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Saving Eternity

Saving Eternity

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~a world inside a clock, the time is near, the wielders must be prepared for the most epic batte of all Keeper history. read more to find out~

897 readers have visited Saving Eternity since Kitara Turner created it.

Introduction

"I sit beside the fire and think
Of all that I have seen
Of meadow flowers and butterflies
In summers that have been

Of yellow leaves and gossamer
In autumns that there were
With morning mist and silver sun
And wind upon my hair

I sit beside the fire and think
Of how the world will be
When winter comes without a spring
That I shall ever see

For still there are so many things
That I have never seen
In every wood in every spring
There is a different green

I sit beside the fire and think
Of people long ago
And people that will see a world
That I shall never know

But all the while I sit and think
Of times there were before
I listen for returning feet
And voices at the door”

J.R.R. Tolkein


“Clocks slay time... time is dead as long as it is being clicked off by little wheels; only when the clock stops does time come to life.” William Faulkner


Few people knew those words, least of all those that lived in the clock realm. To them, keeping the clock functioning, working, keeping time turning was everything. Without it, the world would stop. It is written in the archives of Time. No one should stop the clock. If the clock stopped working, all natural order of life would cease. The Time Keepers relied on time more than anything else. Without the clock they wouldn't be able to tell when to do things. For humans it was okay, they had the sun and the moon to rely on. But the Time Keepers had only the chimes of the clock. A world without time was the end of the world altogether. What people didn't understand was that the Strasbourg Cathedral clock was in fact the most important clock in the world. It was the home of the Time Keepers and if it stopped, eternity would freeze. No more changing time. But the clock is slowing. It gets slower by a minute every day. In less than two months it will stop altogether and then... well you get the idea.

Generation after generation of Time Keepers have watched over the clock, kept it working. Every generation five new Time Keepers from each class were selected to be raised in the ways of the Time Wielders, those chosen by their esteemed leaders to be trained to aid the oncoming events. It was certain that one day the clock would slow and they would need to have a chosen army to help save the clock. These chosen Keepers were trained in many different arts, the history of the ancient clock and even certain fighting styles and techniques. There is an order of Keepers that believe the clock is killing time. They will do anything to prevent the Wielders from saving eternity. This order is known as the Mages.


The setting:

Inside the clock is a city that runs on coal and steam. It is not a modern city. Everything is clockwork, cogs, steam and coal. There is no sky, no earth, no sea. Everything they need to survive is brought in on supply carts from the traders that explore the Great Unknown that is the outside of the clock. Few keepers have set foot outside in the Great Unknown. Even fewer have made it back. It is a dangerous place.

http://jamienobes.deviantart.com/art/St ... -289394696
http://browse.deviantart.com/?q=Chentzu ... d=48e41a55
http://25.media.tumblr.com/tumblr_m9430 ... o1_500.jpg

Please refer to the OOC for information on the species that this rp revolves around



Name:

Gender:

Age: (15-199)

Class: (enforcer, tinkerer, lesser tinkerer, shiner, lesser Shiner or scrub)

Appearance:(if you must use anime make it decent. none of that sketchy style)

Personality:

History:

Other:(what they specialise in, sexual orientation, family, anything that you feel people need to know)

Toggle Rules

The Rules:
1. Listen to the GM (me) at all times
2. No God Modding. That means no over enhancing characters, no giving them abilities they shouldn't possess. No immortality. Everything dies
3. At least 1-2 paragraphs per post. Each paragraph should be at LEAST four lines long. I'd prefer more but I understand mental block
4. This is a friendly rp. No disrespecting other members, no bringing in conflict from outside. I don't care how much Sammy Joe and Jimmy Jack don't get along. In here we are all friends.
5. If you have problems or questions about the roleplay, bring them up with me. Don't b*tch about it to your friends. The problem can't be solved if I don't know about it. Honesty is key.
6. This is a steampunk rp. No cyberpunk, no modernisation okay?
7. the only species in this is Time Keeper. They can look like normal humans, they can look like sea monkeys. But they are all one species.
8. Have fun. It's why we're here right?

The Story So Far... Write a Post » as written by 1 authors

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The clock was slowing. Rumour spread like wild fire through the city, reaching everyone's ears, be they young or old. They clock was slowing down and that meant the end. The rumour impacted Enox particularly. She was working in her workshop, fiddling with her latest invention, when the messenger arrived for her. He was dressed in a scarlet and blue robe fastened around his waist with a thick leather belt. The hood was folded down to reveal the youthful face of the Keeper, blonde hair ruffled from the constant raking of fingers through his hair, presumeably from stress. 'Enox Elrida, the Elders request your presence.' He said, handing her a small golden key. His hands were cold to the touch compared to her work warmed body, clammy and a little sweaty. there was no wonder why really. After all, if Enox was being called to the guild, that meant that he had MANY people to deliver the message to. After all, there were a LOT of wielders in the guild when she was there. Everyone had branched out and lived normal lives. Now the Elders had sent out messengers to collect them all. Which could only mean one thing. The rumours were true. She took the key and slipped it into the leather pouch she wore around her waist. 'I understand.' The messenger nodded and was on his way again, dashing onto the metal streets to continue his duties. She sighed, wiping her coal stained hands on the rag that was slung over the stool beside her bench, patting the half a robot sadly. 'I'll come back to you eventually.' She murmured, putting out the fire in the large forge before walking out of her workshop.

