Race(s): Maunkee
- Their skin is blue
- They have purple eyes.
- Their hair is always black.
- An average Maunkee stands 179-183 cm tall
- They have a natural mathematical, scientific and semi-artistic mind.
- This allows them to move forward in technology, creativity and culture, faster than any other race
- They are carbon based humanoids.
Nation size: One
Government type: Representative Council.
There are 4 representatives of the five different sectors of the Maunkee Empire. General Senior, Workers' Union, The Greater Good Organization, Industrial and Scientific, & Agricultural Governor Seniors
Important Government Figures:
High Councilor Chao Lin ~ Is responsible for both the External and Internal government.
Bishop Hujyck Jin ~ Leader of the Greater Good Organization
Arch-Commander Joice San-su ~ The highest commander (general) of the Maunkee army
Economy: Command Market. Government controls the prices, production and distribution.
Important Economic Leaders: Board of Economy. A board whic controls the economy within the nation.
Religions:
Greater Good:
The belief that through Reason and Peace the universe will be united into a single faction that will live in peace and strive to move forward in advancement (socially, economically and technologically)
Points of interest:
- T'au
- Where the Maunkee Council is located, and where all political meetings takes place.
- This is a High-Value System due to political and religious importance of the planet.
- Jua'an System
- It is a set of five planets, called Jua'an I, II, III, etc.
- Jua'an I + II : Average Planet ; Has two moons. Moon I: Used as Space Port. Moon II: Used as Military Space Port (includes planetary and orbital defenses)
- Jua'an III + IV : Agricultural World ; Has one moon. Used for exporting and importing.
- Jua'an V : Used to train Special Ops soldiers. Remains highly secret within the government.
- Vispeer
- This is a set of four planets.
- All four planets are dedicated for industrial and research purposes. Production of consumer goods and military goods. No moons present at any planet
History:
The planet that is now known as "T'au" used to be much like the human race's earth, divided between different nations that fought for supremacy over the planet, however back then the Maunkee wasn't as foresighted as they are to the present day, and was stuck in what the Terran humans knows as "The 21st century."
War raged across the planet every third century, and the casualties became more and more bloody as the number of Maunkees forced into the wars increased massively, and the sheer advancement of the weapons continued to be improved over the expand of peace.
A single Maunkee, leader of a small independent state suddenly rose up and began to influence his small neighbors, uniting them together to a single nation that soon became a global power in economy.
This Maunkee was called "Sha'O'Shi," and was to be the future leader of T'au and start the Maunkee's expansion into space.
Using his vast fortune he spend a lot of money on improving the technology of his nation, he used his visionary ideas for inventions to improve the technology of his army and people, and using a new method for waging war, he invaded the larger nations with skills and with the constant pressure of these hostile Maunkee nations having to surrender to both the convincing army of Sha'O'Shi, and economically suffering from the powerful grip that Sha'O'Shi had around the global economy.
Sha'O'Shi defeated all the leaders of T'au and united the entire population under a single banner.
After the union of the Maunkee, Sha'O'Shi began to economically, politically and spiritually unit the Maunkee, using the belief of The Greater Good to bring them closer together.
After that, Sha'O'Shi launched a series of technological advancements which gave the Maunkee access to the space, and the Maunkee began to conquer and unite other planets, using economic, political and military methods to make the planets and their inhabitants submit to The Greater Good.
Sha'O'Shi himself died, seven T'au years after he had formed what he started, but before he died he wrote The Code of Honor which became the rules of war for the Maunkee military army.
After Sha'O'Shi's death, the Maunkee didn't elect a new leader, nor did they turn to create a form of parliment, instead they created a council that listened to what the people wanted and did as the masses wanted, and so far the people has asked the government to end what Sha'O'Shi started.
Strengths (Non-Militarily):
- Distribution of Labor: The Maunkee production is efficient and quick. The quality is perfect and won't break anytime soon.
- No Inflation: There is no inflation. No unemployment. Everyone works one way or the other.
