Roleplay Tab"
Avalbane
When games become reality
There had been a new game that came out. It allowed its users to travel into the jet stream to play the game to their heart's content. It was the most popular and realistic game around. However, because technology was so advanced, one of its creators abused the current technology and manipulated the game trapping everyone inside it, over time Avalbane then became a second world, a real world. It was no longer a game, and if you died - unless you were so lucky as to be resurrected, then you were doomed right there. This world, is filled with dangerous creatures. It is mysterious and beautiful, but also can be dark and terrifying. Skills and classes are still in place, as well as levels. The towns are safe havens, and creatures do not travel there, at least it hasn't happened...yet. There are ten of them, each different in their own way.
Who are you? You were an Avalbane player who is now trapped inside this new world. What you do here is up to you, some people do not know about the current happenings and think they are still in the game - some people already know. Some people fight to survive, and some people fight to find a way out. Others, well others have given up. There has been rumor about people trying to group up and find a way out of this world and back home, the creator of Avalbane has threatened to destroy the earth itself and the remaining people left on it - technology is really that scary nowadays. He also in the mean time enhances Avalbane day by day, with an obsession of making that the real world - the only world.
NPS in this world are now like real people. They move and talk like real people, form friendships like real people - you could even mistake them for a real person. Food tastes like food, it even fills you up, you feel pain, pleasure, you bleed, you cry. There is no getting out of Avalbane though, at least not that anyone knows of.
Rules/Recommendations
- You may have no more than two characters - but only if you can handle them, don't everyone go and make two.
- No godmodding in any way, shape, or form. Players so accused will be dealt with before a full court of peers.
- Be creative when it comes to your weapons and gear. The more unique you are, the more you stand out.
- Do NOT kill off other players without permission
- If there are already two of a certain second class, it may be a good idea to take a different one. Originality tends to be more fun.
- Keep in mind, not everyone will be veterans of the game. There will be some first classes. (Class promotions are being reviewed presently.)
- Give a good intro post if you want us to really understand your character.
- There are no stupid questions. If you don't ask, you'll never know.
- Searching for someone to play as the creator of the game. The villain, basically.
- A second character will be allowed, after the rest of our RPers get their first choice in classes
- You may only have 6 skills from your class and 4 additional if you specialize.
- Anime pictures only!
Towns:
T:Able to trade/sell
SA: Safe haven, monsters and wild animals do not travel
Inns: Some towns have an inn for temporary visitors as well as tired or injured visitors.
Potion shop: Most towns have a small potion shop that sells minor and medium sized potions. Vary in price depending on towns.
Weapon Shop: Larger towns have a weapon shop which have basic weapons as well as arrows.
Armor Shop: Larger towns have an armor shop which have basic armors.
Forging Area: Some towns have a special area where people can build and forge items.
Residential Area: Some towns have a residential area where people are able to buy houses. Houses vary in size and appearance depending on towns. Some towns have nicer houses than others. Houses can be paid for in full or weekly.
Alliah (T/SA/Avalbane's capital and most crowded city overall. Many events go on here. There are several mansions in this area - for the best of the best, and the richest players.)
Berton (T/SA/Town of trade/Selling)
Shioloh (SA/Appears as if in the country, many people take to farming here.)
Lillick (T/Mini town in the middle of Avalbane. Known for its always open inn.)
Greenburg (SA/Most quiet of all the towns, people often stop to relax here.)
Rainne (T/SA/The most beautiful towns of Avalbane, many waterfalls, streams, and mysterious plants. Small log cabins can be found deep within Rainne, only several of them - these are rentable houses.)
Icevaine (SA/The most iscolated town in Avalbane, rumored to be the home of Avalbane's jail.)
Zail (SA/Avalbane's newest town; still under construction. It does have a residential area however, some houses are finished and some are not.)
Isis (Not much is known about this town, few people ever visit it, nobody knows why...)
Maine Sadly, this town is only known for it's inn. It otherwise has no protection from anything, and no real trading area - but many people go here because it is in the middle of traveling spots and is very open and accessable.
Classes
Warrior: Warriors are all muscle, they often use two handed weapons and have a lot of brute strength but lack in defense.
Specialization choices: Sword master (Two handed quick attacker), Duelist (Booster of attack, but skills that lessen defense)
Knight: Knights are often one handed fighters, they don't have as much power as warriors, but they usually wield shields which give more defense.
Specialization choices: Rune knight (Ability to imbue elements into weapons.)
Templar: Templars are pure tanks, with light healing abilities.
Specialization choices: Phalanx: (Enhanced healing and self support), Paladin (Enhanced defense and shield skills)
Warlock: Warlocks specialize in powerful AOE attacks, often slow casting but worth the wait.
Sage: Sages are single target attackers, though with powerful skills. They also have light support skills they are able to learn as well.
Specialization choices: Monk (Powerful single target attacks with enhanced self defense), Dark Soul (Single target dark magic user)
Necromancer: Necromancers are able to conjure and control the dead, as well as speak to them.
Auramancer: Auramancers are able to control and manipulate auras of living people and creatures, this gives them the ability to manipulate moods, actions, speech, and to see peoples auras and moods as well.
Archer: Archers are masters of the bow and specialize in long ranged combat.
Specialization choices: Ranger (Learn dagger skills), Scout (Gain many aoe bow skills)
Gunner: Gunners are able to wield many types of guns for long range combat or close range combat.
Dancer: Dancers are support characters, whom also specialize in bows and whips. They do dances in which give buffs to their party members, sadly they cannot heal.
