This is the auto-generated OOC topic for the roleplay "
The Cursed Isles of Ilyamorra"
It is now Spring of the year Three Hundred and Seventeen, During the Age of Peace.. The people of Valria, or more precisely, their monarchs and governors, have thus named every year after the end of the Great Valrian War, or simply the World War to the commoners. With the armies of Calris beaten back across its border, and the loss of the nationâs monarch, the end of the war sparked a new age of peace for the allied nations..
As the years went by, and the Age of Peace persisted, the nations began to disarm, no longer needing the staggeringly sized militaries the years past had demanded. Warriors were forced to put aside their weapons, children grew up not knowing the horrors of war, crowns were passed on to younger, more peace-minded rulers, nations expanded as their populations regrew.. The world of Valria had truly become a paradise for most.
Still, there are always those who cannot find a place in such a world.. There are those who need battle, who knew that peace could not last indefinitely.. Those who knew the world would need to be ready for the coming of the next age, when it would need heroes more sorely than the age before. As the nations settled into their peace, they left, seeking new parts of the world to explore and hone their skills as well as that of those who would follow them. They sought places of legend that would bring adventurers from around Valria, the restless who could become the heroes of the next age.
It is in such a place that we begin our storyâĻ
The isles of IlyamorraâĻ The eyes of Maliusya have turned upon this cluster of isles that lay just beyond its western coast line. It was said, long ago, that the isles were once part of Maliusya, a place of great magics and productionâĻ It was said that ancient magics had been weaved into the soil of these isles, causing everything to grow on a truly grand and expeditious scale. Grand forests with trees nearly a hundred feet tall occupied nearly half the islands, while nearly the entirety of the other half were covered in farm lands that produced more than the great nation truly knew what to do withâĻ The isles had once been the reason for Maliusyaâs great wealth.
However, such treasures tend to draw the wandering eyes of the greedyâĻ
Over ten centuries before the Age of Peace, the conquering nation of Calris, under the rule of the Emperor, Cale, sought to conquer the isles and take the great lands as their own. The isles were poorly defendedâĻ They had little defense against the grand navy that Calris sent. The isle was abandoned as the ships came, its citizens evacuated.. All save one man. Refic Ulisa, chosen steward over the isles, and former Archmage of Maliusya, would not see his isles taken by such scum and villains.. He would not let his islands see a day that they would be used against the great nation that he so loved. Rufic poured all of his malice, all of his great wrath towards the enemy, and every shred of his love for his lands, into one spell.. One that would mean the end of his life, and the end of all human life on Ilyamorra. Magics changed the lands.. The trees grew ever taller and the forests consumed the old roads and pathways, the animals changed.. grey larger, more violent; few becoming monsters that rivalled those of legend. The island was surrounded in a heavy fog that only the strongest of magics would pierce, and the seas around the isle began to attract the most fearsome monsters from the deep. The ships of Calris arrived at the isle, expecting to find a paradise and treasure that would easily be won.. But instead found their ruin. Much of the fleet was destroyed by the abominations of the deep, or were broken upon the islandâs shores, unable to see past the heavy fog. Those that managed to survive long enough to make it onto land were slaughtered by forces still unknown.
Thus it was that the Isles of Ilyamorra became known as the Cursed Isles, and for ten centuries none dared to look upon its wondrous shores again..
Until one day, a curious king stumbled upon the legends of oldâĻ
An expedition! Yes, that is what it was called by the kingâĻ Though the commoners, and even the nobles that frequented the castle that sat upon Mount Selithia, would call it nothing more than a suicide mission. The old king, a man whoâd won his legend through the wars of the past, believed that retaking the isles would be the greatest achievement of the age, one to rival even Atramentiaâs inventing of electricity, and set forth a new initiative that would shape the lives of adventurers for centuries to come.
Gold.. Yes, that is what he offered.. Gold and land.. To any and all those who would go to the Isles and once again make them habitable, the king offered enough gold to buy a barony.. To those who colonized the island, who were willing to move their families there and make new lives upon the hallowed and magical isles; he would give reward worthy of the knights of his circle, as well as much land as they could possibly manage.
These promises of reward drew the eyes of more than one stray adventurer or errant farmer.. Indeed, they drew droves of young adventurers, seasoned warriors, experienced magicians, and hopeful farmers. At first, the expedition went poorlyâĻ Ships full of wistful explorers and colonials disappeared.. As more ships disappeared, as more people were eradicated from this world of Valria, the people began t despair.. Perhaps their Kingâs expedition was merely a mad venture by a man whoâd reached senility? Perhaps the Cursed Isles would stay lost forever?
The expedition continued to see such loss and the number of those willing to volunteer themselves for it dwindled to the point that only the truly desperate were willing to make the journey. It was not until the crown passed to King Frederic that the expedition saw its first bits of success. The day after Fredericâs crowning, a large number of ships set sail for Ilyamorra, and for nearly three seasons they were not heard fromâĻ But on the fifth day of the Winter of the year three hundred and fifteen, a single ship returned to Maliusya. Its crew, a group of now hardened sailors and adventurers, were brought before the king to tell them of all that had happened. They told of the journey there, of the sea monsters that berated them as they attempted to reach the island, they told of the dense fogs that protected it.. But they also spoke of the men who led them, of the man whose magic broke the fog, of the man who slew a hundred sea monsters of unbelievable size, of the man who held their spirits together as they made the hard journey. They then spoke of how these men protected them, how they fought and slew the monsters that waited on the land, how they brought heart to all those who looked upon them. They spoke of their success in clearing the lands on the isle, and of how they managed to make one of the isles safe for all those who wished to live there. Still, they spoke of how inhospitable the other isles were. The other two islands that joined to make Ilyamorra seemed to spawn new monsters to greet the adventurers and warriors that sought to retake them.. Of how much more organized the beasts upon them seemed to be, and of how the monsters only became stronger with the passing of time. Lastly, they spoke of a monster greater than others, a beast that commanded the others, that resided upon the third isle. It was assumed by the greatest of their warriors that the monster was the center of the curse, the embodiment of the magics of Refic Ulisa.
Now, here is where your story beginsâĻ
The expedition started with new fervorâĻ The rewards were now obtainable, and the promises of a new life inspired many to make the journeyâĻ And so the adventurers and colonists once again made the journey in droves, arriving at the Isles of Ilyamorra safely now to find the island of Acker, the first of the isles, safe and inhabited partly by those who had braved the last, truly dangerous journey. Upon this large isle, a town had been set, one by the name of Ebonblut.. It had been surrounded by the growing farms of those colonists whoâd braved the journey, arriving there to find soils fertile beyond belief that bore strong crops at a rate far more expeditious than even the legends told of. HoweverâĻ The cruel lands had taken their toll on these new inhabitants.. The attempts to take the second isle, the isle of Admeta, ended in the deaths of many.. And those few courageous souls who had ventured to the isle of Adair, the isle covered entirely in trees hundreds of feet tall, to face the great beast never returned.
Still, the new adventurers were welcomed to the isles by their precursors, and the colonials were welcomed by lands that could provide for them and their families, so long as there were still those alive that could protect them.
So, now there is only one question to ask.. One answer that will start this tale of how the Cursed Isles once more became the paradise of legendâĻ
Who are you?
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