- Dedication: Once the Maunkee gets an idea, they will do whatever their technology and skills allows them to do in order to achieve it
- Can I get some medic? The welfare state of the Maunkee is both free and so good that the health of the Maunkees can be compared with the most well trained human. They have every antidote for any form of illness in the universe.
- Mathematical and Scientific: The Maunkee are natural mathematicians and scientists, thus every citizen can fix anything that is made by their own nation.
Weaknesses (Non-Militarily):
- Weak: While they may be healthy, that doesn't make them strong. Their bones can easily be broken, and they don't last long compared to other races in physical work.
- Too-Nice and Naive: With the belief of the Greater Good, the Maunkee are more than ready to open up their hospitality to anyone, and fooling them is simple too, as they are big fans of political meetings between foreign nations.
- Fanatical: They believe in the Greater Good so much that they are often blinded to the fact that other species are not as enlightened.
- Shame: The Maunkee frown upon their own soldier for fighting in the field. They feel ashamed that they too once had an ancestor that pulled the trigger against their own kind and those of others.
- Nosy: The Maunkee see themselves as the 'Police of the Universe', and therefore they will always question every faction for who did what.[[/list]
Hyper Tech:
Learning AI: The Maunkee has developed a loyal form of Artificial Intelligence that learsn by the minute. They have implied that into their robotic soldiers, allowing them to quickly learn their opponents doctrine and then work on countering every attack.
Standard Issued Plasma Guns: Laser weapons?! That's the stone age. These days, we use plasma, and if that doesn't work, then get out the heavier guns! ... The Maunkee's highly developed army allows them to make weapons that would be rare for other nations standard issued.
Perfect Energy: The Maunkee has unlocked the secret to create plasma fusion generators. One of these generators can power up one of the Maunkee's average planets, while two or three can keep a heavy industry planet going 24/7. Also, these generators has been narrowed down, allowing them to be more transportable, so they bring these 'battery' generators with them for their robotic soldiers to be recharged.
The Eye! The Maunkee Empire has, on T'au, a device which allows them to send frequencies and see images/videos of the different parts of the universe. It allows them to observe the different nations safely and they can send frequencies through the space vacuum (though the length (both the message and the actual distance between T'au and the other planet) is limited).
Doctrine:
The Maunkee military is founded in the book, Code of Honor, which tells the military leaders how they are suppose to fight and why. It is a rather thick book and was originally written by the first military-political leader of T'au, Sha'O'Shi.
The original book is, today, preserved in the T'au's national museum for all to see it, and the book has now been immortalized by being written into actual data that will never be able to be changed.
The books states that;
All frontal attacks are to be made in the open. No cowardliness is to be show or made, no matter how bad the odds, the Maunkee soldiers shall stand their ground and show their bravery. Enemies are to be killed swiftly; no intentional pain is to be dealt against the enemy. They fight as they fight, thus they deserve the gift of a swift death.
All survivors, foes, allies, and brothers alike are to be given medical help, if found behind the Front Line on the Maunkee side. The subject is to be send to a friendly hospital, have his/hers wounds healed (both physical and mental). All who has been given treatment is to be given at least two weeks of mental recovery from the horrors of war, or if psychological experts states otherwise it will be extended.
The commanders must, at all cost, try to avoid total warfare between him and his enemy. The commander must push for political peace, and even offer to pay a certain extend of the damages done to the planet (if the battles has been on a planet), and thus also offer the possibility to start a trade with the Maunkee Empire.
Sieges on settlements are allowed, however all those who has survived the siege must be given immediate medical and financial help. The city is to be rebuilt, if not improved.
To reduce organic casulties, most of the infantry is to consist of robotic fighters, noit organic soldiers, supported by Vehicles and Air Units.
There are to be made no, aerial bombing, massacres, genocide, or planetary destruction, unless the specific ethical group has been specifically deemed 'Hopeless' by the Order of the Greater Good, then the entire ethical group is to be wiped off the face of the universe by all means availiable.
No form of cloaking dives are to be allowed to be used during war, as it is unmoral and not practical, even if the enemy uses these cloacking devices, the Commander can turn to other methods to win the battles.
Spies are allowed to be used, however they are to be operating outside the Code of Honor, and thus if they are captured by the enemy, is then on his own.
