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Crimson Moon Academy

Crimson Moon Academy

0 INK

Mage and Warlock Rp

508 readers have visited Crimson Moon Academy since Alexius Valentine created it.

Introduction

For a few centuries now Mages and Warlocks despised each other. Most of the time from differences in how the way they casted magic.

Mages bond with animals, which causes magic to strengthen as frendship grows, they use jewels to amplify and focus magic, use elemental magic based on the five elements of nature: earth, wind, air, water, and time, and emotions power and direct mage magic. They also use improvisation, flexibility, and adaptability to approach each problem.

Warlocks use powerful spells to bind minions who must obey their masters, they use spelss, charms, and potions to store magic instead of jewels, use spells based on arcane science handed down through generations, and they must be unemotional and scientific. They are extremely rigid and pratice the same unchanged, ancient methods.

Though they decided their next generation must co-exist peacefully with each other. So an academy was built so the students could learn to get used to each other. Though right now there is only rivalary due to the best fighter and student being a mage.

A contest was held for the best spellcaster and the Mages won, while the Warlocks lost. Hopefully this doesn't last long and they get along, maybe even relationships, with each other.

Character Sheet

Spellcaster Type: (Mage or Warlock)

Picture:
Spellcasting Form:
Name:
Age:
Magic Element: (Mages only)
Jewel/Charm:
Bonded Animal/Minion's Name:
Picture:
Magic Type: (Minions and Bondeds have an element)
Personality:
Serious Flaws/Addictions/Disorders:
History:

-Okay basic rules
-This is PG-13.
-Fights sorta happen often...
-No super power freaks (xD)
-ect.

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Events

Soon™.

Game Master Controls

Welcome home, Promethean. Here, you can manage your universe.

Arcs

Arcs are bundles of posts from any location, allowing you to easily capture sub-plots which might be spread out across multiple locations.

Add Quest » Quests

You can create Quests with various rewards, encouraging your players to engage with specific plot lines.

Add Setting » 1 Settings for your players to play in

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Navigation

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Collectibles

By creating Collectibles, you can reward your players with unique items that accentuate their character sheets.


Once an Item has been created, it can be spawned in the IC using /spawn Item Name (case-sensitive, as usual) — this can be followed with /take Item Name to retrieve the item into the current character's inventory.

Mobs

Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

Mobs can be automated spawns, like rats and bats, or full-on NPCs complete with conversation menus. Use them to enhance your player experience!

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Permissions

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The Forge

Use your INK to craft new artifacts in Crimson Moon Academy. Once created, Items cannot be changed, but they can be bought and sold in the marketplace.

Notable Items

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Market Data

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Fullscreen Chat » Create Topic » Crimson Moon Academy: Out of Character

Discussions

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Re: [OOC] Crimson Moon Academy

From what I read in the introduction, the jewels/charms are just focuses for the magic, and therefore can be anything that fits into such a category. I assume the profile is asking for a description.

But, I am also curious towards the spellcasting form. I can't find a reference to it in the introduction.

Also, might I ask if you based the mages on the definition in the Avalon book series?

Re: [OOC] Crimson Moon Academy

Hey this rp sounds fun and I want to sign up but I'm getting confused on the spellcasting form and the charms/jewels. Can you explain it to me please? :3

[OOC] Crimson Moon Academy

This is the auto-generated OOC topic for the roleplay "Crimson Moon Academy"

You may edit this first post as you see fit.

cron