Soloists: Soloists are buffers and healers whose skills come from singing. Whenever they sing their skills come into play in AOE form. Unlike the cleric, their heals are not as strong.
Specialization choices: Muse (Stronger support aoes and more physical and magical defense), Mystic (Able to inflict damage with song, stronger magical attack), Siren (Able to lure and then cause status ailments to foes stronger physical defense)
Cleric: The best healers of Avalbane, and often the most sought after in a party.
Specialization choices: With doctors (Ability to leech life from others to heal people), Cardinal (Stronger heals and some holy attacks)
Prophet: The best buffers in Avalbane, sadly they cannot heal at all. Their buffs however are all single target.
Specialization choices: Saint (Powerful self targeted buffs and enhanced defense)
Shaman: Shamans summon totems in certain areas to cast magical spells or to buff nearby allies.
Thief: Thieves are known for their ability to steal - thieves are also known for their ability to steal skills from monsters and mimic them for a period of time.
Assassin: Assasins are known for their skills with blades - they can use any type of dagger, sword, or blade. They are often extremely fast and quick on their feet.
Entrapper: Entrappers specialize in traps and single dagger attacks.
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Hybrids: People that tweak their class to work with different weapons, or create a style of their own, title themselves as Hybrid ________ <classname.
Rouges: Rouges are people that have mastered more than one class, usually it is only two. These people have reached at least level seventy, and did a mid rebirth to fifty to level again with their other class abilities.
Specializing
Specializing is basically going further into your class, it's new to the world, and not everyone will do it - you could be of max level and never specialize. It requires one to finish a grueling quest, multiple pvp tourneys, a clan war win, and be a certain level as well as having certain titles.
Am accepting suggestions for specializations.
Regions
Regions are basically the areas in which people go for world wars. Each region has their own beliefs and morals and each guild must choose a region. Regioned guilds do not fight amongst themselves.
Air: The free spirited region, they are all about creativity, expressing yourself, and learning new things. They believe in independence and self teaching. They also strongly believe in friendship and trust towards allies.
Amore: The region of pride. They are all about loyalty, strength, and discipline. They have strict rules and believe everyone should always fall in line behind their leader no matter what.
Brale: Brale is for the undecided. These people are mixed with all type of other people. Different morals, beliefs, the thing about Brale is not everyone tends to get along. They have their strong points though.
Paine: The region that is all about conquering and winning at all costs. They are ruthless, brutal, and will stop at nothing to get what they want. Mercy is not a word in their vocabulary, neither is quitting.
Clan Territory
Clan wars can end with clans having control over certain castles or territory, certain treasures and special things lay there. If one has won a clan war, for that week they gain a blue aura and a special costume that gives buffs should they choose to wear it - said costumes are blue as well but are customizable in looks. Castles hold gold, which is distributed however the leader wishes. Castles can NOT be lived in. Clan castle areas can tax people for profit from nearby npcs and shops. They are protected by npc guards, and during war times are surrounded by monsters.
Mounts:
Dragon (A): Those long long long skinny dragons o-o..
Dragon (B): Your typical dragon
Water dragon: (Only used for crossing bodies of water)
Cheetah
Leopard
Snow/white tiger
Tiger
Lion
Unicorn
Pegasus
Wolf
Horse
Large lizard
Pets: I'll allow anything you can think of really, but they have to be smaller in size - such as that their size cannot exceed that of a mount.
Real name:
Real age:
Real gender:
Real appearance: (Picture and description)
Avalbane name:
Avalbane age:
Avalbane gender:
Avalbane appearance: (Picture and description)
Orientation:
Personality:
Likes:
Dislikes:
Class:
Level: (1 - 100)
Skills: (Learned skills from said class - higher the level, the more the skills, so be reasonable)
Abilities: (Some things they happen to be good at that aid them in the game - has nothing to do with class, magic, etc.)
Specialization: (Only three people will have specialized already!)
The breakdown: Must label everything from the following: [Very weak] [Weak] [Poor] [Fair] [Good] [Great] [Excellent]
Strength:
Agility: (How fast they attack)
Speed: (How fast they move such as running/walking)
Dodge:
Block: (Must have shield)
Acrobatics:
Flexibility:
Endurance:
Offensive magic:
Defensive magic:
Physical defense:
Magical defense:
Fighting style: (How do you look when you fight?)
Techniques: (Ways you tend to fight, skills you chain a lot, or physical fighting styles you know)
Strengths:
Weaknesses:
Fears:
Most favorable trait:
Region:
Clan:
Clan ranking: (Leader, co-leader, council member, member, junior member, recruit)
Clan title:
Alliance:
Lone title(s): (Title, has nothing to do with clan - must be earned through quests, hunts, or pvp)
Mount(s):
Pet(s):
Assist skill(s): (Pets can give you buffs or assist skills, what are they?)
Equipment: (May include LINKS to pictures. However include detailed descriptions - tell me EVERYTHING you are carrying and everything you use.)
Weilding: This is the weapons you have in hand - does not include extra weapons that may be stored on you somewhere.)
Biography: (Include home history and Avalbane history.)
Residential area: (Only some people will live someone in Avalbane)
Family: (Only if they play the game as well)
Friends: (Self explanatory)
Foes: (People you dislike)
Enemies/rivals: (Self explanatory)
Relationship status: (Single/taken/it's complicated etc..)
Love interest: (In love with/secretly in love with/dating/crushing on/lusting after/has eyes on..)