When an ethnic is deemed "Hopeless" no mercy is to be shown to the race, Orbital Bombardment is a must when assaulting the planets, even planetary destruction is deemed a usable measure. The Commanders of the armies do no longer have restrictions for their methods, nor will they be held accounted for their actions, or those of their forces.
The Maunkee follows this book to the extreme, however commanders has their methods to go around some of these rules. They often aren't popular methods, though they are deemed neccersary at the times.
The Maunkee also uses psychological and terror warfare. They present the leaders with statistics at which their soldiers are being killed, showing the progress and futile progress they are making against them; along with that they attack vital points which are needed by the enemy's military and civilians, in belief that the military will be frustrated with their attempts and dismayed by their losses while the people will pressure the government for asking for peace.
Class Name: Achilles
Ship in class: 6/10
Category: Large Transport
Combat Designation: Transportation of soldiers, ammunition, supplies and resources.
Armor: 8.5/10 - The walls of the ship has been thickened with the strongest form of steel that the Maunkee knows of and the windows are reinforced to resist as much damage as possible. There are several security systems that ensures that even if a window breaks, then the doors will automatically close to prevent the loss of air.
Shields: 9/10 - Defense systems are set up and there are AI controlled drones that fight off any enemy attackers
Reactor: 10/10 - the reactors are powerful and can get the ship into high speed, even for hyper speed.
Sensors: 8/10 - The sensors are rather good for this ship, however they aren't the best. They are good enough to be used to pick up the average details (and a bit more) for when the Maunkee sends off its drop pods.
Jump Drive or Reaper Drive: Jump Drive
Sublight Motors:[/b] 5/10 - four powerful motors that the Maunkee has made almost perfect for this sort of vehicle. It is plasma driven.
Armament: 3/10- *3'500 Maunkee Space Drones that works as defense for the ship, and is controlled by AI
*5'250 Drop Pods that can hold 75 Maunkee.
*It has space for 393'750 extra passengers and can load up to 750 tons of equipment
Hangar Complement: Two large hangars (see pic.) protected by anti-spaceship guns and Space Drones
Special Equipment:[/b] AI Computer that controls the Drop Pods, the anti-spaceship guns, Space Drones and other similar robotic machines. It also has a "Command Center" with it, which is dropped by the Drop Pods on the invading planet (see military doctrine for explanation)
Class Name:Drop Pods
Ship in class: 3/10
Category: Transport Ship
Combat Designation: Transporting troops, vehicles, even lesser buildings.
Armor: 6/10 - not too heavy and certainly not too light, just good enough for its type of vessel.
Shields: 4/10 - stranger than perhaps the average transport ships but not as strong as perhaps other ships in the Maunkee Navy
Reactor: 5/10 - Strong and fast enough to go from high orbital to low orbital, and vice verse.
Sensors: 8/10 - Needs to know specifically where it is suppose to land
Jump Drive or Reaper Drive: Neither
Sublight Motors: Plasma Driven and the ship itself is controlled by AI
Armament: it can hold 75 Maunkee , has five missiles, and two plasma/pulse guns to fire at enemy units.
Hangar Complement: A simple open and close gate.
Special Equipment: None
Class Name: Space Drone
Ship in class: 4/10
Category: Space Fighter
Combat Designation: To fight off any enemy units in Space and low orbital
Armor: 5/10 - Good enough for its kind
Shields: 7/10 - As the vessel is controlled by an AI, which has the same experience as a veteran flyer, it has amazing abilities to dodge, chase, and fight, despite being controlled by a computer.
Reactor: 7/10 - gives the Space Drones high speed in space and is capable of allowing it to take sharp turns and do hard manouvers.
Sensors: 8/10 - like any other sensor that the Maunkee has, this one is highly alert for what is happening around it.
Jump Drive or Reaper Drive: Neither
Sublight Motors: Plasma motor
Armament: Two four four barreled guns (look at pic.)
Hangar Complement: None
Special Equipment: None
Class Name:Jet Fighter
Ship in class: 7/10
Category: Low orbital plane. Used to fight other air vessels and infantry.