Enox found her parents seated at the kitchen table, their faces drawn and pale. Before she could speak, her father did so for her. 'The rumours are true aren't they? You're going away?' He said, old hands trembling a little from emotion. She was their daughter, their child and now she was being sent to fight a war that many believed wouldn't come. She'd been taken from them for so long. They hadn't got to raise their own child, and now they were being separated from her again. It was traumatic to say the least. Enox sat at the table opposite them, clasping her hands in front of her. 'Father, I wish I didn't have to go, but you know if I don't, I'll be letting everyone down. it's my duty, what I was trained for.' She said, pleading with him. He sighed, shaking his head so that the salt and pepper hair flicked a little. 'I just wish you didn't have to leave.' Enox sighed, looking to her mother who refused to meet her gaze, the woman's hands trembling. Enox sighed again, reaching across the table to hold her mother's hands. 'Mum, I promise I'll come back. I have to do this, you know i do.' The woman nodded, wiping tears. Slowly, Enox stood up and kissed both her parents on the cheek. 'I have to go. They're waiting for me.'

Half an hour later she was standing outside the large metallic doors of the guild, waiting for the other Time Wielders to arrive so they could be let in. It was a large building, almost gothic in structure. It had been built many centuries before, based on the information that the traders provided their architects and Shiners. thinking back on the history of the building, Enox felt a surge of pride. Her ancestors had built most of the city. She knew that the current Shiners took great pride in the smooth way the city functioned. She herself had helped fix important parts of the city a few times and so she understood that pride. She shifted her large rucksack filled with tools, clothes and anything else she felt might be necessary. After all, she didn't know the nature of their future quest, so she didn't want to come unprepared.

~

Atticus scanned the streets carefully before ducking through the narrow gap between two incredibly large buildings and opening a hatch at the base of one, looking around again before stepping through and sliding down the chute into the dimly lit passageway. The sound of water dripping echoed in the metal area, the sound amplified multiple times over, as he walked. His footsteps made a similar echoing noise. After a few feet he pushed on a panel and the sheet of metal slid aside with a minor grating sound, to reveal the semi-brightly lit meeting chamber. He pulled the strange gasmask he wore to hide his identity away from his face, smiling coldly at the few other men in the room. 'Ah so we ARE all attending today. I was worried the message wouldn't reach you all.' He took his seat at the head of the large hexagonal table and clasped his hands neatly in front of him, resting on the ornate table top. He wondered how his predecessors had managed to get it in there in the first place. It was massive. It wasn't one that could be easily smuggled through the entrance to their little gathering place. He pushed the curiosity out of his mind. It wasn't any of his business anyway. He was just one that controlled the Mages now. He almost laughed at that thought. it sounded as though he had them on a leash. Yes, he was their leader, but in his mind, he more guided them to their goal. And now the time had come. 'The time is upon us. The clock is slowing. The guild has sent out messengers to their 'heroes'.' He rolled his eyes, spitting the word with sarcasm, gesturing for his fellow Mages to take a seat. 'We need to be ready to move the moment they do, if not before.'

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Give your Universe life by adding a Mob, which are auto-replenishing NPCs your players can interact with. Useful for some quick hack-and-slash fun!

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View All » Add Character » 4 Characters to follow in this universe

Character Portrait: Enox Elrida
Character Portrait: Atticus Brosengard
Character Portrait: Eion Lapelle
Character Portrait: Victoria Gables

Newest

Character Portrait: Eion Lapelle
Eion Lapelle

"Time is running out! We have to save it!"

Character Portrait: Atticus Brosengard
Atticus Brosengard

~I don't like you. You smile too much

Character Portrait: Enox Elrida
Enox Elrida

Smart, friendly, superstitious and handy with a wrench. Who wouldn't love her?

Trending

Character Portrait: Atticus Brosengard
Atticus Brosengard

~I don't like you. You smile too much

Character Portrait: Eion Lapelle
Eion Lapelle

"Time is running out! We have to save it!"

Character Portrait: Enox Elrida
Enox Elrida

Smart, friendly, superstitious and handy with a wrench. Who wouldn't love her?

Most Followed

Character Portrait: Eion Lapelle
Eion Lapelle

"Time is running out! We have to save it!"

Character Portrait: Enox Elrida
Enox Elrida

Smart, friendly, superstitious and handy with a wrench. Who wouldn't love her?

Character Portrait: Atticus Brosengard
Atticus Brosengard

~I don't like you. You smile too much


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Most recent OOC posts in Saving Eternity

Re: Saving Eternity

Oh my gosh i'm sorry, i like vanished for months! of course, i'm still looking for people!

Re: Saving Eternity

Hi there! This looks pretty interesting. Are you still looking for people to join in? It seems this hasn't quite started yet, so I wasn't sure.

Re: Saving Eternity

“Clocks slay time... time is dead as long as it is being clicked off by little wheels; only when the clock stops does time come to life.” William Faulkner


Few people knew those words, least of all those that lived in the clock realm. To them, keeping the clock functioning, working, keeping time turning was everything. Without it, the world would stop. It is written in the archives of Time. No one should stop the clock. If the clock stopped working, all natural order of life would cease. The Time Keepers relied on time more than anything else. Without the clock they wouldn't be able to tell when to do things. For humans it was okay, they had the sun and the moon to rely on. But the Time Keepers had only the chimes of the clock. A world without time was the end of the world altogether. What people didn't understand was that the Strasbourg Cathedral clock was in fact the most important clock in the world. It was the home of the Time Keepers and if it stopped, eternity would freeze. No more changing time. But the clock is slowing. It gets slower by a minute every day. In less than two months it will stop altogether and then... well you get the idea.

Generation after generation of Time Keepers have watched over the clock, kept it working. Every generation five new Time Keepers from each class were selected to be raised in the ways of the Time Wielders, those chosen by their esteemed leaders to be trained to aid the oncoming events. It was certain that one day the clock would slow and they would need to have a chosen army to help save the clock. These chosen Keepers were trained in many different arts, the history of the ancient clock and even certain fighting styles and techniques. There is an order of Keepers that believe the clock is killing time. They will do anything to prevent the Wielders from saving eternity. This order is known as the Mages.



Here is the information for the kinds of characters permitted in my rp, if you find this knowledge of interest, please, check out the rp.

The Time Keepers:

These small people are generally peaceful. They work in harmony to keep the clock going. They live their lives without too much drama. A lot of their buildings and creations were influenced by reports from the Great Unknown that the traders brought with them, with tales of the giants, the buildings that reached the Great Beyond and the mechanical creatures that the giants rode around in. Of course, there are conflicts on occasion, but that is to be known with so many people living together.

There is a class system of the higher ups and the lower classes:

The higher ups are the Elders and their families. The Elders make the decisions for the societies. They decide who becomes a Wielder, who is banished, though that is a rare occurance, who does what job. (note: Elder families are known as Nobles.)

Then there are the Enforcers, which are essentially, the police force of the Keepers. They just monitor, make sure everyone does their assigned tasks and that there are as few conflicts as possible.

Then there are the Tinkerers. The Tinkerers are those assigned to the very important task of maintaining the Clock's working order. It is a great honour to be a Tinkerer.

The Shiners are the ones that manufacture Tinker tools and much of the city. They work together with Lesser Tinkerers, that is, apprentice Tinkerers, to build much of the city and machinery they use. Shiners are pretty much the handymen of the city. good enough to make the city work, not quite good enough to be trusted with the great task of keeping the clock functioning.
Lesser Shiners are those apprenticed to the Shiners.

The Scrubs are on the bottom rung. They have the task of cleaning the streets, the plumbing and all the mess that a city leaves behind. It is an undesirable job. Of course, there are those that don't even have the fortune of being put in a class, but they go unnoticed for the most part. Time Keepers live for up to 200 years. After their 199th year their health begins to deterriorate rapidly and they have the year to pass on their legacy, if they have one.

The Time Wielders:

The wielders are the chosen. They were raised to be the saviors of time. They have a few magickal abilities, that is knowledge of small enchantments such as protection and defensive magicks. But they can perform these only with use of runes. They do not know offensive magicks, as offensive magicks are considered dark. They are trained however in the use of weaponry and fighting techniques. Remember, they are peaceful folk and prefer not to end lives. They know the lore of the Ancient Clock and the reasons for their tasks. They have their own techniques and skills. Some are good with machines, some are talented artists. These Keepers are the best educated, even above those families of the Elders. The Wielders are all aged from 12 years of age to 190 years. After their 190th year they are inducted to be tutors of the next generation of the Wielders so that the legacy may live on. Children begin their training at the age of three. It isn't until their twelfth year that they are officially made Wielder's by ceremony.

The Mages:

This is the order that opposes the Wielders. They have a large artillery of dark magicks at their disposal, and much fighting skill. They don't live by the same code that the Wielders do. They will risk anything to stop them saving time. They know of the lore, the prophecy, but don't believe it. They do not possess godlike abilities. They do not have any unnatural physical strengths. They are just as the Keepers, only they are all covered in violet runes that glow omiscently. They may perform magicks that can enhance their physical strengths but their powers are limited to a time period. The older the Keeper, the longer they are able to cast magicks.

Saving Eternity

This is the auto-generated OOC topic for the roleplay "Saving Eternity"

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