Name:Eris Io Zosime
Nickname: No
Age: 2,460, I know. I’m rather sprightly for my age.
Race: Witch
Powers:
Considering how ancient I am my powers have grown and changed along with my own personal growth. Over two thousand years of practice will do that. Witches are capable of tapping into nature’s reserve of magic and wielding it for good or for bad. I suppose it just depends on who you are.
+Elemental Control - Ability to summon and control the forces of air, earth, water, fire and weather. Be it summoning a tornado, a lightning bolt or flash floods Eris is quite proficient though hesitates to use this ability due to the chance of major destruction.
+Channeling/Conjuring – Capable of channeling spiritual energy and summoning forth objects, people or spirits. This is one of Eris’s strong suits and she does not hesitate to use these talents, especially for those too stubborn to heed her summons.
+Medium – A subset of channeling, Eris is able to communicate and sometimes draw in the spirits of the departed.
+Levitation – Uses excess spiritual energy to float herself or other objects. Doesn't often use this as she finds it kind of silly unless in an absolute emergency.
Telekinesis – Eris has the power to move objects or creatures through the sheer will and force of her mind.
+Spells/Curses – Ability to change or control events with supernatural energy. Eris is amazingly adept at this practice and often casts minor spells for this and that. Curses on the other hand, she has only cursed one before.
There are various other little tricks I can do. Cast illusions, project energy, or form spiritual barriers.
Sexuality: Sapiosexual
Likes:
+Philosophy
+Nature
+Make-up
+Glitter
+Dressing up
+Being in control
+Power
+Intelligence
+Driving
+Cats
+Parties
+Traveling, especially in the Mediterranean
Dislikes:
+Losing
+Youth
+Her authority being questioned
+Feeling powerless
+Cooking
+Loud noises
+People who disregard her craft.
+Muted colors
+Sharing
+Modern Music
+Idiots and fools.
+Those who don’t abide by the rules.
Fears:
+Losing control of the court. She’s been in charge for so long that the thought of being usurped has made her bit on the paranoid side. + Dying. She’s been alive for so long that the thought of death is a horrifying prospect, Eris does whatever is in her power to stave off death. + The world at large finding out about supernatural beings. She’s been doing her best to keep a lid on their activities but every day it seems humanity grows closer to learning of them all. Then no supernatural creature; witch, vampire, two-natured or fae would be safe. - Having anymore children. Those years are long gone and she doesn't want to experience the loss of another child.
Secrets: Eris is the witch that cast the curse upon Lucius Domitianus so many years ago. For reasons unknown and she has yet to divulge them to anyone else.
Personality:
Eris is probably exactly what you’d expect when you think head of a court. She can be rather imperious, proper and demanding when things don’t go according to plan. Her patience has the tendency to run thin and she will not make it a secret if you have displeased her, though she is not an inherently unkind person. She welcomes young witches to learn from her, weeding out the weak and unfit as she formed her court. Even now she is always willing to lend a hand or an ear if someone needs advice or help. She can be quite motherly, always encouraging and occasionally disapproving but never in a judgmental, bitchy way. She does
When not on the job so to speak, Eris is usually found wandering around her rather large home, tending to massive gardens or her many pets. Her home is her refuge and the one place that she is free to be herself completely. A woman who loves to laugh, entertain and take care of people when they need it. She has a great affinity for nature and respects it above else, that is where her power stems from of course. Eris is easily angered by people who take nature for granted or are ignorant to its importance and will do whatever she can to educate them.
Eris has learned restraint through the years, where she would once cast a litany of spells and channel whatever energy she could find to prove herself she has now come to realize that the most powerful beings never boasted of their powers. There was no need to. If there was ever a threat why not have them believe her a weak and scared little girl and not the powerful, cunning witch that she was.
Place of Origin: Ancient Corinth, Greece
History:
Eris Io Zosime was born nearly two and half millennia ago in the outskirts of the ancient city of Corinth to a mother who practiced witchcraft. This was something that she did behind her very strict husband’s back but it was a craft that spanned all the way back to the beginning of time. Her innate magical talent has been inherited from her mother, as her mother had inherited from hers and so on and it was this talent that she passed onto Eris.
Eris was a lively little girl, but very dutiful and took her mother’s teachings very seriously, by the time she was ten years old she was able to call upon the elements and perform low-level spells with incantations. Ever fearful of discovery, for even back then witchcraft was disdained, the two witches were always very careful to keep their talents hidden away, never letting on to anyone the wiser what they were.
By the time Eris was sixteen she had become quite proficient at using magic much to her mother’s satisfaction, though even she was surprised at Eris’s large amount of power and the talent to wield it. Knowing that Eris would need more guidance than she could offer she sent the girl to live with her grandmother in the heart of the city. She persuaded her husband into sending their daughter away by telling him that she’d be able to better find a husband. Maybe one, who was rich, educated or perhaps came from a good family. If she was lucky all three.
It was with her grandmother that Eris learned how to use most of her abilities, though in her over two-thousand years of existence she has picked up a few other tricks along the way. It was during this time that her grandmother explained to her the concept of immortality, what it was to never grow old or to die. It fascinated young Eris and after spending five years with her grandmother the old woman died in her sleep which left Eris wondering why her grandmother had never even tried for immortality.
The way it had been explained to her it seemed like a curse but how could that be? Living forever might have its draw backs but so did dying so it was with that thought she set out to find what she was looking for. Ripping her grandmother’s home apart she came upon hundreds of parchments, some barely legible, some in languages she had never seen but eventually she found what she was looking for. Eventually she gained enough power and knowledge to put it to use when she was twenty-eight, the age at which her body is still frozen. Before she could share with her mother what she had learned the woman had died of fever, an illness that had been running rampant in the poorer parts of the city. Her mother, who had a gift with herbs, would often act as a healer, though with no mention of magic. This was how she contracted the illness that killed her, it struck so quick she never even had a chance to fight it.
Eris was left adrift; her father would never understand what she was and had given up hope of his daughter marrying. He would be glad to be rid of any obligation to care for her. So with this she left Greece and began to travel, picking up new rituals, meeting others like her and learning from them not to mention falling in and out of love numerous amounts of times. Of these usually short-lived affairs she bore six children, which may sound like a lot but stretch it out over a couple thousand years and not so much.
She had high hopes for her sons and daughter, passing on her knowledge of magic to them was her greatest source of pride and hoped that one day at least one of them would join her in immortality. Her greatest faith was in her only daughter, Cosima, a young witch who showed much promise as her mother did at her age. Cosima was the youngest of Eris’s children, her sons now dead or at the very least elderly, and was considered a great beauty, smart, witty and sweet. Eris loved her more than anything in the world and would have gladly died for her. Sadly it worked out differently.
After the murder of her daughter, Eris went mad with rage and unleashed a powerful curse upon the perpetrator and immediately packed up her belongings and began to travel once again. This time alone, there were no more love affairs, no more children. The thought was something that Eris couldn't even consider after the devastating loss of Cosima. She’d lost children before yes; all of them, but her sons had died peacefully. Old men surrounded by loving families. Her daughter had died in agony and she would never forget it.
Eventually Eris grew tired of being nomadic and headed for the Americas. She settled in the east coast where she watched innocent humans strung up and murdered as witches. It was then she realized the greatest danger to her kind. Humans outnumbered supernatural beings a great deal; if they were truly found out they could very well be slaughtered. It was then she decided to form her court and it has been in existence for nearly four hundred years. Over two centuries ago she moved to Louisiana where she had maintained a residence ever since overseeing her business ventures and the court like a kindly Queen Mother.
Anything else: Has a few tattoos, they are incantation spells meant for protection - Is fluent in over a dozen languages, some of them lost to time now.