A very unctious, wily individual.
Personality: Mitch is an unctious individual, having grown up with a "kill, be killed, or have them kill one another" mentality. Due to this, he developed a convincing persona of a scrawny, malnourished beggar in order to endear the few women he came across to him, and to seem less threatening to the men he came across. Mitch has a very manipulative personality, always planning how to use those nearest him against eachother, and having an outright hostile and murderous outlook on those who go against his wishes. Adding to his manipulative nature, Mitch has a very quick wit, using subtle insults and innuendos to gain the trust of others and get a few chuckles out of still others.
Unique Traits: Mitch is exceptionally well-spoken, and is adept at moving relatively unseen at night.
Likes: Gullible people, free meals, ruining entire ways of life.
Dislikes: Wholesomeness, people who are immune to his manipulation, people bigger than he is.
Theme Song: http://www.youtube.com/watch?v=XIbepKZC7Po
Crush: Undefined, but Mitch isn't one to develop feelings towards people.
Hunting Weapons: Mitch uses an old Mosin Nagant scavenged from a bombed-out military outpost in California for hunting, and a kukri somehow obtained through an 'excursion' into a colony for self defense.
Gear: Besides his goggles, Mitch carries an old bomber jacket, the orgin of which he is unsure of.
Vehicle: Mitch has no vehicle, choosing to travel on his feet rather than in a "noisy bandit magnet", as he calls them.
Other Items: Mitch keeps a pack of guitar strings, scavenged from an old, derelict store in a forgotten city, along with a single bolt, and a packet marked with Russian script.
Growing up in the wastelands made Mitch hard, sociopathic, and prone to random fits of impulsiveness. Having literally sold his own mother to a roving group of bandits in exchange for a handful of trinkets, he quickly decided that the best use for people was strictly as weapons against eachother. Despite knowing that he shares more in common than not with the bandits he so despises, Mitch prefers to think of himself as a slick con man rather than a liar, murderer, and generally bad man. He developed a persona of disarming helplessness, which he used to get close enough to people to gain a general trust, before pitting them against eachother and reducing entire settlements to ghost towns. Choosing to "scavenge" what he needs, from food to clothes to transportation, Mitch could be viewed as a post-apocalyptic frontiersmen. A comparison which, though very true, would also get you marked in his list of people who need to be eliminated. Gaining work from time to time as an assassin, Mitch traveled most of the wasteland of the course of his life, though he prefers to act as though he's only just beginning his travels.