Crix-born drow necromancer that wants to make sense of it all
Baemyr tries his best to be social and friendly but most people distrust him due to his Drow appearances. He often tries to make sense of the world and rationalize the situation, but often fails. Despite having a strong sense of self-preservation, he will risk joining his dead clansmen in order to save what few friends he can make. He is constantly arguing over ethics and morality with his deceased kin who see him as being the odd one in the family. Baemyr can be mercenary at times; he charges by the minute for his hired services but only because he needs every bit. He enjoys the company of the local cat population who are drawn to his presence.
He keeps a small knife in his boots and an enchanted poison dagger left to him by his mother in his sleeves, to which only he knows the antidote. Baemyr is most often seen in a black duster with small red accents and a simple dark blue vest and white undershirt. In his duster is a variety of necromantic paraphernalia; grimoires purchased from back alleys and sorcerers, a nathamice (a mineral used by necromancer to focus their energy,) incense and candles for rituals. Also stored is a flask to hold wormwood tea, Baemyr's favorite beverage and vials to hold various liquids.
Job- He plies his magic as a necromantic consultant, allowing people to talk to their deceased in the city of Crix
Personality/history- Baemyr was born in the Overlands as the result of a one-night stand between Overland Raiders Sharil and Sabven of the Drow Noble House of Do'zynge. He was abandoned with a knife bearing his name and that of his parents as was custom for bastards in the clan. A blind sage from Crix found him in the country side and adopted him. The sage taught Baemyr the basics of magic until (ironically) a drow raiding party slew the sage when he ventured to another city on unknown business.
Baemyr is incompetent when it comes to physical weapons and is usually quite the pacifist. But when he needs to protect himself, He is adept to the dark magic as befits his people, specializing in necromancy and umbra manipulation. At almost anytime he can conjure the dead spirits of his clan Do'zynge who can serve him by giving tactical advice or possessing other beings and even himself for short time periods. He can even raise a handful of raggedy undead to fight (albeit ineffectively) for him.