside world. That Biasinge is to leave her homeworld is of massive significance to her secluded race. All that is certain is that Uetryl was utterly devastated by Uldrik during his rampage. The creatures that lurk below the gray, red-specked clouds that hang eternally in the atmosphere are known only to the Biasingeās golden eyes.
With the same enigmatic air as her home, Biasinge reveals little of her past; the mystery plays well into her ālarger than lifeā act and helps keep her separated from those who attempt to connect to her.
Other:
My rule that means the most to me is the rule that you must write the rule that means the most to you right here because it means the GMs really want me to read the rules and actually really care that they are followed and shows that they are ready to hold players accountable if they wish to participate. c: