Role
North's Mate
Race
Kelper
Age
20
Gender
Male
[Appearance Description
Sirken is six foot 3 inches tall and weighs 130 pounds. He is a fairly average member of his race. His skin is the typical blue-gray adorned with a dark purple strip running down his sides. On these purple strips are round, marble-sized yellow spots that glow in the dark with bioluminesence. He has four deep green eyes and to slit-like nostrils for a nose. On the side of his neck are gills that allow him to breathe under water. On his head instead of hair he has green flaps of skin that look like fronds of seaweed. He has a finned, rudder like tail. His hands and three toed feet are webbed, allowing him to swim at fast speeds. In his mouth are shark-like teeth, giving him and intimidating grin. He does have some molars, but his mouth is mostly filled with sharp teeth perfect for ripping.
For clothing he wears a shirt and shorts made of thick canvas like cloth. He has a tattoo on his right arm. It is three parallel squiggly lines running down the length of his arm. He has scars all over his body, the most notable ones being a hand sized splotchty one on his right leg and a slash of one on his left arm. The scars are reddish-purple in color.
Personality
One could say Sirken is a simple soul. Like most Kelpers he doesn't understand lies or lying and doesn't lie himself. He says what he means, whether good or bad. He is serious and doesn't joke often. He has a strong sense of right and wrong and hates to see someone unjustly punished. He likes to explore and discover new things. On land there is plenty to discover. Simple things like fire and buildings astound him because Kelpers don't have those. He is pretty gullible due to his inability to understand the concept of lying.
If one got to know Sirken better they would see that their is more to him than a somewhat innocent person. It can be hard to change his mind when he sets it to something. He is usually gentle and calm but he is very capable of flying into a rage. When he is confronted with a problem he tends to charge right into the midst of things.
He is a very black and white person. With him something is good or evil, right or wrong, happy or sad. He lives in the moment and doesn't think ahead or dwell on the past too much. For him life is about what is going on right now.
Weapon of choice
Harpoon
Skill Set
Due to his gills Sirken can breathe underwater. He is an excellent swimmer although he is a bit clumsy on land. He has good aim with throwing a harpoon in both water and air. He is stronger than the average human. His glowing spots make him easier to identify at night but also easier to see. He also has resistance to cold.
Likes
Swimming, fish, stories, honest people, meat
Dislikes
Lies, sharks, sweet foods, high pitched noises, his skin getting too dry
History
Sirken was born to a tribe of Kelpers who lived far out in the ocean. As a child he played with the other children of his tribe, learning the traditions of his people. At the age of fifteen he started having dreams of a person shrouded in water. He searched for this person from time to time but would always go back to his clan. Although he was curious he had heard of the dangers of the fabled shore. He viewed land as an exotic, frightening place.
On one of his ventures he saw a small fishing boat dashed against a rock. It broke into bits and a lone human fell into the water. Although Sirken had never seen a human before, the odd, tailess creature obviously didn't want to be in the water so he mustered his courage and brought the human to land. It was from this grateful human that he learned the language of the land dwellers. He never went far from the ocean until he had specific dreams telling him where the person he had dreamed about was. Then he started to travel across the land to find the person. Many humans viewed him as an oddity. Kelpers were rare sights on land. He ignored this and traveled on, learning more about land every day.
Hex Code
#3063A5