Combat Designation: Used to fight other air vessels and infantry. Provides support for infantry.
Armor: 6/10 - strong to resist a few hits by a plasma canon, and a missiles or two.
Shields: 7/10 - Like the Space Drones, it has an automatic defense system to save its pilot.
Reactor: 4/10 - Fast for its planetary type.
Sensors: 8/10 - Like any other sensor, it is highly detailed and can help the pilot to attack specific units, even in pitched street fights.
Jump Drive or Reaper Drive: Neither
Sublight Motors: Plasma motors
Armament:*Six missiles (can follow specific targets)
*Has two Plasma Canon guns (works like missiles, but is more useful against structures and vehicles (it's just large clumps of exploding plasma)).
*Has two plasma guns (shoots fast, and small plasma shots)
[b]Hangar Complement: The window can be opened for the pilot to enter.
Special Equipment: The Two Plasma Canon (descried above)
Class Name: Barracuda Bomber
Ship in class: 5/10
Category: Bomber
Combat Designation: Used to bomb enemy armies, supplies, and bases.
Armor: 9/10 - Is suppose to resist a lot of damage to carry out its job.
Shields: 8/10 - The AI is trained to be just as deflective as it is with any other similar combat vessel.
Reactor: 7/10 - Has to be able to fly as quickly to its location, drop the bombs and fly back.
Sensors: 8/10 - ....like any other bloody vessel mates.
Jump Drive or Reaper Drive: Neither
Sublight Motors: Plasma Motors
Armament: A few plasma guns and loads of space for bombs
Hangar Complement: None.
Special Equipment: Besides its bombs...no.
Class Name: The Light Bringer
Ship in class: 9/10
Category: Destroyer of Land
Combat Designation: This ship is designed to be in low orbital and destroy all ground forces, function as a siege weapon and provide with support and repair for all damages.
Armor: 9/10
Shields: 9/10 -
Reactor: 3/10 - it is a slow moving vessel
Sensors: 9/10 - You can't hide from this thing!
Jump Drive or Reaper Drive: Jump Drive
Sublight Motors: Plasma Motor
Armament:
*It has thirty Plasma Canons
*Twenty plasma guns
*One hundred Anti-Air vessel Plasma Guns
*Missiles
*H-Bombs (A bomb designed to attack organic life, ONLY!)
*200 Drones (see military, Infantry Support)
*Space for more infantry
* Light Canon - (the thing between the lower part and the main body of the spaceship) ~ is a powerful canon that blasts large areas away. It is one of the most powerful canons that the Maunkee posses, and thus if the ship goes down an automatic self destruction will happen in this canon and destroy the ship and the nearby surroundings.
Hangar Complement: Is loaded into the ship from where they lower the Light Canon.
Special Equipment: Is controlled by an independent AI Computer.
Class Name: Maunkee Sword
Ship in class: 8/10
Category: Battleship
Combat Designation: To fight in High Orbital.
Armor: 8/10
Shields: 7/10
Reactor: 6/10
Sensors: 8/10
Jump Drive or Reaper Drive: Jump Driver
Sublight Motors: Plasma
Armament:
*A lot of guns. (look at pic).
* 5'000 Space Drones
Hangar Complement: simple, walk in and out once in a port.
Special Equipment: No.
Class Name: Fist of Maunkee
Ship in class: 7/10
Category: Battle cruiser
Combat Designation: To support the Maunkee Swords, and to provide the Navy with orbital canons.
Armor: 7/10
Shields: 7/10
Reactor: 6/10
Sensors: 8/10
Jump Drive or Reaper Drive: Jump Driver
Sublight Motors: Plasma Motor
Armament:
*Loads of canons
*Death Canon (look at Pic.) ~ It is a single powerful shot that works both as a plasma canon and as an EMP (thus shutting the system of the enemy spaceship down)
*Orbital Canons ~ For orbital bombardment
*2'000 Space Drones
*Anti-Space Vessel Guns (Does this need explanation?)
Hangar Complement: Two hangars that can be opened from the sides for ships to enter or exit.
Special Equipment: Death Canon
Class Name: ODS
Ship in class: 10/10
Category: Orbital Destructive Spaceship
Combat Designation: To lay waste to entire planets with its many, and destructive canons
Armor: 10/10
Shields: 9/10
Reactor: 6/10
Sensors: 5/10
Jump Drive or Reaper Drive: Jump Drive
Sublight Motors: Plasma Motors
Armament:
*Planetary Surface Burner ~ This canon is built to burn away all life on a specific area on a planet. Everything from a small village to a metropolis (and more) can be turned to dust with this deadly Planetary Canon. The system has a very complex formula which it uses to estimate the area which will be burned completely barren, where the shockwave will effect, and in what levels. The canon also burns into the ground, and causes a brief, but highly deadly, radiation which goes 20 km into the earth's crust, effectively, turning the entire area into a desert.
*300'000 Space Drones
*Anti-Space Vessel Guns in their tens of thousands
Hangar Complement: On the 'triangle' that is attached to the 'cone' there are over hundreds of hangars that leads out to space.
Special Equipment: Listed above
Ground Troops:
The majority of the 'soldiers' that the Maunkee fields are in reality robots with AI which allows them to learn the longer they fight. Every soldier has been given a pre-doctrine of how they are to fight and how the previous opponents that the Maunkee Empire has met has fought, allowing their robots to improvise and implement their tactics together.
-Commander
..-Is armed with one, or two, of the following weapons: ~four barreled rail-gun ~Plasma Canon ~Duel Flamethrower
..-They always wear a robotic suit for them, personally, which has a strong link with the net between the Maunkee's system, radios and communication.
......*They have three cameras which gives them sight, and at least a dozen applications to give them a good overlook of where their enemies are located, how much ammunition they have left, and the likes.
......*The armor itself is strong, and enhances whatever movement the user does. The commander is quicker, stronger and has a set of jet packs around the suits robotic angles, which he can use to make his run faster and to jump a few meters into the air.
......*They have 8 small missiles in a box on their shoulder which they can use to fire at vehicles or heavy infantry.
-Chosen of Sha'O'Shi
..-Elite infantry
..-Armed with three barreled railgun
..-Has similar armor to the Commander
......*They have only two cameras to show them their frontal view.
......*They have the same communication system
......*Has a flamethrower
......*Also have robotic enhancement for movement
..-Serve as bodyguards of the Commander, shock troopers, special OU (Operation Units), and the likes.
-Raiders
..-Shock Troopers.
..-armed with a plasma canon.
..-Are used for hit an run attacks against stronger units (i.e, tanks and the likes)
..-Has Robotic Enhancement
..-Has Jet Packs that allows them to be in the air for roughly 65 minutes (still and moving) (Plasma motors)
..-Has 4 cameras to show them their view (including, distance from target, friendly and/or enemy units, height from sea level, etc.)
-Sergeant
..-They are recognized by their white helmets.
..-Commands a squad between 10-15 Maunkee soldiers
..-Are armed with:
......*Plasma Rifle (fires thicker and deadlier plasma shots than the Captain's PMSG)
......*Plasma Pistol
......*Katana
......*Medic kit
......*4 Plasma Grenades
......*Ear Communication
..-They have the same form of armor as the Captain
..-Their helmets, too, have three cameras which shows them their area, allows them to change their vision, and gives them information on the surroundings, and reports.
-Maunkee Soldiers
..-These Maunkee citizens has voluntarily joined the army out of the belief that it will benefit the greater good and bring the universe closer as one.
..-Their armor is much like that of their captain, and sergeant.
..-The Maunkee soldiers can be armed with the following weapons:
......*Plasma Rifle or PMSG
......*Plasma Canon (in a moderated size).
......*Flamethrower
......*Four barreled rail-gun (in moderated size and power)
......*Plasma Rocket Launcher (LRP) ~ ...RPG...Maunkee style. (If specified, it can follow specific target, at maximum specific range, and speed)
......*Kinetic Sniper ~ A quick shooting sniper firing small, but highly concentrated Plasma shots.
..-Their helmets, too, have three cameras which shows them their area, allows them to change their vision, and gives them information on the surroundings, and reports.
-Medic
..-These medical trained Maunkee serves the army by lending their biological knowledge for medicine to those who are wounded (foe and ally alike).
..-They stay 500 meters behind the front line and provides with help to those who are wounded, and when the Maunkee advances, they provide hospitality for those who needs it
......*Whether or not they want it. The Maunkee believes that no one should be allowed to die because of war and thus they offer as much medical care as they can to those who are in need of it
......*They give temporary medical care, and then signals for robots to pick the wounded individual up and bring him/her/it to a hospital for it to be treated.
......*If the healed soldiers wishes it, the Maunkee will, with the permission of the enemy government, they will send a drop pod off with the induvidual so they can return to their homeworld, however, the individual is not allowed to leave the care of the Maunkee until they have recovered, undergone questioning, and has been held back in order to psycologically recover from any war horrors that he/she/it may be suffering from.
..-They wear very basic armor, and are armed with only a plasma pistol, and a much more advanced medic kit.
-Stealth Units
..-These units are used for infiltrating enemy bases, and the likes
..-They operate outside the Code of Honor
......*This makes them dangerous as they are allowed to kill their opponents in any way they deem neccersary.
......*It allows them to use certain weapons that the average Maunkee would find insensible and dishonorable.
..-They are used for assassination, and sabotage during wars.
..-They, too, have robotic enhancement
..-Their armor is much lighter and makes barely any noise when they move.
..-It is equipped with silenced jet packs around the angle to enhance movement and to enable them to fly for a very brief time.
-Battle Warrior XX31
..-Standard form of units used to fight besides the Maunkee soldiers.
..-Has the same experience, reflexes, knowledge and general skills as an elite soldier
..-Is equipped with a flamer and four barreled rail-gun.
..-As this is a full robot with humanoid movement, it is a fast moving robot and can hit hard.
-Siege Warrior XX43
..-These suits are designed for siege attacks, as they have powerful plasma canons loaded onto their shoulders, they can fire a considerable range. They work much like Plasma Canons on the space ships.
..-It is armed with two 6 pack small missiles, used against nearby infantry.
......*It relies on the Maunkee soldiers to protect it.
..-Like any other robot, it has an unbelievably intelligent AI, and with the additional information it has for being as precise as it can when firing its missiles and canons, it has a deadly accuracy.
-Combatant
..-Average soldiers of the Maunkee.
..-Armed with a PMSG, and a saber/katana, these robots give help to the otherwise 'fragile' Maunkee soldiers (despite that all living infantry is trained to the best that technology can offer).
..-Standard AI (another elite soldier to the group...)
-Power Bots
..-These robots are armed with flamers and plasma canons
......*They are used for destroying heavily fortified and defended buildings and areas
..-Its armor is much thicker
-Drone
..-These flying robots are armed with two four barreled (one on each side) and a six barreled (In the middle) plasma PMSG.
..-Are in squads of four, and one for every Maunkee Soldier squad there are.
..-They have AI however, the sergeant of the squad can controls these robots when they need surprise attacks from unseen angels and can instruct them using their ear communicator.
-Transporter
..-This vehicle has powerful armor, capable of resisting a lot of damage.
..-Can hold up to 300 Maunkee soldiers.
..-Has powerful anti-gravity engines which allows it to fly maximum a meter off the ground.
..-It has powerful sensors that can pick up tons of details, from landmines, to hidden enemies in the terrain.
-Devilfish
..-This vehicle is used to do hit and run attacks.
..-It has powerful engines which allows it to fly (much like a helicopter, though faster)
..-It is armed with two drones that shoots at targets at the front sides and a single four barreled gun in the middle front.
..-Needs two pilots though.
..-Can fly horizontal without changing the direction of the entire vehicle, and is able to make sharper turns than other vehicles.
-Offensive Tank
..-These tanks are built to fire hell on their enemies, as rainstorms of plasma is fired at their enemies, and its Siege Plasma Canon fires single powerful shots.
..-Effective to pin enemy units at spots and finish them off with a single shot from the siege plasma canon.